September 20, 2007 Patch

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Patch notes

Team Fortress 2

  • Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
  • Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
  • Fixed "CUtlLinkedList overflow!" crash
  • Fixed sniper quick-switch exploit allowing them to avoid zoom/unzoom times
  • Fixed an exploit allowing players to spawn into the enemy territory at the start of a round
  • Fixed syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations
  • Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black

Warning: Display title "December 22, 2007 Patch" overrides earlier display title "December 31, 2007 Patch".

Patch notes

Team Fortress 2

  • Fixed an audio problem in the previous update where sound corruption could occur on some systems

Warning: Display title "December 21, 2007 Patch" overrides earlier display title "December 22, 2007 Patch".

Patch notes

Team Fortress 2

  • Restricted sound engine updates to a max of 100fps
  • Fixed the problem with mp_maxrounds not correctly counting the number of rounds for Dustbowl after the scoring change
  • Fixed cloaked/disguised/disguising spy reporting his achievements to everyone else
  • Added the ability for servers to have map-specific .cfg files in the cfg folder (missed in yesterday's release notes)

Warning: Display title "December 20, 2007 Patch" overrides earlier display title "December 21, 2007 Patch".

Patch notes

Team Fortress 2

  • Sudden death mode is now a server option (a convar) and defaults to OFF
  • Sapped buildings now take slightly less damage from the Spy who sapped them
  • The Medic's Medi Gun now charges at an increased rate during Setup time, to remove the need for self-damage grinding
  • Fixed an rcon/console command that could cause server crashes
  • Prevented players from playing the Civilian class
  • Prevented players from hiding their name in the scoreboard
  • Fixed exploit where the Medi Gun ÜberCharge wouldn't drain if you switched weapons
  • Fixed decals not being correctly applied to the world in some cases
  • Fixed critical bullet tracers not being visible to players other than the firer
  • Fixed first person spectator view of the Spy watch not showing the correct cloak value
  • Fixed the teleporter's player shaped particles not drawing
  • Fixed the flamethrower stuttering when firing directly into a building
  • Fixed a rare crash that can happen when a player being healed leaves the server suddenly
  • Fixed Rocket trail effects sometimes existing permanently in world
  • Added effects to players when they earn an achievement, visible to other players nearby
  • Tweaked achievement HUD fonts and color palette for more readability
  • Improved stat gathering for map play times to increase accuracy
  • Improved stat gathering around draws to better understand why they're occurring
  • Fixed occasional misreporting of Syringe Gun & Fire Axe damage distances to the stats system
  • Fixed an occasional crash caused by an achievement not being found during a game announcement

Dustbowl

  • Now waits until either team wins fully before changing to another map on server timelimit expiring
  • Teams now score a point per captured control point, rather than per sub round
  • Prevented Demomen being able to launch grenades into the stage three alleys while standing at the final cap point
  • Fixed gaps in stage gates that allowed Snipers to kill defenders during setup
  • Fixed several model and brush perch exploits in stage three
  • Added stair access to the upper area in stage three after the first cap
  • Limited line-of-sight at the first control point in stage 3 to remove a griefable Sniper spot

Source Engine

  • Fixed some audio buffer support issues with Vista
  • WorldVertexTransition under dxlevel 80 + 81 now correctly uses vertex alpha to blend the two textures
  • Improved the console in the graphical UI version of the dedicated server

SourceTV

  • Relay proxies can now record demos now with tv_autorecord 1
  • Fixed an interpolation code bug during demo playback that was resulting in view jitter
  • Added several TF specific game events to SourceTV auto director logic
  • Increased the average shot length by 2 seconds

Undocumented changes

  • Fixed model exploit in stage one allowing Sentry Gun/Teleporter to be placed behind chain link fence on Dustbowl
  • Added the ability for servers to have map-specific .cfg files in the cfg folder

Warning: Display title "November 27, 2007 Patch" overrides earlier display title "December 20, 2007 Patch".

Patch notes

Source Engine

  • Fixed surround sound not working properly when running Windows Vista
  • SourceTV relay proxies can record demos now with tv_autorecord 1
  • Fixed jittery demo playback

Warning: Display title "November 21, 2007 Patch" overrides earlier display title "November 27, 2007 Patch".

Patch notes

Source Engine

  • Took a more aggressive approach to solving the exploit that would allow players to get underneath terrain in Team Fortress 2

SourceTV

  • Fixed building bone merge cache from dormant entities. Fixes weapons in SourceTV attached to wrong bones
  • Pass over spectator UI and scoreboard in SourceTV mode, disabled/changed some VGUI elements
  • ALT will switch to Auto-Director mode in SourceTV

Warning: Display title "November 20, 2007 Patch" overrides earlier display title "November 21, 2007 Patch".

Patch notes

Team Fortress 2

  • Changed some networking code to help alleviate the lagouts some clients are experiencing
  • Added sv_pure to the server, currently defaults to off. Type "sv_pure" in the console to get the full description
  • Added DoAskConnect command to serverplugin sample
  • Added server log entries for: Round_Start, Round_Setup_Begin, Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate, Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start, Mini_Round_Win, and Mini_Round_Length
  • Server log entries for Round_Win and level changes will now detail the team scores and player counts
  • Updated server log entries for flag captures to detail the number of captures and the tf_flag_caps_per_round value
  • Removed some legacy math convars for turning off SSE/MMX
  • Fixed terrain collision bug that allowed players to get under the terrain in some maps
  • Fixed jump/taunt exploit
  • Fixed Windows dedicated server running in -console mode moves its window to the front instead of the back upon startup
  • Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious
  • Fixed an error when updating name of 32nd player on server
  • Fixed extra ascii 0x01 character at the beginning of " connected" console spew
  • Fixed a bug that could cause a slight delay on engine startup

Warning: Display title "November 15, 2007 Patch" overrides earlier display title "November 20, 2007 Patch".

Patch notes

Source Engine

  • Fixed a bug in networking that would cause long stalls (up to 10 seconds) when a split packet would not be reassembled properly, which forced a full update to all clients
  • General optimization to tracelines
  • Fix for broken .dem file playback
  • Added backward compatibility code to allow demos recorded with protocol 12 to continue to be playable under protocol version 13
  • When showing "WARNING: Connection Problem", now indicate the number of seconds remaining before an auto-disconnect will occur
  • Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short time

Team Fortress 2

Hydro map changes

  • Fixed an exploit that would allow players to jump out of the map

Granary map changes

  • Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture
  • Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum
  • Minor visual tweaks to the BLU side between capture points 2 and 3
  • Clipped off a super high (demo pipe jump) perch in the middle area
  • Increased base round timer to 10 minutes
  • Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route)
  • Minor changes to lighting in the middle area
  • Moved the middle spawn points farther forward (saves 6-7 seconds off a Heavy's run from this spawn to enemy capture point 2)
  • Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds)
  • Fixed material alignment and model interpenetration issues in home spawn rocket rooms

SourceTV changes

  • Increased default bandwidth rate from 5 to 8 KB/sec for spectator clients
  • Increased SourceTV demo buffer size for table class descriptions from 64 to 96KB. Team Fortress 2 was running over this
  • Performance improvement for copying unreliable data buffers to SourceTV clients
  • Updated the list of events in TF2 tagged for the director to play

Undocumented changes

Warning: Display title "November 7, 2007 Patch" overrides earlier display title "November 15, 2007 Patch".

Patch notes

Team Fortress 2

  • Improved paged pool memory tracking
  • Fixed crash on importing spray logo that claimed to be a valid jpeg file, but wasn't
  • Fixed Medic's uber-charge stats tracking
  • Fixed a bug in scoring Engineer building destruction
  • Engineers no longer earn points for using their own teleporters
  • Freezepanel HUD improvements now trigger on usage of the "jpeg" command
  • Fixed Spies exploit enabling them to attack while disguising, without losing disguise
  • Fixed Spies being able to attach sappers through thin walls
  • Fixed several melee weapon switching exploits
  • Fixed exploit that allowed players to teleport with the intelligence
  • Fixed a client crash related to MP3 playing
  • Improved client handling of stats when a connection couldn't be made to the stat servers. Fixes several cases of stat loss

Warning: Display title "November 1, 2007 Patch" overrides earlier display title "November 7, 2007 Patch".

Patch notes

Team Fortress 2

  • Fixed a performance regression

Warning: Display title "October 31, 2007 Patch" overrides earlier display title "November 1, 2007 Patch".

Source: Part 1Part 2

Patch notes

Part 1

Team Fortress 2

  • Fixed problems with 3d sound in surround mode for some Audigy X-Fi users
  • Medigun no longer continues to heal enemy Spies who have lost their disguise
  • Fixed a weapon switching exploit that allowed Snipers to fire slightly faster than intended
  • Tweaked shadow filtering to make shadows look more smooth
  • Fixed Server Plugin "StartQueryCVarValue" falsely returning CvarNotFound for cvars that did exist
  • Fixed crash in HTML control in IE7 on page load, most often seen in the server Message of the Day
  • Fixed small memory leak in HTML controller
  • Made HTML output more compatible with new XHTML document styles
  • Fixed physics crash involving bad ragdoll friction values
  • Fixed detail sprite fading
  • Added anti-bunny hopping code

Part 2

  • Fixed crash when viewing some HTML MOTDs

Warning: Display title "October 25, 2007 Patch" overrides earlier display title "October 31, 2007 Patch".

Patch notes

Team Fortress 2

  • Improved compatibility for direct sound
  • Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades
  • Improved autobalance calculation code when determining who to switch
  • Improved networking compatibility for some routers
  • Fixed a crash during level init related to model loading
  • Fixed issues on Dustbowl and Hydro that could occur when a server emptied in the middle of a round
  • Fixed a bug in the clientside player avoidance code, and smoothed it a little more
  • Further crash fixes related to paged pool memory usage
  • Fixed scoreboard team scores label getting cut off
  • Engineer buildings now explode when the Engineer dies during sudden death
  • Fixed a Spy backstab exploit where you could stab a player who was not facing away from you
  • Fixed flailing at the low end of the cloak meter when the player gets uncloaked automatically
  • Fixed texture detail level setting "Very high" not being preserved
  • Improved various error messages, and added links to steampowered support pages
  • Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in the total score
  • Fixed honeypot server problems
  • Fixed a rare crash caused by a Medi Gun losing its owner
  • Fixed an exploit that allowed disconnected Medics to continue Übercharging their target until they timed out
  • TeamMenu now disables the spectate button if mp_allowspectators is zero
  • Added a missing "cannot_be_spectator" localization string
  • Re-added class count numbers above class buttons for non-zero classes, in addition to the class images
  • Removed prefixes (tc_, ctf_, etc.) from map names in various places where they're printed
  • Fixed some edge cases where grenades could go through player or buildings
  • Fixed rocket/grenade explosions being able to impart damage through thin ceilings
  • The Engineer's "build X" commands will now behave properly when bound directly to keys

Warning: Display title "October 9, 2007 Patch" overrides earlier display title "October 25, 2007 Patch".

Patch notes

Team Fortress 2

  • Improved driver checks for various cards that can have problems with specific driver versions
  • Various updates to Russian and Polish localization
  • Fixed loading screen and intro movie showing up on Windows Vista with full screen AA
  • Spies can no longer reload their Revolver while cloaked
  • Demomen grenades now collide with players and Engineer buildings after the first bounce, but still won't explode on contact
  • Improved startup network initialization to catch issues with server firewalls popping up in the background
  • Fixed a sound corruption issue which could cause audio popping
  • Fixed achievement storage issues that caused a problem with the Head of the Class achievement

Warning: Display title "October 8, 2007 Patch" overrides earlier display title "October 9, 2007 Patch".

Patch notes

Team Fortress 2

  • Fixed Heavy minigun exploit
  • Team Goals panels stop appearing after you've played a map several times
  • At map time limit, Sudden Death now only kicks in if teams are drawn
  • Sudden Death only starts in CTF mode if both flags are at home
  • Team Fortress 2 stats are only gathered when playing a real game
  • Added the player class counts in the class selection dialog
  • Various fixes to localized text

Warning: Display title "October 5, 2007 Patch" overrides earlier display title "October 8, 2007 Patch".

Patch notes

Team Fortress 2

  • Fixed certain crashes with paged pool memory
  • Added a warning for when paged pool memory is low
  • Fixed some prediction errors with player avoidance
  • Fixed columns and row bunching up in server browser
  • Fixed a rare bug where the wrong launcher.dll was being used to launch the game
  • Fixed teleporter/spawn doorway exploit

Undocumented Changes

  • net_graph 1 shows graph not just text.
  • sv_gravity no longer available as a server cvar (might have happened in a previous patch)

Warning: Display title "October 2, 2007 Patch" overrides earlier display title "October 5, 2007 Patch".

Patch notes

Team Fortress 2

  • Added "Very High" texture resolution option
  • Added "Minimal HUD" option to Options->Multiplayer
  • Fixed headshots not always registering for crouched players
  • Fixed player interpolation bug that caused jittery player animation in some cases
  • Fixed rare crash when players exited water
  • Fixed server crash related to Spy Sappers
  • Fixed overlapping UI elements in Options->Video->Advanced
  • Fixed non-English language text overlapping in a few places
  • Fixed players being able to use spectator points in Dustbowl that were not in play
  • Removed "listdeaths" command that could be abused by clients

Undocumented changes

  • Extra options added to 'Game' tab in "Create server" menu option
  • Team select page now displays number of each class currently playing

Warning: Display title "September 28, 2007 Patch" overrides earlier display title "October 2, 2007 Patch".

Patch notes

Team Fortress 2

  • Added option to change Field-of-view, between 75 & 90, from the Options->Multiplayer tab
  • Added option to disable Player sprays
  • Fixed the Flamethrower hit detection
  • Increased the Flamethrower damage at point blank range
  • Demoman's grenades (not stickybombs) no longer explode on contact after the first bounce
  • Fixed a startup crash
  • Fixed a case where players could get stuck in tc_hydro
  • Fixed player movement prediction errors
  • Fixed third-person sniper aim animation not matching player's view exactly
  • Fixed achievements and stats being awarded when watching other player's demos
  • Fixed rare server crash due to data corruption in networking
  • Fixed a case where some sounds had incorrect volumes

Warning: Display title "September 27, 2007 Patch" overrides earlier display title "September 28, 2007 Patch".

Patch notes

Team Fortress 2

Warning: Display title "September 26, 2007 Patch" overrides earlier display title "September 27, 2007 Patch".

Patch notes

Team Fortress 2

  • Fixed a crash with ATI cards running on Vista
  • Fixed a networking problem that could cause a crash certain types of home networking hardware with out of date firmware installed
  • Fixed a networking problem that could cause some animation jittering
  • Fixed bug causing incorrect .dem files to be written (all files after first .dem file would be corrupted)
  • Fixed bug with placement of teleporters that could result in players being unable to move
  • Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a number of ways if this is on
  • Fixed some truncated strings in the destroy menu
  • Spectators can now see all player classes in the scoreboard
  • When a round finishes, if there's less than 5 minutes left on the timelimit, the server now goes ahead and switches level right away, instead of going into Sudden Death
  • The affinity of the main thread is not set explicitly for dedicated servers. This will properly load balance multiple instances of the dedicated server running on a multi-processor machine. The affinity is still set to CPU 1 for clients and listen servers
  • Fixed crash on startup
  • Fixed crash caused by .dlls being loaded from the user's path, instead of from the install directory

Warning: Display title "September 21, 2007 Patch" overrides earlier display title "September 26, 2007 Patch".

Patch notes

Team Fortress 2

  • Removed background map due to incompatibilities
  • Optimized sound system
  • Fixed a Direct3d device restore problem causing crash and/or black screen
  • Fixed Windows Vista crash bug
  • Fixed achievement manager crash
  • Fixed occasional sniper zoom crash

Warning: Display title "September 20, 2007 Patch" overrides earlier display title "September 21, 2007 Patch".

Patch notes

Team Fortress 2

  • Linux Dedicated Server beta release
  • Fixed not being able to issue rcon commands with empty strings like: rcon sv_password
  • Fixed refresh rate video mode issue
  • Fixed crash on opening the scoreboard after having changed between windowed and fullscreen
  • Fixed a hitch problem related to mouse updates happening too frequently
  • Fixed sentry muzzleflashes not drawing unless sentry was near the map origin
  • Fixed a crash during loading while starting the game in fullscreen mode
  • Disabled the loading of background maps
  • Exploit fix related to "join_team"