Difference between revisions of "Strata"

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(I messed up the picture spacing and now I'm too tired to fix it.)
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RED's museum has a vehicle road connected to it
 
RED's museum has a vehicle road connected to it
 
<gallery>
 
<gallery>
Image:Example.jpg|Two Tyrannosaurus Rex skeleton models on display at RED's final point
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Image:T-Rex overhead.jpg|Two Tyrannosaurus Rex skeleton models on display at RED's final point
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Image:Tyrannosaurus.jpg|Another view of the T-Rexes. The skeleton on the left can be walked on.
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Image:RED's fossil museum.jpg|The outside of RED's museum
 
</gallery>
 
</gallery>
  
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Serviced by train tracks
 
Serviced by train tracks
 
<gallery>
 
<gallery>
Image:Example.jpg|A hanging skeleton display of what is presumably a Plesiosaur or similar animal
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Image:Plesiosaur display.jpg|A hanging skeleton display of what is presumably a Plesiosaur or similar animal
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Image:Shell fossils.jpg|Shell fossils on display next to BLU's final point
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Image:BLU Fossil Museum.jpg|The outside of BLU's museum
 
</gallery>
 
</gallery>
  
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== Additional Screenshots ==
 
== Additional Screenshots ==
 
<gallery>
 
<gallery>
Image:Example.jpg|caption
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Image:Tc strata map.jpg|The simplified objective map shown at the beginning of each round
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Image:Stegosaurus Alpha.jpg|A placeholder for what will be a Stegosaurus fossil
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Image:Ichthyosaur Alpha.jpg|A placeholder for what will be an Ichthyosaur fossil
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Image:Triceratops Skull.jpg|A Triceratops skull inside RED's spawn room at their first control point
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Image:T-Rex skull.jpg|A T-Rex skull on display in RED's museum
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Image:Tc strata BLU base.png|An early alpha version of BLU's base
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Image:Tc strata a11 red.png|Alpha 11 version of RED's museum interior
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Image:Tc strata a150001.png|BLU control point 1, alpha 15
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Image:Tc_strata_a150007.png|Another view of the map in alpha 15.
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Image:Tc_strata_a150014.png|An early alpha 15 version of RED's first control point, the tent
 
</gallery>
 
</gallery>
  

Revision as of 14:25, 27 December 2014

Strata
Tc strata.jpg
Basic Information
Developer(s): Unknown
Map Info
Environment: Paleontological dig/desert
Setting: Daytime, sunny

Strata is a custom Territorial Control map made by YM. The map takes place at a paleontological dig, with each final base being a fossil museum showcasing different kinds of prehistoric fossils. Electric generators can be found in various spots throughout the dig sites, powered by gasoline.

Locations

Overview of the map, as it was in Alpha 12 status

RED base: Dinosaur skeleton display

RED's museum has a vehicle road connected to it

BLU base: Ocean fossils and Aquatic dinosaurs display

Serviced by train tracks

RED Control Point 1: Fossil tent

Red's dig tent.jpg

A tent setup where RED is delicately unearthing smaller fossils

RED Control Point 2: Radio tower

RED Strata tower.jpg

A site that starts out owned by RED

BLU Control Point 1: Paleontological station

BLU's paleontological station.jpg

One of BLU's paleontological stations, no digging

BLU Control Point 2: Fossil dig (no tent)

BLU digs for bones.jpg

BLU's fossil site, with an Ichthyosaur nearby

Additional Screenshots

Update history

Beta 1 C released 7/30/12
  • Increased cubemap density.
  • Removed a further 3MB from the lightmap lump.
  • Fixed a few minor collision mesh and lighting issues.

Beta 1 B released 7/29/12

  • More or less finished detail work.
  • Inclusion of T-Rex props by Rexy and Triceratops model by AyesDyef.
  • Reduced setup time from 25 to 15 seconds.

Alpha 17 released 2/6/12

  • Introduced setup time.
  • More or less finished detailing middle stages.
  • Inclusion of Marquee model by AyesDyef.
  • Miscellaneous undocumented changes.

Alpha 15 released 10/18/11

  • Decreased fog level.
  • Blocked off an unnecessary secion(sic) in the swamp<->Airstrip round.
  • Added dynamic resupply signs.
  • Begun detailing of middle stages.
  • Miscellaneous undocumented changes.

Alpha 13 released 3/28/11

  • Fixed corrupted models.

Alpha 12 released 3/28/11

  • Significantly reworked connecting path used in 3/5 of the possible mid rounds.
  • Slightly widened most connecting routes between points.
  • New cliff material and rock props courtesy of Rexy.
  • Increased respawn time bonus recieved(sic) for partial caps and added a delay on

Alpha 11 released 2/27/11

  • Blocked off an area two wrangled sentries can dominate from.
  • Added dynamic capture point signs around each point.
  • Increased capture time (capture points cap more slowly).
  • Increased default respawn time.
  • Increased health and ammo pickups around each point.
  • Revised Blu's final point.
  • Introduced more shadowing lighting.

Alpha 10 released 2/17/11

  • Added hazard tape to the edges of each control point
  • Increased walk time for attackers to reach the final points to give defense a better chance of setting up.
  • Added an aditional(sic) side area in red's final round.
  • Railings at red's final point are now non-solid to bullets.
  • Fixed spawn doors not working properly on a sucessfull(sic) defense of a final round.