Difference between revisions of "July 20, 2012 Patch"
Moussekateer (talk | contribs) (Created page with "{{Patch layout | before = {{Patch name|7|13|2012}} | day = 20 | month = july | year = 2012 | after = | source-title = Team Fortress 2, Day o...") |
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=== Source Engine Changes (TF2, DoD:S, HL2:DM) === | === Source Engine Changes (TF2, DoD:S, HL2:DM) === | ||
− | * Added sv_namechange_cooldown_seconds, to throttle clients from changing their name too rapidly. (Defaults to 20 seconds) | + | * Added <code>sv_namechange_cooldown_seconds</code>, to throttle clients from changing their name too rapidly. (Defaults to 20 seconds) |
− | * Added sv_netspike_on_reliable_snapshot_overflow to selectively enable the automatic dumping of netspike file if a client drops due to "reliable snapshot overflow" (defaults to 0, which disables the debugging) | + | * Added <code>sv_netspike_on_reliable_snapshot_overflow</code> to selectively enable the automatic dumping of netspike file if a client drops due to "reliable snapshot overflow" (defaults to 0, which disables the debugging) |
* Added check to prevent player names from containing color codes | * Added check to prevent player names from containing color codes | ||
− | * setinfo console command will now reject attempts to set / change convars with any unusual characters | + | * <code>setinfo</code> console command will now reject attempts to set / change convars with any unusual characters |
=== Team Fortress 2 === | === Team Fortress 2 === | ||
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* Fixed not being able to equip all-class items properly | * Fixed not being able to equip all-class items properly | ||
* Fixed the DX8 water effect | * Fixed the DX8 water effect | ||
− | * Fixed the Beggar's Bazooka misfiring with 100% crits after firing a crit rocket | + | * Fixed the [[Beggar's Bazooka]] misfiring with 100% crits after firing a crit rocket |
* Fixed the [[Sandman]] not allowing after death kills strange part | * Fixed the [[Sandman]] not allowing after death kills strange part | ||
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Revision as of 23:12, 20 July 2012
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Note: No source link has been provided.
Contents
Patch notes
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added
sv_namechange_cooldown_seconds
, to throttle clients from changing their name too rapidly. (Defaults to 20 seconds) - Added
sv_netspike_on_reliable_snapshot_overflow
to selectively enable the automatic dumping of netspike file if a client drops due to "reliable snapshot overflow" (defaults to 0, which disables the debugging) - Added check to prevent player names from containing color codes
setinfo
console command will now reject attempts to set / change convars with any unusual characters
Team Fortress 2
- Fix a bug that caused gameservers to not properly receive client inventory updates. (Frequent cause of the "The server you are playing on has lost connection to the item server" error message.)
- Fixed not being able to equip all-class items properly
- Fixed the DX8 water effect
- Fixed the Beggar's Bazooka misfiring with 100% crits after firing a crit rocket
- Fixed the Sandman not allowing after death kills strange part
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Patch 1
Modified: team fortress 2 content.gcf/tf/steam.inf
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/demo_scotchbonnet.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/demo_scotchbonnet.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/demo_scotchbonnet.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/demo_scotchbonnet.phy
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/demo_scotchbonnet.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/demo_scotchbonnet.vvd
Added: team fortress 2 materials.gcf/tf/models/props_badlands/badlands_rails.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/props_badlands/badlands_rails.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/props_badlands/badlands_rails.mdl
Added: team fortress 2 materials.gcf/tf/models/props_badlands/badlands_rails.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/props_badlands/badlands_rails.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_syringegun.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_syringegun.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_syringegun.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_syringegun.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_syringegun.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_syringegun.vvd
Patch 2
Patch 3
No files changed