Difference between revisions of "August 19, 2015 Patch"
ThatHatGuy (talk | contribs) (added links and code) |
ThatHatGuy (talk | contribs) (new patch is out!) |
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| month = august | | month = august | ||
| year = 2015 | | year = 2015 | ||
− | | after = | + | | after = {{Patch name|8|27|2015}} |
| source-title = Team Fortress 2 Update Released | | source-title = Team Fortress 2 Update Released | ||
| source = http://store.steampowered.com/news/18049/ | | source = http://store.steampowered.com/news/18049/ | ||
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* [[PASS Time]] update | * [[PASS Time]] update | ||
** Fixed [[Disguise Kit|disguised]] [[Spy|Spies]] not having a shield drawn for them in the [[Heads-up display|HUD]] | ** Fixed [[Disguise Kit|disguised]] [[Spy|Spies]] not having a shield drawn for them in the [[Heads-up display|HUD]] | ||
− | ** Fixed players being able to carry the jack while [[Taunts|taunting]] (fixes an exploit with The [[Eureka Effect]]) | + | ** Fixed players being able to carry the jack while [[Taunts|taunting]] (fixes an [[exploit]] with The [[Eureka Effect]]) |
** Fixed being able to 'inspect' the jack while players are carrying it | ** Fixed being able to 'inspect' the jack while players are carrying it | ||
** Fixed capturing the jack not incrementing [[Scout]] [[Gun_Mettle_Campaign#Contracts|contract points]] | ** Fixed capturing the jack not incrementing [[Scout]] [[Gun_Mettle_Campaign#Contracts|contract points]] |
Latest revision as of 22:56, 27 August 2015
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Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Fixed an issue with the Festive Revolver not drawing correctly
- Updated the materials for the Australium Minigun
- PASS Time update
- Fixed disguised Spies not having a shield drawn for them in the HUD
- Fixed players being able to carry the jack while taunting (fixes an exploit with The Eureka Effect)
- Fixed being able to 'inspect' the jack while players are carrying it
- Fixed capturing the jack not incrementing Scout contract points
- Updated
pass_warehouse
- Fixed a hole near the RED goal
- Fixed some props where the jack could get stuck
- Changed some small health kits to medium
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: tf/resource/tf_english.txt
Modified: tf/steam.inf
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/pass_warehouse.bsp
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_revolver/c_revolver_xmas.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_revolver/c_revolver_xmas.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_revolver/c_revolver_xmas.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_revolver/c_revolver_xmas.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_revolver/c_revolver_xmas.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_revolver/c_revolver_xmas.vvd
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_minigun/c_minigun_gold.vtf