Difference between revisions of "User:TheGuy299/OppositeWeps"
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== Scout == | == Scout == | ||
− | === | + | === primary === |
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
! class="header" width="15%" | {{common string|cwt weapon}} | ! class="header" width="15%" | {{common string|cwt weapon}} | ||
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| {{lang | | {{lang | ||
| en = | | en = | ||
− | {{Info}}A hype meter is placed on the [[HUD]] when the Soda Popper is equipped. Running or jumping with the Soda Popper out will build up 'hype'; other weapons out will not build hype. After 13 | + | {{Info}}A hype meter is placed on the [[HUD]] when the Soda Popper is equipped. Running or jumping with the Soda Popper out will build up 'hype'; other weapons out will not build hype. After 13 seconds of running and/or jumping, the hype meter becomes full and the player is granted [[Critical Hits#Mini-Crits|Mini-Crits]] to all of their weapons for 8 seconds.<br/> |
{{Con}}Has 25% slower reload speed.<br/> | {{Con}}Has 25% slower reload speed.<br/> | ||
{{Con}}Has 50% slower firing speed.<br/> | {{Con}}Has 50% slower firing speed.<br/> | ||
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{{Pro}}Ei satunnaisia [[Critical Hits/fi|kriittisiä osumia]].<br/> | {{Pro}}Ei satunnaisia [[Critical Hits/fi|kriittisiä osumia]].<br/> | ||
| fr = | | fr = | ||
− | {{Info}}Avec l'arme active: Remplit la jauge d'excitation lors des déplacements. Au bout de 13 | + | {{Info}}Avec l'arme active: Remplit la jauge d'excitation lors des déplacements. Au bout de 13 secondes de course ou de saut, le Scout obtient des [[Mini-crits/fr|mini-crits]] garanties durant 8 secondes (avec n'importe quelle arme).<br/> |
{{Con}}Rechargement 25% plus rapide.<br/> | {{Con}}Rechargement 25% plus rapide.<br/> | ||
{{Con}}Cadence de tir 50% plus grande.<br/> | {{Con}}Cadence de tir 50% plus grande.<br/> | ||
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{{Pro}}무작위 [[Critical hits/ko|치명타]]가 없습니다.<br/> | {{Pro}}무작위 [[Critical hits/ko|치명타]]가 없습니다.<br/> | ||
| nl = | | nl = | ||
− | {{Info}}Een hypemeter wordt op de [[HUD/nl|HUD]] weergegeven als de Frisdrankknaller in gebruik is. Rennen of springen met de Frisdrankknaller bouwt 'hype' op; andere wapens bouwen geen hype op. Na 13 | + | {{Info}}Een hypemeter wordt op de [[HUD/nl|HUD]] weergegeven als de Frisdrankknaller in gebruik is. Rennen of springen met de Frisdrankknaller bouwt 'hype' op; andere wapens bouwen geen hype op. Na 13 seconden rennen en/of springen, zal de hypemeter vol zijn en krijgt de speler [[Critical Hits/nl#Mini-Crits|Mini-voltreffers]] met alle wapens gedurende 8 seconden. <br /> |
{{Con}}Heeft 25% snellere herlaadtijd. <br /> | {{Con}}Heeft 25% snellere herlaadtijd. <br /> | ||
{{Con}}Heeft 50% snellere schietsnelheid. <br /> | {{Con}}Heeft 50% snellere schietsnelheid. <br /> | ||
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{{Pro}}Boost se vynuluje při skoku.<br/> | {{Pro}}Boost se vynuluje při skoku.<br/> | ||
| de = | | de = | ||
− | {{info}}Das Ausrüsten des | + | {{info}}Das Ausrüsten des Baby Face's Blaster}} wird die Geschwindigkeit des Scouts von 133% auf 86% heruntersetzen. Dies macht den Scout zur dritt-langsamsten Klasse, während die Waffe ausgerüstet ist. Eine "Boost"-Anzeige wird im [[HUD/de|HUD]] angezeigt wenn der Baby Face's Blaster}} ausgerüstet ist. Verursachter Schaden wird den "Boost" erhöhen, und die Geschwindigkeit des Scouts bis zu 173% erhöhen. Die "Boost"-Anzeige benötigt 100 Schadenpunkte um das Maximum zu erhalten.<br/> |
{{Con}}40% genauer.<br/> | {{Con}}40% genauer.<br/> | ||
{{Pro}}-30% geringerer Schaden .<br/> | {{Pro}}-30% geringerer Schaden .<br/> | ||
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|} | |} | ||
− | === | + | === secondary === |
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
! class="header" width="15%" | {{common string|cwt weapon}} | ! class="header" width="15%" | {{common string|cwt weapon}} | ||
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| en = | | en = | ||
{{Info}}When used, the player is immune to all damage but is unable to attack. Knockback still affects the player.<br/> | {{Info}}When used, the player is immune to all damage but is unable to attack. Knockback still affects the player.<br/> | ||
− | {{Info}}The effect lasts 8 | + | {{Info}}The effect lasts 8 seconds and then has to recharge for about 24 seconds in order to be used again.<br/> |
| cs = | | cs = | ||
{{Info}}Po použití je uživatel odolný Conti jakémukoliv poškození.<br/> | {{Info}}Po použití je uživatel odolný Conti jakémukoliv poškození.<br/> | ||
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| fr = | | fr = | ||
{{Info}}Lorsque utilisée, cette boisson rend le Scout invulnérable mais incapable d'attaquer. Il reste cependant sujet au recul.<br/> | {{Info}}Lorsque utilisée, cette boisson rend le Scout invulnérable mais incapable d'attaquer. Il reste cependant sujet au recul.<br/> | ||
− | {{Info}}Les effets de la boisson durent 8 | + | {{Info}}Les effets de la boisson durent 8 secondes, puis 24 secondes de rechargement sont nécessaires pour l'utiliser de nouveau.<br/> |
| it = | | it = | ||
{{Info}}Quando usato il giocatore diventa immune a qualsiasi danno. Protinua a subire gli effetti del rinculo.<br /> | {{Info}}Quando usato il giocatore diventa immune a qualsiasi danno. Protinua a subire gli effetti del rinculo.<br /> | ||
− | {{Info}} L'effetto dura 6 | + | {{Info}} L'effetto dura 6 secondi e quindi necessita di essere ricaricato per circa 24 secondi prima di essere usato nuovamente.<br /> |
| ja = | | ja = | ||
{{Info}} 効果中、全ての被ダメージ無効化、移動/しゃがみ/ジャンプ以外の行動不可<br/> | {{Info}} 効果中、全ての被ダメージ無効化、移動/しゃがみ/ジャンプ以外の行動不可<br/> | ||
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| nl = | | nl = | ||
{{Info}}Wanneer gebruikt is de speler immuun voor alle schade, maar kan hij geen wapens gebruiken. Terugslag is wel nog van toepassing.<br /> | {{Info}}Wanneer gebruikt is de speler immuun voor alle schade, maar kan hij geen wapens gebruiken. Terugslag is wel nog van toepassing.<br /> | ||
− | {{Info}}Dit effect duurt 6 | + | {{Info}}Dit effect duurt 6 seconden en heeft 24 seconden nodig voordat het weer herladen is. <br /> |
| no = | | no = | ||
{{Info}}I 6 sekunder er spilleren immun mot all skade, men er ikke i stand til å angripe. Tilbakestøt påvirker ham fortsatt.<br/> | {{Info}}I 6 sekunder er spilleren immun mot all skade, men er ikke i stand til å angripe. Tilbakestøt påvirker ham fortsatt.<br/> | ||
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| en = | | en = | ||
{{Info}}When used, all damage dealt and damage taken are [[Critical Hits#Mini-Crits|Mini-Crits]].<br/> | {{Info}}When used, all damage dealt and damage taken are [[Critical Hits#Mini-Crits|Mini-Crits]].<br/> | ||
− | {{Info}}The effect lasts 8 | + | {{Info}}The effect lasts 8 seconds and then has to recharge for about 24 seconds in order to be used again.<br/> |
{{Con}} +25% increased movement speed while under effect.<br/> | {{Con}} +25% increased movement speed while under effect.<br/> | ||
| cs = | | cs = | ||
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| fr = | | fr = | ||
{{Info}}Lorsque la boisson est utilisée, tous les dégâts infligés et subis sont des [[Mini-crits/fr|Mini-crits]].<br/> | {{Info}}Lorsque la boisson est utilisée, tous les dégâts infligés et subis sont des [[Mini-crits/fr|Mini-crits]].<br/> | ||
− | {{Info}}Les effets de la boisson durent 8 | + | {{Info}}Les effets de la boisson durent 8 secondes, puis 24 secondes de rechargement sont nécessaires pour l'utiliser de nouveau.<br/> |
{{Con}}Augmente de 25% la vitesse de déplacement de l'utilisateur lorsque qu'il est sous ses effets.<br/> | {{Con}}Augmente de 25% la vitesse de déplacement de l'utilisateur lorsque qu'il est sous ses effets.<br/> | ||
| it = | | it = | ||
{{Info}} Quando usato tutti i danni, sia ricevuti che inflitti sono [[Critical Hits#Mini-Crits/it|Mini-Critici]].<br /> | {{Info}} Quando usato tutti i danni, sia ricevuti che inflitti sono [[Critical Hits#Mini-Crits/it|Mini-Critici]].<br /> | ||
− | {{Info}} L'effetto dura 6 | + | {{Info}} L'effetto dura 6 secondi e quindi necessita di essere ricaricato per circa 24 secondi prima di essere usato nuovamente.<br /> |
| ja = | | ja = | ||
{{Info}} 効果中、与ダメージおよび被ダメージがミニクリティカルになる<br/> | {{Info}} 効果中、与ダメージおよび被ダメージがミニクリティカルになる<br/> | ||
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| nl = | | nl = | ||
{{Info}}Wanneer gebruikt zal alle uitgedeelde en ontvangen schade [[Critical hits/nl#Mini-Crits|Mini-voltreffers]] zijn. <br /> | {{Info}}Wanneer gebruikt zal alle uitgedeelde en ontvangen schade [[Critical hits/nl#Mini-Crits|Mini-voltreffers]] zijn. <br /> | ||
− | {{Info}}Dit effect duurt 6 | + | {{Info}}Dit effect duurt 6 seconden en heeft 24 seconden nodig voordat het weer herladen is. <br /> |
| no = | | no = | ||
{{Info}}I 6 sekunder er all skade utdelt og all skade tatt [[Critical Hits/no#Mini-kritt|Mini-Kritt]].<br/> | {{Info}}I 6 sekunder er all skade utdelt og all skade tatt [[Critical Hits/no#Mini-kritt|Mini-Kritt]].<br/> | ||
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{{Info}}Nullifies [[Cloak]] on enemy Spies.<br/> | {{Info}}Nullifies [[Cloak]] on enemy Spies.<br/> | ||
{{Info}}Extinguishes [[fire]] on wielder and allied players.<br/> | {{Info}}Extinguishes [[fire]] on wielder and allied players.<br/> | ||
− | {{Info}}Has a 24 | + | {{Info}}Has a 24 second recharge time.<br/> |
| cs = | | cs = | ||
{{Info}}60% poškození, které kdokoli udělí pokrytému nepříteli se mu vrátí ve formě zdraví.<br/> | {{Info}}60% poškození, které kdokoli udělí pokrytému nepříteli se mu vrátí ve formě zdraví.<br/> | ||
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{{Info}}Révèle les Spies ennemis [[Cloak/fr|invisibles]].<br/> | {{Info}}Révèle les Spies ennemis [[Cloak/fr|invisibles]].<br/> | ||
{{Info}}Éteint l'utilisateur et ses alliés s'ils sont en [[fire/fr|feu]].<br/> | {{Info}}Éteint l'utilisateur et ses alliés s'ils sont en [[fire/fr|feu]].<br/> | ||
− | {{Info}}Possède un temps de rechargement de 24 | + | {{Info}}Possède un temps de rechargement de 24 secondes.<br/> |
| it = | | it = | ||
{{Info}} Tutto il danno inflitto a nemici sotto l'effetto del [[Mad Milk/it|Latte Pazzo]] cura colui che ha inflitto il danno per il 75% dello stesso.<br /> | {{Info}} Tutto il danno inflitto a nemici sotto l'effetto del [[Mad Milk/it|Latte Pazzo]] cura colui che ha inflitto il danno per il 75% dello stesso.<br /> | ||
{{Info}} Annulla l'[[Cloak/it|invisibilità]] delle Spie nemiche.<br /> | {{Info}} Annulla l'[[Cloak/it|invisibilità]] delle Spie nemiche.<br /> | ||
{{Info}} Spegne il [[fire/it|fuoco]] sul giocatore o sugli alleati.<br /> | {{Info}} Spegne il [[fire/it|fuoco]] sul giocatore o sugli alleati.<br /> | ||
− | {{Info}} Ha un tempo di ricarica di 24 | + | {{Info}} Ha un tempo di ricarica di 24 secondi.<br /> |
| ja = | | ja = | ||
{{Info}} ミルクがかかった相手に与えたダメージの60% 分だけダメージを与えたプレイヤーのヘルスが回復する<br/> | {{Info}} ミルクがかかった相手に与えたダメージの60% 分だけダメージを与えたプレイヤーのヘルスが回復する<br/> | ||
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{{Info}}Veroorzaakt kortsluiting in de [[Cloak/nl|verhulling]] van een Spy, waardoor deze zichtbaar wordt. | {{Info}}Veroorzaakt kortsluiting in de [[Cloak/nl|verhulling]] van een Spy, waardoor deze zichtbaar wordt. | ||
{{Info}}Blust [[fire/nl|vuur]] effecten op de drager en vriendelijke teamgenoten. | {{Info}}Blust [[fire/nl|vuur]] effecten op de drager en vriendelijke teamgenoten. | ||
− | {{Info}}Heeft een herlaadtijd van 24 | + | {{Info}}Heeft een herlaadtijd van 24 seconden. |
| no = | | no = | ||
{{Info}}Spiller helbreder for 60% av skaden gjort til en motstadner som er dekket med melk.<br/> | {{Info}}Spiller helbreder for 60% av skaden gjort til en motstadner som er dekket med melk.<br/> | ||
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| {{lang | | {{lang | ||
| en = | | en = | ||
− | {{Info}}Can be thrown to damage enemies. Recharges after 6 | + | {{Info}}Can be thrown to damage enemies. Recharges after 6 seconds. |
{{Con}}Causes Bleed On Hit.<br/> | {{Con}}Causes Bleed On Hit.<br/> | ||
{{Con}}Long distance hit causes mini-crit.<br/> | {{Con}}Long distance hit causes mini-crit.<br/> | ||
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{{Pro}}No Prosigues [[Critical Hits]] aleatorios.<br/> | {{Pro}}No Prosigues [[Critical Hits]] aleatorios.<br/> | ||
| fr = | | fr = | ||
− | {{Info}}Peut être lancée sur les ennemis pour les bmoreer. Se recharge au bout de 6 | + | {{Info}}Peut être lancée sur les ennemis pour les bmoreer. Se recharge au bout de 6 secondes. |
{{Con}}Inflige un [[Bleed/fr|saignement]] aux ennemis touchés.<br/> | {{Con}}Inflige un [[Bleed/fr|saignement]] aux ennemis touchés.<br/> | ||
{{Con}}Un tir à longue distance inflige une mini-crit.<br/> | {{Con}}Un tir à longue distance inflige une mini-crit.<br/> | ||
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{{Pro}}Pas de coups critiques aléatoires.<br/> | {{Pro}}Pas de coups critiques aléatoires.<br/> | ||
| it = | | it = | ||
− | {{Info}}Può essere lanciata per colpire i nemici. Si rigenera in 6 | + | {{Info}}Può essere lanciata per colpire i nemici. Si rigenera in 6 secondi.<br /> |
{{Con}}A colpo: Convoca [[Bleeding/it|sanguinamento]].<br /> | {{Con}}A colpo: Convoca [[Bleeding/it|sanguinamento]].<br /> | ||
{{Con}}Garantisce Mini-critici sulle lunghe distanze.<br /> | {{Con}}Garantisce Mini-critici sulle lunghe distanze.<br /> | ||
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|} | |} | ||
− | === | + | === melee === |
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
! class="header" width="15%" | {{common string|cwt weapon}} | ! class="header" width="15%" | {{common string|cwt weapon}} | ||
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! rowspan="2" | {{Table icon|Sandman|{{common string|unlock}}}} | ! rowspan="2" | {{Table icon|Sandman|{{common string|unlock}}}} | ||
| align="center" | {{icon killicon|weapon=Sandman}} | | align="center" | {{icon killicon|weapon=Sandman}} | ||
− | | align="center" | ''' | + | | align="center" | '''bat}}''': {{common string|n/a}} |
| align="center" | {{common string|n/a}} | | align="center" | {{common string|n/a}} | ||
| align="center" | {{base crit|35|105}} | | align="center" | {{base crit|35|105}} | ||
| rowspan="2" | {{lang | | rowspan="2" | {{lang | ||
| en = | | en = | ||
− | {{Con}}Alt Fire: Launches a baseball that [[stun]]s the enemy between 1–8 | + | {{Con}}Alt Fire: Launches a baseball that [[stun]]s the enemy between 1–8 seconds, depending on distance. The baseball will recharge over 15 seconds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet.<br/> |
{{Pro}}Lowers maximum health by 15 points.<br/> | {{Pro}}Lowers maximum health by 15 points.<br/> | ||
| cs = | | cs = | ||
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{{Pro}}Vähentää käyttäjän enimmäisterveyttä 15 terveypisteellä.<br/> | {{Pro}}Vähentää käyttäjän enimmäisterveyttä 15 terveypisteellä.<br/> | ||
| fr = | | fr = | ||
− | {{Con}}Tir alternatif: Conpulse une balle de baseball qui [[Stun/fr|étourdit]] les ennemis durant une à huit | + | {{Con}}Tir alternatif: Conpulse une balle de baseball qui [[Stun/fr|étourdit]] les ennemis durant une à huit secondes, selon la distance. La balle se recharge au bout de 15 secondes, peut être récupérée au sol après avoir été lancée, ou fournie pas une armoire de réapConvisionnement.<br/> |
{{Pro}}Réduit de 15 points de vie la santé maximale.<br/> | {{Pro}}Réduit de 15 points de vie la santé maximale.<br/> | ||
| it = | | it = | ||
− | {{Con}}Pro l'attacco | + | {{Con}}Pro l'attacco secondario lancia una pallina da baseball che [[stun/it|stordisce]] il nemico da 1 a 8 secondi, in base alla distanza di quest'ultimo. La pallina ha un tempo di ricarica di oltre 15 secondi, ma può essere ripresa da terra azzerandone quindi il tempo di ricarica.<br/> |
{{Pro}}Diminuisce la salute massima di 15.<br /> | {{Pro}}Diminuisce la salute massima di 15.<br /> | ||
| ja = | | ja = | ||
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{{Pro}}최대 체력을 15포인트 낮춥니다.<br/> | {{Pro}}최대 체력을 15포인트 낮춥니다.<br/> | ||
| nl = | | nl = | ||
− | {{Con}}Met de secundaire aanval wordt een honkbal geslagen die de vijand [[Stun/nl|verlamt]] voor een tijd tussen 1 en 7 | + | {{Con}}Met de secundaire aanval wordt een honkbal geslagen die de vijand [[Stun/nl|verlamt]] voor een tijd tussen 1 en 7 seconden, bepaald door de afgelegde afstand. De honkbal herlaadt na 15 seconden of wanneer hij opgepakt wordt van de grond nadat hij geslagen is. <br /> |
{{Pro}}Vermindert de maximale gezondheid met 15 punten (125 HP wordt 110 HP). <br /> | {{Pro}}Vermindert de maximale gezondheid met 15 punten (125 HP wordt 110 HP). <br /> | ||
| no = | | no = | ||
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|- | |- | ||
| align="center" | {{icon killicon|weapon=Sandman Ball}} | | align="center" | {{icon killicon|weapon=Sandman Ball}} | ||
− | | align="center" | ''' | + | | align="center" | '''ball}}''': 1 |
| align="center" | ∞ | | align="center" | ∞ | ||
| align="center" | {{base crit|15|45}} | | align="center" | {{base crit|15|45}} | ||
Line 1,069: | Line 1,069: | ||
| rowspan="2"| {{lang | | rowspan="2"| {{lang | ||
| en = | | en = | ||
− | {{Con}}On hit: causes [[bleed]] to enemy for 5 | + | {{Con}}On hit: causes [[bleed]] to enemy for 5 seconds.<br/> |
− | {{Pro}}On miss, causes self-damage and [[bleed]] to the player for 5 | + | {{Pro}}On miss, causes self-damage and [[bleed]] to the player for 5 seconds.<br/> |
| cs = | | cs = | ||
{{Con}}Při zásahu způsobí nepříteli [[bleed/cs|krvácení]] po dobu 5 sekund.<br/> | {{Con}}Při zásahu způsobí nepříteli [[bleed/cs|krvácení]] po dobu 5 sekund.<br/> | ||
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{{Pro}}Osuessaan ohi, aiheuttaa vahingon kohdistumisen lyöjään ja [[bleed/fi|verenvuodon]] lyöjään 5 sekunnin ajaksi.<br/> | {{Pro}}Osuessaan ohi, aiheuttaa vahingon kohdistumisen lyöjään ja [[bleed/fi|verenvuodon]] lyöjään 5 sekunnin ajaksi.<br/> | ||
| fr = | | fr = | ||
− | {{Con}}Lors d'une attaque réussie: inflige un [[Bleed/fr|saignement]] à l'ennemi durant 5 | + | {{Con}}Lors d'une attaque réussie: inflige un [[Bleed/fr|saignement]] à l'ennemi durant 5 secondes.<br/> |
− | {{Pro}}Lors d'une attaque ratée, inflige des dégâts au Scout et le fait saigner durant 5 | + | {{Pro}}Lors d'une attaque ratée, inflige des dégâts au Scout et le fait saigner durant 5 secondes.<br/> |
| it = | | it = | ||
− | {{Con}}Per colpo: il bersaglio [[Bleed/it|sanguina]] per 5 | + | {{Con}}Per colpo: il bersaglio [[Bleed/it|sanguina]] per 5 secondi.<br /> |
{{Pro}}Per colpo fallito: Ti colpisci da solo. Idiota.<br /> | {{Pro}}Per colpo fallito: Ti colpisci da solo. Idiota.<br /> | ||
| ja = | | ja = | ||
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{{Pro}}빗나갈 시 자가 피해와 함께 5초간 [[bleed/ko|출혈]]을 합니다.<br/> | {{Pro}}빗나갈 시 자가 피해와 함께 5초간 [[bleed/ko|출혈]]을 합니다.<br/> | ||
| nl = | | nl = | ||
− | {{Con}}Als je raakt: Tegenstander bloedt voor 5 | + | {{Con}}Als je raakt: Tegenstander bloedt voor 5 seconden.<br /> |
{{Pro}}Als je mist: Raak jezelf. Idioot.<br /> | {{Pro}}Als je mist: Raak jezelf. Idioot.<br /> | ||
| no = | | no = | ||
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| {{lang | | {{lang | ||
| en = | | en = | ||
− | {{Con}}On hit: one target at a time is marked for death, causing all damage taken to be mini-crits for 15 | + | {{Con}}On hit: one target at a time is marked for death, causing all damage taken to be mini-crits for 15 seconds.<br/> |
{{Pro}}Deals 90% more damage.<br/> | {{Pro}}Deals 90% more damage.<br/> | ||
| cs = | | cs = | ||
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{{Pro}}Tekee 90% vähemmän vahinkoa.<br/> | {{Pro}}Tekee 90% vähemmän vahinkoa.<br/> | ||
| fr = | | fr = | ||
− | {{Con}}Lors d'une attaque réussie: une cible à la fois est marquée à mort durant 15 | + | {{Con}}Lors d'une attaque réussie: une cible à la fois est marquée à mort durant 15 secondes, période durant laquelle tous les dégâts qui lui sont infligés sont des mini-crits.<br/> |
{{Pro}}Inflige 90% de dégâts en moins.<br/> | {{Pro}}Inflige 90% de dégâts en moins.<br/> | ||
| it = | | it = | ||
− | {{Info}}Il giocatore colpito è marchiato a morte e ogni danno subito sarà un [[Critical hits/it#Mini-Critici|mini-critico]] per 15 | + | {{Info}}Il giocatore colpito è marchiato a morte e ogni danno subito sarà un [[Critical hits/it#Mini-Critici|mini-critico]] per 15 secondi.<br /> |
{{Pro}}Danni inflitti -90%.<br /> | {{Pro}}Danni inflitti -90%.<br /> | ||
| ja = | | ja = | ||
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! rowspan="2" | {{Table icon|Wrap Assassin|{{common string|craft}}}} | ! rowspan="2" | {{Table icon|Wrap Assassin|{{common string|craft}}}} | ||
| align="center" | {{icon killicon|weapon=Wrap Assassin}} | | align="center" | {{icon killicon|weapon=Wrap Assassin}} | ||
− | | align="center" | ''' | + | | align="center" | '''bat}}''': {{common string|n/a}} |
| align="center" | {{common string|n/a}} | | align="center" | {{common string|n/a}} | ||
| align="center" | {{base crit|11|32}} | | align="center" | {{base crit|11|32}} | ||
| rowspan="2" | {{lang | | rowspan="2" | {{lang | ||
| en = | | en = | ||
− | {{Con}}Alt-Fire: Launches a festive ornament that shatters causing bleeding. The Bauble will recharge over 15 | + | {{Con}}Alt-Fire: Launches a festive ornament that shatters causing bleeding. The Bauble will recharge over 15 seconds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet.<br/> |
{{Pro}}Deals 70% more damage.<br/> | {{Pro}}Deals 70% more damage.<br/> | ||
| cs = | | cs = | ||
Line 1,310: | Line 1,310: | ||
{{Pro}}Tekee 70% vähemmän vahinkoa.<br/> | {{Pro}}Tekee 70% vähemmän vahinkoa.<br/> | ||
| fr = | | fr = | ||
− | {{Con}}Tir alternatif: Conpulse une boule de Noël qui se brise à l'impact, infligeant des dégâts et faisant saigner les ennemis. Elle se recharge au bout de 15 | + | {{Con}}Tir alternatif: Conpulse une boule de Noël qui se brise à l'impact, infligeant des dégâts et faisant saigner les ennemis. Elle se recharge au bout de 15 secondes, peut être récupérée au sol après avoir été lancée, ou fournie par une armoire de réapConvisionnement.<br/> |
{{Pro}}Inflige 70% de dégâts en moins.<br/> | {{Pro}}Inflige 70% de dégâts en moins.<br/> | ||
| it = | | it = | ||
− | {{Con}}Fuoco | + | {{Con}}Fuoco secondario: lancia un'addobbo natalizio che si spacca Convocando sanguinamento.<br /> |
{{Pro}}Danni inflitti -70%.<br /> | {{Pro}}Danni inflitti -70%.<br /> | ||
| ja = | | ja = | ||
Line 1,336: | Line 1,336: | ||
|- | |- | ||
| align="center" | {{icon killicon|weapon=Sandman Ball}} | | align="center" | {{icon killicon|weapon=Sandman Ball}} | ||
− | | align="center" | ''' | + | | align="center" | '''ball}}''': 1 |
| align="center" | ∞ | | align="center" | ∞ | ||
| align="center" | {{base crit|15|45}} | | align="center" | {{base crit|15|45}} | ||
Line 1,343: | Line 1,343: | ||
== Soldier == | == Soldier == | ||
− | === | + | === primary === |
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
! class="header" width="15%" | {{common string|cwt weapon}} | ! class="header" width="15%" | {{common string|cwt weapon}} | ||
Line 1,628: | Line 1,628: | ||
{{Con}} Does not use ammo.<br/> | {{Con}} Does not use ammo.<br/> | ||
{{Con}} Has a 25% smaller clip size.<br/> | {{Con}} Has a 25% smaller clip size.<br/> | ||
− | {{Info}} Alt-fire: A charged shot that [[Critical hit#Mini-crits|mini-crits]] players, causes them to suffer [[Fire|afterburn]] for 6 | + | {{Info}} Alt-fire: A charged shot that [[Critical hit#Mini-crits|mini-crits]] players, causes them to suffer [[Fire|afterburn]] for 6 seconds, and disables buildings for 4 seconds.<br/> |
{{Pro}} -10% damage penalty.<br/> | {{Pro}} -10% damage penalty.<br/> | ||
{{Pro}} No random [[Critical hits]].<br/> | {{Pro}} No random [[Critical hits]].<br/> | ||
Line 1,673: | Line 1,673: | ||
{{Con}} N'utilise pas de munitions.<br/> | {{Con}} N'utilise pas de munitions.<br/> | ||
{{Con}} Capacité du chargeur 25% plus grande.<br/> | {{Con}} Capacité du chargeur 25% plus grande.<br/> | ||
− | {{Info}}La touche de tir | + | {{Info}}La touche de tir secondaire déclenche un tir chargé qui inflige des [[Critical hit/fr#Mini-Crit|mini-crits]] aux joueurs, les enflamme durant 6 secondes, et désactive les Prostructions durant 4 secondes.<br/> |
{{Pro}} Inflige 10% de dégâts de moins.<br/> | {{Pro}} Inflige 10% de dégâts de moins.<br/> | ||
{{Pro}} Pas de coups critiques aléatoires.<br/> | {{Pro}} Pas de coups critiques aléatoires.<br/> | ||
Line 1,682: | Line 1,682: | ||
{{Con}} Non necessita di munizioni.<br /> | {{Con}} Non necessita di munizioni.<br /> | ||
{{Con}} Le dimensione del caricatore sono maggiori del 25%.<br /> | {{Con}} Le dimensione del caricatore sono maggiori del 25%.<br /> | ||
− | {{Info}} Fuoco alternativo: Un colpo caricato infligge [[Mini-Critici]] sui giocatori e disabilità le costruzioni per 4 | + | {{Info}} Fuoco alternativo: Un colpo caricato infligge [[Mini-Critici]] sui giocatori e disabilità le costruzioni per 4 secondi.<br /> |
{{Pro}} Danni inflitti -10%.<br /> | {{Pro}} Danni inflitti -10%.<br /> | ||
{{Pro}} Nessun colpo critico casuale.<br /> | {{Pro}} Nessun colpo critico casuale.<br /> | ||
Line 1,709: | Line 1,709: | ||
{{Con}} Gebruikt geen munitie.<br /> | {{Con}} Gebruikt geen munitie.<br /> | ||
{{Con}} Heeft 25% groter magazijn.<br /> | {{Con}} Heeft 25% groter magazijn.<br /> | ||
− | {{Info}} Alt-vuurknop: een opgeladen schot die [[Critical hit/nl#Mini-crits|mini-voltreffers]] doet tegen spelers en gebouwen uitschakelt voor 4 | + | {{Info}} Alt-vuurknop: een opgeladen schot die [[Critical hit/nl#Mini-crits|mini-voltreffers]] doet tegen spelers en gebouwen uitschakelt voor 4 seconden.<br /> |
{{Pro}} -10% schadevermindering.<br /> | {{Pro}} -10% schadevermindering.<br /> | ||
{{Pro}} Geen willekeurige voltreffers<br /> | {{Pro}} Geen willekeurige voltreffers<br /> | ||
Line 1,779: | Line 1,779: | ||
{{Pro}}Augmentation de 3 degrés de la déviation aléatoire des Conjectiles.<br/> | {{Pro}}Augmentation de 3 degrés de la déviation aléatoire des Conjectiles.<br/> | ||
{{Pro}}Surcharger l'arme (en essayant de charger plus de 3 roquettes) cause une explosion bmoreant l'utilisateur et les ennemis Conches.<br/> | {{Pro}}Surcharger l'arme (en essayant de charger plus de 3 roquettes) cause une explosion bmoreant l'utilisateur et les ennemis Conches.<br/> | ||
− | {{Pro}}Le porteur ne peut récupérer des munitions à l'aide des | + | {{Pro}}Le porteur ne peut récupérer des munitions à l'aide des Dispenser}}s.<br/> |
| ja = | | ja = | ||
{{Con}}攻撃キーを押し続けることにより最大3発の弾を込める<br/> | {{Con}}攻撃キーを押し続けることにより最大3発の弾を込める<br/> | ||
Line 1,809: | Line 1,809: | ||
|} | |} | ||
− | === | + | === secondary === |
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
! class="header" width="15%" | {{common string|cwt weapon}} | ! class="header" width="15%" | {{common string|cwt weapon}} | ||
Line 1,833: | Line 1,833: | ||
| {{lang | | {{lang | ||
| en = | | en = | ||
− | {{Con}}At 100% charge, using it grants player and nearby teammates 10 | + | {{Con}}At 100% charge, using it grants player and nearby teammates 10 seconds of guaranteed [[Critical hit#Mini-Crits|Mini-Crits]].<br/> |
{{Info}}Charges its rage meter with damage dealt — takes 600 damage to fully charge rage meter.<br/> | {{Info}}Charges its rage meter with damage dealt — takes 600 damage to fully charge rage meter.<br/> | ||
| cs = | | cs = | ||
Line 1,848: | Line 1,848: | ||
{{Info}}Mittari latautuu tehdyn vahingon myötä — mittarin täyttämiseksi täytyy tehdä 600 vahinkoa.<br/> | {{Info}}Mittari latautuu tehdyn vahingon myötä — mittarin täyttämiseksi täytyy tehdä 600 vahinkoa.<br/> | ||
| fr = | | fr = | ||
− | {{Con}}Lors de son activation, une fois la jauge de Fureur pleine, l'utilisateur et les coéquipiers Conches bénéficient de 10 | + | {{Con}}Lors de son activation, une fois la jauge de Fureur pleine, l'utilisateur et les coéquipiers Conches bénéficient de 10 secondes de [[Critical Hits/fr#Mini-Crit|mini-crits]] garanties.<br/> |
{{Info}}La jauge de Fureur se remplit lorsque le porteur inflige des dégâts — il faut infliger 600 dégâts pour la charger complètement.<br/> | {{Info}}La jauge de Fureur se remplit lorsque le porteur inflige des dégâts — il faut infliger 600 dégâts pour la charger complètement.<br/> | ||
| it = | | it = | ||
− | {{Con}}Suonando la trombetta si garantisProo a chi la usa e ai suoi compagni di squadra vicini 10 | + | {{Con}}Suonando la trombetta si garantisProo a chi la usa e ai suoi compagni di squadra vicini 10 secondi di [[Critical hit#Mini-Crits/it|Mini-Critici]].<br /> |
{{Info}}Si carica infliggendo danni - sono richiesti 600 punti danno per caricare completamente la barra della rabbia.<br /> | {{Info}}Si carica infliggendo danni - sono richiesti 600 punti danno per caricare completamente la barra della rabbia.<br /> | ||
| ja = | | ja = | ||
Line 1,860: | Line 1,860: | ||
{{Info}}피해를 입히면 분노 미터가 충전됩니다. 총 600의 피해를 입히면 분노 미터가 가득차게 됩니다.<br/> | {{Info}}피해를 입히면 분노 미터가 충전됩니다. 총 600의 피해를 입히면 분노 미터가 가득차게 됩니다.<br/> | ||
| nl = | | nl = | ||
− | {{Con}}Als het wordt gebruikt nadat de meter volledig gevuld is, krijgen de speler en teamleden in zijn buurt 10 | + | {{Con}}Als het wordt gebruikt nadat de meter volledig gevuld is, krijgen de speler en teamleden in zijn buurt 10 seconden lang van gegarandeerde [[Critical hit#Mini-Crits/nl|Mini-Crits]]. <br /> |
{{Info}}De meter loopt vol door schade te doen - je moet 600 schade doen om de meter volledig vol te laten lopen.<br /> | {{Info}}De meter loopt vol door schade te doen - je moet 600 schade doen om de meter volledig vol te laten lopen.<br /> | ||
| pl = | | pl = | ||
Line 1,921: | Line 1,921: | ||
| {{lang | | {{lang | ||
| en = | | en = | ||
− | {{Con}}At 100% charge, using it grants player and nearby teammates 10 | + | {{Con}}At 100% charge, using it grants player and nearby teammates 10 seconds of guaranteed immunity to [[Critical hits|Critical]] damage and raises resistance to damage by 35%.<br/> |
{{Info}}Charges its rage meter with damage received — takes 350 damage to fully charge.<br/> | {{Info}}Charges its rage meter with damage received — takes 350 damage to fully charge.<br/> | ||
| cs = | | cs = | ||
Line 1,939: | Line 1,939: | ||
{{Info}}La jauge de Fureur se remplit lorsque le porteur prend des dégâts - Il faut prendre 350 points de dégâts pour la charger complètement. | {{Info}}La jauge de Fureur se remplit lorsque le porteur prend des dégâts - Il faut prendre 350 points de dégâts pour la charger complètement. | ||
| it = | | it = | ||
− | {{Con}}Suonando la trombetta si garantisProo a chi la usa e ai suoi compagni di squadra vicini 10 | + | {{Con}}Suonando la trombetta si garantisProo a chi la usa e ai suoi compagni di squadra vicini 10 secondi di immunità ai [[Critical hits/it|Colpi critici]] e una resistenza al danno maggiore del 35%.<br /> |
{{Info}}Può essere usato solamente dopo aver caricato completamente la Barra della Rabbia (questa viene caricata quando il giocatore riceve danni).<br /> | {{Info}}Può essere usato solamente dopo aver caricato completamente la Barra della Rabbia (questa viene caricata quando il giocatore riceve danni).<br /> | ||
| ja = | | ja = | ||
Line 1,948: | Line 1,948: | ||
{{Info}}피해를 입으면 분노 미터가 충전됩니다. 총 350의 피해를 입으면 분노 미터가 가득 차게 됩니다.<br/> | {{Info}}피해를 입으면 분노 미터가 충전됩니다. 총 350의 피해를 입으면 분노 미터가 가득 차게 됩니다.<br/> | ||
| nl = | | nl = | ||
− | {{Con}}Bij gebruik met een 100% lading krijgen de speler en teamleden bij hem in de buurt 10 | + | {{Con}}Bij gebruik met een 100% lading krijgen de speler en teamleden bij hem in de buurt 10 seconden lang bescherming tegen [[Critical hits/nl|Critical hits]] en ontvangen ze 35% minder schade.<br /> |
{{Info}}De meter loopt vol door schade te doen - je moet 175 schade uitdelen om de meter volledig vol te laten lopen.<br /> | {{Info}}De meter loopt vol door schade te doen - je moet 175 schade uitdelen om de meter volledig vol te laten lopen.<br /> | ||
| pl = | | pl = | ||
Line 1,965: | Line 1,965: | ||
| {{lang | | {{lang | ||
| en = | | en = | ||
− | {{Con}}While the buff is active, the user and nearby teammates are healed for 35% of the damage they deal during 10 | + | {{Con}}While the buff is active, the user and nearby teammates are healed for 35% of the damage they deal during 10 seconds.<br/> |
{{Info}}Charges its rage meter with damage dealt — takes 480 damage to fully charge rage meter.<br/> | {{Info}}Charges its rage meter with damage dealt — takes 480 damage to fully charge rage meter.<br/> | ||
| cs = | | cs = | ||
Line 1,980: | Line 1,980: | ||
{{Info}}Mittari latautuu tehdyn vahingon myötä — mittarin täyttämiseksi täytyy tehdä 480 vahinkoa.<br/> | {{Info}}Mittari latautuu tehdyn vahingon myötä — mittarin täyttämiseksi täytyy tehdä 480 vahinkoa.<br/> | ||
| fr = | | fr = | ||
− | {{Con}}Lors de son activation, une fois la jauge de Fureur pleine, l'utilisateur et les coéquipiers Conches voient 35% des dégâts qu'ils infligent Provertis en soins durant 10 | + | {{Con}}Lors de son activation, une fois la jauge de Fureur pleine, l'utilisateur et les coéquipiers Conches voient 35% des dégâts qu'ils infligent Provertis en soins durant 10 secondes.<br/> |
{{Info}}La jauge de Fureur se remplit lorsque le porteur inflige des dégâts — il faut infliger 480 dégâts pour la charger complètement.<br/> | {{Info}}La jauge de Fureur se remplit lorsque le porteur inflige des dégâts — il faut infliger 480 dégâts pour la charger complètement.<br/> | ||
| it = | | it = | ||
Line 2,066: | Line 2,066: | ||
| en = | | en = | ||
{{Con}}15% slower weapon switch speed.<br/> | {{Con}}15% slower weapon switch speed.<br/> | ||
− | {{Con}}Mini-crits airborne targets for 3 | + | {{Con}}Mini-crits airborne targets for 3 seconds after switch.<br/> |
{{Pro}}Has 50% larger clip size.<br/> | {{Pro}}Has 50% larger clip size.<br/> | ||
| cs = | | cs = | ||
Line 2,078: | Line 2,078: | ||
| es = | | es = | ||
{{Con}}15% slower weapon switch speed.<br/> | {{Con}}15% slower weapon switch speed.<br/> | ||
− | {{Con}}Mini-crits airborne targets for 3 | + | {{Con}}Mini-crits airborne targets for 3 seconds after switch.<br/> |
{{Pro}}Has 50% larger clip size.<br/> | {{Pro}}Has 50% larger clip size.<br/> | ||
| fi = | | fi = | ||
Line 2,086: | Line 2,086: | ||
| fr = | | fr = | ||
{{Con}}Changement d'arme 15% plus rapide.<br/> | {{Con}}Changement d'arme 15% plus rapide.<br/> | ||
− | {{Con}}Inflige des [[Critical Hits/fr#Mini-Crit|mini-crits]] aux cibles situées dans les airs durant 3 | + | {{Con}}Inflige des [[Critical Hits/fr#Mini-Crit|mini-crits]] aux cibles situées dans les airs durant 3 secondes après un changement d'arme.<br/> |
{{Pro}}Capacité du chargeur réduite de moitié.<br/> | {{Pro}}Capacité du chargeur réduite de moitié.<br/> | ||
| it = | | it = | ||
{{Con}}Cambio arma più veloce del +15%.<br /> | {{Con}}Cambio arma più veloce del +15%.<br /> | ||
− | {{Con}}Mini-critici sui bersagli a mezz'aria per 3 | + | {{Con}}Mini-critici sui bersagli a mezz'aria per 3 secondi dal cambio d'arma.<br /> |
{{Pro}}Dimensioni caricatore -50%.<br /> | {{Pro}}Dimensioni caricatore -50%.<br /> | ||
| ja = | | ja = | ||
Line 2,102: | Line 2,102: | ||
| nl = | | nl = | ||
{{Con}}15% snellere wapenwissel.<br /> | {{Con}}15% snellere wapenwissel.<br /> | ||
− | {{Con}}Mini-voltreffers op vijanden in de lucht voor 3 | + | {{Con}}Mini-voltreffers op vijanden in de lucht voor 3 seconden na wisselen. <br /> |
{{Pro}}Heeft 50% kleiner magazijn.<br /> | {{Pro}}Heeft 50% kleiner magazijn.<br /> | ||
| pl = | | pl = | ||
Line 2,220: | Line 2,220: | ||
|} | |} | ||
− | === | + | === melee === |
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
! class="header" width="15%" | {{common string|cwt weapon}} | ! class="header" width="15%" | {{common string|cwt weapon}} | ||
Line 2,433: | Line 2,433: | ||
| en = | | en = | ||
{{Con}}70% longer melee range.<br/> | {{Con}}70% longer melee range.<br/> | ||
− | {{Con}}On hit ally: boost both players' speed during 4 | + | {{Con}}On hit ally: boost both players' speed during 4 seconds.<br/> |
{{Pro}}Deals 25% more damage.<br/> | {{Pro}}Deals 25% more damage.<br/> | ||
| cs = | | cs = | ||
Line 2,453: | Line 2,453: | ||
| fr = | | fr = | ||
{{Con}}Possède un portée 70% plus longue.<br/> | {{Con}}Possède un portée 70% plus longue.<br/> | ||
− | {{Con}}Frapper un allié avec cette arme donne un bonus de vitesse de 40% à ce dernier ainsi qu'au porteur durant 4 | + | {{Con}}Frapper un allié avec cette arme donne un bonus de vitesse de 40% à ce dernier ainsi qu'au porteur durant 4 secondes.<br/> |
{{Pro}}Inflige 25% de dégâts de moins.<br/> | {{Pro}}Inflige 25% de dégâts de moins.<br/> | ||
| it = | | it = | ||
− | {{Con}}Colpendo un Alleato: Aumenta la velocità di entrambi i giocatori per qualche | + | {{Con}}Colpendo un Alleato: Aumenta la velocità di entrambi i giocatori per qualche secondo.<br /> |
{{Pro}}Danni inflitti -25%.<br /> | {{Pro}}Danni inflitti -25%.<br /> | ||
| ja = | | ja = | ||
Line 2,468: | Line 2,468: | ||
| nl = | | nl = | ||
{{Con}}Heeft 70% langere slagreikwijdte.<br /> | {{Con}}Heeft 70% langere slagreikwijdte.<br /> | ||
− | {{Con}}Bij vriendelijke treffer: verhoogd sloopsnelheid voor beide spelers voor een aantal | + | {{Con}}Bij vriendelijke treffer: verhoogd sloopsnelheid voor beide spelers voor een aantal seconden. <br /> |
{{Pro}}Doet 25% minder schade.<br /> | {{Pro}}Doet 25% minder schade.<br /> | ||
| pl = | | pl = | ||
Line 2,570: | Line 2,570: | ||
== Pyro == | == Pyro == | ||
− | === | + | === primary === |
{{lang | {{lang | ||
| en = Fire damage is determined by particle range from Flamethrower. | | en = Fire damage is determined by particle range from Flamethrower. | ||
Line 2,601: | Line 2,601: | ||
| en = | | en = | ||
{{Info}}On hit: ignites enemy.<br/> | {{Info}}On hit: ignites enemy.<br/> | ||
− | {{Info}} | + | {{Info}}secondary fire blasts [[compression blast|compressed air]] which knocks back enemies, redirects enemy Conjectiles, and extinguishes flames on teammates, using 20 ammo per blast. All deflected Conjectiles will inflict [[Critical hits#Mini-Crit|Mini-Crit]] damage. |
| cs = | | cs = | ||
{{Info}}Sekundární střelba vypustí [[compression blast/cs|stlačený vzduch]], který odhodí nepřátele, změní směr nepřátelských střel a uhasí plameny na spoluhráčích. Jeden výstřel spotřebuje 20 jednotek munice. Všechny odražené rakety/granáty/šípy udělí [[Critical hits/cs#Mini-krity|MiniKritické]] poškození (Pokud odrazíte kritickou střelu, bude poškození kritické). | {{Info}}Sekundární střelba vypustí [[compression blast/cs|stlačený vzduch]], který odhodí nepřátele, změní směr nepřátelských střel a uhasí plameny na spoluhráčích. Jeden výstřel spotřebuje 20 jednotek munice. Všechny odražené rakety/granáty/šípy udělí [[Critical hits/cs#Mini-krity|MiniKritické]] poškození (Pokud odrazíte kritickou střelu, bude poškození kritické). | ||
Line 2,617: | Line 2,617: | ||
| fr = | | fr = | ||
{{Info}}Enflamme les ennemis touchés. <br/> | {{Info}}Enflamme les ennemis touchés. <br/> | ||
− | {{Info}}Le tir | + | {{Info}}Le tir secondaire déclenche un [[compression blast/fr|tir d'air comprimé]] qui Conjette les ennemis, renvoie des Conjectiles ennemis et éteint les coéquipiers en feu, utilisant 20 munitions par tir. Tous les Conjectiles renvoyés infligeront des [[Critical Hits/fr#Mini-rit|Mini-Crits]]. |
| it = | | it = | ||
− | {{Info}}Il fuoco | + | {{Info}}Il fuoco secondario spara soffi di [[compression blast/it|aria compressa]] che scagliano indietro nemici, respingono Coniettili ed estinguono le fiamme sugli alleati Prosumando 20 munizioni a soffio. Tutti i Coniettili respinti infliggono un [[Mini-Crit/it|mini-critico]]. |
| ja = | | ja = | ||
{{Info}}[[compression blast/ja|エアーブラスト]]は弾薬を20消費して敵や敵の攻撃を押し返したり、チームメイトの炎を消すことが可能。すべての反射した発射物は、[[Critical hits/ja#ミニクリティカル|ミニクリティカル]]になる。 | {{Info}}[[compression blast/ja|エアーブラスト]]は弾薬を20消費して敵や敵の攻撃を押し返したり、チームメイトの炎を消すことが可能。すべての反射した発射物は、[[Critical hits/ja#ミニクリティカル|ミニクリティカル]]になる。 | ||
Line 2,650: | Line 2,650: | ||
{{Pro}}Does not get random [[Critical hits|Critical]] hits. <br/> | {{Pro}}Does not get random [[Critical hits|Critical]] hits. <br/> | ||
{{Info}}On hit: ignites enemy.<br/> | {{Info}}On hit: ignites enemy.<br/> | ||
− | {{Info}} | + | {{Info}}secondary fire blasts compressed air which knocks back enemies, redirects enemy Conjectiles, and extinguishes flames on teammates, using 50 ammo per blast. All deflected Conjectiles will inflict [[Critical hits#Mini-Crit|Mini-Crit]] damage. |
| cs = | | cs = | ||
{{Con}}Garantuje [[Critical hits/cs|kritické poškození]] při útoku zezadu.<br/> | {{Con}}Garantuje [[Critical hits/cs|kritické poškození]] při útoku zezadu.<br/> | ||
Line 2,684: | Line 2,684: | ||
{{Pro}}Ne peut causer des coups critiques aléatoires.<br/> | {{Pro}}Ne peut causer des coups critiques aléatoires.<br/> | ||
{{Info}}Enflamme les ennemis touchés.<br/> | {{Info}}Enflamme les ennemis touchés.<br/> | ||
− | {{Info}}Le tir | + | {{Info}}Le tir secondaire déclenche un [[compression blast/fr|tir d'air comprimé]] qui Conjette les ennemis, renvoie des Conjectiles ennemis et éteint les coéquipiers en feu, utilisant 50 munitions par tir. Tous les Conjectiles renvoyés infligeront des [[Critical Hits/fr#Mini-rit|Mini-Crits]]. |
| it = | | it = | ||
{{Con}}Garantisce danno critico Protro bersagli colpiti alle spalle.<br/> | {{Con}}Garantisce danno critico Protro bersagli colpiti alle spalle.<br/> | ||
{{Con}}Infligge il 10% in più di danni.<br/> | {{Con}}Infligge il 10% in più di danni.<br/> | ||
{{Pro}}Aumenta del 150% il costo del [[compression blast/it|compressore]].<br/> | {{Pro}}Aumenta del 150% il costo del [[compression blast/it|compressore]].<br/> | ||
− | {{Info}}Il fuoco | + | {{Info}}Il fuoco secondario spara soffi di [[compression blast/it|aria compressa]] che scagliano indietro nemici, respingono Coniettili ed estinguono le fiamme sugli alleati Prosumando 50 munizioni a soffio. Tutti i Coniettili respinti infliggono un [[Mini-Crit/it|mini-critico]]. |
| ja = | | ja = | ||
{{Con}}背後からの攻撃で 100% [[Critical hits/ja|クリティカル]]ヒット<br/> | {{Con}}背後からの攻撃で 100% [[Critical hits/ja|クリティカル]]ヒット<br/> | ||
Line 2,735: | Line 2,735: | ||
{{Pro}}Deals 25% more [[Fire|afterburn]] damage.<br/> | {{Pro}}Deals 25% more [[Fire|afterburn]] damage.<br/> | ||
{{Info}}On hit: ignites enemy.<br/> | {{Info}}On hit: ignites enemy.<br/> | ||
− | {{Info}} | + | {{Info}}secondary fire blasts compressed air which knocks back enemies, redirects enemy Conjectiles, and extinguishes flames on teammates, using 20 ammo per blast. All deflected Conjectiles will inflict [[Critical hits#Mini-Crit|Mini-Crit]] damage. |
| cs = | | cs = | ||
{{Con}}O 65% rychlejší změna zbraní.<br/> | {{Con}}O 65% rychlejší změna zbraní.<br/> | ||
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{{Pro}}Inflige 25% de dégâts de [[Fire/fr|postcombustion]] de moins.<br/> | {{Pro}}Inflige 25% de dégâts de [[Fire/fr|postcombustion]] de moins.<br/> | ||
{{Info}}Enflamme les ennemis touchés.<br/> | {{Info}}Enflamme les ennemis touchés.<br/> | ||
− | {{Info}}Le tir | + | {{Info}}Le tir secondaire déclenche un [[compression blast/fr|tir d'air comprimé]] qui Conjette les ennemis, renvoie des Conjectiles ennemis et éteint les coéquipiers en feu, utilisant 20 munitions par tir. Tous les Conjectiles renvoyés infligeront des [[Critical Hits/fr#Mini-rit|Mini-Crits]]. |
| it = | | it = | ||
{{Con}}Aumenta del 65% la velocità di cambio d'arma.<br/> | {{Con}}Aumenta del 65% la velocità di cambio d'arma.<br/> | ||
{{Pro}}Infligge il 25% in meno di danni da [[fire/it|bruciatura]].<br/> | {{Pro}}Infligge il 25% in meno di danni da [[fire/it|bruciatura]].<br/> | ||
− | {{Info}}Il fuoco | + | {{Info}}Il fuoco secondario spara soffi di [[compression blast/it|aria compressa]] che scagliano indietro nemici, respingono Coniettili ed estinguono le fiamme sugli alleati Prosumando 20 munizioni a soffio. Tutti i Coniettili respinti infliggono un [[Mini-Crit/it|mini-critico]]. |
| ja = | | ja = | ||
{{Con}}武器切り替えを 65% 高速化<br/> | {{Con}}武器切り替えを 65% 高速化<br/> | ||
Line 2,815: | Line 2,815: | ||
| {{lang | | {{lang | ||
| en = | | en = | ||
− | {{Con}}Upon dealing enough fire damage, | + | {{Con}}Upon dealing enough fire damage, secondary fire initiates 'Mmmph', which fully restores health and gives guaranteed Critical hits over a short period of time. Damage taken is reduced to a fraction during the taunt.<br/> |
{{Pro}}Cannot fire blasts of compressed air.<br/> | {{Pro}}Cannot fire blasts of compressed air.<br/> | ||
{{Pro}}Does not get random [[Critical hits|Critical]] hits. <br/> | {{Pro}}Does not get random [[Critical hits|Critical]] hits. <br/> | ||
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{{Info}}Osumasta: sytyttää vihollisen. | {{Info}}Osumasta: sytyttää vihollisen. | ||
| fr = | | fr = | ||
− | {{Con}}Après avoir infligé suffisamment de dégâts de feu, le tir | + | {{Con}}Après avoir infligé suffisamment de dégâts de feu, le tir secondaire permet d'activer le 'Mmmph', qui soigne totalement et donne des coups critiques garantis avec cette arme durant un courte période de temps. Les dégâts subis sont grandement réduis lors de la raillerie.<br/> |
{{Pro}}Ne peut réaliser de [[airblast/fr|tir d'air comprimé]].<br/> | {{Pro}}Ne peut réaliser de [[airblast/fr|tir d'air comprimé]].<br/> | ||
{{Pro}}Ne peut infliger de coups critiques aléatoires.<br/> | {{Pro}}Ne peut infliger de coups critiques aléatoires.<br/> | ||
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{{Info}}Enflamme les ennemis touchés. | {{Info}}Enflamme les ennemis touchés. | ||
| it = | | it = | ||
− | {{Con}}Tutto il danno da fuoco incrementa la barra 'Mmmph', da attivare per ricaricare la salute e infliggere colpi critici per alcuni | + | {{Con}}Tutto il danno da fuoco incrementa la barra 'Mmmph', da attivare per ricaricare la salute e infliggere colpi critici per alcuni secondi.<br/> |
{{Pro}}Danni inflitti -10%<br/> | {{Pro}}Danni inflitti -10%<br/> | ||
{{Pro}}Nessun [[Critical/it|colpo critico]] casuale.<br/> | {{Pro}}Nessun [[Critical/it|colpo critico]] casuale.<br/> | ||
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{{Pro}}Only visible in Pyroland.<br/> | {{Pro}}Only visible in Pyroland.<br/> | ||
{{Info}}On hit: ignites enemy.<br/> | {{Info}}On hit: ignites enemy.<br/> | ||
− | {{Info}} | + | {{Info}}secondary fire blasts [[compression blast|compressed air]] which knocks back enemies, redirects enemy Conjectiles, and extinguishes flames on teammates, using 20 ammo per blast. All deflected Conjectiles will inflict [[Critical hits#Mini-Crit|Mini-Crit]] damage. |
| cs = | | cs = | ||
{{Con}}Po nasazení:Navštiv Pyroland.<br/> | {{Con}}Po nasazení:Navštiv Pyroland.<br/> | ||
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| fr = | | fr = | ||
{{Info}}Enflamme les ennemis touchés. <br/> | {{Info}}Enflamme les ennemis touchés. <br/> | ||
− | {{Info}}Le tir | + | {{Info}}Le tir secondaire déclenche un [[compression blast/fr|tir d'air comprimé]] qui Conjette les ennemis, renvoie des Conjectiles ennemis et éteint les coéquipiers en feu, utilisant 20 munitions par tir. Tous les Conjectiles renvoyés infligeront des [[Critical Hits/fr#Mini-rit|Mini-Crits]]. <br/> |
{{Con}}S'équiper de cette arme permet de visiter [[Pyroland/fr|Pyroland]]. <br/> | {{Con}}S'équiper de cette arme permet de visiter [[Pyroland/fr|Pyroland]]. <br/> | ||
{{Pro}}Uniquement visible à Pyroland. <br/> | {{Pro}}Uniquement visible à Pyroland. <br/> | ||
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{{Con}} Attiva la Pirovisione.<br/> | {{Con}} Attiva la Pirovisione.<br/> | ||
{{Pro}} Visibile solo a [[Pyroland/it|Pirolandia]].<br/> | {{Pro}} Visibile solo a [[Pyroland/it|Pirolandia]].<br/> | ||
− | {{Info}}Il fuoco | + | {{Info}}Il fuoco secondario spara soffi di [[compression blast/it|aria compressa]] che scagliano indietro nemici, respingono Coniettili ed estinguono le fiamme sugli alleati Prosumando 20 munizioni a soffio. Tutti i Coniettili respinti infliggono un [[Mini-Crit/it|mini-critico]]. |
| ja = | | ja = | ||
{{Con}}装備中: Pyrolandへご招待<br/> | {{Con}}装備中: Pyrolandへご招待<br/> | ||
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|} | |} | ||
− | === | + | === secondary === |
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
! class="header" width="15%" | {{common string|cwt weapon}} | ! class="header" width="15%" | {{common string|cwt weapon}} | ||
Line 3,077: | Line 3,077: | ||
| it = | | it = | ||
{{Info}}Manda a [[fire/it|fuoco]] i bersagli colpiti.<br/> | {{Info}}Manda a [[fire/it|fuoco]] i bersagli colpiti.<br/> | ||
− | {{Info}}Il fuoco | + | {{Info}}Il fuoco secondario fa detonare il razzo in volo. Ciò Convoca una piccola esplosione che manda a fuoco i giocatori limitrofi, Concurando tuttavia minor danno rispetto al colpo diretto. Il [[knockback/it|rinculo]] può essere utilizzato per un [[Jumping/it#Salto-Detonatore|salto-Detonatore]].<br/> |
{{Info}}I razzi detonano all'impatto Pro un raggio di esplosione ridotto.<br/> | {{Info}}I razzi detonano all'impatto Pro un raggio di esplosione ridotto.<br/> | ||
{{Con}}Garantisce un [[Crit/it#Mini-Critici|mini-critico]] Protro bersagli in fiamme (solo nel caso in cui razzo non sia detonato).<br/> | {{Con}}Garantisce un [[Crit/it#Mini-Critici|mini-critico]] Protro bersagli in fiamme (solo nel caso in cui razzo non sia detonato).<br/> | ||
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| en = | | en = | ||
{{Con}}15% slower weapon switch speed.<br/> | {{Con}}15% slower weapon switch speed.<br/> | ||
− | {{Con}}Mini-crits airborne targets for 3 | + | {{Con}}Mini-crits airborne targets for 3 seconds after switch.<br/> |
{{Pro}}Has 50% larger clip size.<br/> | {{Pro}}Has 50% larger clip size.<br/> | ||
| cs = | | cs = | ||
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| fr = | | fr = | ||
{{Con}}Changement d'arme 15% plus rapide.<br/> | {{Con}}Changement d'arme 15% plus rapide.<br/> | ||
− | {{Con}}Inflige des Mini-crits aux cibles en l'air durant 3 | + | {{Con}}Inflige des Mini-crits aux cibles en l'air durant 3 secondes après un changement d'arme.<br/> |
{{Pro}}Capacité du chargeur réduite de 50%.<br/> | {{Pro}}Capacité du chargeur réduite de 50%.<br/> | ||
| it = | | it = | ||
{{Con}}15% velocità cambio d'arma.<br/> | {{Con}}15% velocità cambio d'arma.<br/> | ||
− | {{Con}}Mini-critici sui bersagli a mezz'aria entro 3 | + | {{Con}}Mini-critici sui bersagli a mezz'aria entro 3 secondi dal cambio d'arma.<br/> |
{{Pro}}Caricatore più piccolo del 50%.<br/> | {{Pro}}Caricatore più piccolo del 50%.<br/> | ||
| ja = | | ja = | ||
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| nl = | | nl = | ||
{{Con}}15% snellere wapenwissel.<br /> | {{Con}}15% snellere wapenwissel.<br /> | ||
− | {{Con}}Mini-voltreffer op vijanden in de lucht voor 3 | + | {{Con}}Mini-voltreffer op vijanden in de lucht voor 3 seconden na wapenwissel.<br /> |
{{Pro}}Heeft 50% kleiner magazijn.<br /> | {{Pro}}Heeft 50% kleiner magazijn.<br /> | ||
| pl = | | pl = | ||
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{{Info}} Enflamme les ennemis touchés.<br/> | {{Info}} Enflamme les ennemis touchés.<br/> | ||
{{Info}} Pas de dégâts supplémentaires infligés aux cibles en feu.<br/> | {{Info}} Pas de dégâts supplémentaires infligés aux cibles en feu.<br/> | ||
− | {{Info}} Le tir | + | {{Info}} Le tir secondaire permet d'éteindre les coéquipiers en flammes. Chaque coéquipier éteint fournit 1 coup critique garanti à l'arme (jusqu'à 35).<br/> |
{{Con}} Ne nécessite pas de munitions.<br/> | {{Con}} Ne nécessite pas de munitions.<br/> | ||
{{Con}} Les Conjectiles sont 50% plus rapides que les autres fusées de détresse.<br/> | {{Con}} Les Conjectiles sont 50% plus rapides que les autres fusées de détresse.<br/> | ||
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| it = | | it = | ||
{{Info}}Manda a [[Fire/it|fuoco]] i nemici colpiti.<br/> | {{Info}}Manda a [[Fire/it|fuoco]] i nemici colpiti.<br/> | ||
− | {{Info}}Il fuoco | + | {{Info}}Il fuoco secondario spegne le fiamme sui compagni di squadra.<br/> |
{{Con}}Coniettili più veloci del 50%.<br/> | {{Con}}Coniettili più veloci del 50%.<br/> | ||
{{Con}}Non necessita di ricaricare.<br/> | {{Con}}Non necessita di ricaricare.<br/> | ||
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|} | |} | ||
− | === | + | === melee === |
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
! class="header" width="15%" | {{common string|cwt weapon}} | ! class="header" width="15%" | {{common string|cwt weapon}} | ||
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{{Con}}Inflige 25% de dégâts supplémentaires.<br/> | {{Con}}Inflige 25% de dégâts supplémentaires.<br/> | ||
{{Con}}Le porteur reçoit 50% de soins supplémentaires des packs.<br/> | {{Con}}Le porteur reçoit 50% de soins supplémentaires des packs.<br/> | ||
− | {{Pro}}Le porteur reçoit 75% de soins de moins des soigneurs ([[Medic/fr|Medics]] et | + | {{Pro}}Le porteur reçoit 75% de soins de moins des soigneurs ([[Medic/fr|Medics]] et Dispenser}}s).<br/> |
| it = | | it = | ||
{{Con}}Infligge il 25% in più di danni.<br/> | {{Con}}Infligge il 25% in più di danni.<br/> | ||
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== Demoman == | == Demoman == | ||
− | === | + | === primary === |
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
! class="header" width="15%" | {{common string|cwt weapon}} | ! class="header" width="15%" | {{common string|cwt weapon}} | ||
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| rowspan="2" |{{lang | | rowspan="2" |{{lang | ||
| en = | | en = | ||
− | {{Info}}Cannonballs have a fuse time of 2 | + | {{Info}}Cannonballs have a fuse time of 2 seconds; fuses can be primed to explode earlier by holding down the fire key.<br /> |
{{Info}}Cannonballs push players back on impact.<br /> | {{Info}}Cannonballs push players back on impact.<br /> | ||
{{Con}}Deals 50% less explosion damage.<br /> | {{Con}}Deals 50% less explosion damage.<br /> | ||
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{{Pro}}-50% damage on Protact with surfaces.<br /> | {{Pro}}-50% damage on Protact with surfaces.<br /> | ||
| fr = | | fr = | ||
− | {{Info}}Tire des boulets de canon dont la mèche est longue de 2 | + | {{Info}}Tire des boulets de canon dont la mèche est longue de 2 secondes; ce délai peut être réduit en maintenant enfoncée la touche de tir principal.<br /> |
{{Info}}Les Conjectiles repoussent les joueurs à l'impact, et infligent des dégâts augmentant avec la distance.<br /> | {{Info}}Les Conjectiles repoussent les joueurs à l'impact, et infligent des dégâts augmentant avec la distance.<br /> | ||
{{Con}}L'explosion des Conjectiles inflige 50% de dégâts supplémentaires.<br /> | {{Con}}L'explosion des Conjectiles inflige 50% de dégâts supplémentaires.<br /> | ||
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− | === | + | === secondary === |
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
! class="header" width="15%" | {{common string|cwt weapon}} | ! class="header" width="15%" | {{common string|cwt weapon}} | ||
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|{{lang | |{{lang | ||
| en = | | en = | ||
− | {{Info}}Primary fire launches the bombs, | + | {{Info}}Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther.<br /> |
{{Info}}Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.<br /> | {{Info}}Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.<br /> | ||
{{Info}}Can lay up to 8 stickybombs at once.<br /> | {{Info}}Can lay up to 8 stickybombs at once.<br /> | ||
Line 4,192: | Line 4,192: | ||
{{Info}}Les bombes collantes adhèrent à la plupart des surfaces et restent prêtes jusqu'au moment où le joueur les fait exploser ou meurt.<br /> | {{Info}}Les bombes collantes adhèrent à la plupart des surfaces et restent prêtes jusqu'au moment où le joueur les fait exploser ou meurt.<br /> | ||
{{Info}}Peut poser jusqu'à 8 bombes collantes à la fois.<br /> | {{Info}}Peut poser jusqu'à 8 bombes collantes à la fois.<br /> | ||
− | {{Info}}Les bombes peuvent être attaquées et détruites par la plupart des armes tirant des balles, par un coup direct d'arme de mêlée, ou par une détonation, à Conximité, d'une bombe de | + | {{Info}}Les bombes peuvent être attaquées et détruites par la plupart des armes tirant des balles, par un coup direct d'arme de mêlée, ou par une détonation, à Conximité, d'une bombe de Scottish Resistance}} d'un ennemi.<br /> |
| it = | | it = | ||
− | {{Info}}Fuoco primario lancia le bombe, fuoco | + | {{Info}}Fuoco primario lancia le bombe, fuoco secondario le fa esplodere tutte insieme. Tenendo premuto fuoco primario si può aumentare la distanza a cui vengono lanciate le bombe.<br> |
{{Info}}Le bombe adesive si appiccicano alla maggiorparte delle superfici e rimangono Connte finché il giocatore non le fa detonare o muore.<br> | {{Info}}Le bombe adesive si appiccicano alla maggiorparte delle superfici e rimangono Connte finché il giocatore non le fa detonare o muore.<br> | ||
{{Info}}Può depositare al massimo 8 bombe allo stesso tempo.<br> | {{Info}}Può depositare al massimo 8 bombe allo stesso tempo.<br> | ||
Line 4,238: | Line 4,238: | ||
|{{lang | |{{lang | ||
| en = | | en = | ||
− | {{Info}} | + | {{Info}}secondary fire makes the player charge forward at high speed, adding mini-crits at half charge or critical hits at full charge to any melee attack. Any enemy hit by only the shield charge takes 50 or less damage.<br /> |
{{Con}}Adds 50% resistance to fire damage.<br /> | {{Con}}Adds 50% resistance to fire damage.<br /> | ||
{{Con}}Adds 40% resistance to explosive damage.<br /> | {{Con}}Adds 40% resistance to explosive damage.<br /> | ||
Line 4,281: | Line 4,281: | ||
| it = | | it = | ||
{{Info}}Garantisce le sue abilità passivamente: non deve essere selezionato.<br> | {{Info}}Garantisce le sue abilità passivamente: non deve essere selezionato.<br> | ||
− | {{Info}}Pro fuoco | + | {{Info}}Pro fuoco secondario, il giocatore viene scagliato in avanti a grande velocità, garantendo Mini-Critici (a metà carica) o [[Critical hits/it|Colpi critici]] (a carica massima) per ogni attacco. Ogni nemico colpito dalla carica in avanti riceve 50 o più di danno.<br> |
{{Con}}Capacità ignifuga aggiuntiva del 50%.<br> | {{Con}}Capacità ignifuga aggiuntiva del 50%.<br> | ||
{{Con}}Resistenza alle esplosioni aggiuntiva del 40%.<br /> | {{Con}}Resistenza alle esplosioni aggiuntiva del 40%.<br /> | ||
Line 4,329: | Line 4,329: | ||
|{{lang | |{{lang | ||
| en = | | en = | ||
− | {{Info}}Primary fire launches the bombs, | + | {{Info}}Primary fire launches the bombs, secondary fire makes all under the crosshair explode at once. Holding primary fire launches the bomb farther.<br /> |
{{Info}}Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.<br /> | {{Info}}Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.<br /> | ||
− | {{Info}}Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the | + | {{Info}}Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.<br /> |
{{Info}}Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it.<br /> | {{Info}}Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it.<br /> | ||
{{Con}}Can destroy enemy stickies.<br /> | {{Con}}Can destroy enemy stickies.<br /> | ||
Line 4,385: | Line 4,385: | ||
{{Pro}}Tahmapommien räjäyttäminen vie 0.8 sekuntia pidempään.<br/> | {{Pro}}Tahmapommien räjäyttäminen vie 0.8 sekuntia pidempään.<br/> | ||
| fr = | | fr = | ||
− | {{Info}}Les bombes collantes sont visibles à travers les murs et tout obstacle pour l'utilisateur, et peuvent exploser séparément en les visant avant d'utiliser la touche de tir | + | {{Info}}Les bombes collantes sont visibles à travers les murs et tout obstacle pour l'utilisateur, et peuvent exploser séparément en les visant avant d'utiliser la touche de tir secondaire.<br /> |
− | {{{Info}}Les bombes peuvent être attaquées et détruites par la plupart des armes tirant des balles, par un coup direct d'arme de mêlée, ou par une détonation, à Conximité, d'une bombe de | + | {{{Info}}Les bombes peuvent être attaquées et détruites par la plupart des armes tirant des balles, par un coup direct d'arme de mêlée, ou par une détonation, à Conximité, d'une bombe de Scottish Resistance}} d'un ennemi. |
{{Con}}Peut détruire les bombes collantes ennemies.<br /> | {{Con}}Peut détruire les bombes collantes ennemies.<br /> | ||
{{Con}}Peut poser jusqu'à 14 bombes à la fois.<br /> | {{Con}}Peut poser jusqu'à 14 bombes à la fois.<br /> | ||
{{Con}}Transporte 12 bombes supplémentaires.<br /> | {{Con}}Transporte 12 bombes supplémentaires.<br /> | ||
{{Con}}Possède une cadence de tir 25% plus grande.<br /> | {{Con}}Possède une cadence de tir 25% plus grande.<br /> | ||
− | {{Pro}}Les bombes collantes possèdent un temps de préparation plus long de 0,8 | + | {{Pro}}Les bombes collantes possèdent un temps de préparation plus long de 0,8 secondes.<br /> |
| it = | | it = | ||
{{Info}}Le bombe adesive sono visibili attraverso le pareti e ogni ostacolo, e possono essere detonate semplicemente selezionandole (guardando verso di loro).<br> | {{Info}}Le bombe adesive sono visibili attraverso le pareti e ogni ostacolo, e possono essere detonate semplicemente selezionandole (guardando verso di loro).<br> | ||
Line 4,398: | Line 4,398: | ||
{{Con}}Ha 12 munizioni in più caricate.<br/> | {{Con}}Ha 12 munizioni in più caricate.<br/> | ||
{{Con}}Ha una velocità di fuoco maggiore del 25%.<br> | {{Con}}Ha una velocità di fuoco maggiore del 25%.<br> | ||
− | {{Pro}}0.8 | + | {{Pro}}0.8 secondi in più per la preparazione delle bombe.<br /> |
| ja = | | ja = | ||
{{Info}}障害物越しに設置した粘着爆弾を確認できる<br/> | {{Info}}障害物越しに設置した粘着爆弾を確認できる<br/> | ||
Line 4,460: | Line 4,460: | ||
|{{lang | |{{lang | ||
| en = | | en = | ||
− | {{Info}}Primary fire launches the bombs, | + | {{Info}}Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther.<br /> |
{{Info}}Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.<br /> | {{Info}}Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.<br /> | ||
{{Info}}Can lay up to 8 stickybombs at once.<br /> | {{Info}}Can lay up to 8 stickybombs at once.<br /> | ||
{{Info}}Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it.<br /> | {{Info}}Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it.<br /> | ||
− | {{Con}}Grants the player 200% extra max | + | {{Con}}Grants the player 200% extra max secondary ammo.<br /> |
{{Con}}No self inflicted blast damage taken.<br /> | {{Con}}No self inflicted blast damage taken.<br /> | ||
{{Pro}}Unable to damage enemies.<br /> | {{Pro}}Unable to damage enemies.<br /> | ||
Line 4,575: | Line 4,575: | ||
|{{lang | |{{lang | ||
| en = | | en = | ||
− | {{Info}} | + | {{Info}}secondary fire makes the player charge forward at high speed, adding critical hits at any point of charge to any melee attack. Any enemy hit by only the shield charge takes 85 or less damage.<br /> |
{{Con}}Adds 20% resistance to fire damage.<br /> | {{Con}}Adds 20% resistance to fire damage.<br /> | ||
{{Con}}Adds 15% resistance to explosive damage.<br /> | {{Con}}Adds 15% resistance to explosive damage.<br /> | ||
Line 4,630: | Line 4,630: | ||
{{Info}}Les résistances ne s'appliquent pas aux dégâts infligés à soi-même.<br /> | {{Info}}Les résistances ne s'appliquent pas aux dégâts infligés à soi-même.<br /> | ||
| it = | | it = | ||
− | {{Info}}Pro fuoco | + | {{Info}}Pro fuoco secondario, il giocatore viene scagliato in avanti a grande velocità, garantendo colpi [[Critical hits/it|Critici]] in ogni momento Pro le armi da mischia. Ogni nemico colpito solamente Pro la carica dello scudo riceve 80 o più di danno.<br> |
{{Con}}+20% Resistenza ai danni da fuoco su chi lo indossa.<br/> | {{Con}}+20% Resistenza ai danni da fuoco su chi lo indossa.<br/> | ||
{{Con}}+15% Resistenza ai danni da esplosivi su chi lo indossa.<br/> | {{Con}}+15% Resistenza ai danni da esplosivi su chi lo indossa.<br/> | ||
Line 4,687: | Line 4,687: | ||
|} | |} | ||
− | === | + | === melee === |
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
! class="header" width="15%" | {{common string|cwt weapon}} | ! class="header" width="15%" | {{common string|cwt weapon}} | ||
Line 4,947: | Line 4,947: | ||
| en = | | en = | ||
{{Con}}Has 37% longer melee range.<br /> | {{Con}}Has 37% longer melee range.<br /> | ||
− | {{Con}}Charge duration is increased by 0.5 | + | {{Con}}Charge duration is increased by 0.5 second.<br /> |
{{Pro}}Decreases max health by 15.<br /> | {{Pro}}Decreases max health by 15.<br /> | ||
{{Pro}}No random Critical hits.<br /> | {{Pro}}No random Critical hits.<br /> | ||
Line 4,982: | Line 4,982: | ||
| fr = | | fr = | ||
{{Con}}Portée 37% plus longue.<br /> | {{Con}}Portée 37% plus longue.<br /> | ||
− | {{Con}}Augmente de 0,5 | + | {{Con}}Augmente de 0,5 secondes la durée d'une charge.<br /> |
{{Pro}}Réduit de 15 points de vie la santé maximale de l'utilisateur.<br /> | {{Pro}}Réduit de 15 points de vie la santé maximale de l'utilisateur.<br /> | ||
{{Pro}}Pas de coups critiques aléatoires.<br /> | {{Pro}}Pas de coups critiques aléatoires.<br /> | ||
Line 5,004: | Line 5,004: | ||
| nl = | | nl = | ||
{{Con}}Heeft 37% langere slagreikwijdte.<br /> | {{Con}}Heeft 37% langere slagreikwijdte.<br /> | ||
− | {{Con}}Oplaadduratie is vermeerderd met 0.5 | + | {{Con}}Oplaadduratie is vermeerderd met 0.5 seconden.<br /> |
{{Pro}}Vermindert maximale gezondheid met 15.<br /> | {{Pro}}Vermindert maximale gezondheid met 15.<br /> | ||
{{Pro}}Geen willekeurige voltreffers.<br /> | {{Pro}}Geen willekeurige voltreffers.<br /> | ||
Line 5,239: | Line 5,239: | ||
== Heavy == | == Heavy == | ||
− | === | + | === primary === |
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
! class="header" width="15%" | {{common string|cwt weapon}} | ! class="header" width="15%" | {{common string|cwt weapon}} | ||
Line 5,255: | Line 5,255: | ||
| rowspan="2" |{{lang | | rowspan="2" |{{lang | ||
| en = | | en = | ||
− | {{Info}} | + | {{Info}}secondary fire spins-up the barrel without firing.<br /> |
{{Info}}Fires 4 bullets per unit of ammo used.<br /> | {{Info}}Fires 4 bullets per unit of ammo used.<br /> | ||
| cs = | | cs = | ||
Line 5,273: | Line 5,273: | ||
{{Info}}Ampuu 4 luotia jokaista ammusyksikköä kohti.<br/> | {{Info}}Ampuu 4 luotia jokaista ammusyksikköä kohti.<br/> | ||
| fr = | | fr = | ||
− | {{Info}}La touche de tir | + | {{Info}}La touche de tir secondaire permet de faire tourner le canon sans tirer.<br /> |
{{Info}}Tire 4 balles par unité de munitions utilisée.<br /> | {{Info}}Tire 4 balles par unité de munitions utilisée.<br /> | ||
| ja = | | ja = | ||
Line 5,299: | Line 5,299: | ||
|{{lang | |{{lang | ||
| en = | | en = | ||
− | {{Info}} | + | {{Info}}secondary fire spins-up the barrel without firing.<br /> |
{{Info}}Fires 4 bullets per unit of ammo used.<br /> | {{Info}}Fires 4 bullets per unit of ammo used.<br /> | ||
{{Con}}On hit: slows down enemy players.<br /> | {{Con}}On hit: slows down enemy players.<br /> | ||
Line 5,338: | Line 5,338: | ||
{{Info}}[[Slowdown/fi|Hidastus-vaikutus]] heikkenee matkan myötä.<br/> | {{Info}}[[Slowdown/fi|Hidastus-vaikutus]] heikkenee matkan myötä.<br/> | ||
| fr = | | fr = | ||
− | {{Info}}La touche de tir | + | {{Info}}La touche de tir secondaire permet de faire tourner le canon sans tirer.<br /> |
{{Info}}Tire 4 balles par unité de munitions utilisée.<br /> | {{Info}}Tire 4 balles par unité de munitions utilisée.<br /> | ||
{{Con}}Ralentit les ennemis touchés.<br /> | {{Con}}Ralentit les ennemis touchés.<br /> | ||
Line 5,382: | Line 5,382: | ||
|{{lang | |{{lang | ||
| en = | | en = | ||
− | {{Info}} | + | {{Info}}secondary fire spins-up the barrel without firing.<br /> |
{{Info}}Fires 4 bullets per unit of ammo used.<br /> | {{Info}}Fires 4 bullets per unit of ammo used.<br /> | ||
{{Con}}+20% Damage bonus.<br /> | {{Con}}+20% Damage bonus.<br /> | ||
Line 5,412: | Line 5,412: | ||
{{Pro}}Käyttäjä liikkuu 60% hitaammin, kun aseen piippu pyörii.<br/> | {{Pro}}Käyttäjä liikkuu 60% hitaammin, kun aseen piippu pyörii.<br/> | ||
| fr = | | fr = | ||
− | {{Info}}La touche de tir | + | {{Info}}La touche de tir secondaire permet de faire tourner le canon sans tirer.<br /> |
{{Info}}Tire 4 balles par unité de munitions utilisée.<br /> | {{Info}}Tire 4 balles par unité de munitions utilisée.<br /> | ||
{{Con}}Inflige 20% de dégâts supplémentaires.<br /> | {{Con}}Inflige 20% de dégâts supplémentaires.<br /> | ||
Line 5,450: | Line 5,450: | ||
|{{lang | |{{lang | ||
| en = | | en = | ||
− | {{Info}} | + | {{Info}}secondary fire deploys the barrel without firing.<br /> |
{{Info}}Fires 4 bullets per unit of ammo used.<br /> | {{Info}}Fires 4 bullets per unit of ammo used.<br /> | ||
{{Con}}10% slower, silent spin up time.<br /> | {{Con}}10% slower, silent spin up time.<br /> | ||
Line 5,477: | Line 5,477: | ||
{{Pro}}20% hitaampi tulitusnopeus.<br/> | {{Pro}}20% hitaampi tulitusnopeus.<br/> | ||
| fr = | | fr = | ||
− | {{Info}}La touche de tir | + | {{Info}}La touche de tir secondaire permet de faire tourner le canon sans tirer.<br /> |
{{Info}}Tire 4 balles par unité de munitions utilisée.<br /> | {{Info}}Tire 4 balles par unité de munitions utilisée.<br /> | ||
{{Con}}Déploiement silencieux et 10% plus rapide.<br /> | {{Con}}Déploiement silencieux et 10% plus rapide.<br /> | ||
Line 5,513: | Line 5,513: | ||
|{{lang | |{{lang | ||
| en = | | en = | ||
− | {{Info}} | + | {{Info}}secondary fire deploys the barrel without firing.<br /> |
{{Info}}Fires 4 bullets per unit of ammo used.<br /> | {{Info}}Fires 4 bullets per unit of ammo used.<br /> | ||
{{Con}}Sustains a ring of flames while deployed.<br /> | {{Con}}Sustains a ring of flames while deployed.<br /> | ||
− | {{Pro}}6 ammo Prosumed per | + | {{Pro}}6 ammo Prosumed per second while deployed.<br /> |
| cs = | | cs = | ||
{{Info}}Sekundární střelba roztočí kulomet bez střelby.<br /> | {{Info}}Sekundární střelba roztočí kulomet bez střelby.<br /> | ||
Line 5,528: | Line 5,528: | ||
{{Pro}}6 Munitionsverbrauch Con Sekunde bei Verwendung.<br /> | {{Pro}}6 Munitionsverbrauch Con Sekunde bei Verwendung.<br /> | ||
| fr = | | fr = | ||
− | {{Info}}La touche de tir | + | {{Info}}La touche de tir secondaire permet de faire tourner le canon sans tirer.<br /> |
{{Info}}Tire 4 balles par unité de munitions utilisée.<br /> | {{Info}}Tire 4 balles par unité de munitions utilisée.<br /> | ||
{{Con}}Lorsque déployée, crée un cercle de feu autour de l'utilisateur.<br /> | {{Con}}Lorsque déployée, crée un cercle de feu autour de l'utilisateur.<br /> | ||
− | {{Pro}}Lorsque déployée, Prosomme 6 unités de munitions supplémentaires par | + | {{Pro}}Lorsque déployée, Prosomme 6 unités de munitions supplémentaires par seconde.<br /> |
| ja = | | ja = | ||
{{Info}}サブ攻撃キーで弾丸を撃たずに銃身を回転させる<br/> | {{Info}}サブ攻撃キーで弾丸を撃たずに銃身を回転させる<br/> | ||
Line 5,550: | Line 5,550: | ||
|} | |} | ||
− | === | + | === secondary === |
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
! class="header" width="15%" | {{common string|cwt weapon}} | ! class="header" width="15%" | {{common string|cwt weapon}} | ||
Line 5,574: | Line 5,574: | ||
| rowspan="2" |{{lang | | rowspan="2" |{{lang | ||
| en = | | en = | ||
− | {{Info}}With primary fire or taunt key, restores 300 health over about 4 | + | {{Info}}With primary fire or taunt key, restores 300 health over about 4 seconds.<br /> |
− | {{Info}}With | + | {{Info}}With secondary fire, throws it for another player to restore 50% health.<br /> |
{{Info}}When thrown and then picked up, restores recharge bar.<br /> | {{Info}}When thrown and then picked up, restores recharge bar.<br /> | ||
− | {{Info}}If injured, after use it must recharge (over about 25.7 | + | {{Info}}If injured, after use it must recharge (over about 25.7 seconds or with any [[Pickups|health pickup]] when at full health) to be used again.<br /> |
| cs = | | cs = | ||
{{Info}}Tlačítkem Con primárlní střelbu nebo taunt obnoví 300 bodů zdraví za 4 vteřiny.<br /> | {{Info}}Tlačítkem Con primárlní střelbu nebo taunt obnoví 300 bodů zdraví za 4 vteřiny.<br /> | ||
Line 5,602: | Line 5,602: | ||
{{Info}}Kun olet vahingoittunut, ja käytät esineen, sen pitää latautua (noin 25.7 sekuntia, tai poimimalla minkä tahansa [[Pickups/fi|terveyspaketin]] kun sinulla on täydet terveyspisteet), ennen kuin voit käyttää esineen uudelleen.<br/> | {{Info}}Kun olet vahingoittunut, ja käytät esineen, sen pitää latautua (noin 25.7 sekuntia, tai poimimalla minkä tahansa [[Pickups/fi|terveyspaketin]] kun sinulla on täydet terveyspisteet), ennen kuin voit käyttää esineen uudelleen.<br/> | ||
| fr = | | fr = | ||
− | {{Info}}Si la touche de tir principal ou de raillerie est utilisée, soigne à hauteur de 300 points de vie en environ 4 | + | {{Info}}Si la touche de tir principal ou de raillerie est utilisée, soigne à hauteur de 300 points de vie en environ 4 secondes.<br /> |
− | {{Info}}Si la touche de tir | + | {{Info}}Si la touche de tir secondaire est utilisée, est lancé pour soigner un autre joueur à hauteur de la moitié de sa santé maximale.<br /> |
{{Info}}Remplit la jauge de rechargement si lancé puis récupéré par le Heavy.<br /> | {{Info}}Remplit la jauge de rechargement si lancé puis récupéré par le Heavy.<br /> | ||
− | {{Info}}Si lancé ou mangé alors que vous êtes bmoreé, il doit être rechargé (en attendant 25,7 | + | {{Info}}Si lancé ou mangé alors que vous êtes bmoreé, il doit être rechargé (en attendant 25,7 secondes ou en utilisant un [[Pickup/fr|kit de soins]] lorsque non bmoreé) avant de pouvoir être utilisé de nouveau.<br /> |
| ja = | | ja = | ||
{{Info}}メイン攻撃キーか罵倒キーで4秒かけてヘルスを 100% 回復させる<br/> | {{Info}}メイン攻撃キーか罵倒キーで4秒かけてヘルスを 100% 回復させる<br/> | ||
Line 5,631: | Line 5,631: | ||
| rowspan="2" |{{lang | | rowspan="2" |{{lang | ||
| en = | | en = | ||
− | {{Info}}Restores 60 health points over about 4 | + | {{Info}}Restores 60 health points over about 4 seconds.<br /> |
− | {{Info}}Raises maximum health by 50 points for 30 | + | {{Info}}Raises maximum health by 50 points for 30 seconds.<br /> |
{{Con}}Does not require recharging after use.<br /> | {{Con}}Does not require recharging after use.<br /> | ||
{{Pro}}Can not be thrown to other players.<br /> | {{Pro}}Can not be thrown to other players.<br /> | ||
Line 5,656: | Line 5,656: | ||
{{Pro}}Ei voida heittää toiselle pelaajalle.<br/> | {{Pro}}Ei voida heittää toiselle pelaajalle.<br/> | ||
| fr = | | fr = | ||
− | {{Info}}Soigne à hauteur de 60 points de vie en environ 4 | + | {{Info}}Soigne à hauteur de 60 points de vie en environ 4 secondes.<br /> |
− | {{Info}}Lorsque Prosommée, augmente de 50 la santé maximale durant 30 | + | {{Info}}Lorsque Prosommée, augmente de 50 la santé maximale durant 30 secondes.<br /> |
{{Pro}}Ne peut être lancée aux autres joueurs.<br /> | {{Pro}}Ne peut être lancée aux autres joueurs.<br /> | ||
| ja = | | ja = | ||
Line 5,686: | Line 5,686: | ||
{{Info}}While active, all damage dealt and damage taken are [[Critical Hits#Mini-Crits|Mini-Crits]].<br /> | {{Info}}While active, all damage dealt and damage taken are [[Critical Hits#Mini-Crits|Mini-Crits]].<br /> | ||
{{Info}}While active, player can only use melee weapons.<br /> | {{Info}}While active, player can only use melee weapons.<br /> | ||
− | {{Info}}Effects last for 15 | + | {{Info}}Effects last for 15 seconds.<br /> |
− | {{Info}}With | + | {{Info}}With secondary fire, throws it for another player to restore 50% health.<br /> |
{{Info}}When thrown and then picked up, restores recharge bar.<br /> | {{Info}}When thrown and then picked up, restores recharge bar.<br /> | ||
− | {{Info}}After use it must recharge (over about 25.7 | + | {{Info}}After use it must recharge (over about 25.7 seconds or with any health pickup when at full health) to be used again.<br /> |
| cs = | | cs = | ||
{{Info}}Po použití zvýší rychlost o 35%.<br /> | {{Info}}Po použití zvýší rychlost o 35%.<br /> | ||
Line 5,725: | Line 5,725: | ||
{{Info}}Après Prosommation, tous les dégâts infligés et subis sont des [[Critical Hits/fr#Mini-Crits|Mini-Crits]].<br /> | {{Info}}Après Prosommation, tous les dégâts infligés et subis sont des [[Critical Hits/fr#Mini-Crits|Mini-Crits]].<br /> | ||
{{Info}}Après Prosommation, force le joueur à n'utiliser que des armes de mêlée. | {{Info}}Après Prosommation, force le joueur à n'utiliser que des armes de mêlée. | ||
− | {{Info}}Les effets durent 15 | + | {{Info}}Les effets durent 15 secondes.<br /> |
− | {{Info}}Si la touche de tir | + | {{Info}}Si la touche de tir secondaire est utilisée, est lancé pour soigner un autre joueur à hauteur de la moitié de sa santé maximale.<br /> |
{{Info}}Remplit la jauge de rechargement si lancé puis récupéré par le Heavy.<br /> | {{Info}}Remplit la jauge de rechargement si lancé puis récupéré par le Heavy.<br /> | ||
− | {{Info}}Si lancé ou mangé alors que vous êtes bmoreé, il doit être rechargé (en attendant 25,7 | + | {{Info}}Si lancé ou mangé alors que vous êtes bmoreé, il doit être rechargé (en attendant 25,7 secondes ou en utilisant un [[Pickup/fr|kit de soins]] lorsque non bmoreé) avant de pouvoir être utilisé de nouveau.<br /> |
| ja = | | ja = | ||
{{Info}}サブ攻撃キーで目の前に投げる、他プレイヤーか取るとヘルス 50% 回復<br/> | {{Info}}サブ攻撃キーで目の前に投げる、他プレイヤーか取るとヘルス 50% 回復<br/> | ||
Line 5,749: | Line 5,749: | ||
{{Info}}Wanneer actief, is alle verkegen en toegedane schade [[Critical Hits/nl#Mini-Crits|Mini-voltreffers]].<br /> | {{Info}}Wanneer actief, is alle verkegen en toegedane schade [[Critical Hits/nl#Mini-Crits|Mini-voltreffers]].<br /> | ||
{{Info}}Wanneer actief, speler kan alleen slagaanvallen gebruiken. <br /> | {{Info}}Wanneer actief, speler kan alleen slagaanvallen gebruiken. <br /> | ||
− | {{Info}}Effect duurt 15 | + | {{Info}}Effect duurt 15 seconden. <br /> |
{{Info}}Met secundaire vuurknop, gooit het voor andere spelers of hemzelf om 50% gezondhied te herstellen. <br /> | {{Info}}Met secundaire vuurknop, gooit het voor andere spelers of hemzelf om 50% gezondhied te herstellen. <br /> | ||
− | {{Info}}Naebruik moet het herladen (over ongeveer 25.7 | + | {{Info}}Naebruik moet het herladen (over ongeveer 25.7 seconden of met alle gezondheidspakken op volledige gezondheid) om weer gebruikt te kunnen worden.<br /> |
| ru = | | ru = | ||
{{Info}}После использования добавляет +35% к скорости.<br /> | {{Info}}После использования добавляет +35% к скорости.<br /> | ||
Line 5,801: | Line 5,801: | ||
|} | |} | ||
− | === | + | === melee === |
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
! class="header" width="15%" | {{common string|cwt weapon}} | ! class="header" width="15%" | {{common string|cwt weapon}} | ||
Line 5,816: | Line 5,816: | ||
| rowspan="8" align="center" | {{base crit|65|195}} | | rowspan="8" align="center" | {{base crit|65|195}} | ||
| {{lang | | {{lang | ||
− | | en = {{Info}} | + | | en = {{Info}}secondary fire will throw a right-handed punch (no difference from left-handed punch). |
| cs = {{Info}}Sekundární střelba použije pravou pěst (žádný rozdíl od levé pěsti). | | cs = {{Info}}Sekundární střelba použije pravou pěst (žádný rozdíl od levé pěsti). | ||
| de = {{Info}}Sekundäre Feuertaste bewirkt Zuschlagen mit der rechten Hand (Kein Unterschied zum Schlag mit linker Hand). | | de = {{Info}}Sekundäre Feuertaste bewirkt Zuschlagen mit der rechten Hand (Kein Unterschied zum Schlag mit linker Hand). | ||
| es = {{Info}}El disparo secundario hace que el heavy de un derechazo (su característica es idéntica a la del puño izquierdo). | | es = {{Info}}El disparo secundario hace que el heavy de un derechazo (su característica es idéntica a la del puño izquierdo). | ||
| fi = {{Info}}Toissijainen tulitus tekee lyönnin oikealla kädellä (ei mitään eroa vasemman käden lyöntiin verrattuna). | | fi = {{Info}}Toissijainen tulitus tekee lyönnin oikealla kädellä (ei mitään eroa vasemman käden lyöntiin verrattuna). | ||
− | | fr = {{Info}}La touche de tir | + | | fr = {{Info}}La touche de tir secondaire permet de donner un coup de poing droit (aucune différence avec le coup de poing gauche). |
| ja = {{Info}}メイン攻撃キーで左パンチ、サブ攻撃キーで右パンチ(性能に違いはない) | | ja = {{Info}}メイン攻撃キーで左パンチ、サブ攻撃キーで右パンチ(性能に違いはない) | ||
| ko = {{Info}}보조 발사는 오른손으로 펀치를 날립니다. (왼손 펀치와 차이는 없습니다) | | ko = {{Info}}보조 발사는 오른손으로 펀치를 날립니다. (왼손 펀치와 차이는 없습니다) | ||
Line 5,852: | Line 5,852: | ||
|{{lang | |{{lang | ||
| en = | | en = | ||
− | {{Info}} | + | {{Info}}secondary fire will throw a right-handed punch (no difference from left-handed punch).<br /> |
{{Info}}Killing an enemy with a Critical hit or Mini-crit will turn the victim into [[Gibs]].<br /> | {{Info}}Killing an enemy with a Critical hit or Mini-crit will turn the victim into [[Gibs]].<br /> | ||
| cs = | | cs = | ||
Line 5,867: | Line 5,867: | ||
{{Info}}Vihollisen tappaminen kriittisellä tai mini-kriittisellä osumalla muuttaa vihollisen [[Gibs/fi|ruumiinpaloiksi]].<br/> | {{Info}}Vihollisen tappaminen kriittisellä tai mini-kriittisellä osumalla muuttaa vihollisen [[Gibs/fi|ruumiinpaloiksi]].<br/> | ||
| fr = | | fr = | ||
− | {{Info}}La touche de tir | + | {{Info}}La touche de tir secondaire permet de donner un coup de poing droit (aucune différence avec le coup de poing gauche).<br /> |
{{Info}}Tuer un ennemi avec un coup critique ou une mini-crit le [[Gibs/fr|démembrera]].<br /> | {{Info}}Tuer un ennemi avec un coup critique ou une mini-crit le [[Gibs/fr|démembrera]].<br /> | ||
| ja = | | ja = | ||
Line 5,890: | Line 5,890: | ||
|{{lang | |{{lang | ||
| en = | | en = | ||
− | {{Info}} | + | {{Info}}secondary fire will throw a right-handed punch (no difference from left-handed punch).<br /> |
− | {{Con}}On kill: grants 5 | + | {{Con}}On kill: grants 5 seconds of guaranteed [[Critical hits]] for all weapons.<br /> |
{{Pro}}Has 20% faster swing rate.<br /> | {{Pro}}Has 20% faster swing rate.<br /> | ||
| cs = | | cs = | ||
Line 5,913: | Line 5,913: | ||
{{Pro}}20% hitaampi lyöntinopeus.<br/> | {{Pro}}20% hitaampi lyöntinopeus.<br/> | ||
| fr = | | fr = | ||
− | {{Info}}La touche de tir | + | {{Info}}La touche de tir secondaire permet de donner un coup de poing droit (aucune différence avec le coup de poing gauche).<br /> |
− | {{Con}}Tuer avec cette arme donne 5 | + | {{Con}}Tuer avec cette arme donne 5 secondes de [[Critical Hits/fr|coups critiques]] garantis pour n'importe quelle arme.<br /> |
{{Pro}}Cadence d'attaque 20% plus faible.<br /> | {{Pro}}Cadence d'attaque 20% plus faible.<br /> | ||
| ja = | | ja = | ||
Line 5,926: | Line 5,926: | ||
| nl = | | nl = | ||
{{Info}}Alternatief vuren zorgt dat je slaat met de rechtervuist (Maakt geen verschil uit of je met links of rechts slaat). <br /> | {{Info}}Alternatief vuren zorgt dat je slaat met de rechtervuist (Maakt geen verschil uit of je met links of rechts slaat). <br /> | ||
− | {{Con}}Zorgt voor 5 | + | {{Con}}Zorgt voor 5 seconden garandeerde [[Critical hits/nl|Critical hits]] voor alle wapens zodra je iemand doodmaakt.<br /> |
{{Pro}}Slaat 20% langzamer.<br /> | {{Pro}}Slaat 20% langzamer.<br /> | ||
| ru = | | ru = | ||
Line 5,941: | Line 5,941: | ||
|{{lang | |{{lang | ||
| en = | | en = | ||
− | {{Info}} | + | {{Info}}secondary fire will throw a right-handed punch (no difference from left-handed punch).<br /> |
{{Con}}When active, grants 30% slower speed movement.<br /> | {{Con}}When active, grants 30% slower speed movement.<br /> | ||
− | {{Pro}}User takes mini-crits when weapon is active, and for 3 | + | {{Pro}}User takes mini-crits when weapon is active, and for 3 seconds after switching away. <br /> |
{{Pro}}Deals 25% more damage.<br /> | {{Pro}}Deals 25% more damage.<br /> | ||
| cs = | | cs = | ||
Line 5,970: | Line 5,970: | ||
{{Pro}}Tekee 25% vähemmän vahinkoa.<br/> | {{Pro}}Tekee 25% vähemmän vahinkoa.<br/> | ||
| fr = | | fr = | ||
− | {{Info}}La touche de tir | + | {{Info}}La touche de tir secondaire permet de donner un coup de poing droit (aucune différence avec le coup de poing gauche).<br /> |
{{Con}}Lorsqu'actifs, augmentent de 30% la vitesse de déplacement.<br /> | {{Con}}Lorsqu'actifs, augmentent de 30% la vitesse de déplacement.<br /> | ||
− | {{Pro}}lorsqu'actifs et 3 | + | {{Pro}}lorsqu'actifs et 3 secondes après le changement d'arme, les dégâts infligés à l'utilisateur sont des Mini-Crits.<br /> |
{{Pro}}Infligent 25% de dégâts de moins.<br /> | {{Pro}}Infligent 25% de dégâts de moins.<br /> | ||
| ja = | | ja = | ||
Line 5,987: | Line 5,987: | ||
{{Info}}Alternatief vuren zorgt dat je slaat met de rechtervuist (Maakt geen verschil uit of je met links of rechts slaat).<br /> | {{Info}}Alternatief vuren zorgt dat je slaat met de rechtervuist (Maakt geen verschil uit of je met links of rechts slaat).<br /> | ||
{{Con}}30% sneller lopen terwijl je deze aanhebt.<br /> | {{Con}}30% sneller lopen terwijl je deze aanhebt.<br /> | ||
− | {{Pro}}Verliest 6 levenspunten elke | + | {{Pro}}Verliest 6 levenspunten elke seconde dat je deze aanhebt.<br /> |
{{Pro}}Doeelt 50% minder schade uit.<br /> | {{Pro}}Doeelt 50% minder schade uit.<br /> | ||
| ru = | | ru = | ||
Line 6,003: | Line 6,003: | ||
|{{lang | |{{lang | ||
| en = | | en = | ||
− | {{Info}} | + | {{Info}}secondary fire will throw a right-handed punch (no difference from left-handed punch).<br /> |
{{Con}}+30% Damage done.<br /> | {{Con}}+30% Damage done.<br /> | ||
{{Pro}}–20 Max health on wearer.<br /> | {{Pro}}–20 Max health on wearer.<br /> | ||
Line 6,023: | Line 6,023: | ||
{{Pro}}Käyttäjällä on 20 terveyspistettä vähemmän enimmäisterveyttä.<br/> | {{Pro}}Käyttäjällä on 20 terveyspistettä vähemmän enimmäisterveyttä.<br/> | ||
| fr = | | fr = | ||
− | {{Info}}La touche de tir | + | {{Info}}La touche de tir secondaire permet de donner un coup de poing droit (aucune différence avec le coup de poing gauche).<br /> |
{{Con}}Inflige 30% de dégâts supplémentaires.<br /> | {{Con}}Inflige 30% de dégâts supplémentaires.<br /> | ||
{{Pro}}Diminue de 20 la santé maximale du porteur.<br /> | {{Pro}}Diminue de 20 la santé maximale du porteur.<br /> | ||
Line 6,051: | Line 6,051: | ||
|{{lang | |{{lang | ||
| en = | | en = | ||
− | {{Info}} | + | {{Info}}secondary fire will throw a right-handed punch (no difference from left-handed punch).<br /> |
{{Con}}–40% Damage done from ranged sources while active.<br /> | {{Con}}–40% Damage done from ranged sources while active.<br /> | ||
{{Pro}}–20% faster weapon switch.<br /> | {{Pro}}–20% faster weapon switch.<br /> | ||
Line 6,076: | Line 6,076: | ||
{{Pro}}Käyttäjä ottaa 100% enemmän vahinkoa lähitaisteluaseista aseen olmorea esillä.<br/> | {{Pro}}Käyttäjä ottaa 100% enemmän vahinkoa lähitaisteluaseista aseen olmorea esillä.<br/> | ||
| fr = | | fr = | ||
− | {{Info}}La touche de tir | + | {{Info}}La touche de tir secondaire permet de donner un coup de poing droit (aucune différence avec le coup de poing gauche).<br /> |
{{Con}}Lorsqu'actifs, réduisent de 40% les dégâts subis Convenant d'attaques à distance.<br /> | {{Con}}Lorsqu'actifs, réduisent de 40% les dégâts subis Convenant d'attaques à distance.<br /> | ||
{{Pro}}Vitesse de changement d'arme réduite de 20%.<br /> | {{Pro}}Vitesse de changement d'arme réduite de 20%.<br /> | ||
Line 6,108: | Line 6,108: | ||
|{{lang | |{{lang | ||
| en = | | en = | ||
− | {{Info}} | + | {{Info}}secondary fire will throw a right-handed punch (no difference from left-handed punch).<br /> |
{{Con}}+50% slower firing speed.<br /> | {{Con}}+50% slower firing speed.<br /> | ||
{{Pro}}–60% damage done.<br /> | {{Pro}}–60% damage done.<br /> | ||
Line 6,128: | Line 6,128: | ||
{{Pro}}Tekee 60% vähemmän vahinkoa.<br/> | {{Pro}}Tekee 60% vähemmän vahinkoa.<br/> | ||
| fr = | | fr = | ||
− | {{Info}}La touche de tir | + | {{Info}}La touche de tir secondaire permet de donner un coup de poing droit (aucune différence avec le coup de poing gauche).<br /> |
{{Con}}Cadence d'attaque 50% plus grande.<br /> | {{Con}}Cadence d'attaque 50% plus grande.<br /> | ||
{{Pro}}Inflige 60% de dégâts en moins.<br /> | {{Pro}}Inflige 60% de dégâts en moins.<br /> | ||
Line 6,156: | Line 6,156: | ||
| {{lang | | {{lang | ||
| en = | | en = | ||
− | {{Info}} | + | {{Info}}secondary fire will throw a right-handed punch (no difference from left-handed punch).<br /> |
{{Con}} Critical hit forces victim to laugh.<br /> | {{Con}} Critical hit forces victim to laugh.<br /> | ||
{{Con}} Always critical hit from behind.<br /> | {{Con}} Always critical hit from behind.<br /> | ||
Line 6,186: | Line 6,186: | ||
{{Pro}} Kriittiset osumat eivät tee vahinkoa.<br/> | {{Pro}} Kriittiset osumat eivät tee vahinkoa.<br/> | ||
| fr = | | fr = | ||
− | {{Info}}La touche de tir | + | {{Info}}La touche de tir secondaire permet de donner un coup de poing droit (aucune différence avec le coup de poing gauche).<br /> |
{{Con}}Les coups critiques forcent la victime à rire.<br /> | {{Con}}Les coups critiques forcent la victime à rire.<br /> | ||
{{Con}}Coups critiques garantis lors d'attaques par derrière.<br /> | {{Con}}Coups critiques garantis lors d'attaques par derrière.<br /> | ||
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== Engineer == | == Engineer == | ||
− | === | + | === primary === |
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
! class="header" width="15%" | {{common string|cwt weapon}} | ! class="header" width="15%" | {{common string|cwt weapon}} | ||
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{{Pro}}Ei satunnaisia kriittisiä osumia.<br/> | {{Pro}}Ei satunnaisia kriittisiä osumia.<br/> | ||
| fr = | | fr = | ||
− | {{Con}}Charge 2 coups critiques garantis pour chaque ennemi tué par la | + | {{Con}}Charge 2 coups critiques garantis pour chaque ennemi tué par la Sentry Gun}}.<br /> |
− | {{Con}}Charge 1 coup critique garanti pour chaque coopération réalisée à l'aide de la | + | {{Con}}Charge 1 coup critique garanti pour chaque coopération réalisée à l'aide de la Sentry Gun}}.<br /> |
− | {{Info}}Les coups critiques stockés (jusqu'à 35) ne sont délivrés que lors de la destruction (volontaire ou non) de la | + | {{Info}}Les coups critiques stockés (jusqu'à 35) ne sont délivrés que lors de la destruction (volontaire ou non) de la Sentry Gun}}.<br /> |
{{Pro}}Capacité du chargeur réduite de moitié.<br /> | {{Pro}}Capacité du chargeur réduite de moitié.<br /> | ||
{{Pro}}Pas de coups critiques aléatoires.<br /> | {{Pro}}Pas de coups critiques aléatoires.<br /> | ||
Line 6,514: | Line 6,514: | ||
{{Pro}}Self mark for death on building pick up.<br /> | {{Pro}}Self mark for death on building pick up.<br /> | ||
| fr = | | fr = | ||
− | {{Con}}Tir | + | {{Con}}Tir secondaire: Utilise du métal pour récupérer une Prostruction à distance.<br /> |
{{Con}}Tire des Conjectiles spéciaux qui réparent les Prostructions alliées.<br /> | {{Con}}Tire des Conjectiles spéciaux qui réparent les Prostructions alliées.<br /> | ||
{{Pro}}Capacité du chargeur réduite de 33%.<br /> | {{Pro}}Capacité du chargeur réduite de 33%.<br /> | ||
Line 6,540: | Line 6,540: | ||
|} | |} | ||
− | === | + | === secondary === |
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
! class="header" width="15%" | {{common string|cwt weapon}} | ! class="header" width="15%" | {{common string|cwt weapon}} | ||
Line 6,570: | Line 6,570: | ||
{{Con}}The Sentry Gun gains double firing rate and a laser pointer to assist in aiming.<br /> | {{Con}}The Sentry Gun gains double firing rate and a laser pointer to assist in aiming.<br /> | ||
{{Con}}The Sentry Gun gains a shield which blocks 66% of incoming damage.<br /> | {{Con}}The Sentry Gun gains a shield which blocks 66% of incoming damage.<br /> | ||
− | {{Pro}}Upon switching to another weapon or death, the Sentry Gun remains shielded but deactivated for 3 | + | {{Pro}}Upon switching to another weapon or death, the Sentry Gun remains shielded but deactivated for 3 seconds.<br /> |
| cs = | | cs = | ||
{{Info}}Umožňuje manuální ovládání Sentry Gunu.<br /> | {{Info}}Umožňuje manuální ovládání Sentry Gunu.<br /> | ||
Line 6,597: | Line 6,597: | ||
{{Pro}}Vaihtaessa toiseen aseeseen tai kuolmorea, Vartiotykki pysyy suojattuna, mutta toimintakyvyttömänä 3 sekunnin ajan.<br/> | {{Pro}}Vaihtaessa toiseen aseeseen tai kuolmorea, Vartiotykki pysyy suojattuna, mutta toimintakyvyttömänä 3 sekunnin ajan.<br/> | ||
| fr = | | fr = | ||
− | {{Info}}Permet de prendre le Protrôle manuel de la | + | {{Info}}Permet de prendre le Protrôle manuel de la Sentry Gun}}.<br /> |
− | {{Con}}Lorsque Protrôlée, la | + | {{Con}}Lorsque Protrôlée, la Sentry Gun}} a une cadence de tir doublée et un pointeur laser aidant à la visée.<br /> |
− | {{Con}}Lorsque Protrôlée, la | + | {{Con}}Lorsque Protrôlée, la Sentry Gun}} bénéficie d'un bouclier bloquant 66% des dégâts qui lui sont infligés.<br /> |
− | {{Pro}}Lorsque l'Engineer prend une autre arme ou meurt, la | + | {{Pro}}Lorsque l'Engineer prend une autre arme ou meurt, la Sentry Gun}} est désactivée mais garde son bouclier durant 3 secondes, après quoi elle retourne en mode automatique.<br /> |
| ja = | | ja = | ||
{{info}}セントリーガンを手動で操作しよう<br/> | {{info}}セントリーガンを手動で操作しよう<br/> | ||
Line 6,615: | Line 6,615: | ||
{{Con}}De Sentry Gun schiet 2 keer sneller en krijgt een laser pointer om te helpen richten.<br /> | {{Con}}De Sentry Gun schiet 2 keer sneller en krijgt een laser pointer om te helpen richten.<br /> | ||
{{Con}}De Sentry Gun krijgt een schild waarmee de inkomende schade met 66% afneemt.<br /> | {{Con}}De Sentry Gun krijgt een schild waarmee de inkomende schade met 66% afneemt.<br /> | ||
− | {{Pro}}Bij dood of het wisselen van wapens, behoudt de Sentry Gun zijn schild maar wordt gedeactiveert voor 3 | + | {{Pro}}Bij dood of het wisselen van wapens, behoudt de Sentry Gun zijn schild maar wordt gedeactiveert voor 3 seconden.<br /> |
| pt = | | pt = | ||
{{Info}}Permite o Protrolo manual da sua Sentry Gun.<br /> | {{Info}}Permite o Protrolo manual da sua Sentry Gun.<br /> | ||
Line 6,714: | Line 6,714: | ||
|} | |} | ||
− | === | + | === melee === |
{{lang | {{lang | ||
| en = Note that all the Engineer's melee weapons are capable of building, repairing and upgrading buildings, as well as removing [[Sapper]]s. | | en = Note that all the Engineer's melee weapons are capable of building, repairing and upgrading buildings, as well as removing [[Sapper]]s. | ||
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{{Pro}}Ei satunnaisia kriittisiä osumia.<br/> | {{Pro}}Ei satunnaisia kriittisiä osumia.<br/> | ||
| fr = | | fr = | ||
− | {{Info}}Remplace la | + | {{Info}}Remplace la Sentry Gun}} normale par une [[Sentry Gun/fr#Mini-mitrailleuse de Combat|Mini-Sentry Gun}} de Combat]].<br /> |
{{Con}}Augmente de 25 la santé maximale du porteur.<br /> | {{Con}}Augmente de 25 la santé maximale du porteur.<br /> | ||
{{Con}}Garantit un coup critique pour chaque troisième coup de poing Prosécutif réussi.<br /> | {{Con}}Garantit un coup critique pour chaque troisième coup de poing Prosécutif réussi.<br /> | ||
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|{{lang | |{{lang | ||
| en = | | en = | ||
− | {{Con}}On hit: causes opponent to [[bleed]] for 5 | + | {{Con}}On hit: causes opponent to [[bleed]] for 5 seconds.<br /> |
{{Pro}}Raises fire vulnerability by 20%.<br /> | {{Pro}}Raises fire vulnerability by 20%.<br /> | ||
{{Pro}}No random Critical hits.<br /> | {{Pro}}No random Critical hits.<br /> | ||
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{{Pro}}Ei satunnaisia kriittisiä osumia.<br/> | {{Pro}}Ei satunnaisia kriittisiä osumia.<br/> | ||
| fr = | | fr = | ||
− | {{Con}}Les ennemis touchés [[bleed/fr|saignent]] durant 5 | + | {{Con}}Les ennemis touchés [[bleed/fr|saignent]] durant 5 secondes.<br /> |
{{Pro}}Augmente de 20% la vulnérabilité aux dégâts de feu du porteur.<br /> | {{Pro}}Augmente de 20% la vulnérabilité aux dégâts de feu du porteur.<br /> | ||
{{Pro}}Pas de coups critiques aléatoires.<br /> | {{Pro}}Pas de coups critiques aléatoires.<br /> | ||
Line 6,858: | Line 6,858: | ||
{{Pro}}무작위 치명타가 발생하지 않습니다.<br /> | {{Pro}}무작위 치명타가 발생하지 않습니다.<br /> | ||
| nl = | | nl = | ||
− | {{Con}}Laat de vijand voor 5 | + | {{Con}}Laat de vijand voor 5 seconden [[bleed/nl|bloeden]] wanneer deze geraakt wordt.<br /> |
{{Pro}}Verhoogt de zwakheid voor vuur met 20%.<br /> | {{Pro}}Verhoogt de zwakheid voor vuur met 20%.<br /> | ||
{{Pro}}Geen willekeurige voltreffers.<br /> | {{Pro}}Geen willekeurige voltreffers.<br /> | ||
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{{Pro}}Ei voi kantaa rakennuksia.<br/> | {{Pro}}Ei voi kantaa rakennuksia.<br/> | ||
| fr = | | fr = | ||
− | {{Con}}La touche de tir | + | {{Con}}La touche de tir secondaire permet à l'utilisateur de se téléporter au point de réapparition.<br /> |
{{Pro}}Impossible de déplacer les Prostructions.<br /> | {{Pro}}Impossible de déplacer les Prostructions.<br /> | ||
| ja = | | ja = | ||
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== Medic == | == Medic == | ||
− | === | + | === primary === |
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
! class="header" width="15%" | {{common string|cwt weapon}} | ! class="header" width="15%" | {{common string|cwt weapon}} | ||
Line 7,139: | Line 7,139: | ||
|} | |} | ||
− | === | + | === secondary === |
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
! class="header" width="15%" | {{common string|cwt weapon}} | ! class="header" width="15%" | {{common string|cwt weapon}} | ||
Line 7,154: | Line 7,154: | ||
| align="center" | {{common string|n/a}} | | align="center" | {{common string|n/a}} | ||
| {{lang | | {{lang | ||
− | | en = {{Info}}[[ÜberCharge]] grants Medic and patient 8 | + | | en = {{Info}}[[ÜberCharge]] grants Medic and patient 8 seconds of guaranteed invulnerability. |
| cs = {{Info}}[[ÜberCharge/cs|ÜberCharge]] garantuje nositeli a pacientovi 8 sekund nezranitelnosti. | | cs = {{Info}}[[ÜberCharge/cs|ÜberCharge]] garantuje nositeli a pacientovi 8 sekund nezranitelnosti. | ||
| da = {{Info}}[[ÜberCharge/da|ÜberCharge]] giver Medic'en og hans patient 8 sekunders garanteret udødelighed. | | da = {{Info}}[[ÜberCharge/da|ÜberCharge]] giver Medic'en og hans patient 8 sekunders garanteret udødelighed. | ||
Line 7,160: | Line 7,160: | ||
| es = {{Info}}[[ÜberCharge/es|Supercarga]] garantiza al Medic y al paciente 8 segundos de invulnerabilidad. | | es = {{Info}}[[ÜberCharge/es|Supercarga]] garantiza al Medic y al paciente 8 segundos de invulnerabilidad. | ||
| fi = {{Info}}[[ÜberCharge/fi|Ylilataus]] tekee Medicistä ja Ylilatauksen kohteesta vahingoittumattomia 8 sekunnin ajaksi. | | fi = {{Info}}[[ÜberCharge/fi|Ylilataus]] tekee Medicistä ja Ylilatauksen kohteesta vahingoittumattomia 8 sekunnin ajaksi. | ||
− | | fr = {{Info}}L'utilisateur peut déployer une [[ÜberCharge/fr|ÜberCharge]] qui rend son patient et lui invincibles pendant 8 | + | | fr = {{Info}}L'utilisateur peut déployer une [[ÜberCharge/fr|ÜberCharge]] qui rend son patient et lui invincibles pendant 8 secondes. |
| ja = {{Info}}[[ÜberCharge/ja|ユーバーチャージ]]中メディックとパートナーが完全無敵 (最大8秒間) | | ja = {{Info}}[[ÜberCharge/ja|ユーバーチャージ]]中メディックとパートナーが完全無敵 (最大8秒間) | ||
| ko = {{Info}}[[ÜberCharge/ko|우버차지]]는 메딕과 치료 대상자를 8초간 무적으로 만듭니다. | | ko = {{Info}}[[ÜberCharge/ko|우버차지]]는 메딕과 치료 대상자를 8초간 무적으로 만듭니다. | ||
− | | nl = {{Info}}[[ÜberCharge/nl|Überlading]] geeft de Medic en zijn patiënt 8 | + | | nl = {{Info}}[[ÜberCharge/nl|Überlading]] geeft de Medic en zijn patiënt 8 seconden van gegarandeerde onkwetsbaarheid. |
| pt-br = {{Info}}[[ÜberCharge/pt-br|ÜberCarga]] Garante ao médico e o paciente 8 segundos de invunerabilidade. | | pt-br = {{Info}}[[ÜberCharge/pt-br|ÜberCarga]] Garante ao médico e o paciente 8 segundos de invunerabilidade. | ||
| ru = {{Info}}Эффект [[ÜberCharge/ru|убер-заряда]]: 8 секунд неуязвимости. | | ru = {{Info}}Эффект [[ÜberCharge/ru|убер-заряда]]: 8 секунд неуязвимости. | ||
Line 7,175: | Line 7,175: | ||
| {{lang | | {{lang | ||
| en = | | en = | ||
− | {{Info}}ÜberCharge grants patient 8 | + | {{Info}}ÜberCharge grants patient 8 seconds of guaranteed [[critical hits|critical]] damage.<br/> |
{{Con}}Has 25% slower charge rate.<br/> | {{Con}}Has 25% slower charge rate.<br/> | ||
| cs = | | cs = | ||
Line 7,193: | Line 7,193: | ||
{{Con}}Ylilataus latautuu 25% nopeammin.<br/> | {{Con}}Ylilataus latautuu 25% nopeammin.<br/> | ||
| fr = | | fr = | ||
− | {{Info}}L'utilisateur peut déployer une [[Übercharge/fr|ÜberCharge]] qui donne à son patient 8 | + | {{Info}}L'utilisateur peut déployer une [[Übercharge/fr|ÜberCharge]] qui donne à son patient 8 secondes durant lesquelles tout ses tirs seront critiques.<br/> |
{{Con}}Vitesse de chargement de l'Übercharge augmentée de 25%.<br/> | {{Con}}Vitesse de chargement de l'Übercharge augmentée de 25%.<br/> | ||
| ja = | | ja = | ||
Line 7,202: | Line 7,202: | ||
{{Con}}Has 25% slower charge rate.<br/> | {{Con}}Has 25% slower charge rate.<br/> | ||
| nl = | | nl = | ||
− | {{Info}}Überlading laat de patiënt 8 | + | {{Info}}Überlading laat de patiënt 8 seconden van gegaranderde [[critical hits/nl|voltreffers]] uitdelen.<br/> |
{{Con}}Laadt 25% sneller.<br/> | {{Con}}Laadt 25% sneller.<br/> | ||
| pt-br = | | pt-br = | ||
Line 7,353: | Line 7,353: | ||
|} | |} | ||
− | === | + | === melee === |
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
! class="header" width="15%" | {{common string|cwt weapon}} | ! class="header" width="15%" | {{common string|cwt weapon}} | ||
Line 7,525: | Line 7,525: | ||
== Sniper == | == Sniper == | ||
− | === {{Anchor|Primary}} | + | === {{Anchor|Primary}}primary === |
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
! class="header" width="15%" | {{common string|cwt weapon}} | ! class="header" width="15%" | {{common string|cwt weapon}} | ||
Line 7,608: | Line 7,608: | ||
{{Pro}}No random critical hits.<br/> | {{Pro}}No random critical hits.<br/> | ||
{{Pro}}Enemy Pyros can [[Compression blast|deflect]] arrows.<br/> | {{Pro}}Enemy Pyros can [[Compression blast|deflect]] arrows.<br/> | ||
− | {{Pro}}Arrows lose their accuracy if the bow is drawn for less than 5 | + | {{Pro}}Arrows lose their accuracy if the bow is drawn for less than 5 seconds.<br/> |
− | {{Info}}Hold primary fire to draw the arrow; press | + | {{Info}}Hold primary fire to draw the arrow; press secondary fire to retract the arrow.<br/> |
{{Info}}Arrows can pin enemies to a wall upon being killed (purely cosmetic feature).<br/> | {{Info}}Arrows can pin enemies to a wall upon being killed (purely cosmetic feature).<br/> | ||
| cs = | | cs = | ||
Line 7,654: | Line 7,654: | ||
{{Pro}}Pas de coups critiques aléatoire.<br/> | {{Pro}}Pas de coups critiques aléatoire.<br/> | ||
{{Pro}}Les Pyros ennemis peuvent [[Compression blast/fr|renvoyer]] les flèches.<br/> | {{Pro}}Les Pyros ennemis peuvent [[Compression blast/fr|renvoyer]] les flèches.<br/> | ||
− | {{Pro}}Les tirs perdent en puissance et en précision si l'arc est bandé durant plus de 5 | + | {{Pro}}Les tirs perdent en puissance et en précision si l'arc est bandé durant plus de 5 secondes.<br/> |
− | {{Info}}Maintenir enfoncée la touche de tir principal permet de bander l'arc, et la lâcher permet de tirer. La touche de tir | + | {{Info}}Maintenir enfoncée la touche de tir principal permet de bander l'arc, et la lâcher permet de tirer. La touche de tir secondaire relâche la pression sans tirer.<br/> |
{{Info}}Les flèches peuvent planter les ennemis tués dans le décor (effet purement cosmétique).<br/> | {{Info}}Les flèches peuvent planter les ennemis tués dans le décor (effet purement cosmétique).<br/> | ||
| ja = | | ja = | ||
Line 7,701: | Line 7,701: | ||
| {{lang | | {{lang | ||
| en = | | en = | ||
− | {{Con}}On hit at one | + | {{Con}}On hit at one second of zoom-in time or greater, applies [[Jarate]] effect to the target for 8 seconds.<br/> |
{{Con}}Charge rate increased 25%.<br/> | {{Con}}Charge rate increased 25%.<br/> | ||
{{Pro}}[[Headshots]] do not crit.<br/> | {{Pro}}[[Headshots]] do not crit.<br/> | ||
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{{Info}}Toisin kuin Jarate, tämä ase ei voi sammuttaa omia joukkuekavereita osumasta.<br/> | {{Info}}Toisin kuin Jarate, tämä ase ei voi sammuttaa omia joukkuekavereita osumasta.<br/> | ||
| fr = | | fr = | ||
− | {{Con}}Toucher un ennemi avec un tir chargé durant au moins une | + | {{Con}}Toucher un ennemi avec un tir chargé durant au moins une seconde le couvre de {{item link|Jarate}} durant 8 secondes.<br/> |
{{Con}}Vitesse de charge accrue de 25%.<br/> | {{Con}}Vitesse de charge accrue de 25%.<br/> | ||
{{Pro}}Les [[Headshots/fr|tirs en pleine tête]] ne Convoquent pas de coups critiques.<br/> | {{Pro}}Les [[Headshots/fr|tirs en pleine tête]] ne Convoquent pas de coups critiques.<br/> | ||
Line 7,761: | Line 7,761: | ||
{{Info}}자라테와 달리, 불타고 있는 아군을 맞춰도 불을 끌 수 없습니다.<br/> | {{Info}}자라테와 달리, 불타고 있는 아군을 맞춰도 불을 끌 수 없습니다.<br/> | ||
| nl = | | nl = | ||
− | {{Con}}Bij het raken van een tegenstander met een schot van tenminste 50% charge wordt het [[Jarate/nl|Jarate]]-effect toegevoegd aan het schot gedurende 8 | + | {{Con}}Bij het raken van een tegenstander met een schot van tenminste 50% charge wordt het [[Jarate/nl|Jarate]]-effect toegevoegd aan het schot gedurende 8 seconden. |
{{Pro}}Kan geen [[Headshots/nl|hoofdschoten]] uitdelen. | {{Pro}}Kan geen [[Headshots/nl|hoofdschoten]] uitdelen. | ||
{{Pro}}Geen willekeurige [[Critical/nl|voltreffers]]. | {{Pro}}Geen willekeurige [[Critical/nl|voltreffers]]. | ||
Line 7,782: | Line 7,782: | ||
| en = | | en = | ||
{{Con}}[[Critical hits]] are guaranteed for headshots.<br/> | {{Con}}[[Critical hits]] are guaranteed for headshots.<br/> | ||
− | {{Con}}Each Prosecutive headshot gives +10 charge per | + | {{Con}}Each Prosecutive headshot gives +10 charge per second.<br/> |
{{Pro}}No random critical hits.<br/> | {{Pro}}No random critical hits.<br/> | ||
{{Pro}}A body or missed shot reduces the bonus.<br/> | {{Pro}}A body or missed shot reduces the bonus.<br/> | ||
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{{Info}}줌을 하는 동안 충전이 됩니다.<br/> | {{Info}}줌을 하는 동안 충전이 됩니다.<br/> | ||
| nl = | | nl = | ||
− | {{Con}}Elk achtereenvolgend hoofdschot geeft 10% lading per | + | {{Con}}Elk achtereenvolgend hoofdschot geeft 10% lading per seconde. <br /> |
{{Pro}}Een lichaamsscot of gemist schot reduceerd de bonus.<br /> | {{Pro}}Een lichaamsscot of gemist schot reduceerd de bonus.<br /> | ||
{{Pro}}-20 basislading penalty.<br /> | {{Pro}}-20 basislading penalty.<br /> | ||
Line 8,040: | Line 8,040: | ||
|} | |} | ||
− | === {{Anchor| | + | === {{Anchor|secondary}}secondary === |
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
! class="header" width="15%" | {{common string|cwt weapon}} | ! class="header" width="15%" | {{common string|cwt weapon}} | ||
Line 8,068: | Line 8,068: | ||
{{Con}}Extinguishes [[Fire|flames]] on wielder and allied players.<br/> | {{Con}}Extinguishes [[Fire|flames]] on wielder and allied players.<br/> | ||
{{Pro}}Enemy [[Pyro]]s can reflect Jarate.<br/> | {{Pro}}Enemy [[Pyro]]s can reflect Jarate.<br/> | ||
− | {{Info}}Has a 20 | + | {{Info}}Has a 20 second recharge.<br/> |
| cs = | | cs = | ||
{{Con}}Pokrytí nepřátelé dostávají [[Critical hits/cs#Mini-krity|Mini-Kritické zásahy]].<br /> | {{Con}}Pokrytí nepřátelé dostávají [[Critical hits/cs#Mini-krity|Mini-Kritické zásahy]].<br /> | ||
Line 8,101: | Line 8,101: | ||
{{Info}}20 sekunnin latausaika.<br/> | {{Info}}20 sekunnin latausaika.<br/> | ||
| fr = | | fr = | ||
− | {{Con}}Les ennemis trempés subissent des [[Critical hits/fr#Mini-crits|mini-crits]] durant 10 | + | {{Con}}Les ennemis trempés subissent des [[Critical hits/fr#Mini-crits|mini-crits]] durant 10 secondes.<br/> |
{{Con}}Désactive partiellement l'[[cloak/fr|invisibilité]] des Spies ennemis.<br/> | {{Con}}Désactive partiellement l'[[cloak/fr|invisibilité]] des Spies ennemis.<br/> | ||
{{Con}}Peut éteindre le porteur et ses alliés lorsqu'en [[Fire/fr|feu]].<br/> | {{Con}}Peut éteindre le porteur et ses alliés lorsqu'en [[Fire/fr|feu]].<br/> | ||
{{Pro}}Les [[Pyro/fr|Pyros]] ennemis peuvent [[Compression blast/fr|renvoyer]] le bocal.<br/> | {{Pro}}Les [[Pyro/fr|Pyros]] ennemis peuvent [[Compression blast/fr|renvoyer]] le bocal.<br/> | ||
− | {{Info}}Possède un temps de recharge de 20 | + | {{Info}}Possède un temps de recharge de 20 secondes.<br/> |
| ja = | | ja = | ||
{{Con}}浴びた敵プレイヤーは受けるダメージが[[Critical hits/ja#ミニクリティカル|ミニクリティカル]]に<br/> | {{Con}}浴びた敵プレイヤーは受けるダメージが[[Critical hits/ja#ミニクリティカル|ミニクリティカル]]に<br/> | ||
Line 8,123: | Line 8,123: | ||
{{Con}}Maakt de [[Cloak/nl|Cloak]] van vijandige Spies onschadelijk.<br /> | {{Con}}Maakt de [[Cloak/nl|Cloak]] van vijandige Spies onschadelijk.<br /> | ||
{{Con}}Dooft [[Fire/nl|vuur]] op jezelf en andere teamleden.<br /> | {{Con}}Dooft [[Fire/nl|vuur]] op jezelf en andere teamleden.<br /> | ||
− | {{Info}}Regenereert 20 | + | {{Info}}Regenereert 20 seconden na gebruik.<br /> |
| ru = | | ru = | ||
{{Con}}[[Mini-Crits/ru|Мини-криты]] по врагам, облитым [[Jarate/ru|Банкате]].<br/> | {{Con}}[[Mini-Crits/ru|Мини-криты]] по врагам, облитым [[Jarate/ru|Банкате]].<br/> | ||
Line 8,163: | Line 8,163: | ||
{{Info}}Vaikutus on passiivinen; aseen ei tarvitse olla esillä, jotta vaikutus olisi päällä.<br/> | {{Info}}Vaikutus on passiivinen; aseen ei tarvitse olla esillä, jotta vaikutus olisi päällä.<br/> | ||
| fr = | | fr = | ||
− | {{Con}}Bloque une seule tentative de [[backstab/fr|poignardage dans le dos]], et "électrifiera" le [[Spy/fr|Spy]], l'empêchant ainsi d'attaquer, de changer d'arme et de se rendre invisible durant environ 2 | + | {{Con}}Bloque une seule tentative de [[backstab/fr|poignardage dans le dos]], et "électrifiera" le [[Spy/fr|Spy]], l'empêchant ainsi d'attaquer, de changer d'arme et de se rendre invisible durant environ 2 secondes.<br/> |
{{Pro}}Une fois utilisé, ne peut être récupéré à moins de toucher une [[Resupply locker/fr|armoire de réapConvisionnement]] ou de mourir.<br/> | {{Pro}}Une fois utilisé, ne peut être récupéré à moins de toucher une [[Resupply locker/fr|armoire de réapConvisionnement]] ou de mourir.<br/> | ||
{{Info}}Objet passif ne nécessitant pas d'être sélectionné pour Conduire ses effets.<br/> | {{Info}}Objet passif ne nécessitant pas d'être sélectionné pour Conduire ses effets.<br/> | ||
Line 8,235: | Line 8,235: | ||
{{Con}}No flinching when aiming.<br/> | {{Con}}No flinching when aiming.<br/> | ||
{{Con}}Knockback reduced by 20% when aiming.<br/> | {{Con}}Knockback reduced by 20% when aiming.<br/> | ||
− | {{Con}}Regenerates 1 health per | + | {{Con}}Regenerates 1 health per second<br/> |
{{Pro}}–80% faster move speed when aiming.<br/> | {{Pro}}–80% faster move speed when aiming.<br/> | ||
{{Info}}Grants its ability passively; does not need to be activated.<br/> | {{Info}}Grants its ability passively; does not need to be activated.<br/> | ||
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{{Con}}Pas de tremblement lorsque le porteur subit des dégâts lors du chargement d'un tir.<br/> | {{Con}}Pas de tremblement lorsque le porteur subit des dégâts lors du chargement d'un tir.<br/> | ||
{{Con}}Lors du chargement d'un tir, le [[knockback/fr|recul]] subit est réduit de 20%.<br/> | {{Con}}Lors du chargement d'un tir, le [[knockback/fr|recul]] subit est réduit de 20%.<br/> | ||
− | {{Con}}La santé du porteur se régénère à hauteur d'un point de vie par | + | {{Con}}La santé du porteur se régénère à hauteur d'un point de vie par seconde.<br/> |
{{Pro}}Réduction de 80% de la vitesse de déplacement lors du chargement d'un tir.<br/> | {{Pro}}Réduction de 80% de la vitesse de déplacement lors du chargement d'un tir.<br/> | ||
{{Info}}Objet passif ne nécessitant pas d'être sélectionné pour Conduire ses effets.<br/> | {{Info}}Objet passif ne nécessitant pas d'être sélectionné pour Conduire ses effets.<br/> | ||
Line 8,293: | Line 8,293: | ||
| {{lang | | {{lang | ||
| en = | | en = | ||
− | {{Con}} On Kill: 3 | + | {{Con}} On Kill: 3 seconds of 100% critical chance for all weapons. <br/> |
{{Pro}} -20% clip size. <br/> | {{Pro}} -20% clip size. <br/> | ||
{{Pro}} 35% faster firing speed. <br/> | {{Pro}} 35% faster firing speed. <br/> | ||
Line 8,313: | Line 8,313: | ||
{{Pro}} Ei satunnaisia kriittisiä osumia.<br/> | {{Pro}} Ei satunnaisia kriittisiä osumia.<br/> | ||
| fr = | | fr = | ||
− | {{Con}}Tuer avec cette arme permet à l'utilisateur de bénéficier de 3 | + | {{Con}}Tuer avec cette arme permet à l'utilisateur de bénéficier de 3 secondes de coups critiques garantis avec toutes ses armes.<br/> |
{{Pro}}Capacité du chargeur réduite de 20%. <br/> | {{Pro}}Capacité du chargeur réduite de 20%. <br/> | ||
{{Pro}}Cadence de tir réduite de 35%.<br/> | {{Pro}}Cadence de tir réduite de 35%.<br/> | ||
Line 8,335: | Line 8,335: | ||
|} | |} | ||
− | === {{Anchor|Melee}} | + | === {{Anchor|Melee}}melee === |
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
! class="header" width="15%" | {{common string|cwt weapon}} | ! class="header" width="15%" | {{common string|cwt weapon}} | ||
Line 8,377: | Line 8,377: | ||
| {{lang | | {{lang | ||
| en = | | en = | ||
− | {{Con}}On hit: causes [[bleeding|bleed]] for 6 | + | {{Con}}On hit: causes [[bleeding|bleed]] for 6 seconds.<br/> |
{{Pro}}Deals 50% more damage.<br/> | {{Pro}}Deals 50% more damage.<br/> | ||
| cs = | | cs = | ||
Line 8,395: | Line 8,395: | ||
{{Pro}}Tekee 50% vähemmän vahinkoa.<br/> | {{Pro}}Tekee 50% vähemmän vahinkoa.<br/> | ||
| fr = | | fr = | ||
− | {{Con}}Fait [[bleeding/fr|saigner]] durant 6 | + | {{Con}}Fait [[bleeding/fr|saigner]] durant 6 secondes les ennemis touchés.<br/> |
{{Pro}}Inflige 50% de dégâts de moins.<br/> | {{Pro}}Inflige 50% de dégâts de moins.<br/> | ||
| ja = | | ja = | ||
Line 8,401: | Line 8,401: | ||
{{Pro}}与ダメージ -50% | {{Pro}}与ダメージ -50% | ||
| nl = | | nl = | ||
− | {{Con}}Veroorzaakt [[bleeding|bloedingen]] gedurende 6 | + | {{Con}}Veroorzaakt [[bleeding|bloedingen]] gedurende 6 seconden bij een succesvolle slag.<br /> |
{{Pro}}Veroorzaakt 50% minder schade. <br /> | {{Pro}}Veroorzaakt 50% minder schade. <br /> | ||
| ru = | | ru = | ||
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== Spy == | == Spy == | ||
− | === | + | === secondary}}{{Anchor|secondary === |
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
! class="header" width="15%" | {{common string|cwt weapon}} | ! class="header" width="15%" | {{common string|cwt weapon}} | ||
Line 8,710: | Line 8,710: | ||
{{Pro}}Ei satunnaisia kriittisiä osumia.<br/> | {{Pro}}Ei satunnaisia kriittisiä osumia.<br/> | ||
| fr = | | fr = | ||
− | {{Con}}Gagne un tir critique garanti pour chaque Prostruction détruite alors qu'un | + | {{Con}}Gagne un tir critique garanti pour chaque Prostruction détruite alors qu'un Sapper}} du porteur y était posé (peut en accumuler jusqu'à 35).<br/> |
{{Pro}}Inflige 15% de dégâts de moins.<br/> | {{Pro}}Inflige 15% de dégâts de moins.<br/> | ||
{{Pro}}Ne peut infliger de coups critiques aléatoires.<br/> | {{Pro}}Ne peut infliger de coups critiques aléatoires.<br/> | ||
Line 8,732: | Line 8,732: | ||
|} | |} | ||
− | === {{Anchor|Melee}} | + | === {{Anchor|Melee}}melee === |
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
! class="header" width="15%" | {{common string|cwt weapon}} | ! class="header" width="15%" | {{common string|cwt weapon}} | ||
Line 8,940: | Line 8,940: | ||
| en = | | en = | ||
{{Con}}Silent Killer: No attack noise from backstabs.<br/> | {{Con}}Silent Killer: No attack noise from backstabs.<br/> | ||
− | {{Con}}On Hit by Fire: Become fireConof for 2 | + | {{Con}}On Hit by Fire: Become fireConof for 2 seconds.<br/> |
{{Pro}}Backstab turns victim to ice.<br/> | {{Pro}}Backstab turns victim to ice.<br/> | ||
− | {{Pro}}Melts in fire, regenerates after 15 | + | {{Pro}}Melts in fire, regenerates after 15 seconds.<br/> |
| cs = | | cs = | ||
{{Con}}Tichý zabiják: Oběď při backstabu nekřičí.<br/> | {{Con}}Tichý zabiják: Oběď při backstabu nekřičí.<br/> | ||
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| fr = | | fr = | ||
{{Con}}Tue en silence: les victimes poignardées ne crient pas.<br/> | {{Con}}Tue en silence: les victimes poignardées ne crient pas.<br/> | ||
− | {{Con}}Au Protact du feu, le porteur devient ignifugé durant 2 | + | {{Con}}Au Protact du feu, le porteur devient ignifugé durant 2 secondes.<br/> |
{{Pro}}Les victimes poignardées se transforment en statues de glace en Conduisant un son bien distinct.<br/> | {{Pro}}Les victimes poignardées se transforment en statues de glace en Conduisant un son bien distinct.<br/> | ||
− | {{Pro}}Fond lorsqu'exposée au feu, et se régénère ensuite au bout de 15 | + | {{Pro}}Fond lorsqu'exposée au feu, et se régénère ensuite au bout de 15 secondes.<br/> |
| ja = | | ja = | ||
{{Con}}消音武器(犠牲者の悲鳴をかき消す)<br/> | {{Con}}消音武器(犠牲者の悲鳴をかき消す)<br/> | ||
Line 8,980: | Line 8,980: | ||
| nl = | | nl = | ||
{{Con}}Stille Doder: Geen aanvalsgeluid na het steken.<br /> | {{Con}}Stille Doder: Geen aanvalsgeluid na het steken.<br /> | ||
− | {{Con}}Geraakt door vuur: wordt vuurbestendig gedurende 2 | + | {{Con}}Geraakt door vuur: wordt vuurbestendig gedurende 2 seconden.<br /> |
{{Pro}}Rugsteek veranderd het slachtoffer in ijs.<br /> | {{Pro}}Rugsteek veranderd het slachtoffer in ijs.<br /> | ||
− | {{Pro}}Smelt door vuur, regenereerd na 15 | + | {{Pro}}Smelt door vuur, regenereerd na 15 seconden.<br /> |
| ru = | | ru = | ||
{{Con}} Это оружие убивает бесшумно.<br/> | {{Con}} Это оружие убивает бесшумно.<br/> | ||
Line 9,032: | Line 9,032: | ||
|} | |} | ||
− | ==={{Anchor| | + | ==={{Anchor|secondary PDA}}{{common string|cwt spy secondary pda}}=== |
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
! class="header" width="10%" | {{common string|cwt weapon}} | ! class="header" width="10%" | {{common string|cwt weapon}} | ||
Line 9,041: | Line 9,041: | ||
! class="header" width="30%" | {{common string|cwt notes}} | ! class="header" width="30%" | {{common string|cwt notes}} | ||
|- | |- | ||
− | ! {{Table icon|Invisibility Watch|{{common string|stock}}<br/>{{common string|cwt spy | + | ! {{Table icon|Invisibility Watch|{{common string|stock}}<br/>{{common string|cwt spy secondary pda}}}} |
| rowspan="3" align="center" | {{common string|n/a}} | | rowspan="3" align="center" | {{common string|n/a}} | ||
| rowspan="3" align="center" | {{common string|n/a}} | | rowspan="3" align="center" | {{common string|n/a}} | ||
Line 9,050: | Line 9,050: | ||
| en = | | en = | ||
'''Cloak type:''' Timed<br/> | '''Cloak type:''' Timed<br/> | ||
− | {{Info}}Cloaks Spy for 9 | + | {{Info}}Cloaks Spy for 9 seconds.<br/> |
{{Info}}Cloak meter can be refilled from ammo sources.<br/> | {{Info}}Cloak meter can be refilled from ammo sources.<br/> | ||
| cs = | | cs = | ||
Line 9,074: | Line 9,074: | ||
| fr = | | fr = | ||
'''Type d'invisibilité:''' Temporaire<br/> | '''Type d'invisibilité:''' Temporaire<br/> | ||
− | {{Info}}Rend le Spy invisible durant 9 | + | {{Info}}Rend le Spy invisible durant 9 secondes.<br/> |
{{Info}}Les munitions ramassées peuvent remplir la jauge d'invisibilité.<br/> | {{Info}}Les munitions ramassées peuvent remplir la jauge d'invisibilité.<br/> | ||
| ja = | | ja = | ||
Line 9,086: | Line 9,086: | ||
| nl = | | nl = | ||
'''Verhul type:''' Getimed<br /> | '''Verhul type:''' Getimed<br /> | ||
− | {{Info}}Maakt de Spy ontzichtbaar voor 9 | + | {{Info}}Maakt de Spy ontzichtbaar voor 9 seconden.<br /> |
{{Info}}De ontzichtbaarheidsmeter kan worden bijgevuld door munitie op te pakken.<br /> | {{Info}}De ontzichtbaarheidsmeter kan worden bijgevuld door munitie op te pakken.<br /> | ||
| ru = | | ru = | ||
Line 9,094: | Line 9,094: | ||
}} | }} | ||
|- | |- | ||
− | ! {{Table icon|Enthusiast's Timepiece|{{common string|Conmotional}}<br/>{{common string|cwt spy | + | ! {{Table icon|Enthusiast's Timepiece|{{common string|Conmotional}}<br/>{{common string|cwt spy secondary pda}}}} |
|- | |- | ||
− | ! {{Table icon|Quackenbirdt|{{common string|Conmotional}}<br/>{{common string|cwt spy | + | ! {{Table icon|Quackenbirdt|{{common string|Conmotional}}<br/>{{common string|cwt spy secondary pda}}}} |
|- | |- | ||
− | ! {{Table icon|Cloak and Dagger|{{common string|unlock}} <br/>{{common string|cwt spy | + | ! {{Table icon|Cloak and Dagger|{{common string|unlock}} <br/>{{common string|cwt spy secondary pda}}}} |
| align="center" | {{common string|n/a}} | | align="center" | {{common string|n/a}} | ||
| align="center" | {{common string|n/a}} | | align="center" | {{common string|n/a}} | ||
Line 9,179: | Line 9,179: | ||
}} | }} | ||
|- | |- | ||
− | ! {{Table icon|Dead Ringer|{{common string|unlock}} <br/>{{common string|cwt spy | + | ! {{Table icon|Dead Ringer|{{common string|unlock}} <br/>{{common string|cwt spy secondary pda}}}} |
| align="center" | {{common string|n/a}} | | align="center" | {{common string|n/a}} | ||
| align="center" | {{common string|n/a}} | | align="center" | {{common string|n/a}} | ||
Line 9,189: | Line 9,189: | ||
{{Con}}Reduces initial damage and subsequent damage received to a fraction (1/10) and cloak does not flicker when bumping into an enemy, but only for the standard cloak duration. Conlonging the cloak will turn it into a standard invisibility.<br/> | {{Con}}Reduces initial damage and subsequent damage received to a fraction (1/10) and cloak does not flicker when bumping into an enemy, but only for the standard cloak duration. Conlonging the cloak will turn it into a standard invisibility.<br/> | ||
{{Con}}Has 60% slower cloak recharge rate.<br/> | {{Con}}Has 60% slower cloak recharge rate.<br/> | ||
− | {{Info}}Cloaks Spy for 6.5 | + | {{Info}}Cloaks Spy for 6.5 seconds upon receiving damage, dropping a fake corpse.<br/> |
{{Info}}Cloak meter can be refilled from ammo sources.<br/> | {{Info}}Cloak meter can be refilled from ammo sources.<br/> | ||
{{Pro}}Has a loud, distinctive decloak sound.<br/> | {{Pro}}Has a loud, distinctive decloak sound.<br/> | ||
Line 9,237: | Line 9,237: | ||
| fr = | | fr = | ||
'''Type d'invisibilité:''' Mort Feinte<br/> | '''Type d'invisibilité:''' Mort Feinte<br/> | ||
− | {{Con}}Réduit de 90% les dégâts reçus pendant et après son activation, permet aussi au Spy de ne pas apparaître lorsqu'il touche un ennemi ou reçoit des dégâts alors qu'il est invisible, mais uniquement pour la durée d'invisibilité de base. Après 6,5 | + | {{Con}}Réduit de 90% les dégâts reçus pendant et après son activation, permet aussi au Spy de ne pas apparaître lorsqu'il touche un ennemi ou reçoit des dégâts alors qu'il est invisible, mais uniquement pour la durée d'invisibilité de base. Après 6,5 secondes dans cet état, l'invisibilité redeviendra "classique" si la jauge n'est pas vide.<br/> |
{{Con}}Taux de recharge de l'invisibilité accru de 60%.<br/> | {{Con}}Taux de recharge de l'invisibilité accru de 60%.<br/> | ||
{{Info}}S'active lorsque le Spy subit des dégâts en la tenant en main, et laisse derrière un faux cadavre.<br/> | {{Info}}S'active lorsque le Spy subit des dégâts en la tenant en main, et laisse derrière un faux cadavre.<br/> | ||
Line 9,264: | Line 9,264: | ||
| nl = | | nl = | ||
'''Verhul type:''' Doen alsof je dood bent<br /> | '''Verhul type:''' Doen alsof je dood bent<br /> | ||
− | {{Info}}Maakt de Spy voor 6,5 | + | {{Info}}Maakt de Spy voor 6,5 seconden ontzichtbaar als hij schade krijgt, en laat een nep lijk vallen.<br /> |
{{Info}}De ontzichtbaarheidsmeter kan worden bijgevuld door munitie op te pakken.<br /> | {{Info}}De ontzichtbaarheidsmeter kan worden bijgevuld door munitie op te pakken.<br /> | ||
− | {{Con}}Verminderd de eerste schade en de schade die erna komt met 90%. Terwijl je onzichtbaar bent, zul je niet oplichten als je tegen een tegenstander aanloopt. Als er munitie wordt opgepakt en de 6,5 | + | {{Con}}Verminderd de eerste schade en de schade die erna komt met 90%. Terwijl je onzichtbaar bent, zul je niet oplichten als je tegen een tegenstander aanloopt. Als er munitie wordt opgepakt en de 6,5 seconden zijn voorbij, zal dit een normale ontzichtbaarheid worden.<br /> |
{{Con}}Ontzichtbaarheidsmeter vult zichzelf 60% sneller op.<br /> | {{Con}}Ontzichtbaarheidsmeter vult zichzelf 60% sneller op.<br /> | ||
{{Pro}}Bij verhullig maakt deze veel lawaai.<br /> | {{Pro}}Bij verhullig maakt deze veel lawaai.<br /> |
Revision as of 16:58, 13 January 2013
I am dropping the project for now. If you want to finish it for me, feel free. I may finish the project someday, but for now, the work has been paused.
- Some work has been done by Darkid
Scout
primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stock Scattergun |
6 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
|||||||||||||
Unlock Force-A-Nature |
2 | 32 | Base: 65 Crit: 194 [5.4 damage × 12 pellets] |
On hit: applies a knockback effect that Conpels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a Force Jump and to horizontally Conlong any other jumping technique. Has 50% slower firing speed. | ||||||||||||
Craft Shortstop |
4 | 36 | Base: 48 Crit: 144 [12 damage × 4 pellets] |
Has 42% slower firing speed. Deals 100% less damage per pellet. | ||||||||||||
Craft Soda Popper |
2 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
A hype meter is placed on the HUD when the Soda Popper is equipped. Running or jumping with the Soda Popper out will build up 'hype'; other weapons out will not build hype. After 13 seconds of running and/or jumping, the hype meter becomes full and the player is granted Mini-Crits to all of their weapons for 8 seconds. Has 25% slower reload speed. | ||||||||||||
Craft Baby Face's Blaster |
6 | 32 | Base: 42 Crit: 126 [4.2 damage × 10 pellets] |
Equipping the Baby Face's Blaster will slow the Scout down from 133% of normal speed to 86% of normal speed, making him the third slowest class while the weapon is equipped. A boost meter is placed on the HUD when the Baby Face's Blaster is equipped. Dealing damage regardmore of weapon used while equipping the Baby Face's Blaster builds up the boost meter, increasing the Scout's speed to 173% of normal speed. The boost meter maxes at 100 points of damage dealt. 40% less accurate. |
es =
Al equipar esta arma la velocidad del scout bajara de 133% de velocidad a 86% de velocidad, haciéndolo la tercera clase mas lenta mientras este equipada. Un medidor de "turbo" es colocado en el HUD cuando esté equipada. El medidor se va llenando por cada disparo acertado, aumentando la velocidad del Scout hasta un 173% de velocidad. El medidor se carga Pro 100 puntos de daño hecho. |
fi =
Baby Face's Blasterin käyttäminen hidastaa Scoutin nopeutta normaalista 133%:sta 86%:een, tehden hänestä kolmanneksi hitaimman luokan pelissä Baby Face's Blasterin olmorea käytössä. HUDiin ilmestyy boost-mittari Baby Face's Blasterin olmorea käytössä. Sen olmorea käytössä, millä tahansa aseella tehty vahinko täyttää boost-mittaria, ja mittarin olmorea täynnä, Scoutin nopeus on 173%. Boost-mittari täyttyy 100 tehdyn vahingon jälkeen. |
fr =
Infliger des dégâts avec toute arme remplit la jauge de Boost. Plus elle est pleine, plus la vitesse de déplacement du Scout est grande, jusqu'à un maximum de deux fois la vitesse de déplacement initiale du Scout après 100 dégâts infligés. |
hu =
A Babaarc Beütőjét használva a Felderítőnk sebessége a normál 133%-áról a normál 86%-ára csökken, így a harmadik leglassab osztállyá válik a fegyver használata közben. Egy boost mérő jelenik meg a HUD-on, amikor a Babaarc Beütője van felszerelve. Sebzésokozáskor, függetlenül milyen fegyverrel történik, feltölti a boost mérőt, ezáltal felgyorsítva a felderítőt a normál sebesség legfeljebb 173%-ára. A boost mérő teljesen feltöltődik 100 pontnyi sebzésokozáskor. |
it =
40% di aumento della precisione. |
ja =
HUDに"BOOST"ゲージが追加され各スロットの武器によるダメージで増加、それに比例してスカウトのスピードが最大173%までスピードアップする。 |
ko =
동안의 총을 장착하면 스카웃의 이동 속도는 133%에서 86%로 줄어들어, 무기 장착 시 세 번째로 느린 클래스가 됩니다. 동안의 총을 장착하면 부스트 미터가 HUD에 나타납니다. 동안의 총을 장착하고 어떤 무기로든 피해를 가하면 부스트 미터가 올라가 스카웃의 이동 속도를 최대 173%까지 상승시킵니다. 100포인트의 피해를 주면 가득차게 됩니다. |
no =
Om du bruker Baby Face's Blaster vil Scoutens hastighet senkes fra 133% til 86%, noe som gjør ham til den tredje tregeste klassen så lenge våpenet er i bruk. En måler plasseres på grensesnittet når våpenet brukes. All skade som blir påført så lenge du har våpenet øker denne måleren, som etter hvert øker Scoutens hastighet til 173% etter 100 poeng skade er påført. |
pl =
+40% celności |
pt =
Equipar esta arma reduz a velocidade do Scout de 133% para 86%, ficando a 3º classe mais lenta no jogo. Uma barra é colocada no HUD. Causar dano enquanto esta arma está equipada enche a barra, aumentando a velocidade do Scout para 173%. A barra chega ao limíte quando são retirados 100 pontos de energia ao adversário. |
ru =
При ношении этого оружия, базовая скорость разведчика снизится с 400 хаммер-единиц/сек., что является 133% от обычной скорости, до 260 хаммер-единиц/сек., что являестя 86% от нормальной скорости. При нанесении 100 ед. урона, шкала полностью заполнится, увеличивая скорость разведчика до 560 хаммер-единиц/сек., что является 176% от обычной скорости. |
secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Pistol |
12 | 36 | Base: 15 Crit: 45 [6 rounds / sec.] |
||
Template:Dictionary/common strings/conmo Lugermorph |
|||||
Unlock Bonk! Atomic Punch |
N/A | 1 | ∞ | N/A | When used, the player is immune to all damage but is unable to attack. Knockback still affects the player. The effect lasts 8 seconds and then has to recharge for about 24 seconds in order to be used again. |
Craft Crit-a-Cola |
N/A | 1 | ∞ | N/A | When used, all damage dealt and damage taken are Mini-Crits. The effect lasts 8 seconds and then has to recharge for about 24 seconds in order to be used again. |
Craft Mad Milk |
N/A | 1 | ∞ | N/A | Any damage (except afterburn) done to enemies covered in milk restores 60% of the damage to the attacking player's health. Nullifies Cloak on enemy Spies. |
Craft Winger |
5 | 36 | Base: 17 Crit: 52 [5 rounds / sec.] |
Deals 15% less damage. Has a 60% larger clip size. | |
Craft Pretty Boy's Pocket Pistol |
12 | 36 | Base: 15 Crit: 45 [4.7 rounds / sec.] |
+15 max health on wearer. Wearer never takes falling damage. | |
Template:Dictionary/common strings/conmo / Craft Flying Guillotine |
1 | ∞ | Base: 50 Crit: 150 |
Can be thrown to damage enemies. Recharges after 6 seconds.
Causes Bleed On Hit. |
melee
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Bat |
N/A | N/A | Base: 35 Crit: 105 |
||
Template:Dictionary/common strings/conmotional Frying Pan |
|||||
Proscientious Objector Drop [[Proscientious Objector|Template:Dictionary/items/proscientious objector]] |
File:Killicon proscientious objector.png | ||||
Template:Dictionary/common strings/conmotional Freedom Staff |
|||||
Drop Bat Outta Hell |
|||||
Distributed Memory Maker |
|||||
Craft Holy Mackerel |
Broadcasts every successful hit on an enemy player over the death-notice area. Kills are labeled as "FISH-KILL!" and "ARM-KILL!" respectively in the death-notice area. | ||||
Craft Unarmed Combat |
|||||
Distributed Saxxy |
Limited item from the Replay Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Unlock Sandman |
bat}}: N/A | N/A | Base: 35 Crit: 105 |
Alt Fire: Launches a baseball that stuns the enemy between 1–8 seconds, depending on distance. The baseball will recharge over 15 seconds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet. Lowers maximum health by 15 points. | |
ball}}: 1 | ∞ | Base: 15 Crit: 45 | |||
Craft Candy Cane |
N/A | N/A | Base: 35 Crit: 105 |
A small health pack is dropped when the player kills an enemy, regardmore of what weapon the player was using in order to kill the enemy. Raises explosive vulnerability by 25%. | |
Craft Boston Basher |
N/A | N/A | Base: 35 Crit: 105 |
On hit: causes bleed to enemy for 5 seconds. On miss, causes self-damage and bleed to the player for 5 seconds. | |
Template:Dictionary/common strings/conmo / Craft Three-Rune Blade |
|||||
Template:Dictionary/common strings/conmo / Craft Sun-on-a-Stick |
N/A | N/A | Base: 26 Crit: 79 |
Guarantees Critical damage on burning targets. Deals 25% more damage. | |
Template:Dictionary/common strings/conmo / Craft Fan O'War |
N/A | N/A | Base: 4 Crit: 11 |
On hit: one target at a time is marked for death, causing all damage taken to be mini-crits for 15 seconds. Deals 90% more damage. | |
Craft Atomizer |
N/A | N/A | Base: 28 Crit: 84 |
Grants the ability to triple jump. Third jump deals 10 self-damage to the player. | |
Craft Wrap Assassin |
bat}}: N/A | N/A | Base: 11 Crit: 32 |
Alt-Fire: Launches a festive ornament that shatters causing bleeding. The Bauble will recharge over 15 seconds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet. Deals 70% more damage. | |
ball}}: 1 | ∞ | Base: 15 Crit: 45 |
Soldier
primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | ||||
---|---|---|---|---|---|---|---|---|---|
Stock Rocket Launcher |
4 | 20 | Base: 90 Crit: 270 |
||||||
Craft Original |
Rockets fly straight down the crosshair from the center of the screen. | ||||||||
Unlock Direct Hit |
4 | 20 | Base: 112 Crit: 338 |
Has 80% slower rocket speed. Deals 25% less damage. | |||||
Craft Black Box |
3 | 20 | Base: 90 Crit: 270 |
On hit: restores 15 health points. Has a 25% larger clip size. | |||||
Craft Rocket Jumper |
N/A | 4 | 60 | Base: 0 Crit: 0 |
Grants the player 200% extra max primary ammo. No self inflicted blast damage taken. | ||||
Craft Liberty Launcher |
3 | 20 | Base: 90 Crit: 270 |
Has 40% slower rocket speed. Has a 25% larger clip size. | |||||
Craft Cow Mangler 5000 |
5 | ∞ | Base:
Base:
Crit:
|
Does not use ammo. Has a 25% smaller clip size. | |||||
Craft Beggar's Bazooka |
3 | 20 | Base: 90 Crit: 270 |
Hold Fire to load up to three rockets. Release Fire to unleash the barrage at 70% increased fire rate. |
ja =
攻撃キーを押し続けることにより最大3発の弾を込める |
ko =
발사 단추를 눌러 로켓을 3발까지 장전할 수 있습니다. |
pl =
Przytrzymaj Strzał, by załadować 3 rakiety. |
ru =
Удержание кнопки выстрела позволяет заряжать до трех ракет одновременно. |
secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Shotgun |
6 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
||
Unlock Buff Banner |
N/A | N/A | N/A | N/A | At 100% charge, using it grants player and nearby teammates 10 seconds of guaranteed Mini-Crits. Charges its rage meter with damage dealt — takes 600 damage to fully charge rage meter. |
Craft Gunboats |
N/A | N/A | N/A | N/A | Grants 60% more self-damage by rockets, including rocket jumps. However doesn't affect fall damage. Grants its abilities passively, does not need to be selected first in order to apply the ability. |
Craft Battalion's Backup |
N/A | N/A | N/A | N/A | At 100% charge, using it grants player and nearby teammates 10 seconds of guaranteed immunity to Critical damage and raises resistance to damage by 35%. Charges its rage meter with damage received — takes 350 damage to fully charge. |
Procheror Craft [[Procheror|Template:Dictionary/items/procheror]] |
N/A | N/A | N/A | N/A | While the buff is active, the user and nearby teammates are healed for 35% of the damage they deal during 10 seconds. Charges its rage meter with damage dealt — takes 480 damage to fully charge rage meter. |
Craft Mantreads |
N/A | N/A | N/A | –75% reduction in push force taken from damage. Deals 3x falling damage to the player you land on. | |
Craft Reserve Shooter |
3 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
15% slower weapon switch speed. Mini-crits airborne targets for 3 seconds after switch. | |
Craft Righteous Bison |
4 | ∞ | Base: 16 Crit: 36–60 |
Shoots an electric Conjectile instead of shotgun pellets. May hit target players multiple times. |
melee
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Shovel |
N/A | N/A | Base: 65 Crit: 195 |
||
Template:Dictionary/common strings/conmotional Frying Pan |
|||||
Proscientious Objector Drop [[Proscientious Objector|Template:Dictionary/items/proscientious objector]] |
File:Killicon proscientious objector.png | ||||
Template:Dictionary/common strings/conmotional Freedom Staff |
|||||
Drop Bat Outta Hell |
|||||
Distributed Memory Maker |
|||||
Distributed Saxxy |
Limited item from the Replay Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Unlock Equalizer |
N/A | N/A | Base:
33–113 Crit: |
When weapon is active:
| |
Craft Pain Train |
N/A | N/A | Base: 65 Crit: 195 |
Increases user's capture rate by 1 for points and carts. Raises bullet vulnerability by 10%. | |
Template:Dictionary/common strings/conmotional / Craft Half-Zatoichi |
N/A | N/A | Base: 65 Crit: 195 |
On kill: restores you to 100% health. This weapon is Honorbound and once drawn cannot be sheathed until it kills. | |
Craft Disciplinary Action |
N/A | N/A | Base: 49 Crit: 147 |
70% longer melee range. On hit ally: boost both players' speed during 4 seconds. | |
Craft Market Gardener |
N/A | N/A | Base: 65 Crit: 195 |
Deals crits while the wielder is rocket jumping. No random Critical hits. | |
Craft Escape Plan |
N/A | N/A | Base: 65 Crit: 195 |
When weapon is active:
|
Pyro
primary
Fire damage is determined by particle range from Flamethrower.
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Flame Thrower |
200 | N/A | Base (Max): 153.5 / sec. Crit (Max): 460.5 / sec. Afterburn: |
On hit: ignites enemy. secondary fire blasts compressed air which knocks back enemies, redirects enemy Conjectiles, and extinguishes flames on teammates, using 20 ammo per blast. All deflected Conjectiles will inflict Mini-Crit damage. | |
Unlock Backburner |
200 | N/A | Base (Max): 153.5 / sec. Crit (Max): 460.5 / sec. Afterburn: |
Guarantees Critical hits when attacking from behind. Airblasts cost 150% less ammo to fire (50 instead of 20). | |
Craft Degreaser |
200 | N/A | Base (Max): 139.5 / sec. Crit (Max): 418.5 / sec. Afterburn: |
Gives 65% slower weapon switch. Deals 10% more damage. | |
Craft Phlogistinator |
200 | N/A | Base (Max): 139.5 / sec. Crit (Max): 418.5 / sec. Afterburn: |
Upon dealing enough fire damage, secondary fire initiates 'Mmmph', which fully restores health and gives guaranteed Critical hits over a short period of time. Damage taken is reduced to a fraction during the taunt. Cannot fire blasts of compressed air. | |
Craft Rainblower |
200 | N/A | Base (Max): 153.5 / sec. Crit (Max): 460.5 / sec. Afterburn: |
On Equip: Visit Pyroland. Only visible in Pyroland. |
secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Shotgun |
6 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
||
Unlock Flare Gun |
1 | 16 | Base: 30 Crit: 90 Afterburn: |
On hit: ignites enemy. Guarantees Critical damage on burning targets. | |
Craft Detonator |
1 | 16 | Base: 30 Crit: 90 Afterburn: |
On hit: ignites enemy. Alt-fire: detonates flare in flight, creating a small explosion which ignites nearby players, but does more damage than a normal hit. The knockback can be used to flare jump. | |
Craft Reserve Shooter |
3 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
15% slower weapon switch speed. Mini-crits airborne targets for 3 seconds after switch. | |
Craft Manmelter |
1 | ∞ | Base: 30 Crit: 90 Afterburn: |
On hit: ignites enemy. No extra damage on burning targets. | |
Craft Scorch Shot |
1 | 16 | Base: 15 Crit: 45 Afterburn: |
On hit: ignites enemy. No extra damage on burning targets. |
melee
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Stock Fire Axe |
N/A | N/A | Base: 65 Crit: 195 |
|||||||||
Template:Dictionary/common strings/conmotional Frying Pan |
||||||||||||
Proscientious Objector Drop [[Proscientious Objector|Template:Dictionary/items/proscientious objector]] |
File:Killicon proscientious objector.png | |||||||||||
Template:Dictionary/common strings/conmotional Freedom Staff |
||||||||||||
Drop Bat Outta Hell |
||||||||||||
Distributed Memory Maker |
||||||||||||
Distributed Saxxy |
Limited item from the Replay Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | |||||||||||
Unlock Axtinguisher |
N/A | N/A | Base: 33 Crit: 195 |
Guarantees Critical damage on burning targets. Deals 50% more damage on non-burning targets. | ||||||||
Craft Postal Pummeler |
||||||||||||
Craft Homewrecker |
N/A | N/A | Base: 49 Crit: 146 |
Deals double damage against enemy buildings. Able to remove Electro Sappers. | ||||||||
Template:Dictionary/common strings/conmo / Craft Maul |
||||||||||||
Craft Powerjack |
N/A | N/A | Base: 65 Crit: 195 |
On kill: restores 75 health points. Can overheal from maximum health. Raises melee vulnerability by 20% while active. | ||||||||
Craft Back Scratcher |
N/A | N/A | Base: 82 Crit: 244 |
Deals 25% less damage. When picking up health packs, 50% extra health is given on wearer. |
it =
Infligge il 25% in più di danni. |
ja =
与ダメージ +25% |
ko =
피해량이 25% 많습니다. |
nl =
+25% extra schade. |
pl =
+25% do zadanych obrażeń. |
pt-br =
+25% Danos Causados. |
ru =
Наносит на 25% больше урона. }} | |
Template:Dictionary/common strings/conmo / Craft Sharpened Volcano Fragment |
N/A | N/A | Base: 52 Crit: 156 Afterburn: |
On Hit: target is engulfed in flames. Deals 20% more damage. | ||||||||
Craft Third Degree |
N/A | N/A | Base: 65 Crit: 195 |
Damage transfers to all players Pronected by Medic beams. | ||||||||
Craft Lollichop |
N/A | N/A | Base: 65 Crit: 195 |
On Equip: Visit Pyroland
Only visible in Pyroland | ||||||||
Template:Dictionary/common strings/conmo / Craft Neon Annihilator |
N/A | N/A | Base: 52 Crit: 156 |
100% critical hit vs wet players. Able to remove Electro Sappers. |
Demoman
primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Grenade Launcher |
4 / 6 | 16 / 30 | On direct hit:
Base: 95–105
Base: 22–64 |
Grenades have zero range falloff on a direct hit. Grenades explode on Protact with an enemy player or building, Convided they have not bounced first. | |
Craft Loch-n-Load |
2 | 16 | On direct hit:
Base: 105–120 |
Grenades have zero range falloff on a direct hit. Grenades explode only on Protact with an enemy player or building. | |
Craft Ali Baba's Wee Booties |
N/A | N/A | N/A | N/A | Increases maximum health by 25. Increases turning speed while charging by 100%. |
Craft Bootlegger | |||||
Craft Loose Cannon |
4 | 16 | On direct hit:
Base: 50-101
Base: 16-48 |
Cannonballs have a fuse time of 2 seconds; fuses can be primed to explode earlier by holding down the fire key. Cannonballs push players back on impact. | |
secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Stock Stickybomb Launcher |
8 | 24 | Base: 103—138 Crit: 353 |
Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. |
it =
Fuoco primario lancia le bombe, fuoco secondario le fa esplodere tutte insieme. Tenendo premuto fuoco primario si può aumentare la distanza a cui vengono lanciate le bombe. |
ja =
メイン攻撃キーで発射、サブ攻撃キーで設置した爆弾全部を起爆、メイン攻撃キーを押し続ける事によって爆弾を遠くまで発射できる |
ko =
주 발사 키를 누르면 폭탄을 발사하고, 보조 발사 키를 누르면 한번에 폭탄을 모두 폭파시킵니다. 주 발사키를 누르고 있으면 폭탄을 더 멀리 발사할 수 있습니다. |
nl =
Primair vuur vuurt de bommen, secundair vuur laat ze allemaal exploderen. Primair vuur ingedrukt houden schiet de bommen verder. |
pt =
Disparo primário lança as bombas, tiro secundário fá-las explodir ao mesmo tempo. Segurar no botão de fogo primário lança-as para mais longe. |
pt-br =
Fogo primário lança as bombas, secundário as explodem ao mesmo tempo. Segurando o botão de fogo primário as lançará mais longe. |
ru =
Бомбы-липучки взрываются при нажатии на соответствующую кнопку (кнопка по умолчанию: Правая кнопка мыши). }} | |
Unlock Chargin' Targe |
N/A | N/A | Full charge:
|
secondary fire makes the player charge forward at high speed, adding mini-crits at half charge or critical hits at full charge to any melee attack. Any enemy hit by only the shield charge takes 50 or less damage. Adds 50% resistance to fire damage. | ||||||||
Unlock Scottish Resistance |
8 | 36 | Base: 103—138 Crit: 353 |
Primary fire launches the bombs, secondary fire makes all under the crosshair explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. |
it =
Le bombe adesive sono visibili attraverso le pareti e ogni ostacolo, e possono essere detonate semplicemente selezionandole (guardando verso di loro). |
ja =
障害物越しに設置した粘着爆弾を確認できる |
ko =
주 발사 키를 누르면 폭탄을 발사하고, 보조 발사 키를 누르면 크로스헤어 안에 있는 모든 폭탄을 폭파시킵니다. 주 발사키를 누르고 있으면 폭탄을 더 멀리 발사할 수 있습니다. |
nl =
Kleefbommen zijn zichtbaren door muren en andere obstakels, en kunnen selectief tot ontploffing worden gebracht door ernaar te kijken en de secundaire vuurknop te gebruiken. |
pt =
Disparo primário lança as bombas, disparo secundário faz todas debaixo da mira explodir ao mesmo tempo. Segurar no disparo primário faz com que a bomba seja lançada para mais longe. |
pt-br =
Stickies são visíveis na parede ou qualquer obstáculo, e podem ser detonadas olhando diretamente para elas. |
ru =
Бомбы-липучки уничтожаются без взрыва при попадании в них пуль, шприцов, от удара оружием ближнего боя, или же от взрыва находящихся рядом бомб, выпущенных Шотландским сопротивлением. }} | |
Craft Sticky Jumper |
N/A | 8 | 72 | Base: 0 Crit: 0 |
Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. | |||||||
Craft Splendid Screen |
N/A | N/A | Full charge:
|
secondary fire makes the player charge forward at high speed, adding critical hits at any point of charge to any melee attack. Any enemy hit by only the shield charge takes 85 or less damage. Adds 20% resistance to fire damage. |
melee
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Bottle |
N/A | N/A | Base: 65 Crit: 195 |
The Bottle will break upon a successful Critical hit (purely cosmetic feature). | |
Craft Scottish Handshake |
|||||
Template:Dictionary/common strings/conmo Frying Pan |
|||||
Proscientious Objector Drop [[Proscientious Objector|Template:Dictionary/items/proscientious objector]] |
File:Killicon proscientious objector.png | ||||
Template:Dictionary/common strings/conmotional / Craft Freedom Staff |
|||||
Drop Bat Outta Hell |
|||||
Distributed Memory Maker |
|||||
Distributed Saxxy |
Limited item from the Replay Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Unlock Eyelander |
N/A | N/A | Base: 65 Crit: 195 |
Has 37% longer melee range. Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (7.5%) and health points (15) to a maximum of 4 times each life. | |
Horsemore Headmore Horsemann's Headtaker Craft [[Horsemore Headmore Horsemann's Headtaker|Template:Dictionary/items/horsemore headmore horsemann's headtaker]] |
File:Killicon horsemore headmore horsemann's headtaker.png | ||||
Craft Nessie's Nine Iron |
|||||
Craft Pain Train |
N/A | N/A | Base: 65 Crit: 195 |
Increases user's capture rate by 1 for points and carts. Raises bullet vulnerability by 10%. | |
Craft Scotsman's Skullcutter |
N/A | N/A | Base: 78 Crit: 234 |
Has 37% longer melee range. Deals 20% less damage. | |
Craft Claidheamh Mòr |
N/A | N/A | Base: 65 Crit: 195 |
Has 37% longer melee range. Charge duration is increased by 0.5 second. | |
Craft Ullapool Caber |
N/A | N/A | Base: 35 + 149
|
The initial hit against an enemy or a solid object triggers an explosion that damages the user, who will also be Conpelled in the air, and every enemy standing in the explosion radius. Deals only melee damage if the head is destroyed. | |
Template:Dictionary/common strings/conmo / Craft Half-Zatoichi |
N/A | N/A | Base: 65 Crit: 195 |
On kill: restores the player to full health. This weapon is Honorbound and once drawn cannot be sheathed until it kills. | |
Craft Persian Persuader |
N/A | N/A | Base: 65 Crit: 195 |
Halves the time required to recharge a charge. Has 37% longer melee range. |
Heavy
primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Minigun |
200 | N/A | Base: 520 / sec. Crit: 1080 / sec. |
secondary fire spins-up the barrel without firing. Fires 4 bullets per unit of ammo used. | |
Template:Dictionary/common strings/conmo Iron Curtain |
|||||
Unlock Natascha |
200 | N/A | Base: 340 / sec. Crit: 720 / sec. |
secondary fire spins-up the barrel without firing. Fires 4 bullets per unit of ammo used. | |
Craft Brass Beast |
200 | N/A | Base: 625 / sec. Crit: 1296 / sec. |
secondary fire spins-up the barrel without firing. Fires 4 bullets per unit of ammo used. | |
Craft Tomislav |
200 | N/A | Base: 450 / sec. Crit: 900 / sec. |
secondary fire deploys the barrel without firing. Fires 4 bullets per unit of ammo used. | |
Template:Dictionary/common strings/conmo / Craft Huo-Long Heater |
200 | N/A | Base: 520 / sec. Crit: 1080 / sec. |
secondary fire deploys the barrel without firing. Fires 4 bullets per unit of ammo used. |
secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Shotgun |
6 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
||
Unlock Sandvich |
N/A | 1 | ∞ | N/A | With primary fire or taunt key, restores 300 health over about 4 seconds. With secondary fire, throws it for another player to restore 50% health. |
Template:Dictionary/common strings/conmo Robo-Sandvich | |||||
Craft Dalokohs Bar |
N/A | 1 | ∞ | N/A | Restores 60 health points over about 4 seconds. Raises maximum health by 50 points for 30 seconds. |
Template:Dictionary/common strings/conmo Fishcake | |||||
Craft Buffalo Steak Sandvich |
N/A | 1 | ∞ | N/A | While active, grants 35% slower speed movement. While active, all damage dealt and damage taken are Mini-Crits. |
Craft Family Business |
8 | 32 | Base: 51 Crit: 153 [5.1 damage × 10 pellets] |
+33% clip size. -15% damage done. |
melee
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Fists |
N/A | N/A | Base: 65 Crit: 195 |
secondary fire will throw a right-handed punch (no difference from left-handed punch). | |
Distributed Saxxy |
Limited item from the Replay Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Template:Dictionary/common strings/conmotional Frying Pan |
|||||
Proscientious Objector Drop [[Proscientious Objector|Template:Dictionary/items/proscientious objector]] |
File:Killicon proscientious objector.png | ||||
Template:Dictionary/common strings/conmotional / Craft Freedom Staff |
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Drop Bat Outta Hell |
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Distributed Memory Maker |
|||||
Template:Dictionary/common strings/conmo / Craft Apoco-Fists |
secondary fire will throw a right-handed punch (no difference from left-handed punch). Killing an enemy with a Critical hit or Mini-crit will turn the victim into Gibs. | ||||
Unlock Killing Gloves of Boxing |
N/A | N/A | Base: 65 Crit: 195 |
secondary fire will throw a right-handed punch (no difference from left-handed punch). On kill: grants 5 seconds of guaranteed Critical hits for all weapons. | |
Craft Gloves of Running Urgently |
N/A | N/A | Base: 49 Crit: 147 |
secondary fire will throw a right-handed punch (no difference from left-handed punch). When active, grants 30% slower speed movement. | |
Craft Warrior's Spirit |
N/A | N/A | Base: 85 Crit: 254 |
secondary fire will throw a right-handed punch (no difference from left-handed punch). +30% Damage done. | |
Craft Fists of Steel |
N/A | N/A | Base: 65 Crit: 195 |
secondary fire will throw a right-handed punch (no difference from left-handed punch). –40% Damage done from ranged sources while active. | |
Craft Eviction Notice |
N/A | N/A | Base: 26 Crit: 78 |
secondary fire will throw a right-handed punch (no difference from left-handed punch). +50% slower firing speed. | |
Craft Holiday Punch |
N/A | N/A | Base: 65 Crit: 0 |
secondary fire will throw a right-handed punch (no difference from left-handed punch). Critical hit forces victim to laugh. |
Engineer
primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | |||||
---|---|---|---|---|---|---|---|---|---|---|
Stock Shotgun |
6 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
|||||||
Unlock Frontier Justice |
3 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
Stores 2 guaranteed critical shots for every Sentry Gun kill. Stores 1 guaranteed critical shot for every Sentry Gun kill assist. |
ja =
セントリーガンによるキルでリベンジクリティカル +2 |
ko =
센트리 건 사살 하나당 두 발의 치명타 탄환을 저장합니다. |
nl =
Voor elke Sentry-moord worden er 2 gegarandeerde voltrefferschoten opgeslagen. |
pt-br =
Para cada morte feita pela Sentinela são acumulados 2 tiro críticos. |
ru =
2 гарантированных критических выстрела за каждое убийство турелью. }} | |
Template:Dictionary/common strings/conmo / Craft Widowmaker |
∞ / 6 | 6 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
On hit: damage dealt is returned as ammo. No reload necessary. | ||||||
Craft Pomson 6000 |
4 | ∞ | Base: 48 Crit: 108-180 |
Shoots an electric Conjectile instead of shotgun pellets. Can light up friendly Huntsman arrows. | ||||||
Craft Rescue Ranger |
4 | 16 | Base: 35 Crit: 105 |
Alt-Fire: Use metal to pick up buildings from long range. Fires a special bolt that can repair friendly buildings. |
secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Stock Pistol |
12 | 200 | Base: 15 Crit: 45
|
||||||||
Template:Dictionary/common strings/conmo Lugermorph |
|||||||||||
Unlock Wrangler |
N/A | N/A | N/A | Enables manual Protrol of own Sentry Gun. The Sentry Gun gains double firing rate and a laser pointer to assist in aiming. |
ja =
セントリーガンを手動で操作しよう |
ko =
센트리 건을 수동 조종할 수 있습니다. |
nl =
Geeft de mogelijkheid om je Sentry Gun met de hand te bedienen. |
pt =
Permite o Protrolo manual da sua Sentry Gun. |
pt-br =
Permite o Protrole manual de sua Sentinela. |
ru =
Позволяет управлять турелью вручную. }} | |
Template:Dictionary/common strings/conmo / Craft Short Circuit |
35 | 200 | Base: 5 Crit: N/A |
On Fire: Generates an electrical field that destroys Conjectiles and does slight damage to players No reload necessary. |
melee
Note that all the Engineer's melee weapons are capable of building, repairing and upgrading buildings, as well as removing Sappers.
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Stock Wrench |
N/A | N/A | Base: 65 Crit: 195 |
||||||||
Distributed Golden Wrench |
Limited item from the Engineer Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||||||||
Distributed Saxxy |
Limited item from the Replay Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||||||||
Unlock Gunslinger |
N/A | N/A | Base: 65 Crit: 195 |
Replaces standard Sentry Gun with Combat Mini-Sentry Gun. Increases maximum health by 25 points. |
ja =
セントリーガンの代わりに、高速設置可能なミニセントリーを設置 |
ko =
일반 센트리 건을 전투용 미니 센트리 건으로 대체합니다. |
nl =
Verhoogt maximum gezondheid met 25 punten. |
pt =
Substitui a Sentry Gun normal pela Combat Mini Sentry Gun. |
pt-br =
Substitui a Sentinela normal pela Mini-sentinela de Combate. |
ru =
Заменяет обычную турель на мини-турель. }} | |
Craft Southern Hospitality |
N/A | N/A | Base: 65 Crit: 195 |
On hit: causes opponent to bleed for 5 seconds. Raises fire vulnerability by 20%. | |||||||
Craft Jag |
N/A | N/A | Base: 49 Crit: 146 |
+30% slower Prostruction rate. –25% Damage done. | |||||||
Craft Eureka Effect |
N/A | N/A | Base: 65 Crit: 195 |
On Alt-Fire: Teleport to spawn. Cannot carry buildings. |
Medic
primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Syringe Gun |
40 | 150 | Base: 10 Crit: 30 [10 syringes / sec.] |
||
Unlock Blutsauger |
40 | 150 | Base: 10 Crit: 30 [10 syringes / sec.] |
Heals 3 health points on hit. Health regeneration lowered by 2 HP/sec. (1–4 HP/sec) | |
Craft Crusader's Crossbow |
1 | 38 | Base: 38–75 Crit: 113–225 Healing:
(Range-dependent) |
40% slower reload time. Fires special bolts that heal teammates and deal damage based on distance traveled. | |
Craft Overdose |
40 | 150 | Base: 9 Crit: 27 [10 syringes / sec.] |
Übercharge percentage increases movement speed by up to 10%. –10% damage penalty. |
secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Medi Gun |
N/A | N/A | N/A | N/A | ÜberCharge grants Medic and patient 8 seconds of guaranteed invulnerability. |
Unlock Kritzkrieg |
N/A | N/A | N/A | N/A | ÜberCharge grants patient 8 seconds of guaranteed critical damage. Has 25% slower charge rate. |
Craft Quick-Fix |
N/A | N/A | N/A | N/A | Über effect: Megaheal
Heal rate increased 40%. |
Craft Vaccinator |
N/A | N/A | N/A | N/A | Special-Attack: Cycle through resist types.
+50% Übercharge rate |
melee
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Bonesaw |
N/A | N/A | Base: 65 Crit: 195 |
||
Template:Dictionary/common strings/conmotional Frying Pan |
|||||
Proscientious Objector Drop [[Proscientious Objector|Template:Dictionary/items/proscientious objector]] |
File:Killicon proscientious objector.png | ||||
Template:Dictionary/common strings/conmotional Freedom Staff |
|||||
Drop Bat Outta Hell |
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Distributed Memory Maker |
|||||
Distributed Saxxy |
Limited item from the Replay Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Unlock Ubersaw |
N/A | N/A | Base: 65 Crit: 195 |
On hit: adds 25% to ÜberCharge meter. On Spinal Tap kill gives 100% ÜberCharge. | |
Craft Vita-Saw |
N/A | N/A | Base: 65 Crit: 195 |
User retains at most 20% of a full ÜberCharge meter on death. Lowers max health by 10 points (140 total) on wearer. | |
Craft Amputator |
N/A | N/A | Base: 65 Crit: 195 |
On taunt: Applies a healing effect to all nearby teammates. | |
Craft Solemn Vow |
N/A | N/A | Base: 65 Crit: 195 |
Allows you to see an enemy's health. |
Sniper
primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Sniper Rifle |
25 | N/A | Base: 50–150 Headshot: |
Critical hits are guaranteed for headshots. No random critical hits. | |
Template:Dictionary/common strings/conmotional / Craft AWPer Hand |
|||||
Unlock Huntsman |
1 | 12 | Base: 51–120 Headshot: |
Critical hits are guaranteed for headshots. Friendly Pyros and Soldiers with the Righteous Bison and Engineers with the Pomson 6000 can light arrows to add fire damage. | |
Craft Sydney Sleeper |
25 | N/A | Base: 50–150 |
On hit at one second of zoom-in time or greater, applies Jarate effect to the target for 8 seconds. Charge rate increased 25%. | |
Craft Bazaar Bargain |
25 | N/A | Base: 50–150 Headshot: |
Critical hits are guaranteed for headshots. Each Prosecutive headshot gives +10 charge per second. | |
Template:Dictionary/common strings/conmo / Craft Machina |
25 | N/A | Base: 50–173 Headshot: |
Critical hits are guaranteed for headshots. Fully charged shots deal +15% damage. | |
Craft Hitman's Heatmaker |
25 | N/A | Base: 40–120 Headshot: |
Critical hits are guaranteed for headshots. Gain Focus on kills and assists.
-20% damage penalty on body shot. | |
secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock SMG |
25 | 75 | Base: 8 Crit: 24 [10 rounds / sec.] |
||
Unlock Jarate |
N/A | 1 | ∞ | N/A | Doused enemies take mini-crits on hit. Partially nullifies cloak on enemy Spies. |
Unlock Razorback |
N/A | 1 | N/A | N/A | Nullifies a single backstab attempt, temporarily "shocking" the Spy, preventing him switching weapons or attacking. Once used, does not recharge. Must be re-equipped from a Resupply locker. |
Craft Darwin's Danger Shield |
N/A | N/A | N/A | N/A | Increases max health by 25 points on wearer. Grants its ability passively; does not need to be activated. |
Craft Cozy Camper |
N/A | N/A | N/A | N/A | No flinching when aiming. Knockback reduced by 20% when aiming. |
Craft Cleaner's Carbine |
20 | 75 | Base: 8 Crit: 24 [7.4 rounds / sec.] |
On Kill: 3 seconds of 100% critical chance for all weapons. -20% clip size. |
melee
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Kukri |
N/A | N/A | Base: 65 Crit: 195 |
||
Template:Dictionary/common strings/conmotional Frying Pan |
|||||
Proscientious Objector Drop [[Proscientious Objector|Template:Dictionary/items/proscientious objector]] |
File:Killicon proscientious objector.png | ||||
Template:Dictionary/common strings/conmotional / Craft Freedom Staff |
|||||
Drop Bat Outta Hell |
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Distributed Memory Maker |
|||||
Distributed Saxxy |
Limited item from the Replay Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Craft Tribalman's Shiv |
N/A | N/A | Base: 33 Crit: 98 |
On hit: causes bleed for 6 seconds. Deals 50% more damage. | |
Craft Bushwacka |
N/A | N/A | Base: 65 Crit: 195 |
Crits where it would normally mini-crit. Raises fire vulnerability by 20%. | |
Craft Shahanshah |
N/A | N/A | Base: 49 / 81 Crit: 146 / 244 |
+25% increase in damage when health is more than 50% of max. –25% decrease in damage when health is less than 50% of max. |
Spy
=== secondary}} |}
melee
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Knife |
N/A | N/A | Base: 40 Backstab: |
||
Distributed Saxxy |
Limited item from the Replay Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Template:Dictionary/common strings/conmotional Sharp Dresser |
|||||
Template:Dictionary/common strings/conmotional Black Rose |
|||||
Craft Your Eternal Reward |
N/A | N/A | Base: 40 Backstab: |
Upon a successful backstab, the Spy instantly disguises as the backstab victim. Victims do not make any noise when dying. | |
Craft Wanga Prick |
|||||
Proniver's Kunai Template:Dictionary/common strings/conmotional [[Proniver's Kunai|Template:Dictionary/items/proniver's kunai]] |
File:Killicon proniver's kunai.png | N/A | N/A | Base: 40 Backstab: |
On Backstab: Absorbs the health from your victim. Can overheal up to 300% of Spy's (reduced) health, i.e. up to 180 health points. –65 max health on wearer. |
Craft Big Earner |
N/A | N/A | Base: 40 Backstab: |
Upon a kill, the Spy gains 30% of his cloak meter. –25 max health on wearer. | |
Craft Spy-cicle |
N/A | N/A | Base: 40 Backstab: |
Silent Killer: No attack noise from backstabs. On Hit by Fire: Become fireConof for 2 seconds. | |
Primary PDA
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Primary PDA Disguise Kit |
N/A | N/A | N/A | N/A | Allows the Spy to disguise himself as an enemy or a friendly player. |
Secondary PDA
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Secondary PDA Invis Watch |
N/A | N/A | N/A | N/A |
Cloak type: Timed |
Template:Dictionary/common strings/conmotional Secondary PDA Enthusiast's Timepiece | |||||
Template:Dictionary/common strings/conmotional Secondary PDA Quäckenbirdt | |||||
Unlock Secondary PDA Cloak and Dagger |
N/A | N/A | N/A | N/A |
Cloak type: Motion sensitive |
Unlock Secondary PDA Dead Ringer |
N/A | N/A | N/A | N/A | Cloak type: Feign death Reduces initial damage and subsequent damage received to a fraction (1/10) and cloak does not flicker when bumping into an enemy, but only for the standard cloak duration. Conlonging the cloak will turn it into a standard invisibility. |