User:M-NINJA/Projects/Beta Redo
The Team Fortress 2 Beta is a beta version of the game that is separate from TF2 itself and is open to all owners of it, made available on December 2, 2010. This is the second period of public beta testing, the first one occurring before official release of the game. The beta is used for purposes including, but not limited to:
- Testing and tuning various class, item, and weapon changes
- Testing map changes and variants
- Running higher level, game-wide experiments (like doubling player health)
- Testing new technologies without the risk of breaking the game
Players receive all achievement-related items, all promotional items their account is entitled to (excluding promotional items received from a trade), and the complete Saharan Spy pack. Trading, crafting, and the Mann Co. Store are disabled. The current Team Fortress 2 beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.
Changes
Balance
Type |
Item | Notes / Special Abilities / Changes | Active |
---|---|---|---|
Weapons | Natascha1 |
Stats:
On Hit: 100% chance to slow target |
Not Active (1/06/2011) |
Natascha Variant 1 |
Stats:
On Hit: 100% chance to slow target |
Not Active (1/06/2011) | |
Natascha Variant 2 |
Stats:
On Hit: 100% chance to slow target |
Not Active (1/06/2011) | |
Medi Gun |
Changes:
Players being healed are immune to movement-impairing effects generated by hit-scan weapons. |
Not Active (1/06/2011) | |
Kritzkrieg |
Changes:
Players being healed are immune to movement-impairing effects generated by hit-scan weapons. |
Not Active (1/06/2011) | |
Eyelander |
Stats:
This weapon has a large melee range. Gives increased speed and health with every head you take. |
Active (2/11/2011) | |
Gunslinger |
Stats:
+25 max health on wearer |
Active (2/11/2011) | |
Southern Hospitality |
Stats:
On Hit: Bleed for 5 seconds |
Active (2/11/2011) | |
Powerjack |
Stats:
+75 health restored on kill |
Active (2/11/2011) | |
Horseless Headless Horsemann's Headtaker |
Stats:
Cursed by dark spirits similar to those that dwell within the Eyelander. |
Active (2/11/2011) | |
Ullapool Caber |
Stats:
-25% damage |
Active (2/11/2011) | |
Claidheamohmor |
Stats:
0.5 sec increase in charge duration |
Active (2/11/2011) | |
Vitasaw |
Stats:
Added the ability to see enemy health |
Active (2/11/2011) | |
Quick-Fix |
Stats:
ÜberCharge grants 3x faster healing on target |
Active (2/11/2011) | |
Dalokohs Bar |
Changes:
Removed cooldown |
Active (2/11/2011) | |
Fists of Steel |
Stats:
-40% damage from ranged sources while active |
Active (2/11/2011) | |
Loch-n-Load |
Stats:
-60% clip size |
Active (2/11/2011) | |
Equalizer |
Changes:
Tuned high-end damage range so it's no longer possible to one-shot certain classes |
Active (2/11/2011) | |
Mad Milk |
Stats:
Players heal 60% of the damage done to an enemy covered with milk. |
Active (2/11/2011) | |
Backburner |
Stats:
+10% damage done |
Active (2/11/2011) | |
Detonator |
Stats:
+20% explosive damage vulnerability on wearer |
Active (2/11/2011) | |
Sydney Sleeper |
Stats:
On Hit: Jarate applied to target for 8 seconds |
Active (2/11/2011) | |
Class Changes |
Buildings |
Changes:
Damage against buildings (sentries, etc) reduced 50% |
Not Active (1/13/2011) |
Class Health |
Changes:
All Classes have double Health |
Not Active (1/13/2011) | |
Class Health |
Changes:
All Classes have 25% extra Health |
Not Active (2/11/2011) | |
Flare |
Changes:
Flares always crit burning targets, regardless of range. |
Active (2/11/2011) |
1This variant was implemented in TF2 in the December 17, 2010 Patch.
Maps
Location |
Notes / Changes |
---|---|
Granary |
New entrance added into the RED and BLU mid ramp room. Added new entrance to TF2 on the February 3, 2011 Patch |
5Gorge |
5 CP version of cp_gorge. Added CP_5Gorge to TF2 on the January 19, 2011 Patch |
Well |
Made the 2nd point defender spawn door one-way |
Patches
Bugs
- The Iron Curtain shows up on the left hand side of the screen instead of the normal right hand side.
- An Engineer can prepare to build a Mini-sentry, switch to either the Wrench or Southern Hospitality, and still deploy the Mini-Sentry without having the Gunslinger equipped. This does not work the other way around to build normal sentries with the Gunslinger equipped.
- As of the January 6, 2011 patch, the drop system appears to be active, allowing players to receive normally-dropped items, crates, and hats in the beta.[1]
- Despite being synced with the changes in the January 10, 2011 Patch, the Kritzkrieg sound continues to play after the uberchange ends.
See also
- Beta weapons – for weapons of the previous closed beta.