Difference between revisions of "Community Mercenary Park strategy"

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* Mercenary Park has many [[Chokepoint|choke points]], the Flame Throwers are often pretty powerful since they are optimal for close range combat, using the choke points to your advantage either offensively or defensively is optimal.
  
 
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Revision as of 07:12, 9 October 2018

Community Mercenary Park strategy
Yetipark 5.png
Basic Information
Developer(s): Unknown
Map Info
Environment: Jungle
Setting: Daylight, overcast
Hazards: Crocodiles, Pitfalls
Map Photos
Loading screen photos.

This article is about Community Mercenary Park strategy.

General Strategy (All Classes)

See: Community Control Point strategy

Class-specific strategy

Leaderboard class pyro.png Pyro

  • Mercenary Park has many choke points, the Flame Throwers are often pretty powerful since they are optimal for close range combat, using the choke points to your advantage either offensively or defensively is optimal.

Leaderboard class demoman.png Demoman

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

Leaderboard class sniper.png Sniper

  • While attacking the final point, taking advantage of the shattered hole in the glass near the intersection on the second floor can be extremely useful for evading fire and catching enemies off guard, but making sure your team has the second floor under your team's control is key.
The hole in the glass.

Leaderboard class medic.png Medic

  • Keep in mind as Medic, make sure the power classes such as Heavy, Demoman, and Soldier stay alive to attack or defend the points.
  • It is wise to use the Kritzkrieg while on defense, as there will not be a level 3 Sentry Gun prepared for the attacking team, and Soldiers and Demomen can easily take advantage of Critical hit splash damage.
    • while attacking, It is wise to use the Medi Gun, as Sentry Guns can be prepared for enemies on defense.

Leaderboard class spy.png Spy