User:DevIIv/Customwaves linkpage

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Information

This page will send you all the links to my missions, well the chart will. I suppose you can check all the information I put down to learn more about the chart.

Map Information

As it says, it will say the map under its collum

Name Information

The name of the mission being viewed.

Tour Information

The part of tour the mission is in, usually an average of 3 - 6 missions per tour (some are not tour specific).

Difficulty

The difficulty of the mission

  • Easy (Unofficial Difficulty) - Missions that teach the bare bone basics to the newest mvm players, most of these are easily soloable.
  • Normal - Missions that require basic strategy.
  • Intermediate - Missions that include more in-depth bots with new attributes, more strategy is required.
  • Advanced - Difficult missions that need a team with the right upgrades, and players who have proper experience, tanks are a more frequent encounter than previous difficulties, as well as bosses.
  • Expert - Insane mission that require near-perfect teamwork to complete, bosses and tanks are rather common.
  • Demolition (Unofficial Difficulty) - Extreme missions, a small mistake is game over. Money is rather tight, and this is the only difficult where giants will be apart of support.

Waves

How many waves a mission is comprised of.

Type

The type determines how the wave will be played out.

  • Normal - 5 - 8 wave missions with straight forward gameplay, usually having giants, bosses, and tanks.
  • Endurance - 2 - 4 wave missions with lengthy waves (~15+ minutes for each wave).
  • Eternity - 9+ wave missions, usually take hours to complete.
  • Giants - Special kinds of missions that have only giants (excluding support and medics).
  • Holiday - Specific holiday themed missions with one-of-the-kind bots!
  • Raid - A concept from the borderlands franchise, a team of 6 players with 3-5k credits, facing one insanely tough bot.

Link

I mean, I'm not putting all the missions on one page, eugghh.

Date Created

Self explanatory, if it's from earlier than 2018, the mission will be horrible.

Status

  • Rework - An old missions getting reworked into a new and more pristine mission.
  • Abandoned - Old missions that are too sloppy to redo, a good vault for the past.
  • Active - New-ish missions that are to my best quality of mapping.

Chart

Map Name Tour Difficulty Waves Type Link Date Created Status
Rottenburg Barburbia Robot Machine Expert 9 Normal https://wiki.teamfortress.com/wiki/User:DevIIv/Barburbia January 17th, 2016 Possible Rework
Mannworks Construction Catastrophe Electronic Detour Expert 5 Normal https://wiki.teamfortress.com/wiki/User:DevIIv/Construction_Catastrophe January 28th, 2016 Abandoned
Coaltown Aftermath Electronic Detour Expert 7 Normal https://wiki.teamfortress.com/wiki/User:DevIIv/Aftermath February 2nd, 2016 Abandoned
Coaltown Big Destruction Electronic Detour Expert 8 Special https://wiki.teamfortress.com/wiki/User:DevIIv/Big_Destruction June 17th, 2016 Abandoned
Decoy Canary Build Unspecified Advanced 7 Invasion https://wiki.teamfortress.com/wiki/User_talk:DevIIv/Canary_Build_(mission) November 25th, 2018 Abandoned
Mannworks Worn Shielding Unspecified Normal 8 Invasion https://wiki.teamfortress.com/wiki/User:DevIIv/Worn_Shielding_(mission) December 8th, 2018 Active