User:GrampaSwood/Workshop Trivia
Trivia about pre-release Community-developed content should be large, notable aspects. A large and notable aspect would include the intention for a cosmetic item or weapon to be equippable for several different classes, a map originally going to feature a major mechanic (e.g. the train on Megalo or the skeleton mafia on Spineyard), or a taunt originally going to be for multiple classes. These concepts should have some kind of proof of concept created for it, such as concept art, some kind of prototype demonstration, development screenshots, etc. and not just be an idea that was considered but no progress was made towards its actual development.
The following is not considered interesting pre-release Trivia:
Article subject | Trivia type | Explanation |
---|---|---|
Cosmetic items |
Name changes | Name changes have happened to very many cosmetic items and is not an out-of-the-ordinary thing |
Minor design changes (such as bodygroup changes) | Almost all content for Team Fortress 2 goes through many small design changes, these are too many to list and most of the time not interesting | |
Exclusion of cosmetic items from a Workshop set | Workshop sets are easily found on the linked Workshop submission and this serves more as an advertisement of those cosmetics than interesting Trivia | |
Small changes to the paintable region (if the paintable region is still present, but disabled, it should go into the Unused content section) | Similar to the minor design changes, small changes to paintable regions are generally not interesting due to how small they are Styles that were solely created to change paint regions do not fall under this guideline | |
Maps |
Layout changes | As maps are developed, they always go through layout changes. There are many of them and most aren't worth mentioning |
Changes to the map's backstory | Any changes solely to the map's backstory are considered not interesting enough. If it affects multiple aspects of the map (e.g. design or aesthetic) it does not fall under this guideline | |
Minor aesthetic changes | Similar to layout changes, small aesthetic changes are too many to list | |
Taunts |
Minor animation changes | As with all minor changes, these are simply too small to be interesting |
Changes to the sounds (excluding music) and voice lines that would play during the taunt. | Voice lines and other non-music sounds used are very small parts of the taunt and not interesting | |
Weapons |
Intended stats | The intended stats of a weapon are merely community discussion and are never taken into account by Valve |
Minor design/animation changes | As with all minor changes, these are simply too small to be interesting | |
Exclusion of weapon from a set | Workshop sets are easily found on the linked Workshop submission and this serves more as an advertisement of those weapons than interesting Trivia |
- Examples:
Good trivia: The Pain Train was originally designed to be used by the Pyro. (From Pain Train)
This is an interesting piece of pre-release content, as it would have significantly changed the weapon's usage if it was released for the Pyro instead of the Soldier and Demoman. This concept also include a development screenshot.
Poor trivia: While in American English, "Zamboni" is the more common name for an ice resurfacer, the developers were concerned over the trademark and chose to use the term ice resurfacer. (Removed from Galleria)
This piece of Trivia only mentions a very minor change to the map, that being the used name of an asset.