Difference between revisions of "December 17, 2010 Patch"

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m (Reverted edits by Hykudos (Talk) to last revision by CruelCow)
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* Spies can now see TargetID's of players and objects regardless of their own disguise status.
 
* Spies can now see TargetID's of players and objects regardless of their own disguise status.
 
* Fixed some speech lines continuing after the speaker changes class
 
* Fixed some speech lines continuing after the speaker changes class
* The Spy 'Sap Auteur' achievement now increments in cases where the Spy was the assister in the building destruction.
+
* The Spy '[[Spy achievements|Sap Auteur]]' achievement now increments in cases where the Spy was the assister in the building destruction.
 
* Fixed the arrow burning effect getting stuck on if you changed class in a respawn room with your arrow lit.
 
* Fixed the arrow burning effect getting stuck on if you changed class in a respawn room with your arrow lit.
 
* Fixed a [[Flamethrower]] bug that allowed players to rapidly fake the [[Pyro]]'s airblast effect.
 
* Fixed a [[Flamethrower]] bug that allowed players to rapidly fake the [[Pyro]]'s airblast effect.

Revision as of 02:39, 18 December 2010

Patch notes

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Improved sv_pure:
    • Materials / Models / Sounds / Animations are more comprehensively protected.
    • Switched from CRC to MD5 hashes for stronger per-file validation.
    • Fixed some issues between custom files and server whitelists over level changes.
  • Added HL2:MP to the list of dedicated server games when starting a server via the Tools tab in the Library

Team Fortress 2