Template:PatchDiff/August 15, 2012 Patch/team fortress 2 content.gcf/tf/scripts/soundscapes cactusvalley.txt

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N/A1// DSP Effects
N/A2// 0 : "Normal (off)"
N/A3// 1 : "Generic"
N/A4// 2 : "Metal Small"
N/A5// 3 : "Metal Medium"
N/A6// 4 : "Metal Large"
N/A7// 5 : "Tunnel Small"
N/A8// 6 : "Tunnel Medium"
N/A9// 7 : "Tunnel Large"
N/A10// 8 : "Chamber Small"
N/A11// 9 : "Chamber Medium"
N/A12// 10: "Chamber Large"
N/A13// 11: "Bright Small"
N/A14// 12: "Bright Medium"
N/A15// 13: "Bright Large"
N/A16// 14: "Water 1"
N/A17// 15: "Water 2"
N/A18// 16: "Water 3"
N/A19// 17: "Concrete Small"
N/A20// 18: "Concrete Medium"
N/A21// 19: "Concrete Large"
N/A22// 20: "Big 1"
N/A23// 21: "Big 2"
N/A24// 22: "Big 3"
N/A25// 23: "Cavern Small"
N/A26// 24: "Cavern Medium"
N/A27// 25: "Cavern Large"
N/A28// 26: "Weirdo 1"
N/A29// 27: "Weirdo 2"
N/A30// 28: "Weirdo 3"
N/A31 
N/A32// ATTN_NONE 0.0f
N/A33// ATTN_NORM 0.8f 75dB
N/A34// ATTN_IDLE 2.0f 60dB
N/A35// ATTN_STATIC 1.25f 66dB
N/A36// ATTN_RICOCHET 1.5f 65dB
N/A37// ATTN_GUNFIRE 0.27f 140dB
N/A38 
N/A39// SNDLVL_50dB = 50, // 3.9
N/A40// SNDLVL_55dB = 55, // 3.0
N/A41// SNDLVL_IDLE = 60, // 2.0
N/A42// SNDLVL_TALKING = 60, // 2.0
N/A43// SNDLVL_60dB = 60, // 2.0
N/A44// SNDLVL_65dB = 65, // 1.5
N/A45// SNDLVL_STATIC = 66, // 1.25
N/A46// SNDLVL_70dB = 70, // 1.0
N/A47// SNDLVL_NORM = 75,
N/A48// SNDLVL_75dB = 75, // 0.8
N/A49// SNDLVL_80dB = 80, // 0.7
N/A50// SNDLVL_85dB = 85, // 0.6
N/A51// SNDLVL_90dB = 90, // 0.5
N/A52// SNDLVL_95dB = 95,
N/A53// SNDLVL_100dB = 100, // 0.4
N/A54// SNDLVL_105dB = 105,
N/A55// SNDLVL_120dB = 120,
N/A56// SNDLVL_130dB = 130,
N/A57// SNDLVL_GUNFIRE = 140, // 0.27
N/A58// SNDLVL_140dB = 140, // 0.2
N/A59// SNDLVL_150dB = 150, // 0.2
N/A60 
N/A61"CactusV.RespawnA"
N/A62{
N/A63 "dsp" "1"
N/A64 
N/A65 "playlooping"
N/A66 {
N/A67 "volume" ".5"
N/A68 "pitch" "100"
N/A69 "wave" "ambient/underground.wav"
N/A70 }
N/A71 
N/A72 "playlooping"
N/A73 {
N/A74 "volume" ".25"
N/A75 "pitch" "100"
N/A76 "position" "1"
N/A77 "attenuation" "0.7"
N/A78 "wave" "ambient/computer_working.wav"
N/A79 }
N/A80}
N/A81 
N/A82"CactusV.RespawnB"
N/A83{
N/A84 "dsp" "1"
N/A85 
N/A86 "playlooping"
N/A87 {
N/A88 "volume" ".5"
N/A89 "pitch" "100"
N/A90 "wave" "ambient/underground.wav"
N/A91 }
N/A92 
N/A93 "playlooping"
N/A94 {
N/A95 "volume" ".25"
N/A96 "pitch" "100"
N/A97 "position" "1"
N/A98 "attenuation" "0.7"
N/A99 "wave" "ambient/computer_working2.wav"
N/A100 }
N/A101}
N/A102 
N/A103"CactusV.Inside"
N/A104{
N/A105 "dsp" "1"
N/A106 "playlooping"
N/A107 {
N/A108 "volume" ".1"
N/A109 "pitch" "100"
N/A110 "wave" "ambient/desert_wind.wav"
N/A111 }
N/A112 
N/A113 "playlooping"
N/A114 {
N/A115 "volume" ".7"
N/A116 "pitch" "100"
N/A117 "wave" "ambient/lightwindcreaks.wav"
N/A118 }
N/A119}
N/A120 
N/A121"CactusV.Outside"
N/A122{
N/A123 "dsp" "1"
N/A124 
N/A125 "playlooping"
N/A126 {
N/A127 "volume" ".3"
N/A128 "pitch" "100"
N/A129 "wave" "ambient/desert_wind.wav"
N/A130 }
N/A131 
N/A132 "playlooping"
N/A133 {
N/A134 "volume" ".35"
N/A135 "pitch" "100"
N/A136 "wave" "ambient/desert_rustle.wav"
N/A137 }
N/A138 
N/A139 "playrandom"
N/A140 {
N/A141 "time" "7,12"
N/A142 "volume" "0.4"
N/A143 "pitch" "100"
N/A144 "rndwave"
N/A145 {
N/A146 "wave" "ambient/dog1.wav"
N/A147 "wave" "ambient/dog2.wav"
N/A148 "wave" "ambient/dog3.wav"
N/A149 "wave" "ambient/dog4.wav"
N/A150 "wave" "ambient/crow1.wav"
N/A151 "wave" "ambient/crow2.wav"
N/A152 "wave" "ambient/crow3.wav"
N/A153 "wave" "ambient/crow4.wav"
N/A154 }
N/A155 }
N/A156}