User:Ultimaximus/override projectile type

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Weapons can have their projectiles replaced with "override projectile type", but not every projectile fully works in every weapon User Ultimaximus override projectile type.png Weapons will deal their ordinary base damage (except Flying Guillotine and Jars/Gas Passer which will deal 5 base damage), except with Pomson Lasers and Cannonballs, and Crossbow Bolts will receive their usual distance-based damage modifier

Flares won't ignite players unless they're shot from Huo-Long Heater/Cow Mangler/Bows/Gas Passer, or if they're reflected (unless it's from Rocket Jumper). Strangely, Pyro can "ignite", taking no afterburn damage but will be vulnerable to crit flares, and this is affected by "weapon burn time increased". "lunchbox adds minicrits" does not work for changing the flare type, and "minicrit vs burning player" does not appear to work either

For Iron Bomber grenades, use "custom projectile model" "models/workshop/weapons/c_models/c_quadball/w_quadball_grenade.mdl", "grenade no bounce" 1, "fuse bonus" 0.7, and "blast radius decreased" 0.85

For Scottish Resistance stickybombs, use "custom projectile model" "models/weapons/w_models/w_stickybomb_d.mdl". For Quickiebomb stickies, use "custom projectile model" "models/workshop/weapons/c_models/c_kingmaker_sticky/w_kingmaker_stickybomb.mdl"

Double-Donks are probably not possible, I was not able to make one happen

In a Rocket Jumper, Pomson Lasers and Cannonball impacts deal damage. Reflected Rockets won't deal self-damage, reflected Grenades and Cannonballs will, and reflected Cow Mangler Particles will but only when they contact an enemy

In a Sticky Jumper, Cannonball impacts deal damage. Reflected Rockets, Grenades, and Cannonballs will deal self-damage. The robot can receive self-damage from all explosives except Jumper Stickybombs

Melee, Sandman, Wrap Assassin, Flame Thrower, Dragon's Fury, and Short Circuit's Alt-Fire cannot have their projectiles replaced