Template:PatchDiff/August 15, 2012 Patch/team fortress 2 content.gcf/tf/scripts/population/mvm mannworks.pop

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N/A1// mvm_mannworks
N/A2// normal skill
N/A3 
N/A4#base robot_giant.pop
N/A5#base robot_standard.pop
N/A6 
N/A7WaveSchedule
N/A8{
N/A9 StartingCurrency 400
N/A10 RespawnWaveTime 5
N/A11 CanBotsAttackWhileInSpawnRoom No
N/A12 
N/A13// MISSION: Sentry Buster
N/A14 Mission
N/A15 {
N/A16 Objective DestroySentries
N/A17 Where spawnbot
N/A18 CooldownTime 30
N/A19 
N/A20 TFBot
N/A21 {
N/A22 Template T_TFBot_SentryBuster
N/A23 }
N/A24 }
N/A25 
N/A26// MISSION: Sniper 02
N/A27 Mission
N/A28 {
N/A29 Objective Sniper
N/A30 
N/A31 Where spawnbot_mission_sniper
N/A32 
N/A33 BeginAtWave 2
N/A34 RunForThisManyWaves 1
N/A35 CooldownTime 60
N/A36 InitialCooldown 15
N/A37 DesiredCount 3
N/A38 
N/A39 TFBot
N/A40 {
N/A41 Template T_TFBot_Sniper
N/A42 }
N/A43 }
N/A44 
N/A45// MISSION: Sniper 03-04
N/A46 Mission
N/A47 {
N/A48 Objective Sniper
N/A49 
N/A50 Where spawnbot_mission_sniper
N/A51 
N/A52 BeginAtWave 2
N/A53 RunForThisManyWaves 2
N/A54 CooldownTime 60
N/A55 InitialCooldown 15
N/A56 DesiredCount 2
N/A57 
N/A58 TFBot
N/A59 {
N/A60 Template T_TFBot_Sniper
N/A61 }
N/A62 }
N/A63 
N/A64// MISSION: Sniper 06-07
N/A65 Mission
N/A66 {
N/A67 Objective Sniper
N/A68 
N/A69 Where spawnbot_mission_sniper
N/A70 
N/A71 BeginAtWave 6
N/A72 RunForThisManyWaves 2
N/A73 CooldownTime 60
N/A74 InitialCooldown 15
N/A75 DesiredCount 2
N/A76 
N/A77 TFBot
N/A78 {
N/A79 Template T_TFBot_Sniper
N/A80 }
N/A81 }
N/A82 
N/A83// MISSION: Spy 05-07
N/A84 Mission
N/A85 {
N/A86 Objective Spy
N/A87 
N/A88 Where spawnbot_mission_spy
N/A89 
N/A90 BeginAtWave 5
N/A91 RunForThisManyWaves 3
N/A92 CooldownTime 60
N/A93 InitialCooldown 30
N/A94 DesiredCount 2
N/A95 
N/A96 TFBot
N/A97 {
N/A98 Template T_TFBot_Spy
N/A99 }
N/A100 }
N/A101 
N/A102// WAVE 01 400
N/A103// Introduction
N/A104 Wave
N/A105 {
N/A106 WaitWhenDone 60
N/A107 Sound "Announcer.IncomingMob"
N/A108 //Checkpoint Yes
N/A109 
N/A110 StartWaveOutput
N/A111 {
N/A112 Target bombpath_arrows_clear_relay
N/A113 Action Trigger
N/A114 }
N/A115 
N/A116 DoneOutput
N/A117 {
N/A118 Target bombpath_wavefinished
N/A119 Action Trigger
N/A120 }
N/A121 
N/A122 WaveSpawn // Soldier Right
N/A123 {
N/A124 TotalCurrency 100
N/A125 
N/A126 Name "waveSoldierRight"
N/A127 
N/A128 Where spawnbot_right
N/A129 TotalCount 12
N/A130 SpawnCount 6
N/A131 MaxActive 10
N/A132 WaitBetweenSpawns 60
N/A133 WaitBeforeStarting 0
N/A134 
N/A135 TFBot
N/A136 {
N/A137 Class Soldier
N/A138 Skill Easy
N/A139 WeaponRestrictions PrimaryOnly
N/A140 }
N/A141 }
N/A142 
N/A143 WaveSpawn // Soldier Left
N/A144 {
N/A145 TotalCurrency 100
N/A146 
N/A147 Name "waveSoldierLeft"
N/A148 
N/A149 Where spawnbot_left
N/A150 TotalCount 12
N/A151 SpawnCount 6
N/A152 MaxActive 10
N/A153 WaitBetweenSpawns 60
N/A154 WaitBeforeStarting 30
N/A155 
N/A156 TFBot
N/A157 {
N/A158 Class Soldier
N/A159 Skill Easy
N/A160 WeaponRestrictions PrimaryOnly
N/A161 }
N/A162 }
N/A163 
N/A164 WaveSpawn // Scout
N/A165 {
N/A166 TotalCurrency 100
N/A167 
N/A168 StartWaveWarningSound "Scout.BattleCry02" // Can't hear this.
N/A169 
N/A170 Name "waveScout1"
N/A171 WaitForAllSpawned "waveSoldierLeft"
N/A172 
N/A173 Where spawnbot
N/A174 TotalCount 24
N/A175 SpawnCount 8
N/A176 MaxActive 12
N/A177 WaitBetweenSpawns 15
N/A178 WaitBeforeStarting 15
N/A179 
N/A180 TFBot
N/A181 {
N/A182 Class Scout
N/A183 Skill Easy
N/A184 WeaponRestrictions MeleeOnly
N/A185 }
N/A186 }
N/A187 
N/A188 WaveSpawn // Soldier
N/A189 {
N/A190 TotalCurrency 100
N/A191 
N/A192 WaitForAllSpawned "waveScout1"
N/A193 
N/A194 Where spawnbot
N/A195 TotalCount 24
N/A196 SpawnCount 6
N/A197 MaxActive 16
N/A198 WaitBetweenSpawns 30
N/A199 WaitBeforeStarting 0
N/A200 
N/A201 TFBot
N/A202 {
N/A203 Class Soldier
N/A204 Skill Easy
N/A205 WeaponRestrictions PrimaryOnly
N/A206 }
N/A207 }
N/A208 
N/A209 WaveSpawn // Scout
N/A210 {
N/A211 TotalCurrency 100
N/A212 
N/A213 WaitForAllSpawned "waveScout1"
N/A214 
N/A215 Where spawnbot
N/A216 TotalCount 16
N/A217 SpawnCount 4
N/A218 MaxActive 8
N/A219 WaitBetweenSpawns 15
N/A220 WaitBeforeStarting 30
N/A221 
N/A222 TFBot
N/A223 {
N/A224 Class Scout
N/A225 Skill Easy
N/A226 WeaponRestrictions MeleeOnly
N/A227 }
N/A228 }
N/A229 }
N/A230 
N/A231// WAVE 02 400
N/A232// Tank
N/A233 Wave
N/A234 {
N/A235 WaitWhenDone 60
N/A236 Sound "Announcer.IncomingMob"
N/A237 Checkpoint Yes
N/A238 
N/A239 StartWaveOutput
N/A240 {
N/A241 Target bombpath_arrows_clear_relay
N/A242 Action Trigger
N/A243 }
N/A244 
N/A245 DoneOutput
N/A246 {
N/A247 Target bombpath_wavefinished
N/A248 Action Trigger
N/A249 }
N/A250 
N/A251 WaveSpawn
N/A252 {
N/A253 TotalCurrency 300
N/A254 TotalCount 1
N/A255 
N/A256 Name "Tank1"
N/A257 
N/A258 Tank
N/A259 {
N/A260 Health 20000
N/A261 Speed 75
N/A262 Name "tankboss_left"
N/A263 StartingPathTrackNode "boss_path_1"
N/A264 
N/A265 OnBombDroppedOutput
N/A266 {
N/A267 Target boss_deploy_relay
N/A268 Action Trigger
N/A269 }
N/A270 }
N/A271 }
N/A272 
N/A273 WaveSpawn
N/A274 {
N/A275 TotalCurrency 100
N/A276 
N/A277 Where spawnbot_lower
N/A278 TotalCount 16
N/A279 SpawnCount 4
N/A280 MaxActive 16
N/A281 WaitBetweenSpawns 15
N/A282 WaitBeforeStarting 30
N/A283 
N/A284 TFBot
N/A285 {
N/A286 Class Pyro
N/A287 Skill Easy
N/A288 WeaponRestrictions PrimaryOnly
N/A289 }
N/A290 }
N/A291 }
N/A292 
N/A293// WAVE 03 500
N/A294// Demoman
N/A295 Wave
N/A296 {
N/A297 WaitWhenDone 60
N/A298 Sound "Announcer.IncomingMob"
N/A299 Checkpoint Yes
N/A300 
N/A301 StartWaveOutput
N/A302 {
N/A303 Target bombpath_arrows_clear_relay
N/A304 Action Trigger
N/A305 }
N/A306 
N/A307 DoneOutput
N/A308 {
N/A309 Target bombpath_wavefinished
N/A310 Action Trigger
N/A311 }
N/A312 
N/A313 WaveSpawn // Demoman
N/A314 {
N/A315 TotalCurrency 100
N/A316 
N/A317 Name "wave3_rush"
N/A318 
N/A319 Where spawnbot_left
N/A320 TotalCount 22
N/A321 SpawnCount 11
N/A322 MaxActive 22
N/A323 WaitBetweenSpawns 30
N/A324 WaitBeforeStarting 0
N/A325 
N/A326 TFBot
N/A327 {
N/A328 Class Demoman
N/A329 Skill Easy
N/A330 WeaponRestrictions PrimaryOnly
N/A331 }
N/A332 }
N/A333 
N/A334 WaveSpawn // Demoman
N/A335 {
N/A336 TotalCurrency 100
N/A337 
N/A338 WaitForAllSpawned "wave3_rush"
N/A339 
N/A340 Where spawnbot_right
N/A341 TotalCount 16
N/A342 SpawnCount 2
N/A343 MaxActive 8
N/A344 WaitBetweenSpawns 15
N/A345 WaitBeforeStarting 30
N/A346 
N/A347 TFBot
N/A348 {
N/A349 Class Demoman
N/A350 Skill Easy
N/A351 WeaponRestrictions PrimaryOnly
N/A352 }
N/A353 }
N/A354 
N/A355 WaveSpawn // Demoman
N/A356 {
N/A357 TotalCurrency 100
N/A358 
N/A359 WaitForAllSpawned "wave3_rush"
N/A360 
N/A361 Where spawnbot_left
N/A362 TotalCount 24
N/A363 SpawnCount 2
N/A364 MaxActive 8
N/A365 WaitBetweenSpawns 15
N/A366 WaitBeforeStarting 30
N/A367 
N/A368 TFBot
N/A369 {
N/A370 Class Demoman
N/A371 Skill Easy
N/A372 WeaponRestrictions PrimaryOnly
N/A373 }
N/A374 }
N/A375 
N/A376 WaveSpawn // Heavyweapons Bullet Sponge
N/A377 {
N/A378 TotalCurrency 200
N/A379 
N/A380 WaitForAllSpawned "wave3_rush"
N/A381 
N/A382 Where spawnbot
N/A383 TotalCount 12
N/A384 SpawnCount 2
N/A385 MaxActive 6
N/A386 WaitBetweenSpawns 20
N/A387 WaitBeforeStarting 60
N/A388 
N/A389 TFBot
N/A390 {
N/A391 Template T_TFBot_Heavyweapons_Fist
N/A392 }
N/A393 }
N/A394 }
N/A395 
N/A396// WAVE 04 500
N/A397// Giant Soldier
N/A398 Wave
N/A399 {
N/A400 WaitWhenDone 60
N/A401 Sound "Announcer.IncomingMob"
N/A402 Checkpoint Yes
N/A403 
N/A404 StartWaveOutput
N/A405 {
N/A406 Target bombpath_arrows_clear_relay
N/A407 Action Trigger
N/A408 }
N/A409 
N/A410 DoneOutput
N/A411 {
N/A412 Target bombpath_wavefinished
N/A413 Action Trigger
N/A414 }
N/A415 
N/A416 WaveSpawn // Giant Soldier
N/A417 {
N/A418 TotalCurrency 100
N/A419 
N/A420 Where spawnbot_left
N/A421 TotalCount 3
N/A422 SpawnCount 1
N/A423 MaxActive 3
N/A424 WaitBetweenSpawns 60
N/A425 WaitBeforeStarting 0
N/A426 
N/A427 TFBot
N/A428 {
N/A429 Template T_TFBot_Giant_Soldier
N/A430 }
N/A431 }
N/A432 
N/A433 WaveSpawn // Giant Soldier
N/A434 {
N/A435 TotalCurrency 300
N/A436 
N/A437 Where spawnbot_right
N/A438 TotalCount 3
N/A439 SpawnCount 1
N/A440 MaxActive 3
N/A441 WaitBetweenSpawns 60
N/A442 WaitBeforeStarting 0
N/A443 
N/A444 TFBot
N/A445 {
N/A446 Template T_TFBot_Giant_Soldier
N/A447 }
N/A448 }
N/A449 
N/A450 WaveSpawn // Pyro
N/A451 {
N/A452 TotalCurrency 100
N/A453 
N/A454 Where spawnbot_lower
N/A455 TotalCount 27
N/A456 SpawnCount 3
N/A457 MaxActive 12
N/A458 WaitBetweenSpawns 20
N/A459 WaitBeforeStarting 5
N/A460 
N/A461 TFBot
N/A462 {
N/A463 Class Pyro
N/A464 Skill Normal
N/A465 WeaponRestrictions PrimaryOnly
N/A466 }
N/A467 }
N/A468 }
N/A469 
N/A470// WAVE 05 500
N/A471// Baseball Scout
N/A472 Wave
N/A473 {
N/A474 WaitWhenDone 60
N/A475 Sound "Announcer.IncomingMob"
N/A476 Checkpoint Yes
N/A477 
N/A478 StartWaveOutput
N/A479 {
N/A480 Target bombpath_arrows_clear_relay
N/A481 Action Trigger
N/A482 }
N/A483 
N/A484 DoneOutput
N/A485 {
N/A486 Target bombpath_wavefinished
N/A487 Action Trigger
N/A488 }
N/A489 
N/A490 WaveSpawn
N/A491 {
N/A492 TotalCurrency 200
N/A493 
N/A494 Where spawnbot
N/A495 TotalCount 3
N/A496 SpawnCount 1
N/A497 MaxActive 3
N/A498 WaitBetweenSpawns 30
N/A499 WaitBeforeStarting 15
N/A500 
N/A501 TFBot
N/A502 {
N/A503 Template T_TFBot_Giant_Scout_Baseball
N/A504 }
N/A505 }
N/A506 
N/A507 WaveSpawn
N/A508 {
N/A509 TotalCurrency 200
N/A510 
N/A511 Where spawnbot
N/A512 TotalCount 18
N/A513 SpawnCount 8
N/A514 MaxActive 16
N/A515 WaitBetweenSpawns 20
N/A516 WaitBeforeStarting 0
N/A517 
N/A518 TFBot
N/A519 {
N/A520 Template T_TFBot_Heavyweapons_Fist
N/A521 }
N/A522 }
N/A523 
N/A524 WaveSpawn
N/A525 {
N/A526 TotalCurrency 100
N/A527 
N/A528 Where spawnbot
N/A529 TotalCount 32
N/A530 SpawnCount 6
N/A531 MaxActive 12
N/A532 WaitBetweenSpawns 30
N/A533 WaitBeforeStarting 60
N/A534 
N/A535 TFBot
N/A536 {
N/A537 Class Soldier
N/A538 Skill Easy
N/A539 WeaponRestrictions PrimaryOnly
N/A540 }
N/A541 }
N/A542 
N/A543 }
N/A544 
N/A545// WAVE 06 600
N/A546// Giant CritSoldier
N/A547 Wave
N/A548 {
N/A549 WaitWhenDone 60
N/A550 Sound "Announcer.IncomingMob"
N/A551 Checkpoint Yes
N/A552 
N/A553 StartWaveOutput
N/A554 {
N/A555 Target bombpath_arrows_clear_relay
N/A556 Action Trigger
N/A557 }
N/A558 
N/A559 DoneOutput
N/A560 {
N/A561 Target bombpath_wavefinished
N/A562 Action Trigger
N/A563 }
N/A564 
N/A565 WaveSpawn // MiniBoss CritSoldier
N/A566 {
N/A567 TotalCurrency 400
N/A568 
N/A569 Where spawnbot
N/A570 TotalCount 6
N/A571 SpawnCount 2
N/A572 MaxActive 4
N/A573 WaitBetweenSpawns 45
N/A574 
N/A575 Squad // Soldier + Medic
N/A576 {
N/A577 TFBot
N/A578 {
N/A579 Template T_TFBot_Giant_Soldier_Crit
N/A580 }
N/A581 
N/A582 TFBot
N/A583 {
N/A584 Template T_TFBot_Medic
N/A585 }
N/A586 }
N/A587 }
N/A588 
N/A589 WaveSpawn
N/A590 {
N/A591 TotalCurrency 200
N/A592 
N/A593 Where spawnbot_lower
N/A594 TotalCount 24
N/A595 SpawnCount 2
N/A596 MaxActive 6
N/A597 WaitBetweenSpawns 6
N/A598 WaitBeforeStarting 10
N/A599 
N/A600 TFBot
N/A601 {
N/A602 Class Pyro
N/A603 Skill Easy
N/A604 }
N/A605 }
N/A606 }
N/A607 
N/A608// WAVE 07 600
N/A609// Finale
N/A610 Wave
N/A611 {
N/A612 //WaitWhenDone 60
N/A613 Sound "Announcer.IncomingMob"
N/A614 Checkpoint Yes
N/A615 
N/A616 StartWaveOutput
N/A617 {
N/A618 Target bombpath_arrows_clear_relay
N/A619 Action Trigger
N/A620 }
N/A621 
N/A622 DoneOutput
N/A623 {
N/A624 Target bombpath_wavefinished
N/A625 Action Trigger
N/A626 }
N/A627 
N/A628 WaveSpawn
N/A629 {
N/A630 TotalCurrency 300
N/A631 TotalCount 1
N/A632 
N/A633 Tank
N/A634 {
N/A635 Health 22500
N/A636 Speed 75
N/A637 Name "tankboss_left"
N/A638 StartingPathTrackNode "boss_path_1"
N/A639 
N/A640 OnBombDroppedOutput
N/A641 {
N/A642 Target boss_deploy_relay
N/A643 Action Trigger
N/A644 }
N/A645 }
N/A646 }
N/A647 
N/A648 WaveSpawn
N/A649 {
N/A650 TotalCurrency 300
N/A651 TotalCount 1
N/A652 WaitBeforeStarting 30
N/A653 
N/A654 Tank
N/A655 {
N/A656 Health 22500
N/A657 Speed 75
N/A658 Name "tankboss_right"
N/A659 StartingPathTrackNode "boss_path2_1"
N/A660 
N/A661 OnBombDroppedOutput
N/A662 {
N/A663 Target boss_deploy_relay
N/A664 Action Trigger
N/A665 }
N/A666 }
N/A667 }
N/A668 
N/A669 WaveSpawn
N/A670 {
N/A671 TotalCurrency 0
N/A672 
N/A673 Where spawnbot_lower
N/A674 TotalCount 27
N/A675 SpawnCount 3
N/A676 MaxActive 12
N/A677 WaitBetweenSpawns 20
N/A678 WaitBeforeStarting 10
N/A679 
N/A680 Support 1
N/A681 
N/A682 TFBot
N/A683 {
N/A684 Class Pyro
N/A685 Skill Hard
N/A686 WeaponRestrictions PrimaryOnly
N/A687 }
N/A688 }
N/A689 }
N/A690}