Template:PatchDiff/August 15, 2012 Patch/team fortress 2 content.gcf/tf/scenes/player/medic/high/4165.vcd

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N/A1// Choreo version 1
N/A2actor "medic"
N/A3{
N/A4 channel "audio"
N/A5 {
N/A6 event speak "medic_mvm_wave_end03"
N/A7 {
N/A8 time 0.000000 3.359501
N/A9 param "medic_mvm_wave_end03"
N/A10 fixedlength
N/A11 cctype "cc_master"
N/A12 cctoken ""
N/A13 }
N/A14 }
N/A15 channel "emotion"
N/A16 {
N/A17 event expression "happyFull"
N/A18 {
N/A19 time 0.020833 1.791667
N/A20 param "player\medic\emotion\emotion"
N/A21 param2 "happyFull"
N/A22 event_ramp
N/A23 {
N/A24 0.1212 0.5423
N/A25 1.6375 0.5423
N/A26 }
N/A27 }
N/A28 event expression "evilHappy"
N/A29 {
N/A30 time 1.677084 3.479167
N/A31 param "player\medic\emotion\emotion"
N/A32 param2 "evilHappy"
N/A33 event_ramp
N/A34 {
N/A35 0.2000 0.5423
N/A36 0.4545 0.5923 "curve_easein_to_curve_easeout"
N/A37 0.6939 0.2154 "curve_easein_to_curve_easeout"
N/A38 0.9000 0.2038 "curve_easein_to_curve_easeout"
N/A39 1.1364 0.6000
N/A40 1.6333 0.5154
N/A41 }
N/A42 }
N/A43 event expression "yellingUpper"
N/A44 {
N/A45 time 0.010417 1.833333
N/A46 param "player\medic\emotion\emotion"
N/A47 param2 "yellingUpper"
N/A48 event_ramp
N/A49 {
N/A50 0.2121 0.6269
N/A51 1.6364 0.5923
N/A52 }
N/A53 }
N/A54 }
N/A55}
N/A56 
N/A57scalesettings
N/A58{
N/A59 "CChoreoView" "64"
N/A60 "ExpressionTool" "100"
N/A61 "RampTool" "66"
N/A62 "GestureTool" "100"
N/A63 "SceneRampTool" "100"
N/A64}
N/A65fps 60
N/A66snap off
N/A67ignorePhonemes off