Difference between revisions of "Randomizer"

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{{Quotation|'''The Heavy''' on his randomized loadout|I have new way to kill cowards.|sound=Heavy_specialweapon05.wav}}
 
{{Quotation|'''The Heavy''' on his randomized loadout|I have new way to kill cowards.|sound=Heavy_specialweapon05.wav}}
  
'''Randomizer''' is a [[SourceMod]] plugin and server modification for ''Team Fortress 2''.
+
'''Randomizer''' is a [[SourceMod]] plugin and server modification for ''Team Fortress 2''. The publicly-released version was developed by [http://steamcommunity.com/id/flaminsarge FlaminSarge] based on the original Randomizer by EnigmatiK. This version has a rewrite by [https://github.com/FortyTwoFortyTwo/Randomizer FortyTwoFortyTwo].
 
 
  
 
== Gameplay demonstration ==
 
== Gameplay demonstration ==
 
{{youtube|width=400|l8wrUAJB_bE}}
 
{{youtube|width=400|l8wrUAJB_bE}}
  
 +
== Gameplay ==
 +
Each player is assigned a random class and given a random primary, secondary, and melee weapon. When a player is killed, their class and weapon assignments "reroll" to give them another combination (suicide will not trigger a reroll). There is no restriction on assigned weapons other than those that the version of the mod supports. For instance, a [[Scout]] could be granted the [[Minigun]] as a primary weapon or a [[Heavy]] could be granted the [[Holy Mackerel]] as a melee weapon.
  
== Overview ==
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The majority of class-specific abilities remain intact; for example, the [[Engineer]] can still construct [[buildings]], though only Engineers with all-class or [[Engineer#Melee|Engineer-specific melee weapons]] may upgrade them (any class may repair buildings with any Engineer weapon). Some versions of Randomizer force Engineers to have one of these. Furthermore, the [[Spy]] can still use the [[Invisibility Watch]]es, although the alternate-fire on several weapons may interfere with this ability, such as the Minigun, the Sniper Rifle, and Stickybomb Launcher.
The concept of the Randomizer is that each player is assigned a random class with random primary, secondary, and melee weapons. When a player is killed, the weapon assignments "reroll" resulting in another combination. There is no restriction on assigned weapons other than those that the version of the mod supports. For example, the [[Scout]] could be granted the [[Minigun]] as a primary weapon or the [[Heavy]] could be granted the [[Holy Mackerel]].
 
 
 
The majority of class-specific abilities remain intact; for example, the [[Engineer]] can still use [[buildings]], though only the Engineer with an Engineer melee weapon (the [[Wrench]], [[Southern Hospitality]], [[Jag]], [[Gunslinger]], [[Golden Wrench]], or [[Saxxy]]) may upgrade them (any class may repair buildings with an Engineer melee weapon). Some versions of Randomizer force Engineers to have one of these. Furthermore, the [[Spy]] can still use the [[Invisibility Watch]]es, although the alternate-fire on some weapons may interfere with this, such as the Minigun, the Sniper Rifle, and Stickybomb Launcher.
 
 
 
  
 
== Features ==
 
== Features ==
*The publicly-released version of Randomizer contains several custom weapons that can be assigned to players. These include [[Ludmila]], the Khopesh Climber, Rebel's Curse, Texas Ten-Shot, Fighter's Falcata, and Army of One (custom Black Box that behaves like a single-shot nuclear Rocket Launcher). Each of these weapons appear to be [[Natascha]], the [[Tribalman's Shiv]], [[Golden Wrench]], [[Frontier Justice]], [[Kukri]], and [[Black Box]], respectively. However, a notification appears on spawn or upon touching a [[Respawn#Resupply|Resupply locker]], indicating the true name of the weapon. Each of these custom weapons also displays the Customized quality next to its name, e.g. Customized Kukri.
+
==== Public Version ====
 +
*This version is maintained regularly and available to use for server operators on the AlliedMods website.
 +
*Several custom weapons are included in the pool of weapons. These include [[Ludmila]], The Attack Sentry Gun, the Khopesh Climber, Rebel's Curse, Texas Ten-Shot, Fighter's Falcata, and Army of One (custom Rocket Launcher that behaves like a single-shot nuclear Rocket Launcher). Each of these weapons appear to be [[Natascha]], the [[Tribalman's Shiv]], [[Golden Wrench]], [[Frontier Justice]], [[Kukri]], and [[Rocket Launcher]], respectively. However, a notification appears on spawn or upon touching a [[Respawn#Resupply|Resupply locker]], indicating the true name of the weapon. Each of these custom weapons also displays the 'Customized' quality color (which is the same as Vintage, {{qcc|476291}}) when inspected, but with no item prefixes (such as "Customized", "Vintage", or even "The").
 
**The Texas Ten-Shot, Fighter's Falcata, and Rebel's Curse are weapons thought up by both [[User:Trilby|Trilby]] and [[User:FlaminSarge|FlaminSarge]], and given attributes and coded by FlaminSarge.
 
**The Texas Ten-Shot, Fighter's Falcata, and Rebel's Curse are weapons thought up by both [[User:Trilby|Trilby]] and [[User:FlaminSarge|FlaminSarge]], and given attributes and coded by FlaminSarge.
**The Army of One was re-coded for Randomizer by FlaminSarge, but was originally created by YouTube user NinjaxCad.
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**The Army of One was re-coded for Randomizer by FlaminSarge, but was originally created by YouTube user [https://www.youtube.com/watch?v=I0wg0PvP0zg#t=3m58s NinjaxCad].
 
**On some servers, certain customized weapons, such as the Khopesh Climber and Rebel's Curse, have custom models.
 
**On some servers, certain customized weapons, such as the Khopesh Climber and Rebel's Curse, have custom models.
*The public version of the Randomizer features working [[lunchbox]] weapons due to the plugin simulating these effects.
+
*Because most classes cannot properly use certain weapons (such as the [[lunchbox]] weapons), Randomizer emulates these effects, such as by stunning a client and adding health to simulate eating a [[Sandvich]].
 
 
 
 
== Known Bugs/Glitches ==
 
[[Image:Randomizer_weapons.png‎|thumb|An example of classes holding weapons wrong; in this case an [[Engineer]] holding the [[Huntsman]].]]
 
*Several classes hold certain weapons in unusual ways or in ways that obstruct the screen, e.g. the Sniper holding the Kritzkrieg.
 
**The Kritzkrieg and Quick-Fix block the Engineer's and Sniper's views, while the Force-A-Nature and Soda Popper partially block the Sniper's view.
 
**In the public version of the Randomizer, these weapons on these classes are partially invisible, so that players can see which weapon they currently have active while still being able to aim.
 
*A glitch exists when a non-Medic attempts to use an Übercharge with the Medi Gun or Kritzkrieg. Due to the simulation Übercharge code the player is switched to the Medic class for the duration of the Übercharge, but only the healing target receives the effect. This only occurs occasionally.
 
*When a class besides the Spy has the Spy's primary weapons, reloading and firing results in the appearance of rapid-firing the weapon. This is a cosmetic side-effect to fix a rapid-fire exploit, and the weapon does not actually fire.
 
**This also occurs with the Medic's primaries, with the exception of the [[Crusader's Crossbow]].
 
**Attempting to rapid-fire via auto-reload also results in the weapon not firing.
 
*When classes other than the Scout drink Bonk! Atomic Punch or Crit-a-Cola, as well as when classes other than the Heavy eat the Sandvich or Dalokohs Bar, the players take on the stunned animation for the duration of the drinking/eating. However, no stun sound effects are heard, only the respective drinking or eating sounds.
 
*All classes except the Pyro, Heavy, and Sniper, when using a Minigun/variant or Sniper Rifle/variant, will adopt the [[Civilian]] pose when revving or zoomed in, respectively.
 
**For the [[Huntsman]], several classes default to the Civilian pose, while some only take on the Civilian pose when the arrow is pulled back.
 
  
 +
== Bugs ==
 +
[[Image:Randomizer_weapons.png‎|thumb|An example of classes holding weapons incorrectly; in this case an [[Engineer]] holding the [[Huntsman]].]]
 +
*Several classes hold certain weapons in unusual ways or in ways that obstruct the screen.
 +
**Some versions of Randomizer will cause weapons to be partially invisible to accommodate this.
 +
*When classes other than the Scout drink [[Bonk! Atomic Punch]] or [[Crit-a-Cola]], as well as when classes other than the Heavy eat the [[Sandvich]], the [[Dalokohs Bar]], the [[Fish cake]] or the [[Buffalo Steak Sandvich]], the players may take on the stunned animation for the duration of the drinking/eating. However, no stun sound effects are heard, only the respective drinking or eating sounds. This also occurs for the [[Eureka Effect]] and [[Phlogistinator]].
 +
*Several weapons, such as the [[Huntsman]] and [[Minigun]], cause players to adopt the [[Civilian]] pose when in use. This only occurs if a class is missing the relevant weapon animation.
 +
*In a few cases, when a class other than the Soldier uses the [[Buff Banner]], [[Battalion's Backup]] or the [[Concheror]], they will find that even though the rage meter is full they cannot activate the buff.
 +
*If a non-[[Medic]] class is given one of Medic's secondary weapons, activating [[Ubercharge]] will temporarily switch the player to a Medic. This will disconnect the heal beam. The player will switch back to their previous class after the Ubercharge is over.
  
 
== Custom Weapons ==
 
== Custom Weapons ==
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|-
 
|-
 
| align="center" rowspan="1" |{{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]]
 
| align="center" rowspan="1" |{{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]]
| align="center" | [[File:Item icon Black Box.png|100px]]<br/>
+
| align="center" | [[File:Item icon Rocket Launcher.png|100px]]<br/>
 
<Small>[[Primary]]</small><br/>
 
<Small>[[Primary]]</small><br/>
 
'''Army of One'''
 
'''Army of One'''
Line 65: Line 58:
 
{{Con}}20% slower spin up time<br/>
 
{{Con}}20% slower spin up time<br/>
 
|-
 
|-
| align="center" rowspan="2" |{{Icon class|class=Engineer|link=Engineer}}<br/>[[Engineer]]
+
| align="center" rowspan="3" |{{Icon class|class=Engineer|link=Engineer}}<br/>[[Engineer]]
 
| align="center" | [[File:Item icon Frontier Justice.png|100px]]<br/>
 
| align="center" | [[File:Item icon Frontier Justice.png|100px]]<br/>
 
<Small>[[Primary]]</small><br/>
 
<Small>[[Primary]]</small><br/>
Line 89: Line 82:
 
{{Con}}20% slower firing speed<br/>
 
{{Con}}20% slower firing speed<br/>
 
{{Con}}-25% max metal on wearer
 
{{Con}}-25% max metal on wearer
 +
|-
 +
| align="center" | [[File:Item_icon_Southern_Hospitality.png|90px]] <br/>
 +
<Small>[[Melee]]</small><br/>
 +
'''The Attack Sentry Gun'''
 +
|
 +
{{Pro}}+20% HP on buildings.<br/>
 +
{{Pro}}+20% Sentry Gun damage and radius<br/>
 +
{{Con}}-35% Metal limit<br/>
 +
{{Con}}+100% Teleporter cost<br/>
 +
{{Con}}-50% Construction hitting speed boost<br/>
 +
{{Con}}-50% Upgrading speed
 
|-
 
|-
 
| align="center" rowspan="3" |{{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]]
 
| align="center" rowspan="3" |{{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]]
Line 121: Line 125:
 
* Server administrators that know the SourcePawn programming language may add their own weapons to Randomizer.
 
* Server administrators that know the SourcePawn programming language may add their own weapons to Randomizer.
 
* The public version of Randomizer has a server variable/setting to increase the rate at which players roll their default weapons.
 
* The public version of Randomizer has a server variable/setting to increase the rate at which players roll their default weapons.
 
  
 
== External links ==
 
== External links ==
* http://www.youtube.com/watch?v=l8wrUAJB_bE
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* [http://forums.alliedmods.net/showthread.php?t=98127 Original TF2 Randomizer plugin on AlliedModders]
* http://www.youtube.com/watch?v=maozAvgbO9Y
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* [http://forums.alliedmods.net/showthread.php?t=139069 Updated TF2Items Randomizer plugin on AlliedModders]
* [http://forums.alliedmods.net/showthread.php?t=98127 Original TF2 Randomizer plugin on Alliedmods.]
 
* [http://forums.alliedmods.net/showthread.php?t=139069 Updated TF2Items Randomizer plugin on Alliedmods.]
 
 
 
 
{{ModNav}}
 
{{ModNav}}

Latest revision as of 13:05, 21 April 2021

I have new way to kill cowards.
The Heavy on his randomized loadout

Randomizer is a SourceMod plugin and server modification for Team Fortress 2. The publicly-released version was developed by FlaminSarge based on the original Randomizer by EnigmatiK. This version has a rewrite by FortyTwoFortyTwo.

Gameplay demonstration

Gameplay

Each player is assigned a random class and given a random primary, secondary, and melee weapon. When a player is killed, their class and weapon assignments "reroll" to give them another combination (suicide will not trigger a reroll). There is no restriction on assigned weapons other than those that the version of the mod supports. For instance, a Scout could be granted the Minigun as a primary weapon or a Heavy could be granted the Holy Mackerel as a melee weapon.

The majority of class-specific abilities remain intact; for example, the Engineer can still construct buildings, though only Engineers with all-class or Engineer-specific melee weapons may upgrade them (any class may repair buildings with any Engineer weapon). Some versions of Randomizer force Engineers to have one of these. Furthermore, the Spy can still use the Invisibility Watches, although the alternate-fire on several weapons may interfere with this ability, such as the Minigun, the Sniper Rifle, and Stickybomb Launcher.

Features

Public Version

  • This version is maintained regularly and available to use for server operators on the AlliedMods website.
  • Several custom weapons are included in the pool of weapons. These include Ludmila, The Attack Sentry Gun, the Khopesh Climber, Rebel's Curse, Texas Ten-Shot, Fighter's Falcata, and Army of One (custom Rocket Launcher that behaves like a single-shot nuclear Rocket Launcher). Each of these weapons appear to be Natascha, the Tribalman's Shiv, Golden Wrench, Frontier Justice, Kukri, and Rocket Launcher, respectively. However, a notification appears on spawn or upon touching a Resupply locker, indicating the true name of the weapon. Each of these custom weapons also displays the 'Customized' quality color (which is the same as Vintage, #476291) when inspected, but with no item prefixes (such as "Customized", "Vintage", or even "The").
    • The Texas Ten-Shot, Fighter's Falcata, and Rebel's Curse are weapons thought up by both Trilby and FlaminSarge, and given attributes and coded by FlaminSarge.
    • The Army of One was re-coded for Randomizer by FlaminSarge, but was originally created by YouTube user NinjaxCad.
    • On some servers, certain customized weapons, such as the Khopesh Climber and Rebel's Curse, have custom models.
  • Because most classes cannot properly use certain weapons (such as the lunchbox weapons), Randomizer emulates these effects, such as by stunning a client and adding health to simulate eating a Sandvich.

Bugs

An example of classes holding weapons incorrectly; in this case an Engineer holding the Huntsman.
  • Several classes hold certain weapons in unusual ways or in ways that obstruct the screen.
    • Some versions of Randomizer will cause weapons to be partially invisible to accommodate this.
  • When classes other than the Scout drink Bonk! Atomic Punch or Crit-a-Cola, as well as when classes other than the Heavy eat the Sandvich, the Dalokohs Bar, the Fish cake or the Buffalo Steak Sandvich, the players may take on the stunned animation for the duration of the drinking/eating. However, no stun sound effects are heard, only the respective drinking or eating sounds. This also occurs for the Eureka Effect and Phlogistinator.
  • Several weapons, such as the Huntsman and Minigun, cause players to adopt the Civilian pose when in use. This only occurs if a class is missing the relevant weapon animation.
  • In a few cases, when a class other than the Soldier uses the Buff Banner, Battalion's Backup or the Concheror, they will find that even though the rage meter is full they cannot activate the buff.
  • If a non-Medic class is given one of Medic's secondary weapons, activating Ubercharge will temporarily switch the player to a Medic. This will disconnect the heal beam. The player will switch back to their previous class after the Ubercharge is over.

Custom Weapons

  • The following custom weapons are in the public version of Randomizer.
Custom Weapons
Class Weapon Attributes/Notes
Leaderboard class soldier.png
Soldier
Item icon Rocket Launcher.png

Primary
Army of One

Pictogram plus.png +400% damage bonus
Pictogram plus.png +200% explosion radius
Pictogram minus.png -75% clip size
Pictogram minus.png -70% projectile speed
Pictogram minus.png Hidden: -100% max ammo

Leaderboard class heavy.png
Heavy
Item icon Natascha.png

Primary
Ludmila

Pictogram plus.png Alt-fire is vampire (On alt-fire hit: +3 health; -25% alt-fire damage penalty)
Pictogram minus.png 10% slower firing speed
Pictogram minus.png 20% slower spin up time

Leaderboard class engineer.png
Engineer
Item icon Frontier Justice.png

Primary
Texas Ten-Shot

Pictogram plus.png +66% clip size
Pictogram plus.png On Hit: 15% temporary damage buff
Pictogram plus.png +25% max ammo
Pictogram minus.png -80% slower reload time
Pictogram info.png Particle Effect: Domination

Randomizer rebels curse.png

Melee
Rebel's Curse

Pictogram info.png Dissolve ragdoll on kill
Pictogram plus.png This weapon is a silent killer
Pictogram plus.png +5% damage bonus
Pictogram plus.png +10% faster move speed on wearer
Pictogram plus.png +10% critical hit damage resistance on wearer
Pictogram plus.png +10% explosive damage resistance on wearer
Pictogram minus.png -10 max health on wearer
Pictogram minus.png 20% slower firing speed
Pictogram minus.png -25% max metal on wearer

Item icon Southern Hospitality.png

Melee
The Attack Sentry Gun

Pictogram plus.png +20% HP on buildings.
Pictogram plus.png +20% Sentry Gun damage and radius
Pictogram minus.png -35% Metal limit
Pictogram minus.png +100% Teleporter cost
Pictogram minus.png -50% Construction hitting speed boost
Pictogram minus.png -50% Upgrading speed

Leaderboard class sniper.png
Sniper
Item icon Jarate.png

Secondary
Jar of Ants

Pictogram plus.png On Hit: Bleed for 10 seconds
Pictogram info.png Also handy for putting out a fire

Aw-Sickle.png

Melee
Khopesh Climber

Pictogram plus.png Can climb walls by hitting them
Pictogram minus.png -10% damage penalty
Pictogram minus.png -95% fire rate
Pictogram info.png The Khopesh Climber is a weapon from Advanced Weaponiser by Mecha the Slag.

Item icon Kukri.png

Melee
Fighter's Falcata

Pictogram plus.png +20% swing speed
Pictogram plus.png +10% damage bonus
Pictogram minus.png No random critical hits
Pictogram minus.png On Hit: -15 health

Trivia

  • Server administrators that know the SourcePawn programming language may add their own weapons to Randomizer.
  • The public version of Randomizer has a server variable/setting to increase the rate at which players roll their default weapons.

External links