Difference between revisions of "Bodygroup"
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== Update history == | == Update history == | ||
{{Update history | '''{{Patch name|8|19|2008}}''' ([[A Heavy Update]]) | {{Update history | '''{{Patch name|8|19|2008}}''' ([[A Heavy Update]]) | ||
− | * {{undocumented}} Added | + | * {{undocumented}} Added hand bodygroup to the Heavy model. |
'''{{Patch name|5|21|2009}}''' ([[Sniper vs. Spy Update]]) | '''{{Patch name|5|21|2009}}''' ([[Sniper vs. Spy Update]]) | ||
− | * {{undocumented}} Added | + | * {{undocumented}} Added arrow bodygroup to the Sniper model. |
'''{{Patch name|8|13|2009}}''' ([[Classless Update]]) | '''{{Patch name|8|13|2009}}''' ([[Classless Update]]) | ||
− | * {{undocumented}} Added | + | * {{undocumented}} Added hat bodygroups to the Scout, Soldier, Engineer and Sniper models. |
− | * {{undocumented}} Added | + | * {{undocumented}} Added headset bodygroup to the Scout model. |
− | * {{undocumented}} Added | + | * {{undocumented}} Added medal bodygroup to the Soldier model. |
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]]) | '''{{Patch name|7|8|2010}}''' ([[Engineer Update]]) | ||
− | * {{undocumented}} Added | + | * {{undocumented}} Added right arm bodygroup to the Engineer model. |
'''{{Patch name|8|25|2010}}''' | '''{{Patch name|8|25|2010}}''' | ||
− | * {{undocumented}} Added | + | * {{undocumented}} Added grenade bodygroup to the Soldier model. |
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]]) | '''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]]) | ||
− | * {{undocumented}} Added | + | * {{undocumented}} Added bullet bodygroup to the Sniper model. |
'''{{Patch name|12|13|2010}}''' | '''{{Patch name|12|13|2010}}''' | ||
− | * {{undocumented}} Added | + | * {{undocumented}} Added head and grenade bodygroups to the Pyro model. |
'''{{Patch name|1|24|2011}}''' | '''{{Patch name|1|24|2011}}''' | ||
− | * {{undocumented}} Added | + | * {{undocumented}} Added shoes and socks bodygroup to the Scout model |
'''{{Patch name|4|14|2011}}''' ([[Hatless Update]]) | '''{{Patch name|4|14|2011}}''' ([[Hatless Update]]) | ||
− | * {{undocumented}} Added | + | * {{undocumented}} Added hose bodygroup to the Medi Gun. |
'''{{Patch name|5|12|2011}}''' | '''{{Patch name|5|12|2011}}''' | ||
− | * {{undocumented}} Added | + | * {{undocumented}} Added dogtag bodygroup to the Scout model. |
'''{{Patch name|5|31|2011}}''' | '''{{Patch name|5|31|2011}}''' | ||
− | * {{undocumented}} Added | + | * {{undocumented}} Added leg bodygroup to the Demoman model |
'''{{Patch name|6|23|2011}}''' ([[Über Update]]) | '''{{Patch name|6|23|2011}}''' ([[Über Update]]) | ||
− | * {{undocumented}} Added | + | * {{undocumented}} Added backpack bodygroup to the Medic model. |
'''{{Patch name|8|18|2011}}''' ([[Manno-Technology Bundle]]) | '''{{Patch name|8|18|2011}}''' ([[Manno-Technology Bundle]]) |
Revision as of 10:12, 27 October 2012
A bodygroup is a feature of the Source Engine that enables specific sections of a model to be enabled or disabled, allowing for different models to take their place. In Team Fortress 2, bodygroups are used in the models of several items to show or hide specific player or weapon models when needed; for example, most hats manipulate bodygroups to remove the default headgear present on the player model to allow room for the newer hat model.
Bodygroups do not alter hitboxes, they are merely a cosmetic feature.
Contents
Bodygroups
Player models
Weapons
Weapon | Group name | Use |
---|---|---|
Flare Gun |
Shell | The projectile |
Detonator |
Shell | The projectile |
Grenade Launcher |
Reload | The projectile |
Loch-n-Load |
Reload | The projectile |
Bottle |
Fragment | When it breaks |
Sandvich |
Bite | To add a bite mark |
Dalokohs Bar |
Bite | To add a bite mark |
Buffalo Steak Sandvich |
Bite | To add a bite mark |
Medi Gun |
Hose | Used to remove the hose on death |
Huntsman |
Arrow | The projectile |
Update history
- [Undocumented] Added hand bodygroup to the Heavy model.
May 21, 2009 Patch (Sniper vs. Spy Update)
- [Undocumented] Added arrow bodygroup to the Sniper model.
August 13, 2009 Patch (Classless Update)
- [Undocumented] Added hat bodygroups to the Scout, Soldier, Engineer and Sniper models.
- [Undocumented] Added headset bodygroup to the Scout model.
- [Undocumented] Added medal bodygroup to the Soldier model.
July 8, 2010 Patch (Engineer Update)
- [Undocumented] Added right arm bodygroup to the Engineer model.
- [Undocumented] Added grenade bodygroup to the Soldier model.
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] Added bullet bodygroup to the Sniper model.
- [Undocumented] Added head and grenade bodygroups to the Pyro model.
- [Undocumented] Added shoes and socks bodygroup to the Scout model
April 14, 2011 Patch (Hatless Update)
- [Undocumented] Added hose bodygroup to the Medi Gun.
- [Undocumented] Added dogtag bodygroup to the Scout model.
- [Undocumented] Added leg bodygroup to the Demoman model
June 23, 2011 Patch (Über Update)
- [Undocumented] Added backpack bodygroup to the Medic model.
August 18, 2011 Patch (Manno-Technology Bundle)
- [Undocumented] Fixed Heavy's fist bodygroup not being removed when equipped with certain melee weapons.
- [Undocumented] Added backpack bodygroup to the Pyro
- Fixed body groups not hiding correctly on ragdolls
Unused content
- Some items (e.g. The Pyromancer's Mask and the Splendid Screen) have an alternate styles that changes the shape or design on the item. This is accomplished via bodygroups.
Bugs
- Items that turn off specific bodygroups will not cast a shadow.
- Occasionally, bodygroups will disappear, leaving empty space on the model.
- Occasionally, items will fail to turn off the default bodygroup, leading to the original group clipping into the replacement model.
- Items that replace a removed group will not disappear when the player is backstabbed by Your Eternal Reward.
External links
- $bodygroup on the Valve Developer Community – technical explanation of
$bodygroup