Template:PatchDiff/August 15, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/effects/bomb hologram.vmt

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N/A1"UnLitTwoTexture"
N/A2{
N/A3 "$basetexture" "models/effects/bomb_hologram"
N/A4 "$texture2" "models/effects/cappoint_beam_lines_b"
N/A5 "$additive" "1"
N/A6 "$model" "1"
N/A7// "$nocull" "1"
N/A8 "Proxies"
N/A9 {
N/A10 "TextureScroll"
N/A11 {
N/A12 "texturescrollvar" "$texture2transform"
N/A13 "texturescrollrate" .1
N/A14 "texturescrollangle" 90
N/A15 }
N/A16 "Sine"
N/A17 {
N/A18 "Sineperiod" "1"
N/A19 "SineMax" "1"
N/A20 "SineMin" ".8"
N/A21 "resultVar" "$color"
N/A22 }
N/A23 }
N/A24}