Talk:Gunboats
Trivia section states 'Mario wearing lead-weighted boots.' This has no relevance to the gunboats. It was a statement of Valve's liking to change things when something goes awry in their gaming ventures. In this Mario instance, Mario's not being able to jump. Trivia piece is irrelevant. --The preceding unsigned comment was added by Gray (talk) • contribs)
- Maybe for you, but the rest of us were definitely expecting a Gunboats goomba stomp upgrade since the statement came completely out of the blue. :? --Focusknock m 09:18, 31 October 2010 (UTC)
- I'm pretty sure it was just a reference on how Scouts jump like Mario does, and if they were to attach lead boots to either, neither of them would be very proficient at jumping. But, other then that, it has nothing to do with the Gunboats. Serg 11:57, 1 November 2010 (UTC)
Trivia dispute
- Hum... I don't understand why "Medieval mode" is obvious and useless, and "secondary" is not... Jay 21:39, 9 March 2011 (UTC)
- Let me try to explain. Medieval mode is already stated in the infobox, so everyone already knows you can use it in that mode. Secondly, they also know that you cannot use the Rocket Launcher in Medieval mode. So I think it's safe to say they can figure out from there that the Gunboats are useless, so we don't need to state so in trivia.--Focusknock 21:31, 9 March 2011 (UTC)
- Okay I see. Jay 21:39, 9 March 2011 (UTC)
- Let me try to explain. Medieval mode is already stated in the infobox, so everyone already knows you can use it in that mode. Secondly, they also know that you cannot use the Rocket Launcher in Medieval mode. So I think it's safe to say they can figure out from there that the Gunboats are useless, so we don't need to state so in trivia.--Focusknock 21:31, 9 March 2011 (UTC)
Demoman Gunboats
I sent an email to the TF team asking about what they planned to give the Demoman if he won the WAR! The reply. Essentially, they were going to give the Gunboats to the Demoman. Would this be an appropriate bullet point for the trivia section? — The preceding unsigned comment was added by Deadlypudding (talk) • (contribs) 22:30, 2 July 2012
Stacking With Other Weapon's Blast Reductions
So, I've noticed that the Gunboats saves you X amount of health when you rocket jump (I don't remember the exact number), and the Liberty Launcher or Airstrike saves you Y amount of health when you rocket jump. It seems logical that using the Gunboats with the Liberty Launcher/Air Strike saves you X+Y amounts of health, but it actually saves you X+(25% of X) health. Should that be something added? I don't believe it is self evident. Tenju (talk) 12:58, 1 March 2015 (PST)