Difference between revisions of "Strata"
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RED's museum has a vehicle road connected to it | RED's museum has a vehicle road connected to it | ||
<gallery> | <gallery> | ||
− | Image: | + | Image:T-Rex overhead.jpg|Two Tyrannosaurus Rex skeleton models on display at RED's final point |
+ | Image:Tyrannosaurus.jpg|Another view of the T-Rexes. The skeleton on the left can be walked on. | ||
+ | Image:RED's fossil museum.jpg|The outside of RED's museum | ||
</gallery> | </gallery> | ||
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Serviced by train tracks | Serviced by train tracks | ||
<gallery> | <gallery> | ||
− | Image: | + | Image:Plesiosaur display.jpg|A hanging skeleton display of what is presumably a Plesiosaur or similar animal |
+ | Image:Shell fossils.jpg|Shell fossils on display next to BLU's final point | ||
+ | Image:BLU Fossil Museum.jpg|The outside of BLU's museum | ||
</gallery> | </gallery> | ||
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== Additional Screenshots == | == Additional Screenshots == | ||
<gallery> | <gallery> | ||
− | Image: | + | Image:Tc strata map.jpg|The simplified objective map shown at the beginning of each round |
+ | Image:Stegosaurus Alpha.jpg|A placeholder for what will be a Stegosaurus fossil | ||
+ | Image:Ichthyosaur Alpha.jpg|A placeholder for what will be an Ichthyosaur fossil | ||
+ | Image:Triceratops Skull.jpg|A Triceratops skull inside RED's spawn room at their first control point | ||
+ | Image:T-Rex skull.jpg|A T-Rex skull on display in RED's museum | ||
+ | Image:Tc strata BLU base.png|An early alpha version of BLU's base | ||
+ | Image:Tc strata a11 red.png|Alpha 11 version of RED's museum interior | ||
+ | Image:Tc strata a150001.png|BLU control point 1, alpha 15 | ||
+ | Image:Tc_strata_a150007.png|Another view of the map in alpha 15. | ||
+ | Image:Tc_strata_a150014.png|An early alpha 15 version of RED's first control point, the tent | ||
</gallery> | </gallery> | ||
Revision as of 14:25, 27 December 2014
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
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Strata | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Paleontological dig/desert |
Setting: | Daytime, sunny |
Strata is a custom Territorial Control map made by YM. The map takes place at a paleontological dig, with each final base being a fossil museum showcasing different kinds of prehistoric fossils. Electric generators can be found in various spots throughout the dig sites, powered by gasoline.
Locations
RED base: Dinosaur skeleton display
RED's museum has a vehicle road connected to it
BLU base: Ocean fossils and Aquatic dinosaurs display
Serviced by train tracks
RED Control Point 1: Fossil tent
A tent setup where RED is delicately unearthing smaller fossils
RED Control Point 2: Radio tower
A site that starts out owned by RED
BLU Control Point 1: Paleontological station
One of BLU's paleontological stations, no digging
BLU Control Point 2: Fossil dig (no tent)
BLU's fossil site, with an Ichthyosaur nearby
Additional Screenshots
Update history
Beta 1 C released 7/30/12
- Increased cubemap density.
- Removed a further 3MB from the lightmap lump.
- Fixed a few minor collision mesh and lighting issues.
Beta 1 B released 7/29/12
- More or less finished detail work.
- Inclusion of T-Rex props by Rexy and Triceratops model by AyesDyef.
- Reduced setup time from 25 to 15 seconds.
Alpha 17 released 2/6/12
- Introduced setup time.
- More or less finished detailing middle stages.
- Inclusion of Marquee model by AyesDyef.
- Miscellaneous undocumented changes.
Alpha 15 released 10/18/11
- Decreased fog level.
- Blocked off an unnecessary secion(sic) in the swamp<->Airstrip round.
- Added dynamic resupply signs.
- Begun detailing of middle stages.
- Miscellaneous undocumented changes.
Alpha 13 released 3/28/11
- Fixed corrupted models.
Alpha 12 released 3/28/11
- Significantly reworked connecting path used in 3/5 of the possible mid rounds.
- Slightly widened most connecting routes between points.
- New cliff material and rock props courtesy of Rexy.
- Increased respawn time bonus recieved(sic) for partial caps and added a delay on
Alpha 11 released 2/27/11
- Blocked off an area two wrangled sentries can dominate from.
- Added dynamic capture point signs around each point.
- Increased capture time (capture points cap more slowly).
- Increased default respawn time.
- Increased health and ammo pickups around each point.
- Revised Blu's final point.
- Introduced more shadowing lighting.
Alpha 10 released 2/17/11
- Added hazard tape to the edges of each control point
- Increased walk time for attackers to reach the final points to give defense a better chance of setting up.
- Added an aditional(sic) side area in red's final round.
- Railings at red's final point are now non-solid to bullets.
- Fixed spawn doors not working properly on a sucessfull(sic) defense of a final round.
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