Difference between revisions of "Randomizer"

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*Several classes hold certain weapons in unusual ways or in ways that obstruct the screen, e.g. the Sniper holding the Kritzkrieg.
 
*Several classes hold certain weapons in unusual ways or in ways that obstruct the screen, e.g. the Sniper holding the Kritzkrieg.
 
**The Kritzkrieg and Quick-Fix block the Engineer's and Sniper's views, while the Force-A-Nature and Soda Popper partially block the Sniper's view.
 
**The Kritzkrieg and Quick-Fix block the Engineer's and Sniper's views, while the Force-A-Nature and Soda Popper partially block the Sniper's view.
**The Demoman's view may get blocked when holding the Original.
 
 
**In the public version of the Randomizer, these weapons on these classes are partially invisible, so that players can see which weapon they currently have active while still being able to aim.
 
**In the public version of the Randomizer, these weapons on these classes are partially invisible, so that players can see which weapon they currently have active while still being able to aim.
 
*When a class besides the Spy has the Spy's primary weapons, reloading and firing results in the appearance of rapid-firing the weapon. This is a cosmetic side-effect to fix a rapid-fire exploit, and the weapon does not actually fire.
 
*When a class besides the Spy has the Spy's primary weapons, reloading and firing results in the appearance of rapid-firing the weapon. This is a cosmetic side-effect to fix a rapid-fire exploit, and the weapon does not actually fire.

Revision as of 07:42, 17 April 2012

I have new way to kill cowards.
The Heavy on his randomized loadout

Randomizer is a SourceMod plugin and server modification for Team Fortress 2.


Gameplay demonstration


Overview

The concept of the Randomizer is that each player is assigned a random class with random primary, secondary, and melee weapons. When a player is killed, the weapon assignments "reroll" resulting in another combination. There is no restriction on assigned weapons other than those that the version of the mod supports. For example, the Scout could be granted the Minigun as a primary weapon or the Heavy could be granted the Holy Mackerel.

The majority of class-specific abilities remain intact; for example, the Engineer can still use buildings, though only the Engineer with an Engineer melee weapon (the Wrench, Southern Hospitality, Jag, Gunslinger, Golden Wrench, or Saxxy) may upgrade them (any class may repair buildings with an Engineer melee weapon). Some versions of Randomizer force Engineers to have one of these. Furthermore, the Spy can still use the Invisibility Watches, although the alternate-fire on some weapons may interfere with this, such as the Minigun, the Sniper Rifle, and Stickybomb Launcher.


Features

  • The publicly-released version of Randomizer contains several custom weapons that can be assigned to players. These include Ludmila, the Khopesh Climber, Rebel's Curse, Texas Ten-Shot, Fighter's Falcata, and Army of One (custom Rocket Launcher that behaves like a single-shot nuclear Rocket Launcher). Each of these weapons appear to be Natascha, the Tribalman's Shiv, Golden Wrench, Frontier Justice, Kukri, and Rocket Launcher, respectively. However, a notification appears on spawn or upon touching a Resupply locker, indicating the true name of the weapon. Each of these custom weapons also displays the Customized quality next to its name, e.g. Customized Kukri.
    • The Texas Ten-Shot, Fighter's Falcata, and Rebel's Curse are weapons thought up by both Trilby and FlaminSarge, and given attributes and coded by FlaminSarge.
    • The Army of One was re-coded for Randomizer by FlaminSarge, but was originally created by YouTube user NinjaxCad.
    • On some servers, certain customized weapons, such as the Khopesh Climber and Rebel's Curse, have custom models.
  • The public version of the Randomizer features working lunchbox weapons due to the plugin simulating these effects.

Known Bugs/Glitches

An example of classes holding weapons wrong; in this case an Engineer holding the Huntsman.
  • Several classes hold certain weapons in unusual ways or in ways that obstruct the screen, e.g. the Sniper holding the Kritzkrieg.
    • The Kritzkrieg and Quick-Fix block the Engineer's and Sniper's views, while the Force-A-Nature and Soda Popper partially block the Sniper's view.
    • In the public version of the Randomizer, these weapons on these classes are partially invisible, so that players can see which weapon they currently have active while still being able to aim.
  • When a class besides the Spy has the Spy's primary weapons, reloading and firing results in the appearance of rapid-firing the weapon. This is a cosmetic side-effect to fix a rapid-fire exploit, and the weapon does not actually fire.
    • This also occurs with the Medic's primaries, with the exception of the Crusader's Crossbow.
    • Attempting to rapid-fire via auto-reload also results in the weapon not firing.
  • When classes other than the Scout drink Bonk! Atomic Punch or Crit-a-Cola, as well as when classes other than the Heavy eat the Sandvich or Dalokohs Bar, the players take on the stunned animation for the duration of the drinking/eating. However, no stun sound effects are heard, only the respective drinking or eating sounds.
  • All classes except the Pyro, Heavy, and Sniper, when using a Minigun/variant or Sniper Rifle/variant, will adopt the Civilian pose when revving or zoomed in, respectively.
    • For the Huntsman, several classes default to the Civilian pose, while some only take on the Civilian pose when the arrow is pulled back.

Custom Weapons

  • The following custom weapons are in the public version of Randomizer.
Custom Weapons
Class Weapon Attributes/Notes
Leaderboard class soldier.png
Soldier
Item icon Rocket Launcher.png

Primary
Army of One

Pictogram plus.png +400% damage bonus
Pictogram plus.png +200% explosion radius
Pictogram minus.png -75% clip size
Pictogram minus.png -70% projectile speed
Pictogram minus.png Hidden: -100% max ammo

Leaderboard class heavy.png
Heavy
Item icon Natascha.png

Primary
Ludmila

Pictogram plus.png Alt-fire is vampire (On alt-fire hit: +3 health; -25% alt-fire damage penalty)
Pictogram minus.png 10% slower firing speed
Pictogram minus.png 20% slower spin up time

Leaderboard class engineer.png
Engineer
Item icon Frontier Justice.png

Primary
Texas Ten-Shot

Pictogram plus.png +66% clip size
Pictogram plus.png On Hit: 15% temporary damage buff
Pictogram plus.png +25% max ammo
Pictogram minus.png -80% slower reload time
Pictogram info.png Particle Effect: Domination

Randomizer rebels curse.png

Melee
Rebel's Curse

Pictogram info.png Dissolve ragdoll on kill
Pictogram plus.png This weapon is a silent killer
Pictogram plus.png +5% damage bonus
Pictogram plus.png +10% faster move speed on wearer
Pictogram plus.png +10% critical hit damage resistance on wearer
Pictogram plus.png +10% explosive damage resistance on wearer
Pictogram minus.png -10 max health on wearer
Pictogram minus.png 20% slower firing speed
Pictogram minus.png -25% max metal on wearer

Leaderboard class sniper.png
Sniper
Item icon Jarate.png

Secondary
Jar of Ants

Pictogram plus.png On Hit: Bleed for 10 seconds
Pictogram info.png Also handy for putting out a fire

Aw-Sickle.png

Melee
Khopesh Climber

Pictogram plus.png Can climb walls by hitting them
Pictogram minus.png -10% damage penalty
Pictogram minus.png -95% fire rate
Pictogram info.png The Khopesh Climber is a weapon from Advanced Weaponiser by Mecha the Slag.

Item icon Kukri.png

Melee
Fighter's Falcata

Pictogram plus.png +20% swing speed
Pictogram plus.png +10% damage bonus
Pictogram minus.png No random critical hits
Pictogram minus.png On Hit: -15 health

Trivia

  • Server administrators that know the SourcePawn programming language may add their own weapons to Randomizer.
  • The public version of Randomizer has a server variable/setting to increase the rate at which players roll their default weapons.


External links