Template:PatchDiff/August 15, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/mvm loot/engineer/robo engy hat illum.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models\player\items\mvm_loot\engineer\robo_engy_hat"
N/A4 
N/A5 "$selfillum" "1"
N/A6 
N/A7 "$detail" "effects/tiledfire/fireLayeredSlowTiled512"
N/A8 "$detailscale" "5"
N/A9 "$detailblendfactor" 0
N/A10 "$detailblendmode" 1
N/A11 "$yellow" "0"
N/A12 
N/A13 "$phong" "1"
N/A14 "$phongexponent" "0"
N/A15 "$phongboost" "0"
N/A16 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A17 "$phongfresnelranges" "[.25 .5 4]"
N/A18 
N/A19 "$one" "1"
N/A20 
N/A21 // Cloaking
N/A22 "$cloakPassEnabled" "1"
N/A23 
N/A24 "360?$color2" "[ 0.65 0.65 0.7 ]"
N/A25 "Proxies"
N/A26 {
N/A27 "weapon_invis"
N/A28 {
N/A29 }
N/A30 "AnimatedTexture"
N/A31 {
N/A32 "animatedtexturevar" "$detail"
N/A33 "animatedtextureframenumvar" "$detailframe"
N/A34 "animatedtextureframerate" 30
N/A35 }
N/A36 "BurnLevel"
N/A37 {
N/A38 "resultVar" "$detailblendfactor"
N/A39 }
N/A40 "YellowLevel"
N/A41 {
N/A42 "resultVar" "$yellow"
N/A43 }
N/A44 "Equals"
N/A45 {
N/A46 "srcVar1" "$yellow"
N/A47 "resultVar" "$color2"
N/A48 }
N/A49 }
N/A50}