Template talk:Strange part tags

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Non-strange weapons

I fail to see the point in adding in non-strange weapons to this table, which is about which weapons are available to be used with certain strange parts. In my opinion, these extraneous weapons produce clutter, so I propose to remove them. Suggestions, supports, opposes, comments, all are welcome. rZ 15:37, 21 May 2012 (PDT)

The collaspsible template means it's not really detracting too much from the page itself. If the extra data does go, I ask it be backed up, perhaps commented out so it's not lost, that was several hours of backwards and forwards checking of every weapon in the schema. Didn't see any problem with adding the extra data in the first place so that weapons could be marked off with each new crate rather than having to check and double check again and again every few weeks. The template is about what's tagged with what, not really tied directly to strange weapons themselves per se, more tied to the parts and the schema tags. May be easier on the eyes if all non strange weapons are bunched together in each mini list, below the available weapons or at least give each list a better order.
Also know it's not the place of speculation but in the update that tagged every weapon in the schema, including weapons one would never think to ever be in strange quality, I wanted to keep all the extra information just in case these tags were used elsewhere sometime soon. - Devozade 01:23, 22 May 2012 (PDT)