Template:PatchDiff/July 6, 2012 Patch (Beta)/team fortress 2 beta materials.gcf/tf beta/materials/models/props gameplay/replacements.vmt

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N/A1replacements
N/A2{
N/A3 templates
N/A4 {
N/A5 blue
N/A6 {
N/A7 "VertexLitGeneric"
N/A8 {
N/A9 pyro_vision
N/A10 {
N/A11 $EFFECT 1
N/A12 $VERTEX_LIT 1
N/A13 
N/A14 $basetexture $basetexture
N/A15 $vertexcolor $vertexcolor
N/A16 
N/A17 // $STRIPETEXTURE "rj/stripe3"
N/A18 // $STRIPE_SCALE "[ 0.001 0.001 0.001 ]"
N/A19 // $STRIPE_COLOR "[0.6 0.25 0.20]"
N/A20 $STRIPE_LM_SCALE 1.0
N/A21 
N/A22 $COLORBAR "rj/colorbar_blue02"
N/A23 
N/A24 $DIFFUSE_WHITE 0.5
N/A25 $DIFFUSE_BASE 0.5
N/A26 $GRAY_POWER 0.4
N/A27 $GRAY_STEP "[ 0.0 1.0 ]"
N/A28 $LIGHTMAP_GRADIENTS 255
N/A29 }
N/A30 }
N/A31 }
N/A32 blue_light
N/A33 {
N/A34 "VertexLitGeneric"
N/A35 {
N/A36 pyro_vision
N/A37 {
N/A38 $EFFECT 1
N/A39 $VERTEX_LIT 1
N/A40 
N/A41 $basetexture $basetexture
N/A42 $vertexcolor $vertexcolor
N/A43 
N/A44// $STRIPETEXTURE "rj/stripe3"
N/A45// $STRIPE_SCALE "[ 0.001 0.001 0.001 ]"
N/A46// $STRIPE_COLOR "[0.6 0.25 0.20]"
N/A47 
N/A48 $COLORBAR "rj/colorbar_blue01"
N/A49 
N/A50 $DIFFUSE_WHITE 0.5
N/A51 $GRAY_POWER 0.4
N/A52 $GRAY_STEP "[ 0.0 1.0 ]"
N/A53 $LIGHTMAP_GRADIENTS 255
N/A54 }
N/A55 }
N/A56 }
N/A57 blue_light_alpha
N/A58 {
N/A59 "VertexLitGeneric"
N/A60 {
N/A61 pyro_vision
N/A62 {
N/A63 $EFFECT 1
N/A64 $VERTEX_LIT 1
N/A65 
N/A66 $basetexture $basetexture
N/A67 $vertexcolor $vertexcolor
N/A68 $alphatest 1
N/A69 $nocull 1
N/A70 
N/A71// $STRIPETEXTURE "rj/stripe3"
N/A72// $STRIPE_SCALE "[ 0.001 0.001 0.001 ]"
N/A73// $STRIPE_COLOR "[0.6 0.25 0.20]"
N/A74 
N/A75 $COLORBAR "rj/colorbar_blue01"
N/A76 
N/A77 $DIFFUSE_WHITE 0.5
N/A78 $GRAY_POWER 0.4
N/A79 $GRAY_STEP "[ 0.0 1.0 ]"
N/A80 $LIGHTMAP_GRADIENTS 255
N/A81 }
N/A82 }
N/A83 }
N/A84 resupply
N/A85 {
N/A86 "VertexLitGeneric"
N/A87 {
N/A88 pyro_vision
N/A89 {
N/A90 $EFFECT 1
N/A91 $VERTEX_LIT 1
N/A92 
N/A93 $basetexture "models/props_gameplay/resupply_locker_pyro"
N/A94 $vertexcolor $vertexcolor
N/A95 //$alphatest 1
N/A96 
N/A97 
N/A98 $DIFFUSE_WHITE 0.9
N/A99 $DIFFUSE_BASE 0.0
N/A100 $GRAY_POWER 0.2
N/A101 $GRAY_STEP "[ 0.0 1.0 ]"
N/A102 $LIGHTMAP_GRADIENTS 255
N/A103 }
N/A104 }
N/A105 }
N/A106 neutral
N/A107 {
N/A108 "VertexLitGeneric"
N/A109 {
N/A110 pyro_vision
N/A111 {
N/A112 $EFFECT 1
N/A113 $VERTEX_LIT 1
N/A114 
N/A115 $basetexture $basetexture
N/A116 $vertexcolor $vertexcolor
N/A117 
N/A118 // $STRIPETEXTURE "rj/stripe3"
N/A119 // $STRIPE_SCALE "[ 0.001 0.001 0.001 ]"
N/A120 // $STRIPE_COLOR "[0.6 0.25 0.20]"
N/A121 $STRIPE_LM_SCALE 1.0
N/A122 
N/A123 $COLORBAR "rj/colorbar_wood02"
N/A124 
N/A125 $DIFFUSE_WHITE 0.5
N/A126 $DIFFUSE_BASE 0.5
N/A127 $GRAY_POWER 0.4
N/A128 $GRAY_STEP "[ 0.0 1.0 ]"
N/A129 $LIGHTMAP_GRADIENTS 255
N/A130 }
N/A131 }
N/A132 }
N/A133 neutral_apha
N/A134 {
N/A135 "VertexLitGeneric"
N/A136 {
N/A137 pyro_vision
N/A138 {
N/A139 $EFFECT 1
N/A140 $VERTEX_LIT 1
N/A141 
N/A142 $basetexture $basetexture
N/A143 $vertexcolor $vertexcolor
N/A144 $alphatest 1
N/A145 // $STRIPETEXTURE "rj/stripe3"
N/A146 // $STRIPE_SCALE "[ 0.001 0.001 0.001 ]"
N/A147 // $STRIPE_COLOR "[0.6 0.25 0.20]"
N/A148 $STRIPE_LM_SCALE 1.0
N/A149 
N/A150 $COLORBAR "rj/colorbar_wood02"
N/A151 
N/A152 $DIFFUSE_WHITE 0.5
N/A153 $DIFFUSE_BASE 0.9
N/A154 $GRAY_POWER 0.4
N/A155 $GRAY_STEP "[ 0.0 1.0 ]"
N/A156 $LIGHTMAP_GRADIENTS 255
N/A157 }
N/A158 }
N/A159 }
N/A160 peach02
N/A161 {
N/A162 "VertexLitGeneric"
N/A163 {
N/A164 pyro_vision
N/A165 {
N/A166 $EFFECT 1
N/A167 $VERTEX_LIT 1
N/A168 
N/A169 $basetexture $basetexture
N/A170 $vertexcolor $vertexcolor
N/A171 
N/A172 // $STRIPETEXTURE "rj/stripe3"
N/A173 // $STRIPE_SCALE "[ 0.002 0.002 0.002 ]"
N/A174 // $STRIPE_COLOR "[ 1.0 0.0 0.7 ]"
N/A175 
N/A176 $COLORBAR "rj/colorbar_peach02"
N/A177 
N/A178 $DIFFUSE_WHITE 0.5
N/A179 $DIFFUSE_BASE 0.5
N/A180 $GRAY_POWER 0.8
N/A181 $GRAY_STEP "[ 0.0 1.0 ]"
N/A182 $LIGHTMAP_GRADIENTS 255
N/A183 }
N/A184 }
N/A185 }
N/A186 tree001
N/A187 {
N/A188 "VertexLitGeneric"
N/A189 {
N/A190 pyro_vision
N/A191 {
N/A192 $EFFECT 1
N/A193 $VERTEX_LIT 1
N/A194 
N/A195 $basetexture "models/props_farm/tree001_pyro"
N/A196 $vertexcolor $vertexcolor
N/A197 // $alphatest
N/A198 
N/A199 // $STRIPETEXTURE "rj/stripe3"
N/A200 // $STRIPE_SCALE "[ 0.002 0.002 0.002 ]"
N/A201 // $STRIPE_COLOR "[ 1.0 0.0 0.7 ]"
N/A202 
N/A203 // $COLORBAR "rj/colorbar3"
N/A204 
N/A205 $DIFFUSE_WHITE 0.5
N/A206 $DIFFUSE_BASE 0.5
N/A207 $GRAY_POWER 0.4
N/A208 $GRAY_STEP "[ 0.0 1.0 ]"
N/A209 $LIGHTMAP_GRADIENTS 255
N/A210 }
N/A211 }
N/A212 }
N/A213 
N/A214 tree001_card
N/A215 {
N/A216 "VertexLitGeneric"
N/A217 {
N/A218 pyro_vision
N/A219 {
N/A220 $EFFECT 1
N/A221 $VERTEX_LIT 1
N/A222 
N/A223 $basetexture "models/props_farm/tree001_card_pyro"
N/A224 $vertexcolor $vertexcolor
N/A225 $alphatest 1
N/A226 
N/A227 // $STRIPETEXTURE "rj/stripe3"
N/A228 // $STRIPE_SCALE "[ 0.002 0.002 0.002 ]"
N/A229 // $STRIPE_COLOR "[ 1.0 0.0 0.7 ]"
N/A230 
N/A231 // $COLORBAR "rj/colorbar3"
N/A232 
N/A233 $DIFFUSE_WHITE 0.5
N/A234 $DIFFUSE_BASE 0.5
N/A235 $GRAY_POWER 0.4
N/A236 $GRAY_STEP "[ 0.0 1.0 ]"
N/A237 $LIGHTMAP_GRADIENTS 255
N/A238 }
N/A239 }
N/A240 }
N/A241 wood3
N/A242 {
N/A243 "LightmappedGeneric"
N/A244 {
N/A245 pyro_vision
N/A246 {
N/A247 $basetexture $basetexture
N/A248 $vertexcolor $vertexcolor
N/A249 
N/A250 $STRIPETEXTURE "rj/stripe3"
N/A251 $STRIPE_SCALE "[ 0.002 0.002 0.002 ]"
N/A252 
N/A253 $EFFECT 1
N/A254 $COLORBAR "rj/colorbar_wood02"
N/A255 
N/A256 $DIFFUSE_WHITE 0.5
N/A257 $GRAY_POWER 0.4
N/A258 $GRAY_STEP "[ 0.0 1.0 ]"
N/A259 $LIGHTMAP_GRADIENTS 255
N/A260 }
N/A261 }
N/A262 "VertexLitGeneric"
N/A263 {
N/A264 pyro_vision
N/A265 {
N/A266 $basetexture $basetexture
N/A267 $vertexcolor $vertexcolor
N/A268 $VERTEX_LIT 1
N/A269 
N/A270 // $STRIPETEXTURE "rj/stripe3"
N/A271 // $STRIPE_SCALE "[ 0.002 0.002 0.002 ]"
N/A272 
N/A273 $EFFECT 1
N/A274 $COLORBAR "rj/colorbar_purple01"
N/A275 
N/A276 $DIFFUSE_WHITE 0.5
N/A277 $DIFFUSE_BASE 1.0
N/A278 $GRAY_POWER 0.5
N/A279 $GRAY_STEP "[ 0.0 1.0 ]"
N/A280 $LIGHTMAP_GRADIENTS 255
N/A281 }
N/A282 }
N/A283 }
N/A284 sign_gameplay_blu_odd
N/A285 {
N/A286 "VertexLitGeneric"
N/A287 {
N/A288 pyro_vision
N/A289 {
N/A290 $EFFECT 1
N/A291 $VERTEX_LIT 1
N/A292 
N/A293 $basetexture "models/props_gameplay/sign_gameplay01_skin1_pyro"
N/A294 $vertexcolor $vertexcolor
N/A295 $selfillum 1
N/A296 //$alphatest 1
N/A297 
N/A298 
N/A299 // $DIFFUSE_WHITE 0.9
N/A300 // $GRAY_POWER 0.2
N/A301 // $GRAY_STEP "[ 0.0 1.0 ]"
N/A302 // $LIGHTMAP_GRADIENTS 255
N/A303 }
N/A304 }
N/A305 }
N/A306 sign_gameplay_red_even
N/A307 {
N/A308 "VertexLitGeneric"
N/A309 {
N/A310 pyro_vision
N/A311 {
N/A312 $EFFECT 1
N/A313 $VERTEX_LIT 1
N/A314 
N/A315 $basetexture "models/props_gameplay/sign_gameplay01_skin2_pyro"
N/A316 $vertexcolor $vertexcolor
N/A317 $selfillum 1
N/A318 //$alphatest 1
N/A319 
N/A320 
N/A321 // $DIFFUSE_WHITE 0.9
N/A322 // $GRAY_POWER 0.2
N/A323 // $GRAY_STEP "[ 0.0 1.0 ]"
N/A324 // $LIGHTMAP_GRADIENTS 255
N/A325 }
N/A326 }
N/A327 }
N/A328 }
N/A329 
N/A330 patterns
N/A331 {
N/A332 security_fence_alpha
N/A333 {
N/A334 template "blue_light_alpha"
N/A335 }
N/A336 security_
N/A337 {
N/A338 template "blue_light"
N/A339 }
N/A340 ball001_
N/A341 {
N/A342 template "neutral"
N/A343 }
N/A344 bar
N/A345 {
N/A346 template "neutral"
N/A347 }
N/A348 can
N/A349 {
N/A350 template "peach02"
N/A351 }
N/A352 door_grate001_metalgrate
N/A353 {
N/A354 template "blue_light_alpha"
N/A355 }
N/A356 door_grate
N/A357 {
N/A358 template "peach02"
N/A359 }
N/A360 door_
N/A361 {
N/A362 template "neutral"
N/A363 }
N/A364 elevator
N/A365 {
N/A366 template "blue"
N/A367 }
N/A368 foot
N/A369 {
N/A370 template "peach02"
N/A371 }
N/A372 pill
N/A373 {
N/A374 template "peach02"
N/A375 }
N/A376 hay
N/A377 {
N/A378 template "wood3"
N/A379 }
N/A380 orange
N/A381 {
N/A382 template "wood3"
N/A383 }
N/A384 sack
N/A385 {
N/A386 template "neutral"
N/A387 }
N/A388 sewer
N/A389 {
N/A390 template "neutral"
N/A391 }
N/A392 sign_b
N/A393 {
N/A394 template "wood3"
N/A395 }
N/A396 sign_wood
N/A397 {
N/A398 template "wood3"
N/A399 }
N/A400 towel
N/A401 {
N/A402 template "dustbowl_roof"
N/A403 }
N/A404 uniform
N/A405 {
N/A406 template "neutral"
N/A407 }
N/A408 weight
N/A409 {
N/A410 template "wood3"
N/A411 }
N/A412 windowed_door
N/A413 {
N/A414 template "neutral"
N/A415 }
N/A416 sign_gameplay01_skin1
N/A417 {
N/A418 template "sign_gameplay_blu_odd"
N/A419 }
N/A420 sign_gameplay01_skin3
N/A421 {
N/A422 template "sign_gameplay_blu_odd"
N/A423 }
N/A424 sign_gameplay01_skin5
N/A425 {
N/A426 template "sign_gameplay_blu_odd"
N/A427 }
N/A428 sign_gameplay01_skin7
N/A429 {
N/A430 template "sign_gameplay_blu_odd"
N/A431 }
N/A432 sign_gameplay01_skin9
N/A433 {
N/A434 template "sign_gameplay_blu_odd"
N/A435 }
N/A436 sign_gameplay01_skin11
N/A437 {
N/A438 template "sign_gameplay_blu_odd"
N/A439 }
N/A440 sign_gameplay01_skin2
N/A441 {
N/A442 template "sign_gameplay_red_even"
N/A443 }
N/A444 sign_gameplay01_skin4
N/A445 {
N/A446 template "sign_gameplay_red_even"
N/A447 }
N/A448 sign_gameplay01_skin6
N/A449 {
N/A450 template "sign_gameplay_red_even"
N/A451 }
N/A452 sign_gameplay01_skin8
N/A453 {
N/A454 template "sign_gameplay_red_even"
N/A455 }
N/A456 sign_gameplay01_skin10
N/A457 {
N/A458 template "sign_gameplay_red_even"
N/A459 }
N/A460 sign_gameplay01_skin12
N/A461 {
N/A462 template "sign_gameplay_red_even"
N/A463 }
N/A464 resupply_
N/A465 {
N/A466 template "resupply"
N/A467 }
N/A468 }
N/A469}
N/A470