- Upgraded Mad Milk slows affected enemies.
- Upgraded Sandman marks robots for death when hit by the baseball or the bat, dealing mini-crits to marked robots.
- Remember: The Scout can only mark one robot for death at a time. If the Scout marks another robot, the previously marked robot is no longer marked.
- All Scouts have the following innate skills:
- Extra-large cash collection radius.
- Health boosts from collected cash.
- Faster respawns.
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- Upgraded Buff Banners, Battalion's Backups, and Concherors can empower the entire team for a longer time.
- Upgraded Rocket Launchers can have increased damage amounts, higher firing rates, quicker reload times, and a bigger clip size.
- "Rocket Specialist" upgrade increases projectile speed and explosive radius, stuns targets, and negates damage falloff on direct hits.
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- Upgraded Flamethrowers deal higher damage.
- Upgraded airblast pushes targets further.
- Use airblasts to separate Medic robots from their targets and push bomb-carrying robots into environmental hazards.
- Upgraded Flare Gun becomes a lethal long-range weapon.
- Upgraded Gas Passer causes all coated enemies to explode upon being ignited, turning it into a deadly crowd control device.
- Upgraded Thermal Thruster can stun small robots or slow giant robots by landing on or near them.
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- Upgraded Grenade Launcher and Stickybomb Launcher deals increased damage.
- Use a Critical Hit Boost canteen to lay deadly sticky traps.
- Use damage-upgraded sticky bomb clusters to instantly destroy all but the strongest targets.
- Upgraded melee weapons deal increased damage, swing faster and gain critical hits on kill.
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- Upgraded rounds pass through multiple targets.
- Upgraded Minigun can shoot down enemy projectiles.
- Upgraded Heavy can generate "Rage", the effects of which cause Minigun rounds to push back enemies.
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- Upgraded buildings have drastically increased health and Dispenser range.
- Upgraded Teleporters can teleport allies in both directions.
- Upgraded Engineer can build a second, disposable Mini-Sentry.
- Use a Critical Hit Boost canteen to temporarily boost Sentry Gun to higher firing speeds.
- Use a Building Upgrade canteen to quickly set up defenses mid-fight.
- Remember: The Wrangler excels against long-range targets, having more accuracy and firing speed to take down giants quickly and safely.
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- Upgraded Syringes apply Mad Milk effect, healing allies 60% of damage dealt.
- Upgraded Medi Gun or Kritzkrieg boosts overheal amount and duration.
- Upgraded Medi Guns can deploy a Projectile Shield:
- Medi Guns build Energy through damage done by your heal target, healing, reviving, and blocking damage with ÜberCharge.
- When active, blocks all projectiles/Hitscan attacks and damages enemies on contact.
- "Healing Mastery" upgrade increases heal rate, revive rate, and self-regen rate.
- "Overheal Expert" upgrade increases overheal limit and duration.
- "Canteen Specialist" upgrade can share canteen charges, as well as increase effect duration and lower purchase cost.
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- Upgraded Sniper Rifle rounds can cause explosive headshots, dealing damage to surrounding enemies.
- Upgraded Jarate slows affected enemies.
- Upgraded Sniper Rifle rounds and Huntsman arrows pass through multiple targets.
- Combine Jarate and bleed effect on rounds and arrows to take down larger enemies.
- Instant collection of credits from robots killed by any Primary Weapon.
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- Upgraded Knife can penetrate Giants' armor, dealing extremely high damage against them.
- Upgraded Sapper can disable groups of regular robots and slow Giants.
- Spies' disguises fool all robot enemies; however robots may detect a nearby backstab, and will always detect a Spy who is on fire.
- Able to reveal nearby cloaked robot Spies.
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