Difference between revisions of "Team Fortress 2 Classic"

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'''''Team Fortress 2 Classic''''' is a re-imagining of the 2008 era of the original ''[[Team Fortress 2]]'', adding in old features that were scrapped and working upon them or adding new content such as weapons and game modes.
 
'''''Team Fortress 2 Classic''''' is a re-imagining of the 2008 era of the original ''[[Team Fortress 2]]'', adding in old features that were scrapped and working upon them or adding new content such as weapons and game modes.
  
This Source mod runs on Source SDK 2013 Base Multiplayer - the first Facepunch thread was created January 9th, 2015.
+
This Source mod runs on Source SDK 2013 Base Multiplayer - the first Facepunch thread was created on January 9th, 2015.
  
The first version's release date was to be sometime earlier in December 2014, however there is a fuzzy line between the 2014 release date of ''TF2'' 1.0.0.9 and that of ''Team Fortress 2 Classic''.
+
The first version's release date was to be sometime earlier in December 2014, however, there is a fuzzy line between the 2014 release date of ''TF2'' 1.0.0.9 and that of ''Team Fortress 2 Classic''.
  
 
The current Project Lead is 'Drudlyclean the Skeledude' as of May 13th, 2018.
 
The current Project Lead is 'Drudlyclean the Skeledude' as of May 13th, 2018.
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Four Team is a sub-game mode where four teams fight over objectives instead of the traditional two.
 
Four Team is a sub-game mode where four teams fight over objectives instead of the traditional two.
This sub-game mode introduces two new teams to the already existing RED and BLU, YLW (Yard Logistics Workers) and GRN (Global Radio Network).
+
This sub-game mode introduces two new teams to the already existing RED and BLU, YLW (Yard Logistics Workers), and GRN (Global Radio Network).
  
 
Four Team supports any existing game modes, as long as it is logically symmetrical.
 
Four Team supports any existing game modes, as long as it is logically symmetrical.
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==== Overpowered ====
 
==== Overpowered ====
  
Overpowered is a game mode in similar fashion to popular community game modes, such as [[VS Saxton Hale Mode|Vs. Saxton Hale]] and ''[[Freak Fortress 2]]'', where one player, selected at random, takes the role of the Henchman, a class that has a large health pool and damage output, at the cost of only being able to use [[Melee|melee]] weapons. All other players, which are put on the [[RED]] team, will be given a brief amount of time to build up their defenses until the Henchman is released. The Henchman wins the round if he kills all enemies, otherwise the RED team wins either by killing the Henchman or capturing the [[Control Point (objective)|Control Point]].
+
Overpowered is a game mode in a similar fashion to popular community game modes, such as [[VS Saxton Hale Mode|Vs. Saxton Hale]] and ''[[Freak Fortress 2]]'', where one player, selected at random, takes the role of the Henchman, a class that has a large health pool and damage output, at the cost of only being able to use [[Melee|melee]] weapons. All other players, which are put on the [[RED]] team, will be given a brief amount of time to build up their defenses until the Henchman is released. The Henchman wins the round if he kills all enemies, otherwise, the RED team wins either by killing the Henchman or capturing the [[Control Point (objective)|Control Point]].
  
 
=== Removed game modes ===
 
=== Removed game modes ===
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Deathmatch was a free-for-all game mode where all players are assigned to one class: the Mercenary. The goal of Deathmatch is to hit the point limit before anybody else. Players spawn with nothing but a [[Pistol]] and a [[Crowbar]], and will have to search for primary and/or secondary weapons, all of which are scattered across the map, along with pills that function similarly to [[Medkit|Medkits]]. The first player to reach the point limit, typically 50, wins.
 
Deathmatch was a free-for-all game mode where all players are assigned to one class: the Mercenary. The goal of Deathmatch is to hit the point limit before anybody else. Players spawn with nothing but a [[Pistol]] and a [[Crowbar]], and will have to search for primary and/or secondary weapons, all of which are scattered across the map, along with pills that function similarly to [[Medkit|Medkits]]. The first player to reach the point limit, typically 50, wins.
  
Eminoma has decided to split off Deathmatch in Q1 2018 as a seperate game now called ''Team Deathmatch Classic'' - it is currently being developed by a separate team, Compucolor Pictures.
+
Eminoma has decided to split off Deathmatch in Q1 2018 as a separate game now called ''Team Deathmatch Classic'' - it is currently being developed by a separate team, Compucolor Pictures.
  
 
== Maps ==
 
== Maps ==
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=== Henchman ===
 
=== Henchman ===
  
The Henchman is a monstrous class used for the Overpowered game mode. He will spawn with an extremely large health pool, which scales with the amount of players in the server, and the ability to [[Charging|Charge]] at enemies. When the Henchman receives damage, his damage output increases, up to a maximum of +210%. He can only use [[Melee|melee]] weapons.
+
The Henchman is a monstrous class used for the Overpowered game mode. He will spawn with an extremely large health pool, which scales with the number of players in the server, and the ability to [[Charging|Charge]] at enemies. When the Henchman receives damage, his damage output increases, up to a maximum of +210%. He can only use [[Melee|melee]] weapons.
  
 
== Weapons ==
 
== Weapons ==

Revision as of 18:48, 6 July 2020

Team Fortress 2 Classic Logo

Team Fortress 2 Classic is a re-imagining of the 2008 era of the original Team Fortress 2, adding in old features that were scrapped and working upon them or adding new content such as weapons and game modes.

This Source mod runs on Source SDK 2013 Base Multiplayer - the first Facepunch thread was created on January 9th, 2015.

The first version's release date was to be sometime earlier in December 2014, however, there is a fuzzy line between the 2014 release date of TF2 1.0.0.9 and that of Team Fortress 2 Classic.

The current Project Lead is 'Drudlyclean the Skeledude' as of May 13th, 2018.

Updates

Death & Taxes

The long awaited 2.0 update was announced as a multi-day update named Death & Taxes on July 1st, 2020, and was fully released on July 4th, 2020.

Day 1

Day 1[1] officially introduces the VIP gamemode, along with the Civilian class. With it, three new VIP maps were also introduced.

Day 2

Day 2[2] introduced 9 weapons, 5 of them being "old stocks" and 4 of them being "new stocks".

Day 3

Day 3[3] introduces the Domination gamemode and the four-team mode, with new 3 maps.

Day 4

Day 4[4] introduces a VIP version of Badwater with minor differences, 6 returning weapons, and 15 brand new achievements. It also introduces 3 new medals for those who had roles in TF2C, and improved bots. These changes are all accompanied by the patch notes, which list all of these changes in detail.

Game modes

Current game modes

While the mod already has every game mode from Capture the Flag up to Special Delivery, the mod also adds new game modes.

VIP

Based off of VIP from Team Fortress Classic, the BLU team needs to escort their Civilian to the end of the map, while RED needs to eliminate him to win. The Civilian is randomly chosen at the beginning of each round, but a player can also be voted to become the Civilian.

Domination

Domination is a game mode where each team tries to capture Control Points in order to gain points. Each captured Control Point gives their team "points" every few seconds. The more Control Points a team has captured, the more points they gain, and the first team to hit the point limit wins.

Four Team

Hydro in Four Team mode

Four Team is a sub-game mode where four teams fight over objectives instead of the traditional two. This sub-game mode introduces two new teams to the already existing RED and BLU, YLW (Yard Logistics Workers), and GRN (Global Radio Network).

Four Team supports any existing game modes, as long as it is logically symmetrical.

Future game modes

Overpowered

Overpowered is a game mode in a similar fashion to popular community game modes, such as Vs. Saxton Hale and Freak Fortress 2, where one player, selected at random, takes the role of the Henchman, a class that has a large health pool and damage output, at the cost of only being able to use melee weapons. All other players, which are put on the RED team, will be given a brief amount of time to build up their defenses until the Henchman is released. The Henchman wins the round if he kills all enemies, otherwise, the RED team wins either by killing the Henchman or capturing the Control Point.

Removed game modes

Deathmatch

Deathmatch was a free-for-all game mode where all players are assigned to one class: the Mercenary. The goal of Deathmatch is to hit the point limit before anybody else. Players spawn with nothing but a Pistol and a Crowbar, and will have to search for primary and/or secondary weapons, all of which are scattered across the map, along with pills that function similarly to Medkits. The first player to reach the point limit, typically 50, wins.

Eminoma has decided to split off Deathmatch in Q1 2018 as a separate game now called Team Deathmatch Classic - it is currently being developed by a separate team, Compucolor Pictures.

Maps

Map Map Type File Name Developer(s) Setting
Arena flask.png Flask Four-Team Arena arena_flask Desert
Dom hydro.png Hydro Four-Team Domination dom_hydro Industrial
Dom oilcanyon.png Oil Canyon Domination dom_oilcanyon Desert
Vip badwater.png Badwater Basin VIP vip_badwater Desert
Vip harbor.png Blackstone Harbor VIP vip_harbor Urban City
Vip mineside.png Mineside VIP vip_mineside Dustbowl
Vip trainyard.png Trainyard VIP vip_trainyard Industrial

Classes

Aside from the nine classes from the main Team Fortress 2, Team Fortress 2 Classic adds new game mode-specific classes into the game. These classes can only be played on their specific game modes. These include:

Civilian

Based off of the Civilian in Team Fortress Classic, the Civilian is used for VIP mode. Armed only with an Umbrella, the Civilian must be escorted by their team to the end of the map. The Civilian has a permanent 5x capture rate, and his umbrella has a few different abilities. He is voiced by Benjamin "Benjamoose" Rudman.

Civilian(BLU, RED, GRN, YLW)

Bio

Henchman

The Henchman is a monstrous class used for the Overpowered game mode. He will spawn with an extremely large health pool, which scales with the number of players in the server, and the ability to Charge at enemies. When the Henchman receives damage, his damage output increases, up to a maximum of +210%. He can only use melee weapons.

Weapons

The mod adds several new weapons, ranging from cut weapons such as the Nail Gun, to community-created weapons like the Hunting Revolver.

Leaderboard class scout.png Scout

Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Nail Gun
Stock
Nail Gun
Killicon nail gun.png 25 125 Base: 15

Crit: 45

Pictogram info.png  Fires continuous nails

Pictogram info.png 25 loaded nails per clip

Leaderboard class soldier.png Soldier

Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
RPG
Stock
RPG
Killicon rpg.png 1 20 Base: 145

Crit: 435

Pictogram info.png  Rockets travel in an arc

Pictogram plus.png +30% damage bonus

Pictogram minus.png -25% projectile speed

Pictogram minus.png -75% clip size

Leaderboard class demoman.png Demoman

Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
TF2C Dynamite Pack
Stock
Dynamite Pack
N/A 1 Base: 160

Crit: 480

Bomblets:

Base: 80
Crit: 240

Pictogram info.png Explodes into 4 smaller bomblets

Pictogram info.png  Has a 7 second cooldown

Mine Layer
Stock
Mine Layer
N/A 3 24 Base: 100

Crit: 300

Pictogram info.png  Launches proximity mines that automatically detonate near enemies

Pictogram minus.png -63% clip size

Pictogram minus.png -5 max pipebombs out

Leaderboard class engineer.png Engineer

Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Coilgun
Stock
Coilgun
N/A 8 16 Base: 25

Crit: 75


Charged:

Base: 75
Crit: 225

Pictogram info.png  Hold down alt-fire to charge up damage

Pictogram info.png  Fully charged shots bounces off walls up to three times

Pictogram minus.png  Charging it for too long will cause it to explode, dealing 60 damage to yourself

Leaderboard class medic.png Medic

Melee

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Shock Therapy
Stock
Shock Therapy
N/A N/A N/A Base: 10

Crit: 30


Charged:

Base: 100
Crit: 300

Pictogram info.png  Hit teammates for a quick full heal to maximum health (30s cooldown)

Pictogram info.png Damage is affected by current electrical charge

Pictogram plus.png Crits while in water

Leaderboard class sniper.png Sniper

Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Hunting Revolver
Stock
Hunting Revolver
N/A 6 24 Base: 40

Crit: 120


Headshot:

Base: 120
Crit: 360

Pictogram info.png  There is no scope, but a zoom-in instead.

Pictogram plus.png +25 max health on wearer

Pictogram plus.png +60% faster firing speed

Pictogram minus.png No damage charge

Melee

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Fishwhacker
Stock
Fishwhacker
N/A N/A N/A Base: 65

Crit: 195

Pictogram plus.png  On Hit: Bleed for 2 seconds

Pictogram plus.png 100% critical chance vs bleeding players

Pictogram minus.png You are marked for death while active

Pictogram minus.png -20% slower firing speed

Pictogram minus.png No random critical hits

Leaderboard class spy.png Spy

Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Tranquilizer Gun
Stock
Tranquilizer Gun
Killicon tranquilizer gun.png 1 24 Base: 20

Crit: 60

Pictogram plus.png On Hit: Color blind victim and reduce their move and turn speed by 50% for +5s

Pictogram info.png This weapon will reload when not active

Gallery

References

See also

External Links