Difference between revisions of "Competitive dynamics"

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Patterns and protocols have emerged from [[Competitive|competitive play's]] unique format and setting, leading to a set of gameplay dynamics distinct from noncompetitive play.  
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{{competitive}}
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Patterns and protocols have emerged from [[Competitive|competitive play's]] unique format and setting, leading to a set of gameplay dynamics distinct from standard public play.  
  
 
== Rollouts ==
 
== Rollouts ==
A '''rollout''' is the process of getting from one's [[spawn]] point to the mid-point in a five-point map as quickly as possible. It is mainly used in competitive play, as winning the mid-fight determines which teams start with the advantage. The term is most often used to mean the sequence of [[rocket jump]]s and [[sticky jump]]s used by [[Demoman|Demomen]] and [[Soldier]]s to get to the mid point as fast as possible; [[Scout]]s, [[Medic]]s and other classes just run to the point as normal.
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A '''rollout''', sometimes referred to as the '''mid-approach''', is the process of getting from one's [[spawn]] point to the mid-point in a five-point map as quickly as possible. Winning the mid-fight determines which teams start with the advantage and so emphasis on rollouts is particularly important for teams to work on. The term is most often used to mean the sequence of [[rocket jump]]s, used by [[Soldier (competitive)|Soldiers]], and [[sticky jump]]s, used by [[Demoman (competitive)|Demomen]], to get to the mid point as fast as possible. [[Scout (competitive)|Scouts]], [[Medic (competitive)|Medics]] and other classes just run to the point as normal, however finding the optimal route for running is still required.
  
 
=== Example Rollout Videos ===
 
=== Example Rollout Videos ===

Revision as of 13:15, 19 October 2010

This article is for competitive play, based on the standard community competitive format.
The community competitive scene changes frequently. Some or all info may be outdated.

Patterns and protocols have emerged from competitive play's unique format and setting, leading to a set of gameplay dynamics distinct from standard public play.

Rollouts

A rollout, sometimes referred to as the mid-approach, is the process of getting from one's spawn point to the mid-point in a five-point map as quickly as possible. Winning the mid-fight determines which teams start with the advantage and so emphasis on rollouts is particularly important for teams to work on. The term is most often used to mean the sequence of rocket jumps, used by Soldiers, and sticky jumps, used by Demomen, to get to the mid point as fast as possible. Scouts, Medics and other classes just run to the point as normal, however finding the optimal route for running is still required.

Example Rollout Videos

Soldier

Demoman