Difference between revisions of "Template:Voidlings stats change"
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! {{Table icon|Ambassador|title={{tooltip|Ambassador|This includes festive variant}}}} | ! {{Table icon|Ambassador|title={{tooltip|Ambassador|This includes festive variant}}}} | ||
| {{info|New stats}}<br>{{info|When the weapon is active}}<br>{{buff|+312% headshot damage}}{{buff|Weapon possesses maximum Explosive Headshot upgrade}}{{buff|Last shot in clip is guaranteed crits}}{{buff|Critical damage is unaffected by range}}{{nerf|-100% damage on bodyshot}}{{nerf|200% slower firing speed}}{{nerf|50% slower reload speed}}{{nerf|-80% clip size}}{{info|Spawns with six bullets loaded}}<br>{{info|+100% weapon model scale}} | | {{info|New stats}}<br>{{info|When the weapon is active}}<br>{{buff|+312% headshot damage}}{{buff|Weapon possesses maximum Explosive Headshot upgrade}}{{buff|Last shot in clip is guaranteed crits}}{{buff|Critical damage is unaffected by range}}{{nerf|-100% damage on bodyshot}}{{nerf|200% slower firing speed}}{{nerf|50% slower reload speed}}{{nerf|-80% clip size}}{{info|Spawns with six bullets loaded}}<br>{{info|+100% weapon model scale}} | ||
+ | |- | ||
+ | ! [[Image:Engineer_emblem_RED.png|100x100px|link=Engineer{{if lang}}]]<br>[[Engineer{{if lang}}|{{tooltip|{{class name|Engineer}}|Wave 3 only}}]] | ||
+ | | {{buff|+1900% max metal}}{{buff|+100% construction rate}}{{buff|+50% faster sentry rocket firing speed}}{{buff|100 metal regenerated every 5 seconds}} | ||
|- | |- | ||
! [[Image:Medic_emblem_RED.png|100x100px|link=Medic{{if lang}}]]<br>[[Medic{{if lang}}|{{class name|Medic}}]] | ! [[Image:Medic_emblem_RED.png|100x100px|link=Medic{{if lang}}]]<br>[[Medic{{if lang}}|{{class name|Medic}}]] | ||
| {{buff|All Medi Guns can heal buildings}} | | {{buff|All Medi Guns can heal buildings}} | ||
+ | |- | ||
+ | ! [[Image:TF2 crosshair orange.png|100x100px]]<br>[[All Classes{{if lang}}|{{tooltip|All Class|Wave 3 only}}]] | ||
+ | | {{buff|+900% max primary ammo}}{{buff|+900% max secondary ammo}}{{buff|+200% increased air control}} | ||
|- | |- | ||
|} | |} |
Revision as of 13:07, 25 May 2021
Weapon/Class | New Stats/Stats Change |
---|---|
Beggar's Bazooka |
Added: 20% slower reload speed Beggar's Bazooka always possesses a hidden 30% slower reload speed attribute |
Market Gardener |
Added: +100% damage bonus |
Degreaser |
Added: +100% reflect area Added: Airblast gives teammates speed boost Added: Reflected projectiles are guided by crosshair Changed: +100% airblast cost |
Phlogistinator |
Added: +66% faster flame shoot out time |
Gas Passer |
Added: +500% afterburn damage |
Festive Eyelander |
Added: On kill: turn victim to ice |
Ullapool Caber |
Added: -90% self blast damage Removed: 100% slower firing speed Added: Caber instant regenerate on hit Added: -75% self damage force |
All Heavy Primaries |
Added: Random crit chance does not scale with damage dealt |
Wrangler |
Added: User can taunt in mid-air Added: -33% sentry firing speed |
Gunslinger |
Added: +100% sentry range Added: +200% max sentry ammo Added: +50% dispenser heal rate Added: +100% faster construction rate Added: +1 additional disposable sentry Added: +100% faster teleporter recharge rate |
Ubersaw |
Changed: On Hit: 12.5% ÜberCharge added |
All Sniper Rifles |
Added: Fully charged shots gib targets |
Fortified Compound |
Added: +2 arrows per shot Added: +20% headshot damage |
Classic |
Added: Bullet explode on impact Added: +10% damage bonus Added: +100% charge rate when looking at enemy Added: 50% slower power charge |
Ambassador |
New stats When the weapon is active +312% headshot damage Weapon possesses maximum Explosive Headshot upgrade Last shot in clip is guaranteed crits Critical damage is unaffected by range -100% damage on bodyshot 200% slower firing speed 50% slower reload speed -80% clip size Spawns with six bullets loaded +100% weapon model scale |
Engineer |
+1900% max metal +100% construction rate +50% faster sentry rocket firing speed 100 metal regenerated every 5 seconds |
Medic |
All Medi Guns can heal buildings |
All Class |
+900% max primary ammo +900% max secondary ammo +200% increased air control |