Difference between revisions of "User:Joeun/Sandbox/3/ko"
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+ | {{Map infobox | ||
+ | | game-type = King of the Hill | ||
+ | | file-name = koth_brazil | ||
+ | | map-image = Brazil main.jpg | ||
+ | | developer = [http://steamcommunity.com/id/norajhein ГΛVΛGΕ]<br>[http://steamcommunity.com/id/botrytis tyler ☂]<br>[http://steamcommunity.com/id/well6532 sean]<br>[http://steamcommunity.com/id/nassimo NassimO] | ||
+ | | release-date = October 20, 2017 | ||
+ | | last-updated = October 20, 2017 | ||
+ | | map-environment = 정글 | ||
+ | | map-setting = 낮, 흐림 | ||
+ | | map-hazards = [[Pitfall/ko|구덩이]] | ||
+ | | map-health-pickups-small = 5 | ||
+ | | map-health-pickups-medium = 5 | ||
+ | | map-ammo-pickups-small = 5 | ||
+ | | map-ammo-pickups-medium = 2 | ||
+ | | map-bots = 1 | ||
+ | }} | ||
+ | {{Quotation|'''Steam 창작마당 설명문'''|Koth_brazil, une map koth qui se déroule dans une base secrete dans la jungle, les joueurs se battent pour le contrôle du radar.<br>(대략적인 해석: Koth_brazil은 정글 속 비밀기지에서 레이더를 놓고 벌어지는 전투를 바탕으로 한 언덕의 왕 맵입니다.)}} | ||
+ | |||
+ | '''Brazil'''은 커뮤니티 제작 [[King of the Hill/ko|언덕의 왕]] 맵으로 {{update link|Jungle Inferno Update}}때 출시되었습니다. | ||
+ | |||
+ | {{campaign pass map commission|Jungle Inferno}} | ||
+ | __TOC__ | ||
+ | [[File:Brazil main.png|center|thumb|550px|'''Central Locations/Control Area''':<br />''Center:'' Dish pit, Back Road, Underpass, Overpass, Control Point, and Hurg Perch.<br />''BLU and RED (outside to inside):''Coal House, Alley, Catwalk, Inside Route doorway.]] | ||
+ | |||
+ | == 장소 == | ||
+ | |||
+ | The Control point is elevated and has no cover except for that elevation; that is to say, it is more protected from enemy players on the ground right next to the point than it is from those that can fire from protective cover far away. | ||
+ | |||
+ | While most previous King of the Hill Maps have a shallow {{botignore|building}} that cuts clear across the map defining an entrance yard for each team's spawn, here, a sprawling {{botignore|building}} complex holds a three-dimensional maze of disorienting passages from a small yard to just outside the wide open Control Area. | ||
+ | |||
+ | As a 90 degree symmetrical map, locations are described as inside (nearest or between the team spawns) or outside (farthest or away from the team spawns. The inside corner is the Hurg Perch and the outside corner is the Dish. | ||
+ | |||
+ | ; Spawn | ||
+ | * '''Spawn Yard''': As Spawn Yards go, this one is particularly shallow; each of the three Spawn Gates opens directly to the matching one of the three Yard Exits: the '''Outside Exit''' to the widest route to the Coal House next to the point, a '''Middle Exit''', and the '''Inside Exit''', which is on the side nearest the enemy Spawn. | ||
+ | |||
+ | ; Spawn Routes | ||
+ | * '''Outside Route''': This outside route is the most direct route to the Coal House. From the Spawn Yard, the Outside Exit opens on the '''Gate 1 ''' room, which has exits to the entry room of the Middle Route and the Alley. Passing around a jutting corner, players enter the room with '''Gate 3''' and '''Gate 4'''. From here the '''Main Staircase''' rises to the interior of the Coal House. | ||
+ | * '''Middle Route''': The Middle Exit opens on a room with a doorway to the Gate 1 room and Stairs to the Inside Route, and the route continues out another doorway to the automatic '''Exit''' gate and through that into the '''Alley'''. | ||
+ | * '''Inside Route''': This route is a straight, if narrow, path to the Hurg Perch; its relatively straight line is only broken with the dogleg around the wall of the Stairwell. | ||
+ | |||
+ | <gallery widths=140px heights=80px> | ||
+ | File:Brazil spawns.png|Overview from spawn side. | ||
+ | File:Brazil spawn yard.png|BLU Spawn Yard: (left) Outside Exit, Middle Exit, Inside Exit (right). | ||
+ | File:Brazil Gate 1 room.png|Gate 1 room; and Middle Exit to Alley. | ||
+ | File:Brazil Gate 3 & 4 room.png| Gate 3 & Gate 4 room. Small Health Kit. Small Ammo Case. | ||
+ | File:Brazil main stairs.png|Main Stairs up to interior of the Coal House. | ||
+ | File:Brazil Inside route.png|Inside Route. | ||
+ | </gallery> | ||
+ | |||
+ | ; Battlements | ||
+ | : Certain forward locations are involved in the struggle to control the perimeter of the Control Area; the team that controls most of these locations controls the point: | ||
+ | * '''Coal House''' (Rio Grande Coal Co.): The Coal House is the primary Engineer nest location. Its possible weakness is enemy flanks from the Alley or Vault Room up the Main Stairs. | ||
+ | * '''Vault Room''': This is the widest room of the upper story, and with the small Ammo Pickup, it is a secondary nest location. It is more secure than either the Coal House or the Hurg Perch, but it's farther from the point. | ||
+ | |||
+ | * '''Catwalk''': The Catwalk is a connecting link from just outside the Hurg Perch to the far end of the Vault Room. Thus, this route is used as a flank in both directions against either position. | ||
+ | ** The Catwalk has a clear line of fire covering the entire point. | ||
+ | ** There is boarded fence cover at each end of the Catwalk; however, the player's head is exposed unless crouching. | ||
+ | |||
+ | * '''Alley''': The Alley may be seen as the shortest rush back into the action after respawning; but it is low and exposed, meant to be crossed in a hurry. | ||
+ | |||
+ | * '''Hurg Perch''' (or '''Data Center'''): This second-story position is the closest and clearest shot at the point. It also commands the Control Area. | ||
+ | ** Once the Hurg Perch is secure, it is a relatively easy jump from the Hurg Perch to the point for technical [[Jumping|Jumpers]]; and all classes can make the running jump the other way from the point to the Hurg Perch (Heavy will have to crouch-jump). | ||
+ | |||
+ | <gallery widths=140px heights=80px> | ||
+ | File:Brazil stairwell.png|Stairwell. | ||
+ | File:Brazil Vault Room.png|Vault Room. Medium Health Kit. Small Ammo Case. | ||
+ | File:Brazil Alley.png|Alley: Stairwell, Catwalk & Inside Route, Middle Exit, Gate 3 & 4 Exit. | ||
+ | </gallery> | ||
+ | |||
+ | ; Control Area | ||
+ | * '''Back Road''': A straight path from one Coal House to the other; it gives cover from any enemy in the second story of the {{botignore|buildings}}, but is exposed to the Dish Pitfall. | ||
+ | |||
+ | * '''Underpass''': A sheltered low road on the centerline between the Hurg Perch and the Dish, it has a Small Health Kit at each end. | ||
+ | |||
+ | * '''Overpass''': The exposed High Road between the Coal Houses and the stairs to the point, hidden from the Hurg Perch, the bridge can be used defensively to keep the enemy away from those stairs. | ||
+ | |||
+ | * '''점령 지점''': A ''very'' exposed "hill", the Control point completely covers the elevated platform that can only be accessed by two narrow stairs or by Jumping. | ||
+ | |||
+ | <gallery widths=140px heights=80px> | ||
+ | File:Brazil point.png|점령 지점, Dish, and Control Area. | ||
+ | File:Brazil Point from Perch.png|Hurg Perch에서 본 점령 지점 | ||
+ | File:Brazil Perch build.png| Hurg Perch의 내부와 소형 탄약 상자 | ||
+ | </gallery> | ||
+ | |||
+ | == 전략 == | ||
+ | {{main|Community Brazil strategy}} | ||
+ | |||
+ | == 점령 지점 점령 시간 == | ||
+ | {{Control Point Timing/Official Map}} | ||
+ | |||
+ | == 변경 로그 == | ||
+ | {{hatnote|This is the changelog of the map before it was added to the game.}} | ||
+ | {{Changelog|'''Mar 26, 2016 @ 5:38am'''<br> | ||
+ | '''Mar 21, 2016 @ 8:40am'''}} | ||
+ | |||
+ | == 업데이트 내역 == | ||
+ | '''{{Patch name|10|20|2017}} #1''' ({{update link|Jungle Inferno Update}}) | ||
+ | * Brazil을 게임에 추가했습니다. | ||
+ | |||
+ | {{Jungle Inferno Update Nav}} | ||
+ | {{Maps Nav}} |
Revision as of 13:29, 20 August 2020
Joeun/Sandbox/3 | |
---|---|
기본 정보 | |
제작: | 알 수 없음 |
맵 정보 | |
환경: | 정글 |
설정: | 낮, 흐림 |
위험 요소: | 구덩이 |
“ | Koth_brazil, une map koth qui se déroule dans une base secrete dans la jungle, les joueurs se battent pour le contrôle du radar.
(대략적인 해석: Koth_brazil은 정글 속 비밀기지에서 레이더를 놓고 벌어지는 전투를 바탕으로 한 언덕의 왕 맵입니다.) — Steam 창작마당 설명문
|
” |
Brazil은 커뮤니티 제작 언덕의 왕 맵으로 정글 인페르노 업데이트때 출시되었습니다.
Jungle Inferno 작전 기간에 판매된 Jungle Inferno 작전 참가권의 수익 중 일부는 이 맵의 제작자들에게 전달됩니다.
장소
The Control point is elevated and has no cover except for that elevation; that is to say, it is more protected from enemy players on the ground right next to the point than it is from those that can fire from protective cover far away.
While most previous King of the Hill Maps have a shallow building that cuts clear across the map defining an entrance yard for each team's spawn, here, a sprawling building complex holds a three-dimensional maze of disorienting passages from a small yard to just outside the wide open Control Area.
As a 90 degree symmetrical map, locations are described as inside (nearest or between the team spawns) or outside (farthest or away from the team spawns. The inside corner is the Hurg Perch and the outside corner is the Dish.
- Spawn
- Spawn Yard: As Spawn Yards go, this one is particularly shallow; each of the three Spawn Gates opens directly to the matching one of the three Yard Exits: the Outside Exit to the widest route to the Coal House next to the point, a Middle Exit, and the Inside Exit, which is on the side nearest the enemy Spawn.
- Spawn Routes
- Outside Route: This outside route is the most direct route to the Coal House. From the Spawn Yard, the Outside Exit opens on the Gate 1 room, which has exits to the entry room of the Middle Route and the Alley. Passing around a jutting corner, players enter the room with Gate 3 and Gate 4. From here the Main Staircase rises to the interior of the Coal House.
- Middle Route: The Middle Exit opens on a room with a doorway to the Gate 1 room and Stairs to the Inside Route, and the route continues out another doorway to the automatic Exit gate and through that into the Alley.
- Inside Route: This route is a straight, if narrow, path to the Hurg Perch; its relatively straight line is only broken with the dogleg around the wall of the Stairwell.
- Battlements
- Certain forward locations are involved in the struggle to control the perimeter of the Control Area; the team that controls most of these locations controls the point:
- Coal House (Rio Grande Coal Co.): The Coal House is the primary Engineer nest location. Its possible weakness is enemy flanks from the Alley or Vault Room up the Main Stairs.
- Vault Room: This is the widest room of the upper story, and with the small Ammo Pickup, it is a secondary nest location. It is more secure than either the Coal House or the Hurg Perch, but it's farther from the point.
- Catwalk: The Catwalk is a connecting link from just outside the Hurg Perch to the far end of the Vault Room. Thus, this route is used as a flank in both directions against either position.
- The Catwalk has a clear line of fire covering the entire point.
- There is boarded fence cover at each end of the Catwalk; however, the player's head is exposed unless crouching.
- Alley: The Alley may be seen as the shortest rush back into the action after respawning; but it is low and exposed, meant to be crossed in a hurry.
- Hurg Perch (or Data Center): This second-story position is the closest and clearest shot at the point. It also commands the Control Area.
- Once the Hurg Perch is secure, it is a relatively easy jump from the Hurg Perch to the point for technical Jumpers; and all classes can make the running jump the other way from the point to the Hurg Perch (Heavy will have to crouch-jump).
- Control Area
- Back Road: A straight path from one Coal House to the other; it gives cover from any enemy in the second story of the buildings, but is exposed to the Dish Pitfall.
- Underpass: A sheltered low road on the centerline between the Hurg Perch and the Dish, it has a Small Health Kit at each end.
- Overpass: The exposed High Road between the Coal Houses and the stairs to the point, hidden from the Hurg Perch, the bridge can be used defensively to keep the enemy away from those stairs.
- 점령 지점: A very exposed "hill", the Control point completely covers the elevated platform that can only be accessed by two narrow stairs or by Jumping.
전략
점령 지점 점령 시간
변경 로그
Mar 21, 2016 @ 8:40am
업데이트 내역
2017년 10월 20일 패치 #1 (정글 인페르노 업데이트)
- Brazil을 게임에 추가했습니다.
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