April 20, 2011 Patch
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Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Fixed a crash on startup for Mac clients
- Fixed class names/descriptions not showing up on the class menu
- Fixed a bug that allowed the Crit-a-Cola to be used repeatedly with no cooldown
- Fixed the character loadout panel not animating at the correct rate
- Fixed the Sticky Jumper and the Stickybomb Launcher using the wrong skins
- Updated the Grimm Hatte and the Pyromancer's Mask with changes from the community creators
- Added more instructions to the Engineer training regarding metal resources
- Added new styles to the Troublemaker's Tossle Cap
Undocumented changes
- Item server is contacted upon losing connection to loadout (indicated visually in a same way trades are requested).
- The ability '+25% Charge Rate' for the Sydney Sleeper is now indicated as a positive (blue) attribute in the backpack. Previously it was negative (red).
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: team fortress 2 content.gcf/tf/steam.inf
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/tr_target.bsp
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/parasite_skin_dx8.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/medic/grimm_hatte.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/pyromancers_mask_s1.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/scout/beanie.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/scout/beanie_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/scout/beanie_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/scout/beanie_stripe_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/scout/beanie_stripe_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/scout/beanie_stripe_white.vtf
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_pyromancers_mask.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_pyromancers_mask.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_pyromancers_mask.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_pyromancers_mask.phy
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_pyromancers_mask.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_pyromancers_mask.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/scout/beanie.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/scout/beanie.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/scout/beanie.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/scout/beanie.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/scout/beanie.vvd