Difference between revisions of "April 17, 2012 Patch/da"

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| source-title = Team Fortress 2 Update Released
 
| source-title = Team Fortress 2 Update Released
 
| source      = http://www.teamfortress.com/post.php?id=7759
 
| source      = http://www.teamfortress.com/post.php?id=7759
| notes        = === Source Engine Ændringer (TF2, DoD:S, HL2:DM) ===
+
| notes        = === Source Engine-ændringer (TF2, DoD:S, HL2:DM) ===
* Fixed [[server]] crash [[exploit]] related to audio buffer overruns
+
* Rettede en [[server/da|server]]-crash-[[exploit/da|udnyttelse]] relateret til audio buffer-overruns
* Fixed server crash caused by using <code>changelevel2</code>
+
* Rettede et server-crash forårsaget af at bruge <code>changelevel2</code>
* Updated console logging system to minimize opening and closing of files, greatly improving performance under certain conditions
+
* Opdaterede konsol-logging-systemet til at minimere åbning og lukning a filer, hvilket forbedrer ydeevnen markant i visse situationer
* Additional improvements for client/server stability
+
* Flere forbedninger til client/server-stabilitet
  
 
=== Team Fortress 2 ===
 
=== Team Fortress 2 ===
 
* Tilføjede [[Texas Half-Pants/da|Texas Half-Pants]] og [[Bolt Action Blitzer/da|Bolt Action Blitzer]]
 
* Tilføjede [[Texas Half-Pants/da|Texas Half-Pants]] og [[Bolt Action Blitzer/da|Bolt Action Blitzer]]
* Opdaterede [[Teufort Tooth Kicker/da|Teufort Tooth Kicker]] det kan bruges af [[Engineer/da|Engineeren]]
+
* Opdaterede [[Teufort Tooth Kicker/da|Teufort Tooth Kicker]] så den kan bruges af [[Engineer/da|Engineeren]]
 
* Opdaterede [[Scrap Pack/da|Scrap Pack]] så den kan smedes, indpakkes, og byttes
 
* Opdaterede [[Scrap Pack/da|Scrap Pack]] så den kan smedes, indpakkes, og byttes
 
* Opdaterede [[Short Circuit/da|Kortslutningen]]
 
* Opdaterede [[Short Circuit/da|Kortslutningen]]
** Rettede at projektiler ikke blev fjernet hvis du blev blokkeret af bygninger eller andre projektiler
+
** Rettede at projektiler ikke blev fjernet hvis de blev blokkeret af bygninger eller andre projektiler
** Fixed not incrementing the "How the Pests Was Gunned" [[Engineer achievements|achievement]] for destroyed stickies
+
** Rettede at tælleren for "Forårsrengøring"-[[Engineer achievements/da|præstationen]] ikke blev forøget når man ødelagde klæbebomber
* Fixed being able to place [[buildings]] in <code>nobuild</code> zones
+
* Rettede at man kunne placere [[buildings/da|bygninger]] i <code>nobuild</code>-zoner
* Fixed Red team [[Pyro|Pyros]] being able to grief teammates by attacking them with the flamethrower and then switching to team Spectator during the attack
+
* Rettede at [[Pyro/da|Pyros]] på det røde hold kunne griefe holdkammerater ved at angribe dem med flammekasteren og så skifte til tilskuer-holdet under angrebet
* Added the ability to remove [[Strange parts]] via the Restore button in the [[backpack]]
+
* Tilføjede evnen til at fjerne [[Strange parts/da|sære dele]] via Gendan-knappen i [[backpack/da|rygsækken]]
* Added the ability to reset scores on [[Strange]] items via the Restore button in the backpack
+
* Tilføjede evnen til at nulstille tælleren på [[Strange/da|sære]] genstande via Gendan-knappen i rygsækken
* [[Crate]]s now display their series number in the backpack view
+
* [[Crate/da|Kasser]] viser nu deres serienummer i rygækken
* Added new "<code>tf_hud_no_crosshair_on_scope_zoom</code>" to the [[Multiplayer options#Advanced multiplayer options|Advanced Options]] menu
+
* Tilføjede ny "<code>tf_hud_no_crosshair_on_scope_zoom</code>" til [[Multiplayer options/da#Advanced multiplayer options|Avancerede indstillinger]]-menuen
* Fixed using the "inspect" command to [[Spy checking|Spy-check]] teammates
+
* Rettede at det var muligt at bruge "inspect"-kommandoen til at [[Spy checking/da|Spy-tjekke]] holdkammerater
* Fixed the [[Bazaar Bargain]] increasing its head count while shooting at [[ÜberCharged]] enemies
+
* Rettede at [[Bazaar Bargain/da|Røverkøbet]] øgede sin hoved-tæller ved at skyde på [[ÜberCharged/da|ÜberLadede]] fjender
* Fixed defense buffs reducing [[Environmental death#Gate crush|crush]] and [[telefrag]] damage
+
* Rettede at forsvarsbuffs reducerede [[Environmental death/da#Gate crush|knuse-]] og [[telefrag/da|telefrag-skade]]
* Fixed a bug that would cause [[Medic]]s to reduce the health of heal targets if the target had earned more health than their normally allowed max overheal <ref>This also applies to dispensers and payload carts (http://forums.steampowered.com/forums/showpost.php?p=30352380&postcount=136)</ref>
+
* Rettede en fejl, som fik [[Medic/da|Medics]] til at reducere helbreddet på helbredningsmål hvis målet har skaffet mere liv en deres normalt tilladte maksimale overhelbred <ref>Dette gælder også for dispensere og lastvogne (http://forums.steampowered.com/forums/showpost.php?p=30352380&postcount=136)</ref>
* The [[Cozy Camper]]’s description now correctly reflects the actual speed reduction while scoped and is now applied correctly when using the [[Huntsman]] (speed for the other rifles remains unchanged) <ref>Rifles speed was increased slightly, from 4.8[[Hammer Units|v]] to 8v while moving.</ref>
+
* [[Cozy Camper/da|Cozy Campers]] beskrivelse reflekterer nu akkurat dets aktuelle hastighedsreduktion under et zoom og har nu den korrekte effekt ved brug af [[Huntsman/da|Jægeren]] (hastighed for andre rifler forbliver uændret) <ref>Riffel-hastighed blev øget en smule, fra 4.8[[Hammer Units/da|v]] til 8v mens man bevæger sig.</ref>
* Add the object <code>entindex</code> to the <code>object_deflected</code> game event
+
* Tilføjede objektet <code>entindex</code> til <code>object_deflected</code> spilbegivenheden
* 本地化檔案已更新<ref>Traditional Chinese for "Updated localization files"</ref>
+
* 本地化檔案已更新<ref>Traditionelt kinesisk for "opdaterede lokaliseringsfilerne"</ref>
  
 
=== Undocumented changes ===
 
=== Undocumented changes ===
* [[Dispenser|Dispensers]], [[Payload|Payload carts]] and the [[Quick-Fix|Quick-Fix]] no longer maintain overheal
+
* [[Dispenser/da|Dispensere]], [[Payload/da|Lastvogne]] og det [[Quick-Fix/da|Hurtige Fix]] holder ikke længere på overhelbred
* Updated in-game tips with minor changes.  
+
* Opdaterede tips i spillet med få ændringer.  
* [[Spy-cicle]] bugged; extinguishes fire when drawn and gives direct fire immunity for two seconds, but no longer gives [[afterburn]] immunity
+
* [[Spy-cicle/da|Spy-ciclen]] har en fejl; slukker ild når den trækkes frem og giver immunitet over for direkte ild i to sekunder, men giver ikke længere [[afterburn/da|brænd]]-immunitet
* The following on-hit attributes are now applied when striking an [[Engineer]] [[Building]]:
+
* De følgende ved-træffer-egenskaber gælder nu ved at ramme en [[Engineer/da|Engineer]]-[[Buildings/da|bygning]]:
** [[Übersaw]] will gain [[Übercharge]].
+
** [[Übersaw/da|Ubersaven]] vil få [[Übercharge/da|Überladning]].
** [[Black Box]], [[Blutsauger]], and [[Concheror]] (with buff) will grant [[Health]].
+
** Den [[Black Box/da|Sorte Boks]], [[Blutsauger/da|Blutsaugeren]], og [[Concheror/da|Konkylien]] (med buff) vil give [[Health/da|helbred]].
* Engineer Buildings are no longer destroyed by the [[Payload]] cart.
+
* Engineer-bygninger ødelægges ikke længere af [[Payload/da|Lastvognen]].
== Notes ==
+
== Noter ==
 
<references/>
 
<references/>
 
}}
 
}}

Latest revision as of 11:43, 19 April 2012

Patchnoter

Source Engine-ændringer (TF2, DoD:S, HL2:DM)

  • Rettede en server-crash-udnyttelse relateret til audio buffer-overruns
  • Rettede et server-crash forårsaget af at bruge changelevel2
  • Opdaterede konsol-logging-systemet til at minimere åbning og lukning a filer, hvilket forbedrer ydeevnen markant i visse situationer
  • Flere forbedninger til client/server-stabilitet

Team Fortress 2

  • Tilføjede Texas Half-Pants og Bolt Action Blitzer
  • Opdaterede Teufort Tooth Kicker så den kan bruges af Engineeren
  • Opdaterede Scrap Pack så den kan smedes, indpakkes, og byttes
  • Opdaterede Kortslutningen
    • Rettede at projektiler ikke blev fjernet hvis de blev blokkeret af bygninger eller andre projektiler
    • Rettede at tælleren for "Forårsrengøring"-præstationen ikke blev forøget når man ødelagde klæbebomber
  • Rettede at man kunne placere bygninger i nobuild-zoner
  • Rettede at Pyros på det røde hold kunne griefe holdkammerater ved at angribe dem med flammekasteren og så skifte til tilskuer-holdet under angrebet
  • Tilføjede evnen til at fjerne sære dele via Gendan-knappen i rygsækken
  • Tilføjede evnen til at nulstille tælleren på sære genstande via Gendan-knappen i rygsækken
  • Kasser viser nu deres serienummer i rygækken
  • Tilføjede ny "tf_hud_no_crosshair_on_scope_zoom" til Avancerede indstillinger-menuen
  • Rettede at det var muligt at bruge "inspect"-kommandoen til at Spy-tjekke holdkammerater
  • Rettede at Røverkøbet øgede sin hoved-tæller ved at skyde på ÜberLadede fjender
  • Rettede at forsvarsbuffs reducerede knuse- og telefrag-skade
  • Rettede en fejl, som fik Medics til at reducere helbreddet på helbredningsmål hvis målet har skaffet mere liv en deres normalt tilladte maksimale overhelbred [1]
  • Cozy Campers beskrivelse reflekterer nu akkurat dets aktuelle hastighedsreduktion under et zoom og har nu den korrekte effekt ved brug af Jægeren (hastighed for andre rifler forbliver uændret) [2]
  • Tilføjede objektet entindex til object_deflected spilbegivenheden
  • 本地化檔案已更新[3]

Undocumented changes

Noter

  1. Dette gælder også for dispensere og lastvogne (http://forums.steampowered.com/forums/showpost.php?p=30352380&postcount=136)
  2. Riffel-hastighed blev øget en smule, fra 4.8v til 8v mens man bevæger sig.
  3. Traditionelt kinesisk for "opdaterede lokaliseringsfilerne"

Ændrede filer

Note: Listen nedenunder er genereret fra en diff mellem to revisioner af spillet.
Revisionsændringer
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/crimecraft_helmet_demo.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/crimecraft_helmet_demo_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/engineer/engineer_chaps.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/engineer/engineer_chaps_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/crimecraft_helmet.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/engineer_chaps.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/engineer_chaps_style.vtf
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/cowboyBoots_engineer.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/cowboyBoots_engineer.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/cowboyBoots_engineer.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/cowboyBoots_engineer.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/cowboyBoots_engineer.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/cowboyBoots_engineer.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_demo.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_demo.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_demo.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_demo.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_demo.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_demo.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_engineer.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_engineer.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_engineer.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_engineer.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_engineer.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_engineer.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_heavy.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_heavy.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_heavy.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_heavy.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_heavy.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_heavy.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_medic.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_medic.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_medic.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_medic.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_medic.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_medic.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_pyro.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_pyro.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_pyro.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_pyro.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_pyro.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_pyro.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_scout.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_scout.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_scout.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_scout.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_scout.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_scout.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_sniper.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_sniper.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_sniper.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_sniper.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_sniper.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_sniper.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_soldier.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_soldier.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_soldier.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_soldier.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_soldier.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_soldier.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_spy.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_spy.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_spy.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_spy.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_spy.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_spy.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/engineer_chaps.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/engineer_chaps.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/engineer_chaps.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/engineer_chaps.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/engineer_chaps.vvd