Template:PatchDiff/August 15, 2012 Patch/team fortress 2 content.gcf/tf/scripts/population/mvm coaltown advanced2.pop

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N/A1#base robot_giant.pop
N/A2#base robot_standard.pop
N/A3 
N/A4WaveSchedule
N/A5{
N/A6 
N/A7 StartingCurrency 400
N/A8 RespawnWaveTime 7
N/A9 CanBotsAttackWhileInSpawnRoom no
N/A10 Advanced 1
N/A11 
N/A12 Mission // sentry buster
N/A13 {
N/A14 Objective DestroySentries
N/A15 
N/A16 InitialCooldown 5
N/A17 Where spawnbot
N/A18 BeginAtWave 1
N/A19 RunForThisManyWaves 9
N/A20 
N/A21 CooldownTime 20
N/A22 
N/A23 TFBot
N/A24 {
N/A25 Template T_TFBot_SentryBuster
N/A26 }
N/A27 }
N/A28 Mission // Sniper - wave 1
N/A29 {
N/A30 Objective Sniper
N/A31 
N/A32 InitialCooldown 80
N/A33 Where spawnbot_mission_sniper
N/A34 BeginAtWave 1
N/A35 RunForThisManyWaves 1
N/A36 CooldownTime 40
N/A37 DesiredCount 2
N/A38 
N/A39 TFBot
N/A40 {
N/A41 Class Sniper
N/A42 Skill Hard
N/A43 Name Sniper
N/A44 MaxVisionRange 3000
N/A45 }
N/A46 }
N/A47 Mission // Sniper - wave 2
N/A48 {
N/A49 Objective Sniper
N/A50 
N/A51 InitialCooldown 70
N/A52 Where spawnbot_mission_sniper
N/A53 BeginAtWave 2
N/A54 RunForThisManyWaves 1
N/A55 CooldownTime 30
N/A56 DesiredCount 2
N/A57 
N/A58 TFBot
N/A59 {
N/A60 Class Sniper
N/A61 Skill Hard
N/A62 Name Sniper
N/A63 MaxVisionRange 3000
N/A64 }
N/A65 }
N/A66 Mission // Sniper - wave 4 - Sydney Sleeper
N/A67 {
N/A68 Objective Sniper
N/A69 
N/A70 InitialCooldown 30
N/A71 Where spawnbot_mission_sniper
N/A72 BeginAtWave 4
N/A73 RunForThisManyWaves 1
N/A74 CooldownTime 5
N/A75 DesiredCount 6
N/A76 
N/A77 TFBot
N/A78 {
N/A79 Template T_TFBot_Sniper_Sydney_Sleeper
N/A80 }
N/A81 }
N/A82 Mission // Sniper - wave 6 - Sydney Sleeper
N/A83 {
N/A84 Objective Sniper
N/A85 
N/A86 InitialCooldown 30
N/A87 Where spawnbot_mission_sniper
N/A88 BeginAtWave 6
N/A89 RunForThisManyWaves 1
N/A90 CooldownTime 5
N/A91 DesiredCount 4
N/A92 
N/A93 TFBot
N/A94 {
N/A95 Template T_TFBot_Sniper_Sydney_Sleeper
N/A96 }
N/A97 }
N/A98 Mission // Spy - wave 3
N/A99 {
N/A100 Objective Spy
N/A101 
N/A102 InitialCooldown 50
N/A103 Where spawnbot_mission_spy
N/A104 BeginAtWave 3
N/A105 RunForThisManyWaves 1
N/A106 CooldownTime 30
N/A107 DesiredCount 4
N/A108 
N/A109 TFBot
N/A110 {
N/A111 Class Spy
N/A112 Skill Expert
N/A113 Name Spy
N/A114 }
N/A115 }
N/A116 Mission // Spy - wave 5
N/A117 {
N/A118 Objective Spy
N/A119 
N/A120 InitialCooldown 30
N/A121 Where spawnbot_mission_spy
N/A122 BeginAtWave 5
N/A123 RunForThisManyWaves 1
N/A124 CooldownTime 30
N/A125 DesiredCount 4
N/A126 
N/A127 TFBot
N/A128 {
N/A129 Class Spy
N/A130 Skill Expert
N/A131 Name Spy
N/A132 }
N/A133 }
N/A134 
N/A135 //WAVE 1 //Currency 800 ///////////////////////////////////////////////////////////////////////////////////////////////////////
N/A136 Wave
N/A137 {
N/A138 StartWaveOutput
N/A139 {
N/A140 Target wave_start_relay
N/A141 Action Trigger
N/A142 }
N/A143 DoneOutput
N/A144 {
N/A145 Target wave_finished_relay
N/A146 Action trigger
N/A147 }
N/A148 Checkpoint Yes
N/A149 
N/A150 // Sniper mission - 2 active
N/A151 
N/A152 WaveSpawn //WAVE 01a: 45 total, 6 Active, scout
N/A153 {
N/A154 Name "wave01a"
N/A155 Where spawnbot
N/A156 TotalCount 45
N/A157 MaxActive 5
N/A158 SpawnCount 5
N/A159 WaitBetweenSpawns 10
N/A160 WaitBeforeStarting 0
N/A161 TotalCurrency 250
N/A162 
N/A163 TFBot
N/A164 {
N/A165 Class Scout
N/A166 Skill Easy
N/A167 WeaponRestrictions MeleeOnly
N/A168 Attributes AlwaysCrit
N/A169 }
N/A170 }
N/A171 WaveSpawn //WAVE 01b: 20 total, 4 active, pyro
N/A172 {
N/A173 Name "wave01b"
N/A174 Where spawnbot
N/A175 TotalCount 20
N/A176 MaxActive 4
N/A177 SpawnCount 4
N/A178 WaitBetweenSpawns 10
N/A179 WaitBeforeStarting 10
N/A180 TotalCurrency 200
N/A181 
N/A182 TFBot
N/A183 {
N/A184 Class Pyro
N/A185 Skill Easy
N/A186 }
N/A187 }
N/A188 WaveSpawn //WAVE 01c: 32 total, 8 active, soldier
N/A189 {
N/A190 Name "wave01c"
N/A191 Where spawnbot
N/A192 TotalCount 32
N/A193 MaxActive 8
N/A194 SpawnCount 8
N/A195 WaitBetweenSpawns 20
N/A196 WaitBeforeStarting 25
N/A197 TotalCurrency 250
N/A198 
N/A199 TFBot
N/A200 {
N/A201 Class Soldier
N/A202 Skill Easy
N/A203 }
N/A204 }
N/A205 WaveSpawn //WAVE 01d: 8 total, 8 active, heavyweapons + medic
N/A206 {
N/A207 Name "wave01d"
N/A208 WaitForAllSpawned "wave01b"
N/A209 Where spawnbot
N/A210 TotalCount 16
N/A211 MaxActive 12
N/A212 SpawnCount 4
N/A213 WaitBetweenSpawns 20
N/A214 WaitBeforeStarting 10
N/A215 TotalCurrency 100
N/A216 
N/A217 Squad
N/A218 {
N/A219 TFBot
N/A220 {
N/A221 Class Heavyweapons
N/A222 Skill Easy
N/A223 }
N/A224 TFBot
N/A225 {
N/A226 Template T_TFBot_Medic_QuickUber
N/A227 }
N/A228 }
N/A229 }
N/A230 }
N/A231 //WAVE 2 //Currency 700 ///////////////////////////////////////////////////////////////////////////////////////////////////////
N/A232 Wave
N/A233 {
N/A234 StartWaveOutput
N/A235 {
N/A236 Target wave_start_relay
N/A237 Action Trigger
N/A238 }
N/A239 DoneOutput
N/A240 {
N/A241 Target wave_finished_relay
N/A242 Action trigger
N/A243 }
N/A244 Checkpoint Yes
N/A245 
N/A246 // Sniper mission - 2 active
N/A247 
N/A248 WaveSpawn //WAVE 02a: 22 total, 22 active, Scout
N/A249 {
N/A250 Name "wave02a"
N/A251 Where spawnbot
N/A252 TotalCount 22
N/A253 MaxActive 22
N/A254 SpawnCount 11
N/A255 WaitBetweenSpawns 5
N/A256 WaitBeforeStarting 0
N/A257 TotalCurrency 200
N/A258 
N/A259 RandomChoice
N/A260 {
N/A261 TFBot
N/A262 {
N/A263 Class Scout
N/A264 Skill Easy
N/A265 }
N/A266 TFBot
N/A267 {
N/A268 Class Scout
N/A269 Skill Easy
N/A270 }
N/A271 TFBot
N/A272 {
N/A273 Class Scout
N/A274 Skill Easy
N/A275 WeaponRestrictions MeleeOnly
N/A276 }
N/A277 }
N/A278 }
N/A279 WaveSpawn //WAVE 02b: 32 total, 16 Active, Squad (Buff Banner Soldier + 2 medics + 5 heavyweaons) WAITFORSPAWN 02a
N/A280 {
N/A281 Name "wave02b"
N/A282 WaitForAllSpawned "wave02a"
N/A283 Where spawnbot
N/A284 TotalCount 32
N/A285 MaxActive 16
N/A286 SpawnCount 8
N/A287 WaitBetweenSpawns 15
N/A288 WaitBeforeStarting 0
N/A289 TotalCurrency 350
N/A290 
N/A291 Squad
N/A292 {
N/A293 TFBot
N/A294 {
N/A295 Template T_TFBot_Soldier_Buff_Banner
N/A296 }
N/A297 TFBot
N/A298 {
N/A299 Class Heavyweapons
N/A300 Skill Easy
N/A301 }
N/A302 TFBot
N/A303 {
N/A304 Class Heavyweapons
N/A305 Skill Easy
N/A306 }
N/A307 TFBot
N/A308 {
N/A309 Class Heavyweapons
N/A310 Skill Easy
N/A311 }
N/A312 TFBot
N/A313 {
N/A314 Class Heavyweapons
N/A315 Skill Easy
N/A316 }
N/A317 TFBot
N/A318 {
N/A319 Class Heavyweapons
N/A320 Skill Easy
N/A321 }
N/A322 TFBot
N/A323 {
N/A324 Template T_TFBot_Medic_QuickUber
N/A325 }
N/A326 TFBot
N/A327 {
N/A328 Template T_TFBot_Medic_QuickUber
N/A329 }
N/A330 }
N/A331 }
N/A332 WaveSpawn //WAVE 02c: [GIANT] 2 total, 2 active, Soldier (slow crit) WAITFORSPAWN 02a
N/A333 {
N/A334 Name "wave02c"
N/A335 WaitForAllSpawned "wave02a"
N/A336 Where spawnbot
N/A337 TotalCount 2
N/A338 MaxActive 2
N/A339 SpawnCount 1
N/A340 WaitBetweenSpawns 25
N/A341 WaitBeforeStarting 30
N/A342 TotalCurrency 100
N/A343 
N/A344 TFBot
N/A345 {
N/A346 Template T_TFBot_Giant_Soldier_Crit
N/A347 }
N/A348 }
N/A349 WaveSpawn //WAVE 02d: 10 total, 2 active, Demoman (demoknight)
N/A350 {
N/A351 Name "wave02d"
N/A352 Where spawnbot
N/A353 TotalCount 20
N/A354 MaxActive 2
N/A355 SpawnCount 2
N/A356 WaitBetweenSpawns 0
N/A357 WaitBeforeStarting 70
N/A358 TotalCurrency 50
N/A359 
N/A360 Support 1
N/A361 
N/A362 TFBot
N/A363 {
N/A364 Template T_TFBot_Demoman_Knight
N/A365 }
N/A366 }
N/A367 }
N/A368 //WAVE 3 //Currency 800 ///////////////////////////////////////////////////////////////////////////////////////////////////////
N/A369 Wave
N/A370 {
N/A371 StartWaveOutput
N/A372 {
N/A373 Target wave_start_relay
N/A374 Action Trigger
N/A375 }
N/A376 DoneOutput
N/A377 {
N/A378 Target wave_finished_relay
N/A379 Action trigger
N/A380 }
N/A381 Checkpoint Yes
N/A382 
N/A383 // Spy mission - 4 active
N/A384 
N/A385 WaveSpawn //WAVE 03a: 8 total, 8 active, Soldier + medic (first push)
N/A386 {
N/A387 Name "wave03a"
N/A388 Where spawnbot
N/A389 TotalCount 8
N/A390 MaxActive 8
N/A391 SpawnCount 2
N/A392 WaitBetweenSpawns 5
N/A393 WaitBeforeStarting 0
N/A394 TotalCurrency 100
N/A395 
N/A396 Squad
N/A397 {
N/A398 TFBot
N/A399 {
N/A400 Class Soldier
N/A401 Skill Hard
N/A402 }
N/A403 TFBot
N/A404 {
N/A405 Template T_TFBot_Medic_QuickUber
N/A406 }
N/A407 }
N/A408 }
N/A409 WaveSpawn //WAVE 03b: [GIANT] 4 total, 4 active, Demoknight
N/A410 {
N/A411 Name "wave03b"
N/A412 Where spawnbot_giant
N/A413 TotalCount 4
N/A414 MaxActive 4
N/A415 SpawnCount 1
N/A416 WaitBetweenSpawns 30
N/A417 WaitBeforeStarting 35
N/A418 TotalCurrency 300
N/A419 
N/A420 TFBot
N/A421 {
N/A422 Template T_TFBot_Giant_DemoMan_PrinceTavish
N/A423 }
N/A424 }
N/A425 WaveSpawn //WAVE 03c: 16 total, 16 active, Soldier + medic (maintain)
N/A426 {
N/A427 Name "wave03c"
N/A428 WaitForAllSpawned "wave03a"
N/A429 Where spawnbot
N/A430 TotalCount 16
N/A431 MaxActive 8
N/A432 SpawnCount 4
N/A433 WaitBetweenSpawns 20
N/A434 WaitBeforeStarting 5
N/A435 TotalCurrency 300
N/A436 
N/A437 Squad
N/A438 {
N/A439 TFBot
N/A440 {
N/A441 Class Soldier
N/A442 Skill Hard
N/A443 }
N/A444 TFBot
N/A445 {
N/A446 Template T_TFBot_Medic_QuickUber
N/A447 }
N/A448 }
N/A449 }
N/A450 WaveSpawn //WAVE 03d: 24 total, 12 active, Scouts (bonk, melee only) WAITFOR 03c
N/A451 {
N/A452 Name "wave03d"
N/A453 WaitForAllSpawned "wave03c"
N/A454 Where spawnbot
N/A455 TotalCount 24
N/A456 MaxActive 12
N/A457 SpawnCount 12
N/A458 WaitBetweenSpawns 30
N/A459 WaitBeforeStarting 0
N/A460 TotalCurrency 100
N/A461 
N/A462 TFBot
N/A463 {
N/A464 Template T_TFBot_Scout_Bonk
N/A465 }
N/A466 }
N/A467 }
N/A468 //WAVE 4 //Currency 800 ///////////////////////////////////////////////////////////////////////////////////////////////////////
N/A469 Wave
N/A470 {
N/A471 StartWaveOutput
N/A472 {
N/A473 Target wave_start_relay
N/A474 Action Trigger
N/A475 }
N/A476 DoneOutput
N/A477 {
N/A478 Target wave_finished_relay
N/A479 Action trigger
N/A480 }
N/A481 Checkpoint Yes
N/A482 
N/A483 // Sniper mission - 4 active (Sydney Sleeper)
N/A484 
N/A485 WaveSpawn //WAVE 04a: 40 total, 15 active, Heavyweapons
N/A486 {
N/A487 Name "wave04a"
N/A488 Where spawnbot
N/A489 TotalCount 40
N/A490 MaxActive 15
N/A491 SpawnCount 5
N/A492 WaitBetweenSpawns 10
N/A493 WaitBeforeStarting 0
N/A494 TotalCurrency 500
N/A495 
N/A496 Squad
N/A497 {
N/A498 TFBot
N/A499 {
N/A500 Class Heavyweapons
N/A501 Skill Easy
N/A502 }
N/A503 TFBot
N/A504 {
N/A505 Class Heavyweapons
N/A506 Skill Easy
N/A507 }
N/A508 TFBot
N/A509 {
N/A510 Class Heavyweapons
N/A511 Skill Easy
N/A512 }
N/A513 TFBot
N/A514 {
N/A515 Class Heavyweapons
N/A516 Skill Easy
N/A517 }
N/A518 TFBot
N/A519 {
N/A520 Template T_TFBot_Medic_QuickUber
N/A521 }
N/A522 }
N/A523 }
N/A524 WaveSpawn //WAVE 04b: [TANK]
N/A525 {
N/A526 Name "wave04b"
N/A527 TotalCount 1
N/A528 WaitBeforeStarting 0
N/A529 TotalCurrency 300
N/A530 
N/A531 FirstSpawnOutput
N/A532 
N/A533 {
N/A534 Target boss_spawn_relay
N/A535 Action Trigger
N/A536 }
N/A537 
N/A538 Tank
N/A539 {
N/A540 Health 35000
N/A541 Speed 75
N/A542 Name "tankboss"
N/A543 StartingPathTrackNode "boss_path_a1"
N/A544 
N/A545 OnKilledOutput
N/A546 {
N/A547 Target boss_dead_relay
N/A548 Action Trigger
N/A549 }
N/A550 
N/A551 OnBombDroppedOutput
N/A552 {
N/A553 Target boss_deploy_relay
N/A554 Action Trigger
N/A555 }
N/A556 
N/A557 }
N/A558 }
N/A559 }
N/A560 //WAVE 5 //Currency 1600 ///////////////////////////////////////////////////////////////////////////////////////////////////////
N/A561 Wave
N/A562 {
N/A563 StartWaveOutput
N/A564 {
N/A565 Target wave_start_relay
N/A566 Action Trigger
N/A567 }
N/A568 DoneOutput
N/A569 {
N/A570 Target wave_finished_relay
N/A571 Action trigger
N/A572 }
N/A573 Checkpoint Yes
N/A574 
N/A575 // Spy mission - 4 active
N/A576 
N/A577 WaveSpawn //WAVE 05a: 32 total, 4 Active, scout
N/A578 {
N/A579 Name "wave05a"
N/A580 Where spawnbot
N/A581 TotalCount 32
N/A582 MaxActive 4
N/A583 SpawnCount 4
N/A584 WaitBetweenSpawns 0
N/A585 WaitBeforeStarting 0
N/A586 TotalCurrency 300
N/A587 
N/A588 TFBot
N/A589 {
N/A590 Class Scout
N/A591 Skill Easy
N/A592 }
N/A593 }
N/A594 WaveSpawn //WAVE 05b: [GIANT] 18 total, 14 active, Heavyweapons + Soldiers + medics
N/A595 {
N/A596 Name "wave05b"
N/A597 Where spawnbot
N/A598 TotalCount 18
N/A599 MaxActive 9
N/A600 SpawnCount 9
N/A601 WaitBetweenSpawns 0
N/A602 WaitBeforeStarting 10
N/A603 TotalCurrency 400
N/A604 
N/A605 Squad
N/A606 {
N/A607 TFBot
N/A608 {
N/A609 Template T_TFBot_Giant_Heavyweapons
N/A610 }
N/A611 TFBot
N/A612 {
N/A613 Class Soldier
N/A614 Skill Hard
N/A615 }
N/A616 TFBot
N/A617 {
N/A618 Class Soldier
N/A619 Skill Hard
N/A620 }
N/A621 TFBot
N/A622 {
N/A623 Class Soldier
N/A624 Skill Hard
N/A625 }
N/A626 TFBot
N/A627 {
N/A628 Class Soldier
N/A629 Skill Hard
N/A630 }
N/A631 TFBot
N/A632 {
N/A633 Class Soldier
N/A634 Skill Hard
N/A635 }
N/A636 TFBot
N/A637 {
N/A638 Template T_TFBot_Medic_QuickUber
N/A639 }
N/A640 TFBot
N/A641 {
N/A642 Template T_TFBot_Medic_QuickUber
N/A643 }
N/A644 TFBot
N/A645 {
N/A646 Template T_TFBot_Medic_QuickUber
N/A647 }
N/A648 }
N/A649 }
N/A650 WaveSpawn //WAVE 05c: [GIANT] 2(4) total, 2(4) Active, Slow Crit Soldier + medic (path main_right) WAITFORSPAWNED 05b
N/A651 {
N/A652 Name "wave05c"
N/A653 WaitForAllSpawned "wave05b"
N/A654 Where spawnbot_giant
N/A655 TotalCount 2
N/A656 MaxActive 2
N/A657 SpawnCount 2
N/A658 WaitBetweenSpawns 60
N/A659 WaitBeforeStarting 10
N/A660 TotalCurrency 300
N/A661 
N/A662 Squad
N/A663 {
N/A664 TFBot
N/A665 {
N/A666 Template T_TFBot_Giant_Soldier_Crit
N/A667 Tag special_main_right
N/A668 BehaviorModifiers push
N/A669 }
N/A670 TFBot
N/A671 {
N/A672 Template T_TFBot_Medic_QuickUber
N/A673 }
N/A674 }
N/A675 }
N/A676 WaveSpawn //WAVE 05d: [GIANT] 2(4) total, 2(4) Active, Slow Crit Soldier + medic (path main_left) WAITFORSPAWNED 05b
N/A677 {
N/A678 Name "wave05d"
N/A679 WaitForAllSpawned "wave05b"
N/A680 Where spawnbot_giant
N/A681 TotalCount 2
N/A682 MaxActive 2
N/A683 SpawnCount 2
N/A684 WaitBetweenSpawns 60
N/A685 WaitBeforeStarting 20
N/A686 TotalCurrency 300
N/A687 
N/A688 Squad
N/A689 {
N/A690 TFBot
N/A691 {
N/A692 Template T_TFBot_Giant_Soldier_Crit
N/A693 Tag special_main_left
N/A694 BehaviorModifiers push
N/A695 }
N/A696 TFBot
N/A697 {
N/A698 Template T_TFBot_Medic_QuickUber
N/A699 }
N/A700 }
N/A701 }
N/A702 WaveSpawn //WAVE 05e: 16 total, 16 Active, scout (flank high right and high left)
N/A703 {
N/A704 Name "wave05e"
N/A705 WaitForAllSpawned "wave05a"
N/A706 Where spawnbot
N/A707 TotalCount 16
N/A708 MaxActive 16
N/A709 SpawnCount 16
N/A710 WaitBetweenSpawns 0
N/A711 WaitBeforeStarting 15
N/A712 TotalCurrency 300
N/A713 
N/A714 RandomChoice
N/A715 {
N/A716 TFBot
N/A717 {
N/A718 Class Scout
N/A719 Skill Hard
N/A720 Tag nav_prefer_flank_right
N/A721 BehaviorModifiers push
N/A722 }
N/A723 TFBot
N/A724 {
N/A725 Class Scout
N/A726 Skill Hard
N/A727 Tag nav_prefer_flank_left
N/A728 BehaviorModifiers push
N/A729 }
N/A730 }
N/A731 }
N/A732 }
N/A733 //WAVE 6 //Currency 700 ///////////////////////////////////////////////////////////////////////////////////////////////////////
N/A734 Wave
N/A735 {
N/A736 StartWaveOutput
N/A737 {
N/A738 Target wave_start_relay
N/A739 Action Trigger
N/A740 }
N/A741 
N/A742 Checkpoint Yes
N/A743 
N/A744 // Sniper mission - 4 active (Sydney Sleeper)
N/A745 
N/A746 WaveSpawn //WAVE 06a: [TANK]
N/A747 {
N/A748 Name "wave06a"
N/A749 TotalCount 1
N/A750 WaitBeforeStarting 0
N/A751 TotalCurrency 150
N/A752 
N/A753 FirstSpawnOutput
N/A754 
N/A755 {
N/A756 Target boss_spawn_relay
N/A757 Action Trigger
N/A758 }
N/A759 
N/A760 Tank
N/A761 {
N/A762 Health 30000
N/A763 Speed 75
N/A764 Name "tankboss"
N/A765 StartingPathTrackNode "boss_path_a1"
N/A766 
N/A767 OnKilledOutput
N/A768 {
N/A769 Target boss_dead_relay
N/A770 Action Trigger
N/A771 }
N/A772 
N/A773 OnBombDroppedOutput
N/A774 {
N/A775 Target boss_deploy_relay
N/A776 Action Trigger
N/A777 }
N/A778 
N/A779 }
N/A780 }
N/A781 WaveSpawn //WAVE 06b: 20 total, 10 Active, soldier
N/A782 {
N/A783 Name "wave06bc"
N/A784 Where spawnbot
N/A785 TotalCount 20
N/A786 MaxActive 10
N/A787 SpawnCount 10
N/A788 WaitBetweenSpawns 0
N/A789 WaitBeforeStarting 10
N/A790 TotalCurrency 100
N/A791 
N/A792 TFBot
N/A793 {
N/A794 Class Soldier
N/A795 Skill Hard
N/A796 }
N/A797 }
N/A798 WaveSpawn //WAVE 06c: 12 total, 6 Active, heavyweapons
N/A799 {
N/A800 Name "wave06bc"
N/A801 Where spawnbot
N/A802 TotalCount 12
N/A803 MaxActive 6
N/A804 SpawnCount 6
N/A805 WaitBetweenSpawns 0
N/A806 WaitBeforeStarting 15
N/A807 TotalCurrency 100
N/A808 
N/A809 TFBot
N/A810 {
N/A811 Class Heavyweapons
N/A812 Skill Hard
N/A813 }
N/A814 }
N/A815 WaveSpawn //WAVE 06d: [GIANT] 1(4) total, 1(4) Active, heavyweapons (deflector, path main_right) + 6 medics WAITFORDEAD 06bc
N/A816 {
N/A817 Name "wave06de"
N/A818 WaitForAllDead "wave06bc"
N/A819 Where spawnbot_giant
N/A820 TotalCount 4
N/A821 MaxActive 4
N/A822 SpawnCount 4
N/A823 WaitBetweenSpawns 0
N/A824 WaitBeforeStarting 0
N/A825 TotalCurrency 100
N/A826 
N/A827 Squad
N/A828 {
N/A829 TFBot
N/A830 {
N/A831 Template T_TFBot_Giant_Heavyweapons_Deflector
N/A832 Tag special_main_right
N/A833 BehaviorModifiers push
N/A834 }
N/A835 TFBot
N/A836 {
N/A837 Template T_TFBot_Medic_QuickUber
N/A838 }
N/A839 TFBot
N/A840 {
N/A841 Template T_TFBot_Medic_QuickUber
N/A842 }
N/A843 TFBot
N/A844 {
N/A845 Template T_TFBot_Medic_QuickUber
N/A846 }
N/A847 }
N/A848 }
N/A849 WaveSpawn //WAVE 06e: [GIANT] 1(4) total, 1(4) Active, heavyweapons (deflector, path main_left) + 6 medics WAITFORDEAD 06bc
N/A850 {
N/A851 Name "wave06de"
N/A852 WaitForAllDead "wave06bc"
N/A853 Where spawnbot_giant
N/A854 TotalCount 4
N/A855 MaxActive 4
N/A856 SpawnCount 4
N/A857 WaitBetweenSpawns 0
N/A858 WaitBeforeStarting 40
N/A859 TotalCurrency 100
N/A860 
N/A861 Squad
N/A862 {
N/A863 TFBot
N/A864 {
N/A865 Template T_TFBot_Giant_Heavyweapons_Deflector
N/A866 Tag special_main_left
N/A867 BehaviorModifiers push
N/A868 }
N/A869 TFBot
N/A870 {
N/A871 Template T_TFBot_Medic_QuickUber
N/A872 }
N/A873 TFBot
N/A874 {
N/A875 Template T_TFBot_Medic_QuickUber
N/A876 }
N/A877 TFBot
N/A878 {
N/A879 Template T_TFBot_Medic_QuickUber
N/A880 }
N/A881 }
N/A882 }
N/A883 WaveSpawn //WAVE 06f: [TANK] WAITFORSPAWNED 06de
N/A884 {
N/A885 Name "wave06f"
N/A886 WaitForAllSpawned "wave06de"
N/A887 TotalCount 1
N/A888 WaitBeforeStarting 20
N/A889 TotalCurrency 150
N/A890 
N/A891 FirstSpawnOutput
N/A892 {
N/A893 Target boss_spawn_relay
N/A894 Action Trigger
N/A895 }
N/A896 
N/A897 Tank
N/A898 {
N/A899 Health 20000
N/A900 Speed 75
N/A901 Name "tankboss"
N/A902 StartingPathTrackNode "boss_path_a1"
N/A903 
N/A904 OnKilledOutput
N/A905 {
N/A906 Target boss_dead_relay
N/A907 Action Trigger
N/A908 }
N/A909 
N/A910 OnBombDroppedOutput
N/A911 {
N/A912 Target boss_deploy_relay
N/A913 Action Trigger
N/A914 }
N/A915 }
N/A916 }
N/A917 WaveSpawn //WAVE 06g: 36 total, 18 Active, soldier WAITFORSPAWNED 06f
N/A918 {
N/A919 Name "wave06gh"
N/A920 WaitForAllSpawned "wave06f"
N/A921 Where spawnbot
N/A922 TotalCount 36
N/A923 MaxActive 18
N/A924 SpawnCount 9
N/A925 WaitBetweenSpawns 10
N/A926 WaitBeforeStarting 0
N/A927 TotalCurrency 0
N/A928 
N/A929 Squad
N/A930 {
N/A931 TFBot
N/A932 {
N/A933 Class Soldier
N/A934 Skill Hard
N/A935 }
N/A936 TFBot
N/A937 {
N/A938 Class Soldier
N/A939 Skill Hard
N/A940 }
N/A941 TFBot
N/A942 {
N/A943 Template T_TFBot_Medic_QuickUber
N/A944 }
N/A945 }
N/A946 }
N/A947 WaveSpawn //WAVE 06h: 24 total, 8 Active, scout WAITFORSPAWNED 06f (flank high right and high left)
N/A948 {
N/A949 Name "wave06gh"
N/A950 WaitForAllSpawned "wave06f"
N/A951 Where spawnbot
N/A952 TotalCount 24
N/A953 MaxActive 8
N/A954 SpawnCount 8
N/A955 WaitBetweenSpawns 0
N/A956 WaitBeforeStarting 0
N/A957 TotalCurrency 0
N/A958 
N/A959 RandomChoice
N/A960 {
N/A961 TFBot
N/A962 {
N/A963 Class Scout
N/A964 Skill Hard
N/A965 Tag nav_prefer_flank_right
N/A966 BehaviorModifiers push
N/A967 }
N/A968 TFBot
N/A969 {
N/A970 Class Scout
N/A971 Skill Hard
N/A972 Tag nav_prefer_flank_left
N/A973 BehaviorModifiers push
N/A974 }
N/A975 }
N/A976 }
N/A977 WaveSpawn //WAVE 06i: [FINAL TANK] WAITFORSPAWNED 06gh
N/A978 {
N/A979 Name "wave06i"
N/A980 WaitForAllSpawned "wave06gh"
N/A981 TotalCount 1
N/A982 WaitBeforeStarting 0
N/A983 
N/A984 FirstSpawnOutput
N/A985 {
N/A986 Target boss_spawn_relay
N/A987 Action Trigger
N/A988 }
N/A989 
N/A990 Tank
N/A991 {
N/A992 Health 20000
N/A993 Speed 75
N/A994 Name "tankboss"
N/A995 Skin 1
N/A996 StartingPathTrackNode "boss_path_a1"
N/A997 
N/A998 OnKilledOutput
N/A999 {
N/A1000 Target boss_dead_relay
N/A1001 Action Trigger
N/A1002 }
N/A1003 
N/A1004 OnBombDroppedOutput
N/A1005 {
N/A1006 Target boss_deploy_relay
N/A1007 Action Trigger
N/A1008 }
N/A1009 }
N/A1010 }
N/A1011 }
N/A1012}