Dr. Whoa
For the Medic variant:
models.player.hwm.medic.mdl
Note: Download and use these materials. Extract the .zip to tf/custom .
For the Spy variant:
models.player.hwm.spy.mdl
Note: Download and use these materials.
|
|
lightrot: (0.000000 180.000000 0.000000)
merge1: models\player\items\medic\bowtie.mdl
Rot: (28.393925 -41.925488 -23.125006)
Trans: (95.000000 0.000000 49.000000)
lightrot: (0.000000 180.000000 0.000000)
merge1: models\player\items\spy\bowtie.mdl
Rot: (28.393925 -41.925488 -23.125006)
Trans: (114.000000 1.000000 44.000000)
|
65
|
All-Father
models.player.hwm.heavy.mdl
Note: Download and use these materials.
|
|
lightrot: (19.349508 -155.406479 175.901001)
merge1: models\player\items\all_class\xms_heavy_beard.mdl
Rot: (9.849896 -45.864132 -9.998786)
Trans: (64.091202 1.000000 76.216026)
|
|
Ornament Armament
models.player.items.soldier.xms_demo_ornaments.mdl
|
|
lightrot: (29.127369 -141.772278 -12.459849)
Rot: (23.079468 22.036371 1.753897)
Trans: (87.947998 -4.000000 6.374356)
|
15
|
Teufort Tooth Kicker
models.player.items.all_class.cowboyBoots_sniper.mdl
|
|
Rot: (16.846416 -38.263958 -11.048894)
Trans: (63.000000 4.125000 8.500000)
|
|
Scrap Pack
models.player.items.pyro.shootmanyrobots_pyro.mdl
|
|
lightrot:(-14.231684 -159.994858 1.303419)
Rot:(0.920525 156.996964 -0.390718)
Trans:(50.594833 -5.000000 62.247658)
|
|
Doublecross-Comm
For the Sniper variant:
models.player.hwm.sniper.mdl
Note: Download and use these materials. Extract the .zip to tf/custom .
For the Spy variant:
models.player.hwm.spy.mdl
Note: Download and use these materials.
|
|
lightrot: (0.000000 180.000000 0.000000)
merge1: models\player\items\sniper\grfs_sniper.mdl
Rot: (-2.922777 13.017455 -0.675416)
Trans: (32.000000 0.500000 76.750000)
lightrot: (0.000000 180.000000 0.000000)
merge1: models\player\items\spy\grfs_spy.mdl
Rot: (6.819982 13.094501 1.582198)
Trans: (43.000000 0.500000 73.625000)
|
65
|
Professor's Pineapple
models.player.items.all_class.qc_flask_soldier.mdl
|
|
lightrot: (48.302338 114.085297 -130.607483)
Rot: (10.999994 0.000025 0.000022)
Trans: (37.956837 2.000000 54.109600)
|
63
|
Champ Stamp
models.player.hwm.scout.mdl
Note: Download and use these files.
|
|
merge1: models\player\items\all_class\sd_tattoos_scout.mdl
Rot: (16.731520 -50.679802 -14.715295)
Trans: (97.768066 -0.250000 48.250000)
|
|
Triad Trinket
merge1: models.player.items.all_class.
sd_shirt_scout.mdl
|
Heavy models.player.items.all_class.
sd_shirt_heavy.mdl
Engineer: models.player.items.all_class.
sd_shirt_engineer.mdl
Sniper: models.player.items.all_class.
sd_shirt_sniper.mdl
Spy: models.player.items.all_class.
sd_shirt_spy.mdl
|
Scout:
Rot: (23.015707 -17.426146 -6.996630)
Trans: (116.180511 2.000000 55.078827)
Heavy:
Rot: (18.140348 -17.918505 -5.748874)
Trans: (201.180511 2.000000 56.078827)
Engineer:
Rot: (9.656126 -15.220701 -2.613152)
Trans: (112.180511 1.000000 54.078827)
Sniper:
Rot: (3.939334 -10.023932 -0.695842)
Trans: (143.180511 2.000000 57.078827)
Spy:
Rot: (39.324139 -19.546749 -12.679919)
Trans: (170.180511 1.000000 43.078827)
|
35
|
Crafty Hair
models.player.hwm.scout.mdl
Note: Download and use these materials.
|
|
merge1: models\player\items\all_class\xcom_flattop_scout.mdl
Not added.
|
|
K-9 Mane
models.player.items.heavy.tw_doghat_heavy.mdl
|
|
Not added.
|
|
Menpo
models.player.items.demo.tw_shogun_demo.mdl
|
Obake:
models.player.items.demo.tw_shogun2_demo.mdl
Youkai:
models.player.items.demo.tw_shogun3_demo.mdl
Azukiarai:
models.player.items.demo.tw_shogun4_demo.mdl
|
Rot: (1.891004 -19.010746 -0.651376)
Trans: (58.009438 -1.000000 76.109619)
|
35
|
Deadliest Duckling
models.player.items.all_class.hm_duck_demo.mdl
|
Capone: Skin 3
Luciano: Skin 1
|
Rot: (26.840847 6.727823 3.048815)
Trans: (51.000000 9.000000 61.125000)
|
|
Bonedolier
models.player.items.all_class.demo_grenade_skulls.mdl
|
|
Not added.
|
|
Exorcizor
models.player.hwm.soldier.mdl
models.player.hwm.pyro.mdl
models.player.hwm.medic.mdl
models.player.hwm.spy.mdl
Note: Download and use these materials for Soldier.
Note: Download and use these materials for Pyro.
Note: Download and use these materials for Medic.
Note: Download and use these materials for Spy.
Note: Due to how these material files were made, the exact Rot values for the Medic variant must be used.?
|
|
Soldier:
lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop\player\items\all_class\
hwn_spy_priest\hwn_spy_priest_soldier.mdl
Rot: (28.393925 -41.925488 -23.125006)
Trans: (119.000000 1.125000 43.875000)
Pyro:
lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop\player\items\all_class\
hwn_spy_priest\hwn_spy_priest_pyro.mdl
Rot: (28.393925 -41.925488 -23.125006)
Trans: (108.000000 3.750000 43.625000)
Medic:
lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop\player\items\all_class\
hwn_spy_priest\hwn_spy_priest_medic.mdl
Rot: (28.393925 -41.925488 -23.125006)
Trans: (110.000000 3.000000 46.625000)
Spy:
lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop\player\items\all_class\
hwn_spy_priest\hwn_spy_priest_spy.mdl
Rot: (28.393925 -41.925488 -23.125006)
Trans: (116.000000 1.000000 44.750000)
|
65
|
Mutton Mann
models.player.hwm.medic.mdl
Note: Download and use these materials.
|
|
merge1: models\workshop\player\items\all_class\
winter_sideburns\winter_sideburns_medic.mdl
Rot: (5.202868 -32.235558 -4.652640)
Trans (36.023804 1.000000 76.465668)
|
|
Buck Turner All-Stars
For the Scout variant:
models.player.hwm.scout.mdl
For the Demoman variant:
models.player.hwm.demo.mdl
|
|
merge1: models\player\items\scout\bit_trippers_scout.mdl
Rot: (-6.789402 -130.525970 -10.422976)
Trans (58.955444 4.000000 8.740646)
merge1: models\player\items\demo\bit_trippers_demo.mdl
Rot: (-6.789402 -130.525970 -10.422976)
Trans: (58.955444 4.000000 8.740646)
|
|
Wilson Weave
models.player.hwm.heavy.mdl
Note: Download and use these materials.
|
|
merge1: models\player\items\all_class\starve_heavy.mdl
Not added.
|
|
Powdered Practitioner
models.player.hwm.medic.mdl
|
Classical:
merge1: models\workshop\player\items\all_class\
enlightened_mann_s2\enlightened_mann_s2_medic.mdl
|
merge1: models\workshop\player\items\all_class\
enlightened_mann\enlightened_mann_medic.mdl
Rot: (5.637139 -20.191114 -2.058829)
Trans: (44.000000 0.000000 77.000000)
|
|
Macho Mann
models.player.hwm.heavy.mdl
Note: Download and use these materials.
|
|
merge1: models\workshop\player\items\all_class\
jul13_macho_mann_glasses/jul13_macho_mann_glasses_heavy.mdl
Rot: (3.743636 -18.091681 -1.424020)
Trans: (64.091202 1.000000 80.216026)
|
35
|
Beep Boy
For the "Scout, Engineer" variant:
models.workshop.player.items.all_class.
fall2013_beep_boy.fall2013_beep_boy_scout.mdl
For the Pyro variant:
models.workshop.player.items.all_class.
fall2013_beep_boy.fall2013_beep_boy_pyro.mdl
|
|
Scout, Engineer:
lightrot: (0.000000 180.000000 0.000000)
Rot: (22.953333 59.340958 33.704479)
Trans: (57.227291 -6.250000 30.931622)
Pyro:
lightrot: (0.000000 180.000000 0.000000)
Rot: (-5.802683 -91.000710 -31.539499)
Trans: (55.000000 -3.875000 32.250000)
|
65
|
Cuban Bristle Crisis
models.player.hwm.heavy.mdl
Note: Download and use these materials.
|
|
merge1: models/workshop/player/items/all_class/
fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_heavy.mdl
Rot: (8.025287 17.152166 1.147263)
Trans: (69.855217 1.375000 79.591026)
|
35
|
Viking Braider
models.player.hwm.heavy.mdl
Note: Download and use these materials.
|
|
merge1: models\workshop\player\items\all_class\
fall2013_the_braided_pride\fall2013_the_braided_pride_heavy.mdl
Rot: (12.266963 -23.410004 -4.410048)
Trans: (54.091187 -1.250000 76.716026)
|
|
Snaggletoothed Stetson
models.workshop.player.items.all_class.
hw2013_leather_face.hw2013_leather_face_sniper.mdl
|
|
Rot: (12.280381 -19.462627 -4.298458)
Trans: (23.000000 0.000000 5.000000)
|
|
Ethereal Hood
models.workshop.player.items.all_class.
hw2013_ethereal_hood.hw2013_ethereal_hood_spy.mdl
|
|
Rot: (-2.811001 20.026381 -1.048693)
Trans: (33.000000 1.000000 74.000000)
|
|
Pin Pals
models.workshop.player.items.all_class.
hw2013_volatile_voodoo.hw2013_volatile_voodoo_soldier.mdl
|
|
Rot: (17.674561 -4.228533 16.488962)
Trans: (52.000000 -18.375000 53.625000)
|
|
Candleer
models.workshop.player.items.all_class.
hw2013_kindlin_candles.hw2013_kindlin_candles_soldier.mdl
|
|
Rot: (71.673225 -150.286316 -151.215958)
Trans: (44.000000 2.000000 62.000000)
|
|
Cute Suit
models.player.hwm.pyro.mdl
Note: Download and use these materials.
|
|
merge1: models\workshop\player\items\pyro\
sbox2014_pyro_zipper_suit\sbox2014_pyro_zipper_suit.mdl
Rot: (28.393925 -41.925488 -23.125006)
Trans: (123.000000 -1.000000 43.625000)
|
|
Deep Cover Operator
For the Sniper variant:
models.player.hwm.sniper.mdl
Note: Download and use these materials. Extract the .zip to tf/custom .
For the Spy variant:
models.player.hwm.spy.mdl
Note: Download and use these materials.
|
|
Sniper:
lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop\player\items\all_class\
sbox2014_camo_headband\sbox2014_camo_headband_sniper.mdl
Rot: (4.921844 39.127174 3.461120)
Trans: (38.000000 -1.250000 77.875000)
Spy:
lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop\player\items\all_class\
sbox2014_camo_headband\sbox2014_camo_headband_spy.mdl
Rot: (4.921844 39.127174 3.461120)
Trans: (35.000000 -0.500000 77.375000)
|
65
|
Hillbilly Speed Bump
models.workshop.player.items.all_class.
sept2014_hillbilly_speedbump.sept2014_hillbilly_speedbump_sniper.mdl
|
|
Rot: (60.192310 176.016006 144.397873)
Trans: (56.000000 -11.000000 35.000000)
|
|
Snow Sleeves
Note: Download and use these files for all variants.
For the Demoman variant:
models.player.hwm.demo.mdl
For the Heavy variant:
models.player.hwm.heavy.mdl
For the Sniper variant:
models.player.hwm.sniper.mdl
|
|
merge1: models\workshop\player\items\all_class\
hiphunter_jacket\hiphunter_jacket_demo.mdl
Rot: (28.393925 -41.925488 -23.125006)
Trans: (112.000000 2.000000 49.000000)
merge1: models\workshop\player\items\all_class\
hiphunter_jacket\hiphunter_jacket_heavy.mdl
Rot: (28.393925 -41.925488 -23.125006)
Trans: (128.000000 1.000000 49.000000)
merge1: models\workshop\player\items\all_class\
hiphunter_jacket\hiphunter_jacket_sniper.mdl
Rot: (28.393925 -41.925488 -23.125006)
Trans: (110.000000 2.000000 51.000000)
|
|
Support Spurs
models.player.hwm.engineer.mdl
Note: Set the animation speed to x0.00 = 0.0 fps and set the following animations at these specific frames:
ref (Frame 0.0)
taunt_burstchester_engineer (Frame 104.0)
- the 2nd animation requires the slider next to the radio button to be set to the maximum.
|
|
merge1: models\workshop\player\items\all_class\
cc_summer2015_support_spurs/cc_summer2015_support_spurs_engineer.mdl
Rot: (26.430567 18.059044 6.154062)
Trans: (68.000000 -1.125000 13.125000)
|
|
Pestering Jester
models\workshop\player\items\all_class\
hwn2016_pestering_jester.hwn2016_pestering_jester.mdl
|
|
Rot (59.113895 -175.865448 -179.013687)
Trans (68.000008 2.500000 75.625000)
|
|
Reader's Choice
models\workshop\player\items\all_class\
dec16_readers_choice.dec16_readers_choice_spy.mdl
|
|
Rot (80.470421 -177.391769 -175.304199)
Trans (30.000000 6.000000 76.000000)
|
|
Socked and Loaded
Note: Download and use these models.
models\workshop\player\items\all_class\
dec16_stocking.dec16_stocking_soldier.mdl
|
|
Rot (11.654609 -9.670078 78.769997)
Trans (47.581924 0.750000 2.986565)
Demoman:
Rot (11.654609 -9.670078 78.769997)
Trans (40.581924 0.750000 1.361565)
Pyro
Rot (11.654609 -9.670078 78.769997)
Trans (41.581924 0.750000 1.736565)
|
|
Bananades
models\workshop\player\items\all_class\
fall17_bananades\fall17_bananades_soldier.mdl
|
|
Rot: (18.000000 16.000000 5.000000)
Trans: (58.000000 1.000000 56.000000)
|
|
Aloha Apparel
models.player.hwm.scout.mdl
Note: Download and use these materials.
|
|
merge1: models/workshop/player/items/all_class/
fall17_aloha_apparel/fall17_aloha_apparel_scout.mdl
Rot: (7.304575 24.209076 3.271713)
Trans: (69 0 56)
|
|
Nuke
models.player.hwm.soldier.mdl
Note: Download and use these materials.
|
|
merge1: models\workshop\player\items\all_class\
fall17_nuke\fall17_nuke_soldier.mdl
Rot: (18.446575 -29.663279 -10.215849)
Trans: (54.660080 1.000000 71.317017)
|
|
Trucker's Topper
models.player.hwm.engineer.mdl
Note: Download and use these materials.
|
|
merge1: models/workshop/player/items/all_class/
dec17_truckers_topper/dec17_truckers_topper_engineer.mdl
Rot: (18.289368 39.787449 15.289553)
Trans: (87.190430 -3.375000 64.000000)
|
35
|
Winter Wrap Up
models.workshop.player.items.all_class.
dec19_winter_wrap_up.dec19_winter_wrap_up_pyro.mdl
Note: Download and use these materials.
|
|
lightrot: (36.189320 173.910416 1.346413)
Rot: (9.127700 -24.327608 -4.102156)
Trans: (67.791031 -2.000000 69.685791)
|
|
Sub Zero Suit
For the Pyro variant:
models.player.hwm.pyro.mdl
For the Demoman variant:
models.player.hwm.demo.mdl
|
Pyro: models.workshop.player.items.all_class.
xms2013_arctic_suit.xms2013_arctic_suit_pyro.mdl
Demoman: models.player.items.all_class.
xms2013_arctic_suit.xms2013_arctic_suit_demo.mdl
|
Pyro:
Rot: (12.817940 -31.883768 -7.857498)
Trans: (790.000000 -1.000000 37.000000)
Demoman:
Rot: (12.817940 -31.883768 -7.857498)
Trans: (855.000000 -1.000000 37.000000)
|
15
|
Computron 5000
models.workshop.player.items.all_class.
all_class.hwn2021_computron.hwn2021_computron_heavy.mdl
|
|
Rot: (5.600131 -21.105509 -2.157088)
Trans: (45.839211 1.000000 80.901764)
|
|
Trickster's Treats
models.workshop.player.items.all_class.
hwn2021_tricksters_treats.
hwn2021_tricksters_treats_soldier.mdl
|
Nice:
models.workshop.player.items.all_class.
hwn2021_tricksters_treats_style2.
hwn2021_tricksters_treats_style2_soldier.mdl
|
Rot: (31.169619 126.089905 118.643761)
Trans: (66.872314 -42.000000 26.529606)
|
|
Gift Bringer
For the Soldier variant:
models.player.hwm.soldier.mdl
Note: Download and use these materials.
For the Heavy variant:
models.player.hwm.heavy.mdl
Note: Download and use these materials.
|
|
lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop\player\items\all_class\dec15_gift_bringer\dec15_gift_bringer_soldier.mdl
Rot: (28.393925 -41.925488 -23.125006)
Trans: (123.000000 1.000000 44.000000)
lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop\player\items\all_class\dec15_gift_bringer\dec15_gift_bringer_heavy.mdl
Rot: (28.393925 -41.925488 -23.125006)
Trans: (145.000000 2.000000 45.000000)
|
|
Airborne Attire
models.player.hwm.scout.mdl
Note: Download and use these materials.
|
|
merge1: models\workshop\player\items\scout\
spr17_wingman\spr17_wingman_scout.mdl
Rot: (29.320559 -41.351120 -21.935020)
Trans: (91.000000 1.000000 48.000000)
|
|
Trick Stabber
models.player.hwm.pyro.mdl
Note: Download and use these materials.
|
|
merge1: models\workshop\player\items\all_class\ hwn2019_trick_stabber\hwn2019_trick_stabber_pyro.mdl
Rot: (28.393925 -41.925488 -23.125006)
Trans: (87.000000 -4.125000 53.875000)
|
|
Frenchman's Formals
For the Scout variant:
models.player.hwm.scout.mdl
Note: Download and use these materials. Extract the .zip to tf/custom .
For the Spy variant:
models.player.hwm.spy.mdl
Note: Download and use these materials.
|
Dastardly (Scout):
models\workshop\player\items\all_class\
fall2013_fancycoat_s2\fall2013_fancycoat_s2_scout.mdl
Dastardly (Spy):
models\workshop\player\items\all_class\
fall2013_fancycoat_s2\fall2013_fancycoat_s2_spy.mdl
|
lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop\player\items\all_class\
fall2013_fancycoat\fall2013_fancycoat_scout.mdl
Rot: (28.393925 -41.925488 -23.125006)
Trans: (97.000000 1.625000 47.000000)
lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop\player\items\all_class\
fall2013_fancycoat\fall2013_fancycoat_spy.mdl
Rot: (28.393925 -41.925488 -23.125006)
Trans: (121.000000 0.875000 44.125000)
|
65
|
Toowoomba Tunic
For the Demoman variant:
models.player.hwm.demo.mdl
Note: Download and use these materials.
For the Sniper variant:
models.player.hwm.sniper.mdl
Note: Download and use these materials.
|
Peasant (Demoman):
models\workshop\player\items\all_class\
sbox2014_toowoomba_tunic_style1\sbox2014_toowoomba_tunic_style1_demo.mdl
Peasant (Sniper):
models\workshop\player\items\all_class\
sbox2014_toowoomba_tunic_style1\sbox2014_toowoomba_tunic_style1_sniper.mdl
|
lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop\player\items\all_class\
sbox2014_toowoomba_tunic\sbox2014_toowoomba_tunic_demo.mdl
Rot: (28.393925 -41.925488 -23.125006)
Trans: (118.000000 3.250000 46.750000)
lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop\player\items\all_class\
sbox2014_toowoomba_tunic\sbox2014_toowoomba_tunic_sniper.mdl
Rot: (28.393925 -41.925488 -23.125006)
Trans: (133.000000 2.000000 44.875000)
|
65
|
Weight Room Warmer
For the Scout variant:
models.player.hwm.scout.mdl
Note: Download and use these materials. Extract the .zip to tf/custom .
For the Demoman variant:
models.player.hwm.demo.mdl
Note: Download and use these materials. Extract the .zip to tf/custom .
For the Heavy variant:
models.player.hwm.heavy.mdl
Note: Download and use these materials.
For the Heavy variant, take screenshots as normal, even with the back of the bullet close to the neck being present, later on, we will make extra screenshots to fix it.
After taking the screenshots, in order to fix the back of the bullet, remove the HLMV Rotations Page - Heavy Shirt Files.vpk file, and download and place the "HLMV Rotations Page - Heavy Shirt Files Without Bandolier Shadows.vpk" to tf/custom .
Close and Re-Open HLMV, and take screenshots with the new files, while retaining the same Rot and Trans values.
After taking both steps, open the screenshots that were made with the .vmt files modified, as well one of them with the line problem.
(Using Paint.NET for this step is highly recommended):
Select the area of the back bullet, and copy it. Go to the screenshot without the back bullet, create a new layer, paste it, and delete the new layer.
The selection will now be at the right place to copy it. Copy it and replace on all paint variant screenshots.
Be careful as you'll need to do this for the BLU team variants as well, which has other colors, so another batch of copy and pasting will be needed.
Tip: If your currently open image is zoomed out far away enough, and that the area you will replace is visible, the new pasted area will be placed automatically at the right spot.
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lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop\player\items\all_class\
fall2013_weight_room_warmer\fall2013_weight_room_warmer_scout.mdl
Rot: (25.012760 -50.044895 -26.780113)
Trans: (102.000000 5.000000 47.625000)
lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop\player\items\all_class\
fall2013_weight_room_warmer\fall2013_weight_room_warmer_demo.mdl
Rot: (25.012760 -50.044895 -26.780113)
Trans: (124.000000 2.250000 45.375000)
lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop\player\items\all_class\
fall2013_weight_room_warmer\fall2013_weight_room_warmer_heavy.mdl
Rot: (25.012760 -50.044895 -26.780113)
Trans: (140.000000 4.125000 45.750000)
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Snow Sleeves
For the Demoman variant:
models.player.hwm.demo.mdl
Note: Download and use these materials. Extract the .zip to tf/custom .
For the Heavy variant:
models.player.hwm.heavy.mdl
Note: Download and use these materials. Extract the .zip to tf/custom .
For the Sniper variant:
models.player.hwm.sniper.mdl
Note: Download and use these these materials.
Note: Due to how these material files were made, the exact Rot values must be used.?
For the Heavy variant, take screenshots as normal, even with the back of the bullet close to the neck being present, later on, we will make extra screenshots to fix it.
After taking the screenshots, in order to fix the back of the bullet, remove the HLMV Rotations Page - Heavy Shirt Files.vpk file, and download and place the "HLMV Rotations Page - Heavy Shirt Files Without Bandolier Shadows.vpk" to tf/custom .
Close and Re-Open HLMV, and take screenshots with the new files, while retaining the same Rot and Trans values.
After taking both steps, open the screenshots that were made with the .vmt files modified, as well one of them with the line problem.
(Using Paint.NET for this step is highly recommended):
Select the area of the back bullet, and copy it. Go to the screenshot without the back bullet, create a new layer, paste it, and delete the new layer.
The selection will now be at the right place to copy it. Copy it and replace on all paint variant screenshots.
Be careful as you'll need to do this for the BLU team variants as well, which has other colors, so another batch of copy and pasting will be needed.
Tip: If your currently open image is zoomed out far away enough, and that the area you will replace is visible, the new pasted area will be placed automatically at the right spot.
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lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop\player\items\all_class\
hiphunter_jacket\hiphunter_jacket_demo.mdl
Rot: (28.393925 -41.925488 -23.125006)
Trans: (112.000000 2.000000 49.000000)
lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop\player\items\all_class\
hiphunter_jacket\hiphunter_jacket_heavy.mdl
Rot: (28.393925 -41.925488 -23.125006)
Trans: (128.000000 1.000000 49.000000)
lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop\player\items\all_class\
hiphunter_jacket\hiphunter_jacket_sniper.mdl
Rot: (28.393925 -41.925488 -23.125006)
Trans: (110.000000 2.000000 51.000000)
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Spooky Sleeves
models.player.hwm.scout.mdl
Note: Download and use these files.
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merge1: models\player\items\scout\scout_halloweenjacket.mdl
Rot: (16.544081 -47.467655 -13.289952)
Trans: (96.768066 -0.375000 48.750000)
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Antarctic Eyewear
For the Scout variant:
models.player.hwm.scout.mdl
Note: Download and use these materials. Extract the .zip to tf/custom .
For the Demoman variant:
models.player.hwm.demo.mdl
Note: Download and use these materials. Extract the .zip to tf/custom .
For the Engineer variant:
models.player.hwm.engineer.mdl
Note: Download and use these materials. Extract the .zip to tf/custom .
For the Sniper variant:
models.player.hwm.sniper.mdl
Note: Download and use these materials. Extract the .zip to tf/custom .
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Scout:
lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop\player\items\all_class\
spr18_antarctic_eyewear\spr18_antarctic_eyewear_scout.mdl
Rot: (5.193779 30.136486 3.008249)
Trans: (35.955460 -0.375000 74.740646)
Demoman:
lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop\player\items\all_class\
spr18_antarctic_eyewear\spr18_antarctic_eyewear_demo.mdl
Rot: (5.193779 30.136486 3.008249)
Trans: (37.955460 0.625000 76.740646)
Engineer:
lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop\player\items\all_class\
spr18_antarctic_eyewear\spr18_antarctic_eyewear_engineer.mdl
Rot: (5.193779 30.136486 3.008249)
Trans: (37.955460 0.375000 69.240646)
Sniper:
lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop\player\items\all_class\
spr18_antarctic_eyewear\spr18_antarctic_eyewear_sniper.mdl
Rot: (5.193779 30.136486 3.008249)
Trans: (37.955460 -0.875000 77.740646)
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Harry
models.workshop.player.items.all_class.
dec18_harry.dec18_harry_medic.mdl
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Sleeping:
models.workshop.player.items.all_class.
dec18_harry_sleeping.dec18_harry_sleeping_medic.mdl
Villainous:
models.workshop.player.items.all_class.
dec18_harry_villainous.dec18_harry_villainous_medic.mdl
|
lightrot: (0.000000 180.000000 0.000000)
Rot: (20.678835 -57.381081 -28.888659)
Trans: (26.551039 2.625000 2.041948)
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65
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