Difference between revisions of "Randomizer"
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{{youtube|width=400|l8wrUAJB_bE}} | {{youtube|width=400|l8wrUAJB_bE}} | ||
− | == | + | == Gameplay == |
− | + | Each player is assigned a random class and given a random primary, secondary, and melee weapon. When a player is killed, their class and weapon assignments "reroll" to give them another combination. There is no restriction on assigned weapons other than those that the version of the mod supports. For instance, a [[Scout]] could be granted the [[Minigun]] as a primary weapon or a [[Heavy]] could be granted the [[Holy Mackerel]] as a melee weapon. | |
− | The majority of class-specific abilities remain intact; for example, the [[Engineer]] can still use [[buildings]], though only the Engineer with an Engineer melee weapon (the [[Wrench]], [[Southern Hospitality]], [[Jag]], [[Gunslinger]], [[Golden Wrench]], or [[ | + | The majority of class-specific abilities remain intact; for example, the [[Engineer]] can still use [[buildings]], though only the Engineer with an Engineer melee weapon (the [[Wrench]], [[Southern Hospitality]], [[Jag]], [[Gunslinger]], [[Golden Wrench]], [[Saxxy]], [[Frying Pan]], or [[Conscientious Objector]]) may upgrade them (any class may repair buildings with any Engineer weapon). Some versions of Randomizer force Engineers to have one of these. Furthermore, the [[Spy]] can still use the [[Invisibility Watch]]es, although the alternate-fire on several weapons may interfere with this ability, such as the Minigun, the Sniper Rifle, and Stickybomb Launcher. |
== Features == | == Features == | ||
− | * | + | ==== Public Version ==== |
+ | *This version is maintained regularly and available to use for server operators on the AlliedMods website. | ||
+ | *Several custom weapons are included in the pool of weapons. These include [[Ludmila]], the Khopesh Climber, Rebel's Curse, Texas Ten-Shot, Fighter's Falcata, and Army of One (custom Rocket Launcher that behaves like a single-shot nuclear Rocket Launcher). Each of these weapons appear to be [[Natascha]], the [[Tribalman's Shiv]], [[Golden Wrench]], [[Frontier Justice]], [[Kukri]], and [[Rocket Launcher]], respectively. However, a notification appears on spawn or upon touching a [[Respawn#Resupply|Resupply locker]], indicating the true name of the weapon. Each of these custom weapons also displays the 'Customized' quality color (which is the same as Vintage, {{qcc|476291}}) when inspected, but with no item prefixes (such as "Customized", "Vintage", or even "The"). | ||
**The Texas Ten-Shot, Fighter's Falcata, and Rebel's Curse are weapons thought up by both [[User:Trilby|Trilby]] and [[User:FlaminSarge|FlaminSarge]], and given attributes and coded by FlaminSarge. | **The Texas Ten-Shot, Fighter's Falcata, and Rebel's Curse are weapons thought up by both [[User:Trilby|Trilby]] and [[User:FlaminSarge|FlaminSarge]], and given attributes and coded by FlaminSarge. | ||
− | **The Army of One was re-coded for Randomizer by FlaminSarge, but was originally created by YouTube user NinjaxCad. | + | **The Army of One was re-coded for Randomizer by FlaminSarge, but was originally created by YouTube user [https://www.youtube.com/watch?v=I0wg0PvP0zg#t=3m58s NinjaxCad]. |
**On some servers, certain customized weapons, such as the Khopesh Climber and Rebel's Curse, have custom models. | **On some servers, certain customized weapons, such as the Khopesh Climber and Rebel's Curse, have custom models. | ||
− | * | + | *Because most classes cannot properly use certain weapons (such as the [[lunchbox]] weapons), Randomizer emulates these effects, such as by stunning a client and adding health to simulate eating a [[Sandvich]]. |
== Known Bugs/Glitches == | == Known Bugs/Glitches == | ||
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**This also occurs with the Medic's primaries, with the exception of the [[Crusader's Crossbow]]. | **This also occurs with the Medic's primaries, with the exception of the [[Crusader's Crossbow]]. | ||
**Attempting to rapid-fire via auto-reload also results in the weapon not firing. | **Attempting to rapid-fire via auto-reload also results in the weapon not firing. | ||
− | *When classes other than the Scout drink Bonk! Atomic Punch or Crit-a-Cola, as well as when classes other than the Heavy eat the Sandvich or Dalokohs Bar, the players take on the stunned animation for the duration of the drinking/eating. However, no stun sound effects are heard, only the respective drinking or eating sounds. | + | *When classes other than the Scout drink Bonk! Atomic Punch or Crit-a-Cola, as well as when classes other than the Heavy eat the Sandvich or Dalokohs Bar, the players take on the stunned animation for the duration of the drinking/eating. However, no stun sound effects are heard, only the respective drinking or eating sounds. This also occurs for the [[Eureka Effect]] and [[Phlogistinator]]. |
− | + | *Several weapons, such as the [[Huntsman]] and [[Minigun]], cause players to adopt the [[Civilian]] pose when in use. This only occurs if a class is missing the relevant weapon animation. | |
− | * | ||
*The [[Baby Face's Blaster]] charges Boost properly on all classes, but does not properly provide a speed boost for classes other than the Scout. | *The [[Baby Face's Blaster]] charges Boost properly on all classes, but does not properly provide a speed boost for classes other than the Scout. | ||
+ | *Ludmila's alt-fire currently does not award +3 health on hit properly. | ||
== Custom Weapons == | == Custom Weapons == |
Revision as of 20:09, 11 July 2012
“ | I have new way to kill cowards.
Click to listen
— The Heavy on his randomized loadout
|
” |
Randomizer is a SourceMod plugin and server modification for Team Fortress 2. The publicly-released version was developed by FlaminSarge based on the original Randomizer by EnigmatiK.
Contents
Gameplay demonstration
Gameplay
Each player is assigned a random class and given a random primary, secondary, and melee weapon. When a player is killed, their class and weapon assignments "reroll" to give them another combination. There is no restriction on assigned weapons other than those that the version of the mod supports. For instance, a Scout could be granted the Minigun as a primary weapon or a Heavy could be granted the Holy Mackerel as a melee weapon.
The majority of class-specific abilities remain intact; for example, the Engineer can still use buildings, though only the Engineer with an Engineer melee weapon (the Wrench, Southern Hospitality, Jag, Gunslinger, Golden Wrench, Saxxy, Frying Pan, or Conscientious Objector) may upgrade them (any class may repair buildings with any Engineer weapon). Some versions of Randomizer force Engineers to have one of these. Furthermore, the Spy can still use the Invisibility Watches, although the alternate-fire on several weapons may interfere with this ability, such as the Minigun, the Sniper Rifle, and Stickybomb Launcher.
Features
Public Version
- This version is maintained regularly and available to use for server operators on the AlliedMods website.
- Several custom weapons are included in the pool of weapons. These include Ludmila, the Khopesh Climber, Rebel's Curse, Texas Ten-Shot, Fighter's Falcata, and Army of One (custom Rocket Launcher that behaves like a single-shot nuclear Rocket Launcher). Each of these weapons appear to be Natascha, the Tribalman's Shiv, Golden Wrench, Frontier Justice, Kukri, and Rocket Launcher, respectively. However, a notification appears on spawn or upon touching a Resupply locker, indicating the true name of the weapon. Each of these custom weapons also displays the 'Customized' quality color (which is the same as Vintage, #476291) when inspected, but with no item prefixes (such as "Customized", "Vintage", or even "The").
- The Texas Ten-Shot, Fighter's Falcata, and Rebel's Curse are weapons thought up by both Trilby and FlaminSarge, and given attributes and coded by FlaminSarge.
- The Army of One was re-coded for Randomizer by FlaminSarge, but was originally created by YouTube user NinjaxCad.
- On some servers, certain customized weapons, such as the Khopesh Climber and Rebel's Curse, have custom models.
- Because most classes cannot properly use certain weapons (such as the lunchbox weapons), Randomizer emulates these effects, such as by stunning a client and adding health to simulate eating a Sandvich.
Known Bugs/Glitches
- Several classes hold certain weapons in unusual ways or in ways that obstruct the screen, e.g. the Sniper holding the Kritzkrieg.
- The Kritzkrieg and Quick-Fix block the Engineer's and Sniper's views, while the Force-A-Nature and Soda Popper partially block the Sniper's view.
- In the public version of the Randomizer, these weapons on these classes are partially invisible, so that players can see which weapon they currently have active while still being able to aim.
- When a class besides the Spy has the Spy's primary weapons, reloading and firing results in the appearance of rapid-firing the weapon. This is a cosmetic side-effect to fix a rapid-fire exploit, and the weapon does not actually fire.
- This also occurs with the Medic's primaries, with the exception of the Crusader's Crossbow.
- Attempting to rapid-fire via auto-reload also results in the weapon not firing.
- When classes other than the Scout drink Bonk! Atomic Punch or Crit-a-Cola, as well as when classes other than the Heavy eat the Sandvich or Dalokohs Bar, the players take on the stunned animation for the duration of the drinking/eating. However, no stun sound effects are heard, only the respective drinking or eating sounds. This also occurs for the Eureka Effect and Phlogistinator.
- Several weapons, such as the Huntsman and Minigun, cause players to adopt the Civilian pose when in use. This only occurs if a class is missing the relevant weapon animation.
- The Baby Face's Blaster charges Boost properly on all classes, but does not properly provide a speed boost for classes other than the Scout.
- Ludmila's alt-fire currently does not award +3 health on hit properly.
Custom Weapons
- The following custom weapons are in the public version of Randomizer.
Custom Weapons | ||||
---|---|---|---|---|
Class | Weapon | Attributes/Notes | ||
Soldier |
Primary |
+400% damage bonus | ||
Heavy |
Alt-fire is vampire (On alt-fire hit: +3 health; -25% alt-fire damage penalty) | |||
Engineer |
Primary |
+66% clip size | ||
Melee |
Dissolve ragdoll on kill | |||
Sniper |
Secondary |
On Hit: Bleed for 10 seconds | ||
Melee |
Can climb walls by hitting them | |||
Melee |
+20% swing speed |
Trivia
- Server administrators that know the SourcePawn programming language may add their own weapons to Randomizer.
- The public version of Randomizer has a server variable/setting to increase the rate at which players roll their default weapons.
External links
- http://www.youtube.com/watch?v=l8wrUAJB_bE
- http://www.youtube.com/watch?v=maozAvgbO9Y
- Original TF2 Randomizer plugin on Alliedmods.
- Updated TF2Items Randomizer plugin on Alliedmods.
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