Template:PatchDiff/August 15, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/props mvm/scratched window001 glass.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "Models/props_mvm/scratched_window001_glass"
N/A4 "$translucent" 1
N/A5// "$basealphaenvmapmask" 1
N/A6 "$nocull" 1
N/A7 
N/A8 "$phong" "1"
N/A9 "$phongexponent" "60"
N/A10 "$phongboost" "1"
N/A11 "$phongfresnelranges" "[.2 1 4]"
N/A12 
N/A13// "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A14 
N/A15 "$envmap" "env_cubemap"
N/A16 "$envmaptint" "[ 1 1 1]"
N/A17 "$envmapcontrast" 1
N/A18 "$envmapsaturation" 1
N/A19 
N/A20}