Difference between revisions of "User:Joeun/Sandbox/3/ko"

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While most previous King of the Hill Maps have a shallow {{botignore|building}} that cuts clear across the map defining an entrance yard for each team's spawn, here, a sprawling {{botignore|building}} complex holds a three-dimensional maze of disorienting passages from a small yard to just outside the wide open Control Area.
 
While most previous King of the Hill Maps have a shallow {{botignore|building}} that cuts clear across the map defining an entrance yard for each team's spawn, here, a sprawling {{botignore|building}} complex holds a three-dimensional maze of disorienting passages from a small yard to just outside the wide open Control Area.
  
As a 90 degree symmetrical map, locations are described as inside (nearest or between the team spawns) or outside (farthest or away from the team spawns. The inside corner is the Hurg Perch and the outside corner is the Dish.
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직각 대칭형 맵으로, 장소에 대한 설명은 각 팀의 부활 장소에서 가깝거나 사이에 위치한 실내 장소와 각 팀의 부활 장소에서 먼 곳에 위치한 실외 장소로 나누어 설명합니다. 실내 가장자리 장소인 Hurg Perch와 실외 가장자리 장소인 안테나처럼 설명됩니다.
  
 
; Spawn
 
; Spawn

Revision as of 05:31, 22 August 2020

Joeun/Sandbox/3
Brazil main.jpg
기본 정보
제작: 알 수 없음
맵 정보
환경: 정글
설정: 낮, 흐림
위험 요소: 구덩이
Koth_brazil, une map koth qui se déroule dans une base secrete dans la jungle, les joueurs se battent pour le contrôle du radar.
(간략한 해석: Koth_brazil은 정글 속 비밀기지에서 레이더를 놓고 벌어지는 전투를 바탕으로 한 언덕의 왕 맵입니다.)
Steam 창작마당 설명문

Brazil은 커뮤니티 제작 언덕의 왕 맵으로 정글 인페르노 업데이트때 출시되었습니다.

Jungle Inferno 작전 기간에 판매된 Jungle Inferno 작전 참가권의 수익 중 일부는 이 맵의 제작자들에게 전달됩니다.

Central Locations/Control Area:
Center: Dish pit, Back Road, Underpass, Overpass, Control Point, and Hurg Perch.
BLU and RED (outside to inside):Coal House, Alley, Catwalk, Inside Route doorway.

장소

The Control point is elevated and has no cover except for that elevation; that is to say, it is more protected from enemy players on the ground right next to the point than it is from those that can fire from protective cover far away.

While most previous King of the Hill Maps have a shallow building that cuts clear across the map defining an entrance yard for each team's spawn, here, a sprawling building complex holds a three-dimensional maze of disorienting passages from a small yard to just outside the wide open Control Area.

직각 대칭형 맵으로, 장소에 대한 설명은 각 팀의 부활 장소에서 가깝거나 사이에 위치한 실내 장소와 각 팀의 부활 장소에서 먼 곳에 위치한 실외 장소로 나누어 설명합니다. 실내 가장자리 장소인 Hurg Perch와 실외 가장자리 장소인 안테나처럼 설명됩니다.

Spawn
  • Spawn Yard: As Spawn Yards go, this one is particularly shallow; each of the three Spawn Gates opens directly to the matching one of the three Yard Exits: the Outside Exit to the widest route to the Coal House next to the point, a Middle Exit, and the Inside Exit, which is on the side nearest the enemy Spawn.
Spawn Routes
  • Outside Route: This outside route is the most direct route to the Coal House. From the Spawn Yard, the Outside Exit opens on the Gate 1 room, which has exits to the entry room of the Middle Route and the Alley. Passing around a jutting corner, players enter the room with Gate 3 and Gate 4. From here the Main Staircase rises to the interior of the Coal House.
  • Middle Route: The Middle Exit opens on a room with a doorway to the Gate 1 room and Stairs to the Inside Route, and the route continues out another doorway to the automatic Exit gate and through that into the Alley.
  • Inside Route: This route is a straight, if narrow, path to the Hurg Perch; its relatively straight line is only broken with the dogleg around the wall of the Stairwell.
Battlements
Certain forward locations are involved in the struggle to control the perimeter of the Control Area; the team that controls most of these locations controls the point:
  • Coal House (Rio Grande Coal Co.): The Coal House is the primary Engineer nest location. Its possible weakness is enemy flanks from the Alley or Vault Room up the Main Stairs.
  • Vault Room: This is the widest room of the upper story, and with the small Ammo Pickup, it is a secondary nest location. It is more secure than either the Coal House or the Hurg Perch, but it's farther from the point.
  • Catwalk: The Catwalk is a connecting link from just outside the Hurg Perch to the far end of the Vault Room. Thus, this route is used as a flank in both directions against either position.
    • The Catwalk has a clear line of fire covering the entire point.
    • There is boarded fence cover at each end of the Catwalk; however, the player's head is exposed unless crouching.
  • Alley: The Alley may be seen as the shortest rush back into the action after respawning; but it is low and exposed, meant to be crossed in a hurry.
  • Hurg Perch (or Data Center): This second-story position is the closest and clearest shot at the point. It also commands the Control Area.
    • Once the Hurg Perch is secure, it is a relatively easy jump from the Hurg Perch to the point for technical Jumpers; and all classes can make the running jump the other way from the point to the Hurg Perch (Heavy will have to crouch-jump).
Control Area
  • Back Road: A straight path from one Coal House to the other; it gives cover from any enemy in the second story of the buildings, but is exposed to the Dish Pitfall.
  • Underpass: A sheltered low road on the centerline between the Hurg Perch and the Dish, it has a Small Health Kit at each end.
  • Overpass: The exposed High Road between the Coal Houses and the stairs to the point, hidden from the Hurg Perch, the bridge can be used defensively to keep the enemy away from those stairs.
  • 점령 지점: A very exposed "hill", the Control point completely covers the elevated platform that can only be accessed by two narrow stairs or by Jumping.

전략

본문: Community Brazil strategy

점령 지점 점령 시간

변경 로그

이 변경 로그는 해당 맵이 게임에 추가되기 전에 변경된 것입니다.
변경 내역:
2016년 3월 26일 오전 5:38
2016년 3월 21일 오전 8:40

업데이트 내역

2017년 10월 20일 패치 #1 (정글 인페르노 업데이트)

  • Brazil을 게임에 추가했습니다.