Armadura (Classic)

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Armadura (Classic)
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Reda tfc.png
Tipo de coletável: Armadura

Armor ("Armadura") é um coletável na série de jogos Team Fortress clássicos. Armadura absorve uma certa quantidade de dano de um ataque; a quantidade absorvida depende da classe. Com exceção do Civilian, todas as classes jogáveis começam com armadura, porém ela também pode ser coletada em mapas além de poder ser obtida em Mochilas.

Tipos de armadura

  • Light ("Leve") – De coloração verde, absorve 30% do dano. Usada pelo Scout e Sniper.
  • Medium ("Média") – De coloração amarela, absorve 60% (50% no caso do Engineer) do dano. Usada pelo Demoman, Medic, Pyro, Spy e Engineer.
  • Heavy ("Pesada") – De coloração vermelha, absorve 80% do dano. Usada pelo Soldier e Heavy.

Deve-se notar que, em Team Fortress, a armadura de um jogador pode ser piorada caso o jogador colete armadura mais fraca do que a que estiver usando.

Classes de armadura

Além dos tipos de armadura de Quake, Team Fortress possui certas classes de armadura que algumas classes jogáveis têm equipadas ao nascerem. Adicionalmente, essas classes de armadura podem ser adicionadas a armaduras em mapas por criadores de mapas. Este conceito foi abandonado oficialmente nos jogos Team Fortress subsequentes, porém há suporte para ele em Team Fortress Classic que ainda permite que criadores de mapas o usem em seus mapas.

  • Kevlar Armor - Absorve 50% de dano de balas.
  • Blast Armor - Absorve 50% de dano explosivo. O Demoman começa com esta classe de armadura.
  • Wooden Armor - Absorve 50% de dano de pregos.
  • Asbestos Armor - Absorve 50% de dano de fogo. Pyro começa com esta classe de armadura.
  • Shock Armor - Absorve 50% de dano elétrico.

A mensagem exibida quando armadura é coletada inclui de que classe ela é, caso tenha alguma. O comando do console inv pode ser usado para ver a classe de armadura atualmente em uso.

Fontes

  • Dispenser – A quantidade varia dependendo da quantidade de armadura armazenada.
  • Backpack – Depende da quantidade colocada pelo(s) criador(es) do mapa.
  • Battery (somente no TFC) – Fornece 15 de armadura quando coletada, mas não excede 100, mesmo se a armadura da classe excede 100.
  • H.E.V. Charger (somente no TFC) – Recarrega a armadura enquanto o usuário segurar o botão próximo a ele, mas não excede 100, mesmo se a armadura da classe excede 100.
  • Engineer - Ser atingido pela Wrench de um Engineer aliado restaura armadura ao custo do Metal dele.

Galeria

Histórico de atualizações

Atualização de 16 de janeiro de 2003 (Classic)

  • Alteração da armadura inicial do Sniper de 0 para 25.