Difference between revisions of "Team Fortress Wiki:Discussion/Archive 18"

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== This May Sound Crazy But, I propose Strange Crafting. ==
 
== This May Sound Crazy But, I propose Strange Crafting. ==
  
Honestly, As a Strange Lover, I think a player should be able to craft 2 Stranges of the same class into a strange scrap, And Craft Strange Scrap into Strange Rec, And use that Strange Reclaimed metal in the crafting recipe of the weapons you want, as long as there is a STrnage Variant of that weapon. For example, You should be able to use that strange Rec in the PowerJack Recipe with an axtinguisher, and get Strange PowerJack, But you would NOT be able to use it in a Righteous bison recipe because there is no strange variant. What Would make this an even easier concept is if there was either  A.) A Whole New Tab For Strange Crafting, (right next to the Tab for Crafting Halloween  Items) or B.) When you click on an item in the craft page, there should be a recipe UNDER the Normal recipe which calls for a strange variant of the metal required to make the weapon originally. An Even Better Solution so as not to change crafting so much, the Alternative crafting recipe could call for a regular metal, but a Strange variant of the weapon used in crafting, So a Strange Loch-N-Load could be made from either the first Option for Strange crafting: Strange Reclaimed Metal, and a Unique Scottish resistance, or the alternative: A Normal Reclaimed Metal, and a Strange Scottish Resistance... Any thoughts? {{unsigned|Barkatsuki}}
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Honestly, As a Strange Lover, I think a player should be able to craft 2 Stranges of the same class into a strange scrap, And Craft Strange Scrap into Strange Rec, And use that Strange Reclaimed metal in the crafting recipe of the weapons you want, as long as there is a STrnage Variant of that weapon. For example, You should be able to use that strange Rec in the PowerJack Recipe with an axtinguisher, and get Strange PowerJack, But you would NOT be able to use it in a Righteous bison recipe because there is no strange variant. What Would make this an even easier concept is if there was either  A.) A Whole New Tab For Strange Crafting, (right next to the Tab for Crafting Halloween  Items) or B.) When you click on an item in the craft page, there should be a recipe UNDER the Normal recipe which calls for a strange variant of the metal required to make the weapon originally. An Even Better Solution so as not to change crafting so much, the Alternative crafting recipe could call for a regular metal, but a Strange variant of the weapon used in crafting, So a Strange Loch-N-Load could be made from either the first Option for Strange crafting: Strange Reclaimed Metal, and a Unique Scottish resistance, or the alternative: A Normal Reclaimed Metal, and a Strange Scottish Resistance... Any thoughts? <small>— ''The preceding unsigned comment was added by'' '''[[User:Barkatsuki|Barkatsuki]]''' ([[User talk:Barkatsuki|talk]]) • ([[Special:Contributions/Barkatsuki|contribs]]) </small>
 
* Please sign your posts, and remember, we just document TF2, we don't decide how it works.[[User:Rebmcr|<span style="font-family:&#34;TF2 Build&#34;,sans-serif;font-size:120%"><span style="color:#FF2A55;">reb</span><span style="color:#002A55;">mcr</span></span>]] 13:19, 24 March 2012 (PDT)
 
* Please sign your posts, and remember, we just document TF2, we don't decide how it works.[[User:Rebmcr|<span style="font-family:&#34;TF2 Build&#34;,sans-serif;font-size:120%"><span style="color:#FF2A55;">reb</span><span style="color:#002A55;">mcr</span></span>]] 13:19, 24 March 2012 (PDT)
 
{{c|+|Interesting.}} I must say, this is quite a good idea. However, if it's just for the weapon and not for the strange attribute, insted of paying, say, 1 scrap for a Frontier, you'll pay 2 rec or hell, even a ref. I guess people can do this calculation in mind though, so it's not that big of a deal. I can imagine it right now. Now tell this to valve. [[File:Nemesis_RED.png|link=http://wiki.teamfortress.com/wiki/User:RocketStickyJumper|35px]][[User:RocketStickyJumper|<span style="color:#5885A2;font-size:16px;font-family:'TF2 Build';text-shadow:#e3e3e3 1px 1px 0px;"><b>Rocket Sticky Jumper</b></span>]] <small>[[User_talk:RocketStickyJumper|Talk]]</small> 06:08, 29 March 2012 (PDT)
 
{{c|+|Interesting.}} I must say, this is quite a good idea. However, if it's just for the weapon and not for the strange attribute, insted of paying, say, 1 scrap for a Frontier, you'll pay 2 rec or hell, even a ref. I guess people can do this calculation in mind though, so it's not that big of a deal. I can imagine it right now. Now tell this to valve. [[File:Nemesis_RED.png|link=http://wiki.teamfortress.com/wiki/User:RocketStickyJumper|35px]][[User:RocketStickyJumper|<span style="color:#5885A2;font-size:16px;font-family:'TF2 Build';text-shadow:#e3e3e3 1px 1px 0px;"><b>Rocket Sticky Jumper</b></span>]] <small>[[User_talk:RocketStickyJumper|Talk]]</small> 06:08, 29 March 2012 (PDT)

Revision as of 23:28, 19 June 2012