Template:PatchDiff/November 10, 2016 Patch/bin/tf.fgd
641641 output OnStateExitPreRound(void) : "Fired when exiting the pre-round state (just before round running)."
642642 output OnStateEnterRoundRunning(void) : "Fired when entering the round-running state."
643643 output OnMatchSummaryStart(void) : "Fired when the match summary begins and players are spawned on stage."
N/A644 output OnTruceStart(void) : "Sent when a truce starts."
N/A645 output OnTruceEnd(void) : "Sent when a truce ends."
644646]
645647
646648@PointClass base(Targetname, TeamNum, MatchSummary, EnableDisable, Angles) studio("models/editor/playerstart.mdl") = info_player_teamspawn :