Difference between revisions of "Coldfront/zh-hant"
(Created page with "{{trans}} {{DISPLAYTITLE:Coldfront/冷洌前線}} {{Map infobox | game-type=Control Point | file-name=cp_coldfront | map-image=Coldfront5.png | developer=[http://steamcommunity...") |
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File:coldfront1.png| 中央控制點 | File:coldfront1.png| 中央控制點 | ||
File:coldfront3.png| 破舊的小屋 | File:coldfront3.png| 破舊的小屋 | ||
− | File:coldfront4.png| | + | File:coldfront4.png| 峭壁間通道 |
File:coldfront2.png| 高崖 | File:coldfront2.png| 高崖 | ||
</gallery> | </gallery> | ||
中央控制點舒適地放在小屋的殘骸中。 | 中央控制點舒適地放在小屋的殘骸中。 | ||
− | *''' | + | *'''入口:''' 每隊都有三條路線抵達小屋區域。從地面進入的路線有兩條,另外一條較高的路線在峭壁之間,走上山坡能使你更加接近小屋。 |
− | *''' | + | *'''高崖:''' 其中一條從空地進入小屋區域的通道。通常情況只可以單向往下,不過偵察兵和火箭兵都能爬過去。這裏也是個常見的狙擊位置。 |
− | *''' | + | *'''小屋:''' 容納着控制點的一個破爛小屋。火箭兵和爆破兵能火箭跳上去頂部,以獲得一個更好的景觀。 |
− | *''' | + | *'''岩石背後:'''一個對於醫護兵及工程師來說的小天堂,尤其那裏提供了很距離接近的中等補血包跟彈藥包。 |
− | *''' | + | *'''空地:'''在控制點2與控制點3之間的開放區域,中間被管橋分隔為兩邊。 |
=== 控制點2&4 (倉庫山洞) === | === 控制點2&4 (倉庫山洞) === |
Revision as of 17:37, 16 July 2012
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Coldfront | |
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資訊 | |
開發者: | 未知 |
地圖資料 | |
所處地區: | 高山 |
環境設定: | 白昼、雪地 |
地圖相片 | |
地圖的俯瞰圖 | |
地圖郵票 | |
贊助者排行榜 |
“ | 呃...
點擊試聽
— 工程師,在沒有任何職業穿著零下防寒衣物的情況下
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” |
Coldfront (冷冽前線)是一張標準 5 控制點地圖。由於其優異的品質,這張社群創作地圖於工程師更新時正式加進官方地圖中。
地圖 Coldfront 的獲勝條件為佔領所有控制點。兩隊開始時各有兩個鎖定狀態的控制點,只有中間的控制點可以佔領。
內容
介紹影片
地點
地圖中的每個區域都提供了許多優勢以幫助他們勝過敵人。偵察兵,火箭兵和爆破兵都能夠越過懸崖和主要房屋,而斜坡地形與尖角允許伏擊兵種如火焰兵,工程師和重裝兵去打壓攻擊者。此外,室內的各種開放空間讓醫護兵與間諜自由移動至有利位置,以避開狙擊手的的壓制攻擊。
控制點3 (破舊的小屋)
中央控制點舒適地放在小屋的殘骸中。
- 入口: 每隊都有三條路線抵達小屋區域。從地面進入的路線有兩條,另外一條較高的路線在峭壁之間,走上山坡能使你更加接近小屋。
- 高崖: 其中一條從空地進入小屋區域的通道。通常情況只可以單向往下,不過偵察兵和火箭兵都能爬過去。這裏也是個常見的狙擊位置。
- 小屋: 容納着控制點的一個破爛小屋。火箭兵和爆破兵能火箭跳上去頂部,以獲得一個更好的景觀。
- 岩石背後:一個對於醫護兵及工程師來說的小天堂,尤其那裏提供了很距離接近的中等補血包跟彈藥包。
- 空地:在控制點2與控制點3之間的開放區域,中間被管橋分隔為兩邊。
控制點2&4 (倉庫山洞)
The intermediate control points are set in the centre of the elevated concrete road.
- Entrances from Yard: Teams most commonly enter in through the main central path (building), but the side route (pipes) and the ramp room (forward respawn) are there as alternatives.
- Garage: The location of the first forward resupply. An effective but risky flank to topple defenders on the platform.
- Platform: A large elevated platform near the control point. Teams should base their defenses around this platform, but beware of flanks through the ramp room.
控制點1&5 (Headquarters)
The final control points are locked into the centre of the circular final chamber.
- Entrances from CP 2/4: Three small but separated doorways are used to enter the final chamber. Far left (through silo), center, and far right.
- Silo: Otherwise known as the far left flank, this passage is most commonly used to sneak an assault on the final CP, but can become dangerous if you're caught in this narrow passage.
- Outer Ring: The upper ring surrounding the central chamber that all teams must pass through if entering/exiting the area. The slight height advantage and plenty of cover makes it significant location to control for both attackers and defenders. The support beams spanning across the ceiling do not have collision detection and players can pass right through them.
- Central Chamber: The open space in the center of the room. Its lower elevation makes this a no-man's land if the attackers succeed in taking the Outer Ring. Good for hiding Sentry Guns.
- The Back: The elevated area behind the final control point. A stable but not most ideal point of defense for a team making a last-ditch or makeshift defense. Health and ammo packs area available in the back, and an easy drop-down to the control point itself.
策略
佔領所需時間
控制點模式 | 玩家人數 | 秒 | ||
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控制點模式 1 以及 5 | ×1 |
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×2 |
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×3 |
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×4 |
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控制點模式 2 以及 4 | ×1 |
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×2 |
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×3 |
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×4 |
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控制點模式 3 | ×1 |
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×2 |
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×3 |
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×4 |
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Update history
- 新增地圖 Coldfront
- 更新地圖 CP_Coldfront
- Added map to the default mapcycle and motd files.
- 修正 a server crash issue related to increased maxplayer servers.
- 修正 a couple Engineer building exploits.
- Added missing Mac intro movie for cp_coldfront.
2010年10月27日更新 (Scream Fortress Update)
- Updated cp_coldfront with the latest changes from the community creator (Icarus):
- Improved visibility on last CP.
- Moved second CP slightly closer to the attacker's side.
- Added cover for players queuing up the health pack on the second CP.
- Improved clipping on the zig-zag ramp to middle CP.
- Teams that capture the middle CP are now awarded with faster spawn times.
Trivia
- Stormfront was the original name of the map, but was changed to its present name because the name "Stormfront" was already taken by another map.
- The skybox for Coldfront still bears the filename sky_stormfront_01.
- The first and last capture points were created for a TF2Maps.net control point detailing mini-contest (in which it won 1st and 3rd place, respectively.)
- Both teams' main spawn rooms were inspired by the war room from the 1964 film Template:W.
- On the introductory video for Coldfront, the BLU Pyro appears to be sporting Bill's Hat.
- A cold front is defined as the leading edge of a cooler mass of air, replacing (at ground level) a warmer mass of air.
External links
- Coldfront development thread at TF2maps.com
- Map Fly-through (RC2) on YouTube
- Development Timelapse on YouTube
- Demoman rollout video on YouTube
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