Difference between revisions of "TF2Tightrope"
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! class="header" style="text-align: center;" | Notes | ! class="header" style="text-align: center;" | Notes | ||
|- | |- | ||
− | ! rowspan="1" | Eyelander w/ Charge || [[File:Leaderboard_class_demoman.png|62px]]<br/>[[Demoman]] || [[File:Item_icon_Eyelander.png|62px]]<br/>[[Eyelander]] || {{info|200 health on round start, depletes to maximum}} | + | ! rowspan="1" | Eyelander w/ Charge || [[File:Leaderboard_class_demoman.png|62px]]<br/>[[Demoman]] || [[File:Item_icon_Eyelander.png|62px]]<br/>[[Eyelander]] |
+ | || | ||
+ | {{info|200 health on round start, depletes to maximum}} | ||
|- | |- | ||
− | ! rowspan="1" | Caber w/ Sticky Jumper || [[File:Leaderboard_class_demoman.png|62px]]<br/>[[Demoman]] || [[File:Item_icon_Sticky_Jumper.png|62px]][[File:Item_icon_Ullapool_Caber.png|62px]]<br/>[[Sticky Jumper]] and [[Ullapool Caber]] || {{info|200 health on round start, depletes to maximum}} | + | ! rowspan="1" | Caber w/ Sticky Jumper || [[File:Leaderboard_class_demoman.png|62px]]<br/>[[Demoman]] || [[File:Item_icon_Sticky_Jumper.png|62px]][[File:Item_icon_Ullapool_Caber.png|62px]]<br/>[[Sticky Jumper]] and [[Ullapool Caber]] |
+ | || | ||
+ | {{info|200 health on round start, depletes to maximum}} | ||
|- | |- | ||
− | ! rowspan="1" | K.G.B. w/ 1-clip Shotty || [[File:Leaderboard_class_heavy.png|62px]]<br/>[[Heavy]] || [[File:Item_icon_Shotgun.png|62px]] [[File:Item_icon_Killing_Gloves_of_Boxing.png|62px]]<br/>[[Shotgun]] and [[Killer Gloves of Boxing]] || {{nerf|Shotgun only contains one clip}}{{nerf|Cannot collect ammo pickups}} | + | ! rowspan="1" | K.G.B. w/ 1-clip Shotty || [[File:Leaderboard_class_heavy.png|62px]]<br/>[[Heavy]] || [[File:Item_icon_Shotgun.png|62px]] [[File:Item_icon_Killing_Gloves_of_Boxing.png|62px]]<br/>[[Shotgun]] and [[Killer Gloves of Boxing]] |
+ | || | ||
+ | {{nerf|Shotgun only contains one clip}}{{nerf|Cannot collect ammo pickups}} | ||
|- | |- | ||
− | ! rowspan="1" | Cleaver w/ Sandman || [[File:Leaderboard_class_scout.png|62px]]<br/>[[Scout]] || [[File:Item_icon_Flying_Guillotine.png|62px]] [[File:Item_icon_Sandman.png|62px]]<br/>[[Flying Guillotine]] and [[Sandman]] || {{info|200 health on round start, depletes to maximum}}<br/>{{buff|Flying Guillotine has increased charge rate}} | + | ! rowspan="1" | Cleaver w/ Sandman || [[File:Leaderboard_class_scout.png|62px]]<br/>[[Scout]] || [[File:Item_icon_Flying_Guillotine.png|62px]] [[File:Item_icon_Sandman.png|62px]]<br/>[[Flying Guillotine]] and [[Sandman]] |
+ | || | ||
+ | {{info|200 health on round start, depletes to maximum}}<br/>{{buff|Flying Guillotine has increased charge rate}} | ||
|- | |- | ||
! rowspan="1" | Hunting Wabbits || [[File:Leaderboard_class_scout.png|62px]]<br/>[[Scout]] || [[File:Item_icon_Ambassador.png|62px]] [[File:Item_icon_Fan_O'War.png|62px]]<br/>[[Ambassador]] and [[Fan O'War]] | ! rowspan="1" | Hunting Wabbits || [[File:Leaderboard_class_scout.png|62px]]<br/>[[Scout]] || [[File:Item_icon_Ambassador.png|62px]] [[File:Item_icon_Fan_O'War.png|62px]]<br/>[[Ambassador]] and [[Fan O'War]] | ||
|- | |- | ||
− | ! rowspan="1" | Needlegun Battle || [[File:Leaderboard_class_medic.png|62px]]<br/>[[Medic]] || [[File:Item_icon_Syringe_Gun.png|62px]] [[File:Item_icon_Solemn_Vow.png|62px]]<br/>[[Syringe Gun]] and [[Solemn Vow]] || {{info|200 health on round start, depletes to maximum}}<br/>{{buff|Syringe Gun inflicts bleed damage on target}} | + | ! rowspan="1" | Needlegun Battle || [[File:Leaderboard_class_medic.png|62px]]<br/>[[Medic]] || [[File:Item_icon_Syringe_Gun.png|62px]] [[File:Item_icon_Solemn_Vow.png|62px]]<br/>[[Syringe Gun]] and [[Solemn Vow]] |
+ | || | ||
+ | {{info|200 health on round start, depletes to maximum}}<br/>{{buff|Syringe Gun inflicts bleed damage on target}} | ||
|- | |- | ||
− | ! rowspan="1" | M1+M2+Combo || [[File:Leaderboard_class_engineer.png|62px]]<br/>[[Engineer]] || [[File:Item_icon_Degreaser.png|62px]] [[File:Item_icon_Reserve_Shooter.png|62px]] [[File:Item_icon_Axtinguisher.png|62px]]<br/>[[Degreaser]], [[Reserve Shooter]] and [[Axtinguisher]] || {{info|200 health on round start, depletes to maximum}} | + | ! rowspan="1" | M1+M2+Combo || [[File:Leaderboard_class_engineer.png|62px]]<br/>[[Engineer]] || [[File:Item_icon_Degreaser.png|62px]] [[File:Item_icon_Reserve_Shooter.png|62px]] [[File:Item_icon_Axtinguisher.png|62px]]<br/>[[Degreaser]], [[Reserve Shooter]] and [[Axtinguisher]] |
+ | || | ||
+ | {{info|200 health on round start, depletes to maximum}} | ||
|- | |- | ||
− | ! rowspan="1" | Katana Battle w/ Jumpers || [[File:Leaderboard_class_soldier.png|62px]] [[File:Leaderboard_class_demoman.png|62px]]<br/>RED [[Soldier]] and BLU [[Demoman]] || [[File:Item_icon_Half-Zatoichi.png|62px]] + [[File:Item_icon_Rocket_Jumper.png|62px]] or [[File:Item_icon_Sticky_Jumper.png|62px]]<br/>[[Half-Zatoichi]] + [[Rocket Jumper]] or [[Sticky Jumper]] || {{info|200 health on round start, depletes to maximum}} | + | ! rowspan="1" | Katana Battle w/ Jumpers || [[File:Leaderboard_class_soldier.png|62px]] [[File:Leaderboard_class_demoman.png|62px]]<br/>RED [[Soldier]] and BLU [[Demoman]] || [[File:Item_icon_Half-Zatoichi.png|62px]] + [[File:Item_icon_Rocket_Jumper.png|62px]] or [[File:Item_icon_Sticky_Jumper.png|62px]]<br/>[[Half-Zatoichi]] + [[Rocket Jumper]] or [[Sticky Jumper]] |
+ | || | ||
+ | {{info|200 health on round start, depletes to maximum}} | ||
|- | |- | ||
− | ! rowspan="1" | Engiman with the Golden Wrench || [[File:Leaderboard_class_engineer.png|62px]]<br/>[[Engineer]] || [[File:Item_icon_Golden_Wrench.png|62px]] [[File:Backpack_PDA.png|62px]]<br/>[[Golden Wrench]] and [[PDA]] || {{info|200 health on round start, depletes to maximum}} | + | ! rowspan="1" | Engiman with the Golden Wrench || [[File:Leaderboard_class_engineer.png|62px]]<br/>[[Engineer]] || [[File:Item_icon_Golden_Wrench.png|62px]] [[File:Backpack_PDA.png|62px]]<br/>[[Golden Wrench]] and [[PDA]] |
+ | || | ||
+ | {{info|200 health on round start, depletes to maximum}} | ||
|- | |- | ||
− | ! rowspan="1" | Pyromaniac Spies || [[File:Leaderboard_class_spy.png|62px]]<br/>[[Spy]] || [[File:Item_icon_Sharpened_Volcano_Fragment.png|62px]] [[File:Item_icon_Invis_Watch.png|62px]]<br/>[[Sharpened Volcano Fragment]] and [[Invis Watch]] || {{info|200 health on round start, depletes to maximum}} | + | ! rowspan="1" | Pyromaniac Spies || [[File:Leaderboard_class_spy.png|62px]]<br/>[[Spy]] || [[File:Item_icon_Sharpened_Volcano_Fragment.png|62px]] [[File:Item_icon_Invis_Watch.png|62px]]<br/>[[Sharpened Volcano Fragment]] and [[Invis Watch]] |
+ | || | ||
+ | {{info|200 health on round start, depletes to maximum}} | ||
|- | |- | ||
! rowspan="1" | Fat Mario || [[File:Leaderboard_class_heavy.png|62px]]<br/>[[Heavy]] || [[File:Item_icon_Scorch_Shot.png|62px]] [[File:Item_icon_Fists.png|62px]]<br/>[[Scorch Shot]] and [[Fists]] | ! rowspan="1" | Fat Mario || [[File:Leaderboard_class_heavy.png|62px]]<br/>[[Heavy]] || [[File:Item_icon_Scorch_Shot.png|62px]] [[File:Item_icon_Fists.png|62px]]<br/>[[Scorch Shot]] and [[Fists]] |
Revision as of 03:08, 20 October 2017
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“ | That's what I'm talking about!.
Click to listen
— The Scout on weapon balance.
|
” |
TF2Tightrope is a collection of three server mods and additions that vary greatly between each-other. They are referred to as "projects", and there are exactly three: Beta, Ghost and Trade.
Contents
Project Beta
Project Beta is TF2Tightrope's main venture and is the only active project out of a total of three. It aims to be a community-run version of the official beta by testing out new weapons, maps, game modes and balance changes. By equipping any of the weapons shown below, the new functionality will automatically be in effect. The same model is used for seamless integration and to eliminate custom file downloading. Project Beta does not apply new functionalities to skinned weapons.
New Weapons
Class | Weapon Replaced / Used | Functionality |
---|---|---|
Soldier |
The Battle Plan |
On wearer: 33% faster move speed |
The Doom Bringer |
+25% damage dealt | |
Pyro |
The Intensifier |
On hit: target is marked for death for 15 seconds |
The Underburner |
Reflected projectiles sets opponents on fire | |
The Flare Jumper |
+100% self damage force | |
Heavy |
The Heavy Lifter |
While deployed: lifts user upwards |
Engineer |
The Overclocker |
+50% faster sentry gun fire rate |
Medic |
The Blinken Säge |
On use: Become ÜberCharged for a short time at the cost of 10% ÜberCharge |
Other Weapon Changes
Class | Modified Weapon | Changed Functionality | Original Functionality |
---|---|---|---|
Soldier |
Mantreads |
On wearer: deals fatal damage to the player you land on |
–75% reduction in push force taken from enemy damage |
Pyro |
Sharpened Volcano Fragment |
No longer deals less damage |
On hit: target is engulfed in flames |
Third Degree |
+25% damage vs players being healed |
Damage transfers to all players connected by Medic beams | |
Demoman |
Claidheamh Mòr |
1 Second increase in charge duration |
+37% melee range |
Engineer |
Eureka Effect |
No construction hit speed boost reduction |
Press your reload key to teleport to your spawn or your exit teleporter |
Medic |
Solemn Vow |
On wearer: reveals locations and health of team players |
Allows you to see an enemy's health |
Sniper |
Classic |
+25% charge rate |
Critical hits are guaranteed for headshots |
Spy |
Dead Ringer |
On wearer: -25 max hp |
Cloaks Spy for 7 seconds upon receiving damage, dropping a fake corpse
Reduces initial damage by 75%, then upcoming damage by 65% to 20% after 3 seconds |
Class Changes
Class | Modification |
---|---|
Engineer |
Teleporters are now bidirectional |
Project Ghost
Project Ghost (also known as "Equally Randomised") is a game mode by TF2Tightrope very unlike Project Beta. It is an Arena mod in which every player is given the same stock or custom weapons (with stock models), and the time limit is stricter, often being two minutes in which the last minute is "Sudden Death" (not to be confused with Team Fortress 2's Sudden Death) where all players begin to lose health. Each class and weapon combination (referred to as a "mod") is thematic, and these combinations are determined by the server running the game mode. Some mods bear more resemblance to Class Warfare, as in each team is treated separately. [citation needed]
Default mods
Mod | Classes | Weapons | Notes |
---|---|---|---|
Eyelander w/ Charge | Demoman |
Eyelander |
200 health on round start, depletes to maximum |
Caber w/ Sticky Jumper | Demoman |
Sticky Jumper and Ullapool Caber |
200 health on round start, depletes to maximum |
K.G.B. w/ 1-clip Shotty | Heavy |
Shotgun and Killer Gloves of Boxing |
Shotgun only contains one clip |
Cleaver w/ Sandman | Scout |
Flying Guillotine and Sandman |
200 health on round start, depletes to maximum |
Hunting Wabbits | Scout |
Ambassador and Fan O'War | |
Needlegun Battle | Medic |
Syringe Gun and Solemn Vow |
200 health on round start, depletes to maximum |
M1+M2+Combo | Engineer |
Degreaser, Reserve Shooter and Axtinguisher |
200 health on round start, depletes to maximum |
Katana Battle w/ Jumpers | RED Soldier and BLU Demoman |
+ or Half-Zatoichi + Rocket Jumper or Sticky Jumper |
200 health on round start, depletes to maximum |
Engiman with the Golden Wrench | Engineer |
Golden Wrench and PDA |
200 health on round start, depletes to maximum |
Pyromaniac Spies | Spy |
Sharpened Volcano Fragment and Invis Watch |
200 health on round start, depletes to maximum |
Fat Mario | Heavy |
Scorch Shot and Fists | |
[citation needed] | [citation needed] | [citation needed] | [citation needed] |
Project Trade
Project Trade is not a mod, but is rather a map (Trade Pool Party) being advertised on the TF2Tightrope website in the downloads section.
External links
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