Difference between revisions of "July 20, 2012 Patch"

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m (patch 3 source)
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{{Patch layout
 
{{Patch layout
| before       = {{Patch name|7|13|2012}}
+
| before       = {{Patch name|7|13|2012}}
| day         = 20
+
| day           = 20
| month       = july
+
| month         = july
| year         = 2012
+
| year         = 2012
| after       = {{Patch name|7|23|2012}}
+
| after         = {{Patch name|7|23|2012}}
| source-title = Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
+
| source-title = Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
| source       = http://store.steampowered.com/news/8446
+
| source       = http://store.steampowered.com/news/8446
| source2-title= Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
+
| notes         = == Patch 1 ==
| source2      = http://store.steampowered.com/news/8450/
 
| diff-1      = July 20, 2012 Patch
 
| diff-2      = July 20, 2012 Patch 2
 
| diff-3      = July 20, 2012 Patch 3
 
| notes       =
 
== Patch 1 ==
 
 
=== Source Engine Changes (TF2, DoD:S, HL2:DM) ===
 
=== Source Engine Changes (TF2, DoD:S, HL2:DM) ===
 
* Added <code>sv_namechange_cooldown_seconds</code>, to throttle clients from changing their name too rapidly. (Defaults to 20 seconds)
 
* Added <code>sv_namechange_cooldown_seconds</code>, to throttle clients from changing their name too rapidly. (Defaults to 20 seconds)
Line 35: Line 29:
  
 
=== Undocumented changes ===
 
=== Undocumented changes ===
* Started beta of new [[quickplay]] system, available to a small percentage of players.
+
* Started beta of new [[quickplay]] lobby system, accessible via the <code>OpenMatchmakingLobby</code> console command.
  
 
== Patch 3 ==
 
== Patch 3 ==
 
=== Source Engine Changes (TF2, DoD:S, HL2:DM) ===
 
=== Source Engine Changes (TF2, DoD:S, HL2:DM) ===
 
* Fixed Unicode characters getting stripped from player names
 
* Fixed Unicode characters getting stripped from player names
 
+
| source2-title = Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
 +
| source2      = http://store.steampowered.com/news/8450/
 
}}
 
}}

Latest revision as of 06:01, 21 July 2017

Patch notes

Patch 1

Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Added sv_namechange_cooldown_seconds, to throttle clients from changing their name too rapidly. (Defaults to 20 seconds)
  • Added sv_netspike_on_reliable_snapshot_overflow to selectively enable the automatic dumping of netspike file if a client drops due to "reliable snapshot overflow" (defaults to 0, which disables the debugging)
  • Added check to prevent player names from containing color codes
  • setinfo console command will now reject attempts to set / change convars with any unusual characters

Team Fortress 2

  • Fix a bug that caused gameservers to not properly receive client inventory updates. (Frequent cause of the "The server you are playing on has lost connection to the item server" error message.)
  • Fixed not being able to equip all-class items properly
  • Fixed the DX8 water effect
  • Fixed the Beggar's Bazooka misfiring with 100% crits after firing a crit rocket
  • Fixed the Sandman not accepting the Posthumous Kills strange part

Undocumented changes

Patch 2

No patch notes.

Undocumented changes

  • Started beta of new quickplay lobby system, accessible via the OpenMatchmakingLobby console command.

Patch 3

Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Fixed Unicode characters getting stripped from player names

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes

Patch 1

Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/demo_scotchbonnet.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/demo_scotchbonnet.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/demo_scotchbonnet.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/demo_scotchbonnet.phy
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/demo_scotchbonnet.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/demo_scotchbonnet.vvd
Added: team fortress 2 materials.gcf/tf/models/props_badlands/badlands_rails.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/props_badlands/badlands_rails.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/props_badlands/badlands_rails.mdl
Added: team fortress 2 materials.gcf/tf/models/props_badlands/badlands_rails.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/props_badlands/badlands_rails.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_syringegun.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_syringegun.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_syringegun.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_syringegun.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_syringegun.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_syringegun.vvd

Patch 2

Patch 3

No files changed