Difference between revisions of "Navigation mesh"

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The navigation mesh, or navmesh for short, is used by AI entities such as [[bots]], [[robots]] and [[bosses]] to find their way around the map. Trying to use the entities without a navmesh will lead to them not working.
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{{OtherWikis
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| {{vdc|Navigation Meshes|Navigation Mesh}};
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The navmesh is composed of a set of areas that define the accessible areas of the map and their properties. The areas are linked with directional edges to track which areas are reachable from each other.
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The Navigation Mesh, or navmesh for short, is used by AI entities such as [[Bots]], [[Robots]] from [[Mann Vs Machine]] and [[Boss|Halloween bosses]] to find their way around the map. Trying to use the entities without a Navigation Mesh will lead to them not working.
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The Navigation Mesh is composed of a set of areas that define the accessible areas of the map and their properties. The areas are linked with directional edges to track which areas are reachable from each other.
  
 
A basic navmesh can be generated automatically using the [[console command]] {{code|nav_generate}} but manual adjustments are likely needed.
 
A basic navmesh can be generated automatically using the [[console command]] {{code|nav_generate}} but manual adjustments are likely needed.

Revision as of 17:25, 15 November 2018


The Navigation Mesh, or navmesh for short, is used by AI entities such as Bots, Robots from Mann Vs Machine and Halloween bosses to find their way around the map. Trying to use the entities without a Navigation Mesh will lead to them not working.

The Navigation Mesh is composed of a set of areas that define the accessible areas of the map and their properties. The areas are linked with directional edges to track which areas are reachable from each other.

A basic navmesh can be generated automatically using the console command nav_generate but manual adjustments are likely needed.