Difference between revisions of "February 9, 2012 Patch/ru"

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{{Patch layout
 
{{Patch layout
 +
| before      = {{patch name|2|2|2012}}
 +
| day          = 9
 +
| month        = february
 +
| year        = 2012
 +
| after        = {{patch name|2|14|2012}}
 +
| source-title = Выход обновления для Team Fortress 2
 +
| source      = http://store.steampowered.com/news/7316
 +
| notes        = * Добавлен {{item link|Boston Boom-Bringer}}.
 +
* Исправлена ошибка, при которой [[bots/ru|боты]] не выбирали класс [[Heavy/ru|пулеметчика]] на картах с [[commentary/ru|комментариями]].
 +
*Обновлена карта [[Double Cross/ru|ctf_doublecross]]:
 +
**Добавлен блок к нижнему выходу из [[Respawn/ru|комнаты возрождения]] для предотвращения хулиганства.
 +
*Обновлены рекламные предметы и предметы от сообщества:
 +
**{{item link|Soda Popper}}: улучшена модель и текстура<ref name="workshop">Эти изменения добавлены из [[Steam Workshop/ru|Мастерской Steam]].</ref>;
 +
**{{item link|Winger}}: исправлена анимация перезарядки в виде от первого лица<ref name="workshop" />;
 +
**{{item link|Apparition's Aspect}}: уменьшена мешковатость для устранения ошибок пересечения с прочими предметами;
 +
**{{item link|Hero's Tail}}: добавлен дополнительный стиль, который сильнее реагирует на покраску;
 +
**{{item link|Bonk Boy}}: добавлен дополнительный стиль, оставляющий наушник надетым<ref name="workshop" />.
 +
*Следующие предметы стали доступны для [[paint/ru|покраски]]<ref name="workshop" />: {{item link|Lord Cockswain's Novelty Mutton Chops and Pipe}}, {{item link|Planeswalker Goggles}}, {{item link|Pilotka}}, {{item link|Nanobalaclava}}, {{item link|Cold War Luchador}}, {{item link|Cremator's Conscience}}, {{item link|Dashin' Hashshashin}}, {{item link|Desert Marauder}}.
 +
*Ослаблены ограничения [[Equip region/ru|области надевания]] для [[Earbuds/ru|Наушников]], чтобы те можно было надеть со всеми предметами<ref name="workshop" />.
 +
*Lokalisierungsdateien aktualisiert<ref>С немецкого переводится как "Обновлены файлы локализации".</ref>.
  
| before  = {{patch name|2|2|2012}}
+
=== Недокументированные изменения ===
| current = {{patch name|2|9|2012|no-link=yes}}
+
* Изменения [[Equip region/ru|областей надевания]]<ref name="workshop" />:
| after  = N/A
+
** Добавлена область «шея» для [[B-ankh!/ru|Б-анх!]];
 +
** Добавлена область «глаза» для [[Blazing Bull/ru|Пылающего быка]];
 +
** {{item link|A Whiff of the Old Brimstone}} теперь в области «гранат»;
 +
** {{item link|Brainiac Hairpiece}} теперь является [[hat/ru|шляпой]]<ref>Это изменение было отменено в [[item schema/ru|схеме предметов]] на следующий день, 10 февраля 2012. ([http://git.optf2.com/schema-tracking/commit/?id=a9240e5c938b6cf476d5015e42fe6f354c525ed9 OPTF2 Schema Tracker], February 10, 2012, 20:48:02 (UTC))</ref>;
 +
** {{item link|Buzz Killer}} теперь в области «всей головы»;
 +
** {{item link|Cremator's Conscience}} теперь в области «гранат»;
 +
** Добавлена область «очки» для [[Professor's Peculiarity/ru|Своеобразия профессора]];
 +
** Удалена область «Бомбы подрывника»;
 +
** Удалена область «Плечи поджигателя».
 +
* Изменения [[backpack/ru|рюкзака]]:<ref name="workshop" />:
 +
** {{item link|Holiday Punch}} теперь издает тряпичные звуки при перемещении;
 +
** {{item link|Short Circuit}} и {{item link|Virtual Reality Headset}} теперь издают механические звуки при перемещении;
 +
** {{item link|Triboniophorus Tyrannus}} и {{item link|Hat of Undeniable Wealth And Respect}} теперь издают пищащий звук при перемещении.
 +
* {{item link|Silver Bullets}} больше не будут заменяться пулями [[Sydney Sleeper/ru|Сиднейской сони]]<ref name="workshop" />.
 +
* {{item link|Blighted Beak}}, {{item link|Pencil Pusher}} и {{item name|Virtual Reality Headset}} больше не спадают при смерти<ref name="workshop" />.
 +
* {{item link|Brainiac Goggles}} больше не прячут стандартную каску инженера<ref name="workshop" />.
 +
* {{item name|Brainiac Hairpiece}} теперь является предметом [[Miscellaneous items/ru|категории «Разное»]].
 +
* {{item name|Pencil Pusher}}, {{item link|Sniper's Snipin' Glass}}, {{item link|Clockwerk's Helm}} и {{item link|Storm Spirit's Jolly Hat}} больше нельзя покрасить<ref name="workshop" />.
 +
* Обновлена текстура [[Itsy Bitsy Spyer/ru|Крохи Шпаучка]].
 +
* Обновлена модель, текстура и скелетная анимация Пустынного бандита<ref name="workshop" />.
  
| source = http://store.steampowered.com/news/7316
 
| source-title = Team Fortress 2 Update Released
 
 
| notes =
 
 
* Добавлен [[Boston Boom-Bringer]]
 
*Fixed the Heavy [[bots]] not spawning in the commentary maps
 
*Обновлена карта [[Double Cross|ctf_doublecross]]:
 
**Added a [[Respawn|respawnroom]] visualizer to the dropdown spawn exit to prevent griefing
 
*Updated community and promotional items:
 
**[[Soda Popper]]: improved model and texture
 
**[[Winger]]: fixed first-person clip reloading
 
**[[Apparition's Aspect]]: updated mesh to reduce clipping with many hats
 
**[[Hero's Tail]]: added an additional style that more strongly responds to paint
 
**[[Bonk Boy]]: added an additional style that leaves the Scout headphones visible
 
*Additional items are now paintable:
 
**[[Lord Cockswain's Novelty Mutton Chops and Pipe]]
 
**[[Planeswalker Goggles]]
 
**[[Pilotka]]
 
**[[Nanobalaclava]]
 
**[[Cold War Luchador]]
 
**[[Cremator's Conscience]]
 
**[[Dashin' Hashshashin]]
 
**[[Desert Marauder]]
 
*Relaxed [[equip region]] restrictions for the [[Earbuds]] so that they can be equipped with anything
 
*Lokalisierungsdateien aktualisiert<ref>'Updated localization files' in German</ref>
 
 
=== Недокументированные изменения ===
 
* [[Equip region]] changes:
 
** Added "necklace" region to [[B-ankh!]]
 
** Added "lenses" region to the [[Blazing Bull]]
 
** [[Whiff of the Old Brimstone]] is now "grenades"
 
** Add "hat" region to [[Brainiac Hairpiece]].
 
** [[Buzz Killer]] is now "Whole Head"
 
** [[Cremator's Conscience]] is now "Grenades"
 
** Added "glasses" to [[Professor's Peculiarity]]
 
** Removed "Demoman_Grenades" region
 
** Removed "Pyro_Shoulders" region
 
* Backpack changes:
 
** Updated the Soda Popper's backpack icon
 
** [[Holiday Punch]] now makes fabric sounds when moved around
 
** The [[Short Circuit]] and [[Virtual Reality Headset]] now make robotic noises when moved around
 
** [[Triboniophorus Tyrannus]] and [[Hat of Undeniable Wealth And Respect]] now make squishing noises when moved
 
* [[Silver Bullets]] no longer show the [[Sydney Sleeper]] bullets
 
* The [[Blighted Beak]], [[Pencil Pusher]] and Virtual Reality headset no longer fall off on death
 
* The [[Brainiac Goggles]] no longer hides the Engineer's hardhat
 
* The [[Brainiac Hairpiece]] is now a hat
 
* The [[Pencil Pusher]], [[Sniper's Snipin' Glass]], [[Clockwerk's Helm]] and [[Storm Spirit's Jolly Hat]] are no longer marked as paintable
 
* Updated the materials of the [[Itsy Bitsy Spyer]].
 
 
== Примечания ==
 
== Примечания ==
 
<references/>
 
<references/>
 
}}
 
}}
 +
{{WorkshopPatch}}

Latest revision as of 18:05, 10 August 2016

Источник: Выход обновления для Team Fortress 2 (английский)

Содержание обновления

Недокументированные изменения

Примечания

  1. a b c d e f g h i j k l Эти изменения добавлены из Мастерской Steam.
  2. С немецкого переводится как "Обновлены файлы локализации".
  3. Это изменение было отменено в схеме предметов на следующий день, 10 февраля 2012. (OPTF2 Schema Tracker, February 10, 2012, 20:48:02 (UTC))

Изменённые файлы

Примечание: нижеприведённый список изменений создаётся путём сравнения двух версий игры.
Изменения в версии
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/ctf_doublecross.bsp
Added: team fortress 2 content.gcf/tf/sound/items/scout_boombox_02.wav
Added: team fortress 2 content.gcf/tf/sound/items/scout_boombox_03.wav
Added: team fortress 2 content.gcf/tf/sound/items/scout_boombox_04.wav
Added: team fortress 2 content.gcf/tf/sound/items/scout_boombox_05.wav
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/scout/boombox.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/scout/boombox_large.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/weapons/c_models/c_soda_popper/c_soda_popper.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/weapons/c_models/c_soda_popper/c_soda_popper_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/scout/boombox.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/scout/boombox_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/sniper/desert_marauder.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/weapons/c_items/c_soda_popper.vtf
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/ghost_aspect.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/ghost_aspect.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/ghost_aspect.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/ghost_aspect.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/ghost_aspect.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/boombox.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/boombox.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/boombox.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/boombox.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/boombox.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/boombox.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/scout/scout_hair.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/scout/scout_hair.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/scout/scout_hair.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/scout/scout_hair.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/scout/scout_hair.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/sniper/desert_marauder.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/sniper/desert_marauder.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/sniper/desert_marauder.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/sniper/desert_marauder.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/sniper/desert_marauder.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soda_popper/c_soda_popper.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soda_popper/c_soda_popper.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soda_popper/c_soda_popper.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soda_popper/c_soda_popper.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soda_popper/c_soda_popper.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soda_popper/c_soda_popper.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_winger_pistol/c_winger_pistol.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_winger_pistol/c_winger_pistol.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_winger_pistol/c_winger_pistol.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_winger_pistol/c_winger_pistol.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_winger_pistol/c_winger_pistol.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_winger_pistol/c_winger_pistol.vvd