Template:PatchDiff/August 15, 2012 Patch/team fortress 2 content.gcf/tf/scripts/game sounds player.txt

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19941994 "wave" "misc/grenade_jump_lp_01.wav"
19951995}
19961996 
N/A1997// ------------------------------------------------------------------------------------ //
N/A1998// Ready Sounds
N/A1999// ------------------------------------------------------------------------------------ //
N/A2000"Demoman.Ready"
N/A2001{
N/A2002 "channel" "CHAN_VOICE"
N/A2003 "volume" "VOL_NORM"
N/A2004 "pitch" "PITCH_NORM"
N/A2005 "soundlevel" "SNDLVL_95dB"
19972006 
N/A2007 "rndwave"
N/A2008 {
N/A2009 "wave" "vo/demoman_Go01.wav"
N/A2010 "wave" "vo/demoman_Go02.wav"
N/A2011 "wave" "vo/demoman_Go03.wav"
N/A2012 }
N/A2013}
N/A2014 
N/A2015"Engineer.Ready"
N/A2016{
N/A2017 "channel" "CHAN_VOICE"
N/A2018 "volume" "VOL_NORM"
N/A2019 "pitch" "PITCH_NORM"
N/A2020 "soundlevel" "SNDLVL_95dB"
N/A2021 
N/A2022 "rndwave"
N/A2023 {
N/A2024 "wave" "vo/engineer_mvm_ask_ready01.wav"
N/A2025 "wave" "vo/engineer_mvm_ask_ready02.wav"
N/A2026 "wave" "vo/engineer_mvm_say_ready01.wav"
N/A2027 "wave" "vo/engineer_mvm_say_ready02.wav"
N/A2028 }
N/A2029}
N/A2030 
N/A2031"Heavy.Ready"
N/A2032{
N/A2033 "channel" "CHAN_VOICE"
N/A2034 "volume" "VOL_NORM"
N/A2035 "pitch" "PITCH_NORM"
N/A2036 "soundlevel" "SNDLVL_95dB"
N/A2037 
N/A2038 "rndwave"
N/A2039 {
N/A2040 "wave" "vo/heavy_mvm_ask_ready01.wav"
N/A2041 "wave" "vo/heavy_mvm_ask_ready02.wav"
N/A2042 "wave" "vo/heavy_mvm_ask_ready03.wav"
N/A2043 "wave" "vo/heavy_mvm_ask_ready04.wav"
N/A2044 "wave" "vo/heavy_mvm_say_ready01.wav"
N/A2045 "wave" "vo/heavy_mvm_say_ready02.wav"
N/A2046 "wave" "vo/heavy_mvm_say_ready03.wav"
N/A2047 "wave" "vo/heavy_mvm_say_ready04.wav"
N/A2048 "wave" "vo/heavy_mvm_say_ready05.wav"
N/A2049 }
N/A2050}
N/A2051 
N/A2052"Medic.Ready"
N/A2053{
N/A2054 "channel" "CHAN_VOICE"
N/A2055 "volume" "VOL_NORM"
N/A2056 "pitch" "PITCH_NORM"
N/A2057 "soundlevel" "SNDLVL_95dB"
N/A2058 
N/A2059 "rndwave"
N/A2060 {
N/A2061 "wave" "vo/medic_mvm_ask_ready01.wav"
N/A2062 "wave" "vo/medic_mvm_say_ready01.wav"
N/A2063 "wave" "vo/medic_mvm_say_ready02.wav"
N/A2064 }
N/A2065}
N/A2066 
N/A2067"Pyro.Ready"
N/A2068{
N/A2069 "channel" "CHAN_VOICE"
N/A2070 "volume" "VOL_NORM"
N/A2071 "pitch" "PITCH_NORM"
N/A2072 "soundlevel" "SNDLVL_95dB"
N/A2073 
N/A2074 "wave" "vo/pyro_Go01.wav"
N/A2075}
N/A2076 
N/A2077"Scout.Ready"
N/A2078{
N/A2079 "channel" "CHAN_VOICE"
N/A2080 "volume" "VOL_NORM"
N/A2081 "pitch" "PITCH_NORM"
N/A2082 "soundlevel" "SNDLVL_95dB"
N/A2083 
N/A2084 "rndwave"
N/A2085 {
N/A2086 "wave" "vo/scout_Go01.wav"
N/A2087 "wave" "vo/scout_Go02.wav"
N/A2088 "wave" "vo/scout_Go03.wav"
N/A2089 }
N/A2090}
N/A2091 
N/A2092"Sniper.Ready"
N/A2093{
N/A2094 "channel" "CHAN_VOICE"
N/A2095 "volume" "VOL_NORM"
N/A2096 "pitch" "PITCH_NORM"
N/A2097 "soundlevel" "SNDLVL_95dB"
N/A2098 
N/A2099 "rndwave"
N/A2100 {
N/A2101 "wave" "vo/sniper_Go01.wav"
N/A2102 "wave" "vo/sniper_Go02.wav"
N/A2103 "wave" "vo/sniper_Go03.wav"
N/A2104 }
N/A2105}
N/A2106 
N/A2107"Soldier.Ready"
N/A2108{
N/A2109 "channel" "CHAN_VOICE"
N/A2110 "volume" "VOL_NORM"
N/A2111 "pitch" "PITCH_NORM"
N/A2112 "soundlevel" "SNDLVL_95dB"
N/A2113 
N/A2114 "rndwave"
N/A2115 {
N/A2116 "wave" "vo/soldier_mvm_ask_ready01.wav"
N/A2117 "wave" "vo/soldier_mvm_ask_ready02.wav"
N/A2118 "wave" "vo/soldier_mvm_ask_ready03.wav"
N/A2119 "wave" "vo/soldier_mvm_say_ready01.wav"
N/A2120 "wave" "vo/soldier_mvm_say_ready02.wav"
N/A2121 }
N/A2122}
N/A2123 
N/A2124"Spy.Ready"
N/A2125{
N/A2126 "channel" "CHAN_VOICE"
N/A2127 "volume" "VOL_NORM"
N/A2128 "pitch" "PITCH_NORM"
N/A2129 "soundlevel" "SNDLVL_95dB"
N/A2130 
N/A2131 "rndwave"
N/A2132 {
N/A2133 "wave" "vo/spy_Go01.wav"
N/A2134 "wave" "vo/spy_Go02.wav"
N/A2135 "wave" "vo/spy_Go03.wav"
N/A2136 }
N/A2137}
N/A2138 
19982139"pyro.music_backpack"
19992140{
20002141 "channel" "CHAN_STATIC"