Difference between revisions of "Tomislav"

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(Bugs: Due to game engine spaghetti, the other miniguns fire .005 seconds slower, causing the current 20% fire rate tooltip to be inaccurate and is technically 15% relative to stock, however this does not change the tomislavs output in any way.)
m (Auto: EnforceCapitalization(Minigun), EnforceCapitalization(Tomislav) (Review RC#2921857))
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* The Tomislav's ambient occlusion bake is inconsistent with the model; the portion where the gun attaches to the barrel is inconsistent from where the AO bake shows the attachment's shadow should be.
 
* The Tomislav's ambient occlusion bake is inconsistent with the model; the portion where the gun attaches to the barrel is inconsistent from where the AO bake shows the attachment's shadow should be.
 
* If secondary fire is held down at the same time as primary fire up until 1 bullet remains, if the heavy taps primary fire the muzzle flare and firing noise will continue to play. This is visible by other players and in third person.
 
* If secondary fire is held down at the same time as primary fire up until 1 bullet remains, if the heavy taps primary fire the muzzle flare and firing noise will continue to play. This is visible by other players and in third person.
* Due to a seperate bug with every other minigun increasing their attack interval by .005, the '''"Fires 20% slower"''' attribute of the tomislav is inaccurate, it currently '''"Fires 15% slower"''' relative to stock.
+
* Due to a seperate bug with every other Minigun increasing their attack interval by .005, the '''"Fires 20% slower"''' attribute of the Tomislav is inaccurate, it currently '''"Fires 15% slower"''' relative to stock.
  
 
== Trivia ==
 
== Trivia ==

Revision as of 04:00, 14 May 2021

Look at all those people scrambling around with their tiny, ugly guns. But this-- this gun is b-e-a-utiful. So pick this beast up and blast away those distrustful little buggers all the way to Hell. Is it worth it? Of course it is.
Tomislav publicity blurb

The Tomislav is a community-created primary weapon for the Heavy, which he has named "Svetlana".[1] It is an oversized, heavily modified Thompson submachine gun with two handles, a cylindrical ammo drum connected to its underside, and a carrying sling hanging from the drum to the handguard.

The weapon features a 20% faster spin-up time and 20% more accuracy than the default Minigun. It also features the "Silent Killer" effect of no maintained spin-up sound, though it still has a quiet jingling sound as the weapon begins spinning-up. However, this comes at the cost of a 20% reduction in firing speed.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 13.5 / bullet
Base damage 100% 9 / bullet
Maximum fall-off 52.8% 4.752 / bullet
Point blank 50-54 / 1 ammo
400-450 / second
Medium range 5-30 / 1 ammo
40-300 / second
Long range 5-10 / 1 ammo
40-150 / second
Critical 27 / bullet
Mini-crit 12-18 / bullet
Function times
Attack interval 0.12
Wind-up time 0.696 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
Black Market Business
Item icon Mobster Monday Bundle.png
Effect

No effect

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Brass Beast Tomislav
Item icon Reclaimed Metal.pngx2 + Item icon Brass Beast.png = Item icon Tomislav.png


Class Token - Heavy Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Heavy.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Natascha.png Item icon Brass Beast.png Item icon Tomislav.png Item icon Huo-Long Heater.png
Item icon Panic Attack.png

As a crafting ingredient

Refined Metal Black Market Business weapon Capo's Capper
Item icon Refined Metal.pngx4 + Item icon Tomislav.pngItem icon Family Business.pngItem icon Eviction Notice.png = Item icon Capo's Capper.png

Strange variant


Related achievements

Leaderboard class heavy.png Heavy

Heavy Industry
Heavy Industry
Fire $200,000 worth of minigun rounds in a single life.


Marxman
Marxman
Kill 10 enemies in mid-air with the minigun.
Permanent Revolution
Permanent Revolution
Kill 5 enemies without spinning down your gun.


Rationing
Rationing
Kill an enemy with your shotgun while you're out of minigun ammo.

Update history

June 23, 2011 Patch (Über Update)
  • Tomislav was added to the game.

June 28, 2011 Patch

  • Tomislav spin-up reduction has been reduced from 75% to 40%.
  • Added/Refined recoil/draw/crit/reload forces for the Tomislav.

July 22, 2011 Patch

  • [Undocumented] The silent spin-up attribute was changed from "This weapon has no barrel spin sound" to "Silent Killer: No barrel spin sound".

October 13, 2011 Patch

  • [Undocumented] The Heavy will no longer make "new weapon" comments when using the Tomislav.

June 27, 2012 Patch (Pyromania Update)

  • Spin-up speed bonus reduced from +40% to +10%.

September 4, 2012 Patch

  • [Undocumented] Added Strange quality.

January 8, 2013 Patch

  • Fixed the Tomislav playing firing sounds when it wasn't firing.

November 12, 2013 Patch

November 21, 2013 Patch (Two Cities Update)

June 18, 2014 Patch (Love & War Update)

  • All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
  • [Undocumented] The Tomislav's sounds are now lower-pitched.

July 8, 2014 Patch

  • Minigun: Winding up via secondary attack now counts toward reducing the one-second accuracy penalty.

February 11, 2015 Patch #1

  • Fixed not being able to switch away from the Minigun while spinning down.

July 2, 2015 Patch (Gun Mettle Update)

  • Minigun damage penalty on Level 2 and Level 3 Sentry Guns slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20%.
  • Changed attributes:
    • Now 20% more accurate (less spread).
    • Increased spin up bonus from 10% to 20%

October 20, 2017 Patch (Jungle Inferno Update)

  • The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty would only be removed after 1 second of firing.
  • Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun-up beyond one second, and fire in bursts, damage and accuracy will remain at 100%.

December 21, 2017 Patch (Smissmas 2017)

Bugs

  • When firing, the muzzle flash may not be correctly displayed.
  • The Tomislav's ambient occlusion bake is inconsistent with the model; the portion where the gun attaches to the barrel is inconsistent from where the AO bake shows the attachment's shadow should be.
  • If secondary fire is held down at the same time as primary fire up until 1 bullet remains, if the heavy taps primary fire the muzzle flare and firing noise will continue to play. This is visible by other players and in third person.
  • Due to a seperate bug with every other Minigun increasing their attack interval by .005, the "Fires 20% slower" attribute of the Tomislav is inaccurate, it currently "Fires 15% slower" relative to stock.

Trivia

  • The name Tomislav is derived from the Slavic verb tomiti, meaning "to suppress."[2] It is also a play on "Tommy gun", a nickname for the Thompson submachine gun, a World War II-era firearm popularly associated with gangsters during the Prohibition era.

Gallery

References

See also