Template:PatchDiff/August 15, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/props mvm/pipe section.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$basetexture" "models\props_mvm\pipe_section"
N/A4 
N/A5//"$bumpmap" "effects/flat_normal"
N/A6 "$phong" "1"
N/A7 "$phongexponent" "4"
N/A8 "$phongboost" "1"
N/A9 "$phongfresnelranges" "[.6 .9 1]"
N/A10// "$halflambert" "0"
N/A11 
N/A12 "$basemapalphaphongmask" "1"
N/A13 
N/A14 
N/A15// "$lightwarptexture" "models\lightwarps\robot_lightwarp"
N/A16 
N/A17 
N/A18}