Difference between revisions of "User:Msmeal18/Ideas"

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(New Weapon Ideas)
(Weapon Balance Ideas)
Line 660: Line 660:
 
'''[[Rescue Ranger]]'''
 
'''[[Rescue Ranger]]'''
 
|
 
|
{{Pro}}Increased maximum primary ammo from 16 to 24.<br>
+
{{Pro}}Increased maximum primary ammo from 16 to 24 <br>
 +
|-
 +
| align="center" | [[File:Backpack Wrangler.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Wrangler]]'''
 +
|
 +
{{Pro}}Increased Sentry Gun shield power from 66% to 75%<br>
 +
|-
 +
| align="center" | [[File:Backpack Giger Counter.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Giger Counter]]'''
 +
|
 +
{{Pro}}Increased Sentry Gun shield power from 66% to 75% <br>
 +
|-
 +
| align="center" | [[File:Backpack Short Circuit.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Short Circuit]]'''
 +
|
 +
{{Pro}}Increased the range of primary fire by 500% <br>
 +
{{Pro}}Increased the size of secondary fire sphere by 95% <br>
 +
{{Pro}}Reduced cost of secondary fire from 65 metal to 50 metal <br>
 +
{{Pro}}Increased primary fire damage from 10 to 20 <br>
 +
{{Pro}}Increased secondary fire damage from 15 to 25<br>
 +
{{Pro}}Secondary fire now disables enemy buildings for 3 seconds<br>
 +
{{Con}}Secondary fire now does no damage to enemy buldings<br>
 +
|-
 +
| align="center" | [[File:Backpack Gunslinger.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Gunslinger]]'''
 +
|
 +
{{Neutral}} The Gunslinger now replaces the Dispenser with a Mini-Dispenser. The Mini-Dispenser builds at 400% the rate of a regular Dispenser, costs 50 Metal, and supplies health and ammo to allies at a much faster rate, but has less health and does not supply Metal to Engineers. Two Mini-Dispensers can built at once, so long as they are at least 1500 Hammer Units away from each other. <br>
 +
{{Neutral}} The Gunslinger now replaces the Teleporter with a Mini-Teleporter. The Mini-Teleporter builds at 400% the rate of a regular Teleporter, costs 30 Metal, and recharges at 200% the rate of a regular Teleporter, but has less health and takes 2 seconds for an ally standing on it to be teleported. Four Mini-Teleporters can be built at once so long as they are at least 1500 Hammer Units away from each other, which allows for two Mini-Teleporter systems. <br>
 +
{{Pro}} Two Mini-Sentries can now be built at once, so long as they are at least 1500 Hammer Units away from each other <br>
 +
|-
 +
| align="center" | [[File:Backpack Southern Hospitality.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Southern Hospitality]]'''
 +
|
 +
{{Pro}} Added "25% longer melee range" attribute <br>
 +
|-
 +
| align="center" | [[File:Backpack Jag.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Jag]]'''
 +
|
 +
{{Pro}} Removed "33% less damage against buildings" attribute <br>
 +
|}
 +
 
 +
==== Medic ====
 +
{| class="wikitable grid collapsible" width="100%"
 +
! colspan="5" class="header" | Medic Weapons
 +
|-
 +
! class="header" width="15%" | Weapon
 +
! class="header" width="40%" | Edited Attributes
 +
|-
 +
| align="center" | [[File:Backpack Syringe Gun.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Syringe Gun]]'''
 +
|
 +
{{Pro}} Increased clip size from 40 to 50 <br>
 +
{{Pro}} Increased maximum primary ammo from 150 to 200<br>
 +
|-
 +
| align="center" | [[File:Backpack Blutsauger.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Blutsauger]]'''
 +
|
 +
{{Pro}} Increased clip size from 40 to 50 <br>
 +
{{Con}} Added "25% less maximum primary ammo on user" attribute (due to Syringe Gun increased max ammo, this means the Blutsauger will have the same 150 ammo it did before) <br>
 +
|-
 +
| align="center" | [[File:Backpack Syringe Gun.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Syringe Gun]]'''
 +
|
 +
{{Pro}} Increased maximum primary ammo from 38 to 50 to accommodate with Syringe Gun's increased maximum ammo <br>
 +
|-
 +
| align="center" | [[File:Backpack Overdose.png|120px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''[[Overdose]]'''
 +
|
 +
{{Pro}} Increased clip size from 40 to 50 <br>
 +
{{Pro}} Increased maximum primary ammo from 150 to 200<br>
 +
{{Con}} Increased damage penalty attribute from 15% to 20% <br>
 +
|-
 +
| align="center" | [[File:Backpack Medi Gun.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Medi Gun]]'''
 +
|
 +
{{Pro}} Added "Healing allies with less than 25% of their maximum health will increase the ÜberCharge charge rate by 50%" attribute <br>
 +
|-
 +
| align="center" | [[File:Backpack Kritzkrieg.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Kritzkrieg]]'''
 +
|
 +
{{Pro}} Added "Healing allies with less than 25% of their maximum health will increase the ÜberCharge charge rate by 50%" attribute <br>
 +
|-
 +
| align="center" | [[File:Backpack Quick-Fix.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Quick-Fix]]'''
 +
|
 +
{{Pro}} Added "Healing allies with less than 25% of their maximum health will increase the ÜberCharge charge rate by 50%" attribute <br>
 +
{{Pro}} ÜberCharge now provides Medic and patient with 15% damage resistance to all forms of damage <br>
 +
|-
 +
| align="center" | [[File:Backpack Vaccinator.png|120px]]<br>
 +
<small>[[Secondary]]</small><br>
 +
'''[[Vaccinator]]'''
 +
|
 +
{{Pro}} Added "Healing allies with less than 25% of their maximum health will increase the ÜberCharge charge rate by 50%" attribute <br>
 +
{{Pro}} ÜberCharge now provides Medic and patient with 25% damage resistance to melee damage <br>
 
|}
 
|}
  

Revision as of 17:27, 26 July 2021

This is a place where everyone can share their ideas on how to improve the game of TF2 by sharing ideas about maps, cosmetics, weapons, taunts, action items, game modes, etc. You have the ability to add and edit your own stuff here but you can’t remove other people’s entries, if you notice something of yours is missing then report it. Only I can edit other people’s entries.

Red-X the Soldier's Ideas

This is a free-use page, right?

Weapon Balance Ideas

Scout

Scout Weapons
Weapon Edited Attributes
Backpack Shortstop.png

Primary
Shortstop

Pictogram info.png Hidden stats are now visible
Pictogram plus.png Alt-fire shove range doubled
Pictogram plus.png Alt-fire shove can now be used to deflect projectiles
Pictogram plus.png Added "While weapon is active, all healing is increased by 25%" attribute
Pictogram minus.png Added "While weapon is active, all knockback is increased by 50%" attribute

Backpack Soda Popper.png

Primary
Soda Popper

Pictogram info.png There are now two separate charge meters - "Hype" and "Rush"
Pictogram plus.png Hype is now charged by running around rather than doing damage
Pictogram plus.png Added Rush meter, filled by doing damage. When activated, Rush allows Mini-crits for this weapon for 8 seconds
Pictogram minus.png Damage needed to charge Rush meter increased from 350 to 500
Pictogram minus.png Added "No random critical hits" attribute

Backpack Baby Face's Blaster.png

Primary
Baby Face's Blaster

Pictogram plus.png Removed "Boost reduced when taking damage" attribute

Backpack Back Scatter.png

Primary
Back Scatter

Pictogram plus.png Added "20% more damage per shot attribute" attribute

Backpack Pistol.png

Secondary
Pistol

Pictogram plus.png Increased maximum secondary ammo from 36 to 72

Backpack Winger.png

Secondary
Winger

Pictogram plus.png Increased damage bonus attribute from 15% to 25%
Pictogram plus.png Increased jump height bonus attribute from 25% to 40%
Pictogram plus.png Added "Wearer never takes falling damage when weapon is active" attribute
Pictogram minus.png Added "50% less maximum secondary ammo" attribute (ironically, the weapon still has more auxiliary ammo than it originally did due to Pistol ammo increase - 36 rounds)
Pictogram minus.png Added "No random critical hits" attribute

Backpack Pretty Boy's Pocket Pistol.png

Secondary
Pretty Boy's Pocket Pistol

Pictogram plus.png Added "+25 max health on user" attribute
Pictogram minus.png Added "50% less maximum secondary ammo" attribute (ironically, the weapon still has the same auxiliary ammo than it originally did due to Pistol ammo increase - 36 rounds)

Backpack Sandman.png

Melee
Sandman

Pictogram plus.png Stun mechanics now work how they originally did, meaning this weapon is no longer completely useless
Pictogram minus.png Stunned enemies now take 75% less damage

Backpack Atomizer.png

Melee
Atomizer

Pictogram info.png If triple jump is used when user has less than 11 health, they will be gibbed and a dove will always fly out
Pictogram plus.png Triple jump can now be used regardless of whether or not weapon is active
Pictogram plus.png Reduced weapon deployment speed penalty from 50% to 25%

Backpack Sun-on-a-Stick.png

Melee
Sun-on-a-Stick

Pictogram plus.png Added "40% chance of causing bleeding on unlit enemies" attribute
Pictogram plus.png Increased fire resistance attribute from 25% to 65%
Pictogram minus.png Increased damage penalty from 25% to 35%

Backpack Wrap Assassin.png

Melee
Wrap Assassin

Pictogram plus.png Increased ball explosion radius by 50%
Pictogram plus.png Reduced damage penalty from 65% to 50%

Soldier

Soldier Weapons
Weapon Edited Attributes
Backpack Rocket Jumper.png

Primary
Rocket Jumper

Pictogram plus.png Added "50% larger clip size" attribute
Pictogram plus.png Decreased reduced knockback penalty from 100% to 90%

Backpack Cow Mangler 5000.png

Primary
Cow Mangler 5000

Pictogram plus.png Added "20% more damage per shot" attribute
Pictogram plus.png Added "If equipped alongside the Righteous Bison or any boots or backpack, all ammo packs will instead yield health" attribute

Backpack Beggar's Bazooka.png

Primary
Beggar's Bazooka

Pictogram plus.png Removed "20% smaller explosion radius" attribute
Pictogram plus.png Removed "No ammo from Dispensers while active" attribute

Backpack Air Strike.png

Primary
Air Strike

Pictogram plus.png Increased rocket jump resistance attribute from 15% to 40%

Backpack Buff Banner.png

Secondary
Buff Banner

Pictogram plus.png Added "Damage taken charges up the Rage meter at 75% of the rate of dealing damage" attribute
Pictogram plus.png Added "If equipped alongside the Cow Mangler 5000, all ammo packs instead yield health" attribute

Backpack Battalion's Backup.png

Secondary
Battalion's Backup

Pictogram plus.png Added "Damage taken charges up the Rage meter at 50% of the rate of dealing damage" attribute
Pictogram plus.png Added "If equipped alongside the Cow Mangler 5000, all ammo packs instead yield health" attribute
Pictogram plus.png Increased max health bonus attribute from 20 to 50

Backpack Concheror.png

Secondary
Concheror

Pictogram plus.png Added "Damage taken charges up the Rage meter at 40% of the rate of dealing damage" attribute
Pictogram plus.png Added "If equipped alongside the Cow Mangler 5000, all ammo packs instead yield health" attribute
Pictogram minus.png Decreased health regeneration from 4 health per second to 3 health per second

Backpack Mantreads.png

Secondary
Mantreads

Pictogram plus.png Added "User takes 50% less falling damage" attribute
Pictogram plus.png Added "If equipped alongside the Cow Mangler 5000, all ammo packs instead yield health" attribute

Backpack Righteous Bison.png

Secondary
Righteous Bison

Pictogram info.png  The hidden attribute "34% smaller clip size" is now visible
Pictogram plus.png  Projectile speed doubled
Pictogram plus.png  Projectile speed now causes knockback and can be used to destroy projectiles
Pictogram plus.png  Increased base weapon damage from 20 to 35
Pictogram plus.png  Added "15% faster movement speed while active" attribute

Backpack Equalizer.png

Melee
Equalizer

Pictogram plus.png  Added "Damage resistance increases as user becomes injured" attribute
Pictogram plus.png  Increased speed of which melee damage builds up as user becomes injured

Backpack Market Gardener.png

Melee
Market Gardener

Pictogram plus.png  Added "50% higher rocket jumping" attribute

Pyro

Pyro Weapons
Weapon Edited Attributes
Backpack Flame Thrower.png

Primary
Flame Thrower

Pictogram plus.png Increased health gained from extinguishing a burning teammate from 20 to 25
Pictogram minus.png Afterburn no longer reduces the effects of healing or resistance rates

Backpack Rainblower.png

Primary
Rainblower

Pictogram plus.png Increased health gained from extinguishing a burning teammate from 20 to 25
Pictogram minus.png Afterburn no longer reduces the effects of healing or resistance rates

Backpack Nostromo Napalmer.png

Primary
Nostromo Napalmer

Pictogram plus.png Increased health gained from extinguishing a burning teammate from 20 to 25
Pictogram minus.png Afterburn no longer reduces the effects of healing or resistance rates

Backpack Backburner.png

Primary
Backburner

Pictogram plus.png Increased health gained from extinguishing a burning teammate from 20 to 25
Pictogram plus.png Added "50% of Airblast cost is automatically refunded if used to extinguish a burning teammate" attribute
Pictogram minus.png Afterburn no longer reduces the effects of healing or resistance rates

Backpack Degreaser.png

Primary
Degreaser

Pictogram plus.png Increased health gained from extinguishing a burning teammate from 20 to 25
Pictogram minus.png Afterburn no longer reduces the effects of healing or resistance rates

Backpack Phlogistinator.png

Primary
Phlogistinator

Pictogram plus.png Added "While under effects of crit boost, user and all nearby allies gain 10% damage resistance" attribute
Pictogram minus.png Added "25% less direct damage caused by flames" attribute
Pictogram minus.png Afterburn no longer reduces the effects of healing or resistance rates

Backpack Dragon's Fury.png

Primary
Dragon's Fury

Pictogram info.png Fixed a bug where a "Pressure" meter would briefly appear when equipping another primary weapon after equipping the Dragon's Fury and touching a resupply cabinet
Pictogram info.png  The hidden attribute "No random critical hits" is now visible
Pictogram plus.png Increased health gained from extinguishing a burning teammate from 20 to 25
Pictogram plus.png Increased projectile range by 25%
Pictogram minus.png Reduced additional damage on burning enemies from 300% to 200%
Pictogram minus.png Afterburn no longer reduces the effects of healing or resistance rates

Backpack Detonator.png

Secondary
Detonator

Pictogram info.png  Flares can now stick to walls and ceilings, but not floors, and be detonated later for 25% reduced damage. Up to 3 flares can be planted this way.
Pictogram plus.png Flare jumping knockback is vastly increased

Backpack Manmelter.png

Secondary
Manmelter

Pictogram plus.png Increased radius of alt-fire vacuum by 50%
Pictogram plus.png Alt-fire vacuum can now be used to absorb up to 3 projectiles and release them back for 50% reduced damage
Pictogram plus.png Alt-fire vacuum can now be used to pull a enemy towards you and stun them while doing so
Pictogram plus.png Increased health gained from extinguishing a burning teammate from 20 to 25

Backpack Scorch Shot.png

Secondary
Scorch Shot

Pictogram plus.png Flare jumping knockback is vastly increased
Pictogram plus.png Added "25% larger flare explosion radius" attribute
Pictogram minus.png Increased damage penalty from 35% to 45%

Backpack Thermal Thruster.png

Secondary
Thermal Thruster

Pictogram info.png Replaced boost charges with a "Fuel" meter, allowing the user to keep gliding and floating after performing the secondary jump so long as Fuel is available

Backpack Gas Passer.png

Secondary
Gas Passer

Pictogram info.png Fixed a bug where Soldiers and Demomen using the Rocket Jumper or Sticky Jumper would self-ignite while blast jumping while doused in gasoline
Pictogram plus.png Reduced damage needed to charge "Gas" meter from 750 to 500
Pictogram plus.png Reduced time needed to charge "Gas" meter from 60 seconds to 48 seconds

Backpack Homewrecker.png

Melee
Homewrecker

Pictogram plus.png This weapon can now be used to repair friendly buildings by expending primary ammo
Pictogram minus.png Increased damage penalty against enemy players from 25% to 50%

Backpack Maul.png

Melee
Maul

Pictogram plus.png This weapon can now be used to repair friendly buildings by expending primary ammo
Pictogram minus.png Increased damage penalty against enemy players from 25% to 50%

Backpack Sharpened Volcano Fragment.png

Melee
Sharpened Volcano Fragment

Pictogram plus.png Added "+25 maximum health on user" attribute
Pictogram plus.png Added "40% faster melee swing speed" attribute

Backpack Hot Hand.png

Melee
Hot Hand

Pictogram plus.png Added "50% faster melee swing speed" attribute
Pictogram plus.png Increased duration of speed boost from 1 second to 2.5 seconds

Demoman

Demoman Weapons
Weapon Edited Attributes
Backpack Grenade Launcher.png

Primary
Grenade Launcher

Pictogram plus.png Increased maximum primary ammo from 16 to 20

Backpack Loch-n-Load.png

Primary
Loch-n-Load

Pictogram plus.png Increased maximum primary ammo from 16 to 20
Pictogram plus.png Removed "25% smaller explosion radius" attribute
Pictogram plus.png Added "Grenade cannot be airblasted" attribute
Pictogram plus.png Replaced "20% extra damage against buildings" attribute with "25% extra damage" attribute

Backpack Ali Baba's Wee Booties.png

Primary
Ali Baba's Wee Booties

Pictogram plus.png Increased maximum health bonus from 25 to 50
Pictogram minus.png Added "60% less secondary ammo on user" attribute

Backpack Bootlegger.png

Primary
Bootlegger

Pictogram plus.png Increased maximum health bonus from 25 to 50
Pictogram minus.png Added "60% less secondary ammo on user" attribute

Backpack Loose Cannon.png

Primary
Loose Cannon

Pictogram plus.png Increased maximum primary ammo from 16 to 20

Backpack Iron Bomber.png

Primary
Iron Bomber

Pictogram plus.png Increased maximum primary ammo from 16 to 20

Backpack Stickybomb Launcher.png

Secondary
Stickybomb Launcher

Pictogram plus.png Increased maximum secondary ammo from 24 to 30

Backpack Chargin' Targe.png

Secondary
Chargin' Targe

Pictogram info.png This weapon is now paintable
Pictogram plus.png Increased explosive damage resistance from 30% to 50%
Pictogram plus.png Increased fire damage resistance from 50% to 75%
Pictogram plus.png Added "Immunity to afterburn on user" attribute
Pictogram plus.png Added "20% bullet damage resistance" attribute
Pictogram minus.png Added "40% less primary ammo on user" attribute

Backpack Scottish Resistance.png

Secondary
Scottish Resistance

Pictogram plus.png Increased maximum secondary ammo from 36 to 48
Pictogram minus.png Added "15% less damage" attribute

Backpack Splendid Screen.png

Secondary
Splendid Screen

Pictogram plus.png Increased explosive damage resistance from 20% to 40%
Pictogram plus.png Increased fire damage resistance from 20% to 50%
Pictogram plus.png Added "10% bullet damage resistance" attribute
Pictogram minus.png Added "40% less primary ammo on user" attribute

Backpack Sticky Jumper.png

Secondary
Sticky Jumper

Pictogram plus.png Increased maximum secondary ammo from 72 to 90
Pictogram plus.png Decreased maximum stickybomb penalty from -6 to -5
Pictogram plus.png Decreased reduced knockback penalty from 100% to 90%

Backpack Quickiebomb Launcher.png

Secondary
Quickiebomb Launcher

Pictogram plus.png Increased maximum secondary ammo from 24 to 30
Pictogram minus.png Increased reduced damage penalty from 15% to 25%

Backpack Eyelander.png

Melee
Eyelander

Pictogram info.png The evil spirits within this weapon now talk more frequently
Pictogram plus.png Increased maximum head count from 4 to 5
Pictogram minus.png The Eyelander now mocks the user when they take damage with maximum heads

Backpack Horseless Headless Horsemann's Headtaker.png

Melee
Horseless Headless Horsemann's Headtaker

Pictogram info.png The evil spirits within this weapon now talk more frequently
Pictogram info.png The Horseless Headless Horsemann's Headtaker will begin to glow purple when the user has maximum heads
Pictogram info.png The eye particle effect on this weapon is changed from green to purple
Pictogram plus.png Increased maximum head count from 4 to 5
Pictogram minus.png The Horseless Headless Horsemann's Headtaker now mocks the user when they take damage with maximum heads

Backpack Nessie's Nine Iron.png

Melee
Nessie's Nine Iron

Pictogram info.png The evil spirits within this weapon now talk more frequently
Pictogram info.png Added description "Evil spirits desperate for a home will go for anything, won't they?"
Pictogram info.png The eye particle effect on this weapon is changed from green to red
Pictogram plus.png Increased maximum head count from 4 to 5
Pictogram minus.png The Nessie's Nine Iron now mocks the user when they take damage with maximum heads

Backpack Ullapool Caber.png

Melee
Ullapool Caber

Pictogram info.png Fixed a bug where aunting with any action taunts that use props while using the Ullapool Caber would cause the user to taunt with the Ullapool Caber instead
Pictogram info.png Upon gibbing an enemy, the user will play a voice line used for explosive kills
Pictogram plus.png Removed "20% slower swing speed" attribute
Pictogram plus.png Reduced weapon switch speed penalty from 100% to 70%
Pictogram plus.png Increased explosion base damage from 75 to 90

Backpack Claidheamh Mòr.png

Melee
Claidheamh Mòr

Pictogram info.png Replaced "15% damage vulnerability on user" attribute with "-15 maximum health on user" attribute
Pictogram plus.png Increased charge duration bonus from 0.5 seconds to 0.8 seconds
Pictogram minus.png Added "Cannot be equipped alongside a Stickybomb Launcher" attribute

Backpack Persian Persuader.png

Melee
Persian Persuader

Pictogram plus.png Ammo packs collected now give the user the same amount of ammo as would be given while using the stock Grenade Launcher
Pictogram plus.png Decreased maximum primary ammo penalty from 80% to 50%
Pictogram minus.png Added "Cannot be equipped alongside a Stickybomb Launcher" attribute

Heavy

Heavy Weapons
Weapon Edited Attributes
Backpack Minigun.png

Primary
Minigun

Pictogram plus.png Removed all damage and accuracy ramp-up B.S

Backpack Iron Curtain.png

Primary
Iron Curtain

Pictogram info.png Added Limited attribute
Pictogram plus.png Removed all damage and accuracy ramp-up B.S

Backpack Natascha.png

Primary
Natascha

Pictogram plus.png Removed all damage and accuracy ramp-up B.S
Pictogram plus.png 20% damage resistance buff when spun up now always applies rather than exclusively when the user is under 50% health
Pictogram minus.png Added "While spun-up, all stun effects last 50% longer" attribute

Backpack Brass Beast.png

Primary
Brass Beast

Pictogram plus.png Removed all damage and accuracy ramp-up B.S
Pictogram plus.png 20% damage resistance buff when spun up now always applies rather than exclusively when the user is under 50% health
Pictogram plus.png Increased additional damage attribute from 20% to 40%
Pictogram plus.png Reduced movement speed when spun up penalty from 60% to 50%

Backpack Tomislav.png

Primary
Tomislav

Pictogram plus.png Removed all damage and accuracy ramp-up B.S
Pictogram plus.png Increased spin-up speed bonus from 20% to 40%
Pictogram minus.png Added "20% less damage per shot" attribute

Backpack Huo-Long Heater.png

Primary
Huo-Long Heater

Pictogram plus.png Removed all damage and accuracy ramp-up B.S
Pictogram plus.png The wall of fire generated from this weapon can no longer be jumped over by Spies without being ignited
Pictogram plus.png Added "Mini-crits against enemies ignited by another player" attribute
Pictogram minus.png Increased reduced damage penalty from 10% to 20%

Backpack Sandvich.png

Secondary
Sandvich

Pictogram plus.png Added "Throwing a Sandvich to a teammate recharges 50% of the Food meter" attribute

Backpack Robo-Sandvich.png

Secondary
Robo-Sandvich

Pictogram info.png Added the Limited attribute
Pictogram plus.png Added "Throwing a Sandvich to a teammate recharges 50% of the Food meter" attribute

Backpack Dalokohs Bar.png

Secondary
Dalokohs Bar

Pictogram plus.png Added "Throwing a Dalokohs Bar to a teammate fully recharges the Food meter" attribute
Pictogram plus.png Increased the amount of Overheal gained from 50 to 100
Pictogram plus.png Increased the amount of maximum Overheal from the Quick-Fix while under the effects of the Dalokohs Bar and using the Fists of Steel from 395 to 405

Backpack Fishcake.png

Secondary
Fishcake

Pictogram plus.png Added "Throwing a Fishcake to a teammate fully recharges the Food meter" attribute
Pictogram plus.png Increased the amount of Overheal gained from 50 to 100
Pictogram plus.png Increased the amount of maximum Overheal from the Quick-Fix while under the effects of the Fishcake and using the Fists of Steel from 395 to 405

Backpack Buffalo Steak Sandvich.png

Secondary
Buffalo Steak Sandvich

Pictogram plus.png Added "Throwing a Buffalo Steak Sandvich to a teammate recharges 50% of the Food meter" attribute
Pictogram plus.png Increased the movement speed boost while under effects from 30% to 35%
Pictogram plus.png Added "Eating the Buffalo Steak Sandvich restores 100 health" attribute

Backpack Second Banana.png

Secondary
Second Banana

Pictogram plus.png Added "Throwing a Second Banana to a teammate fully recharges the Food meter" attribute
Pictogram plus.png Added "Throwing a Second Banana to a teammate with less than 25% of their health grants one guaranteed Minigun critical hit" attribute

Backpack Fists.png

Melee
Fists

Pictogram plus.png While using any melee weapon, the user now moves 15% faster

Backpack Apoco-Fists.png

Melee
Apoco-Fists

Pictogram plus.png While using any melee weapon, the user now moves 15% faster

Backpack Killing Gloves of Boxing.png

Melee
Killing Gloves of Boxing

Pictogram plus.png While using any melee weapon, the user now moves 15% faster

Backpack Gloves of Running Urgently.png

Melee
Gloves of Running Urgently

Pictogram info.png Replaced "Maximum health is drained while item is active" attribute with "You are marked for death while item is active and for 3 seconds afterwards" attribute
Pictogram plus.png While using any melee weapon, the user now moves 15% faster
Pictogram plus.png Increased speed boost from 99.6% to 127.6% to accommodate with increased movement speed while using melee weapons

Backpack Bread Bite.png

Melee
Bread Bite

Pictogram info.png Replaced "Maximum health is drained while item is active" attribute with "You are marked for death while item is active and for 3 seconds afterwards" attribute
Pictogram plus.png While using any melee weapon, the user now moves 15% faster
Pictogram plus.png Increased speed boost from 99.6% to 127.6% to accommodate with increased movement speed while using melee weapons

Backpack Warrior's Spirit.png

Melee
Warrior's Spirit

Pictogram plus.png While using any melee weapon, the user now moves 15% faster
Pictogram plus.png Reduced additional damage taken while active from 30% to 20%
Pictogram minus.png Reduced additional damage dealt from 30% to 20%

Backpack Fists of Steel.png

Melee
Fists of Steel

Pictogram plus.png While using any melee weapon, the user now moves 15% faster
Pictogram plus.png Increased ranged damage resistance while active from 40% to 65%
Pictogram plus.png Removed "40% less maximum Overheal on user" attribute
Pictogram minus.png Increased less healing while in use penalty from 40% to 65%

Backpack Eviction Notice.png

Melee
Eviction Notice

Pictogram plus.png While using any melee weapon, the user now moves 15% faster

Backpack Holiday Punch.png

Melee
Holiday Punch

Pictogram plus.png While using any melee weapon, the user now moves 15% faster

Engineer

Engineer Weapons
Weapon Edited Attributes
Backpack Shotgun.png

Primary
Shotgun

Pictogram plus.png  Increased maximum primary ammo from 32 to 50

Backpack Frontier Justice.png

Primary
Frontier Justice

Pictogram plus.png  If the user's Sentry Gun is destroyed while they are dead, they will automatically receive revenge crits upon respawn

Backpack Pomson 6000.png

Primary
Pomson 6000

Pictogram plus.png Removed "33% smaller clip size" attribute
Pictogram plus.png Added "Projectile penetrates enemies and damage resistances" attribute
Pictogram minus.png Removed "On Hit: Victim loses up to 10% Ubercharge or 20% cloak" attribute

Backpack Rescue Ranger.png

Primary
Rescue Ranger

Pictogram plus.png Increased maximum primary ammo from 16 to 24

Backpack Wrangler.png

Secondary
Wrangler

Pictogram plus.png Increased Sentry Gun shield power from 66% to 75%

Backpack Giger Counter.png

Secondary
Giger Counter

Pictogram plus.png Increased Sentry Gun shield power from 66% to 75%

Backpack Short Circuit.png

Secondary
Short Circuit

Pictogram plus.png Increased the range of primary fire by 500%
Pictogram plus.png Increased the size of secondary fire sphere by 95%
Pictogram plus.png Reduced cost of secondary fire from 65 metal to 50 metal
Pictogram plus.png Increased primary fire damage from 10 to 20
Pictogram plus.png Increased secondary fire damage from 15 to 25
Pictogram plus.png Secondary fire now disables enemy buildings for 3 seconds
Pictogram minus.png Secondary fire now does no damage to enemy buldings

Backpack Gunslinger.png

Secondary
Gunslinger

Pictogram info.png  The Gunslinger now replaces the Dispenser with a Mini-Dispenser. The Mini-Dispenser builds at 400% the rate of a regular Dispenser, costs 50 Metal, and supplies health and ammo to allies at a much faster rate, but has less health and does not supply Metal to Engineers. Two Mini-Dispensers can built at once, so long as they are at least 1500 Hammer Units away from each other.
Pictogram info.png  The Gunslinger now replaces the Teleporter with a Mini-Teleporter. The Mini-Teleporter builds at 400% the rate of a regular Teleporter, costs 30 Metal, and recharges at 200% the rate of a regular Teleporter, but has less health and takes 2 seconds for an ally standing on it to be teleported. Four Mini-Teleporters can be built at once so long as they are at least 1500 Hammer Units away from each other, which allows for two Mini-Teleporter systems.
Pictogram plus.png  Two Mini-Sentries can now be built at once, so long as they are at least 1500 Hammer Units away from each other

Backpack Southern Hospitality.png

Secondary
Southern Hospitality

Pictogram plus.png  Added "25% longer melee range" attribute

Backpack Jag.png

Secondary
Jag

Pictogram plus.png  Removed "33% less damage against buildings" attribute

Medic

Medic Weapons
Weapon Edited Attributes
Backpack Syringe Gun.png

Primary
Syringe Gun

Pictogram plus.png  Increased clip size from 40 to 50
Pictogram plus.png  Increased maximum primary ammo from 150 to 200

Backpack Blutsauger.png

Primary
Blutsauger

Pictogram plus.png  Increased clip size from 40 to 50
Pictogram minus.png  Added "25% less maximum primary ammo on user" attribute (due to Syringe Gun increased max ammo, this means the Blutsauger will have the same 150 ammo it did before)

Backpack Syringe Gun.png

Primary
Syringe Gun

Pictogram plus.png  Increased maximum primary ammo from 38 to 50 to accommodate with Syringe Gun's increased maximum ammo

Backpack Overdose.png

Primary
Overdose

Pictogram plus.png  Increased clip size from 40 to 50
Pictogram plus.png  Increased maximum primary ammo from 150 to 200
Pictogram minus.png  Increased damage penalty attribute from 15% to 20%

Backpack Medi Gun.png

Secondary
Medi Gun

Pictogram plus.png  Added "Healing allies with less than 25% of their maximum health will increase the ÜberCharge charge rate by 50%" attribute

Backpack Kritzkrieg.png

Secondary
Kritzkrieg

Pictogram plus.png  Added "Healing allies with less than 25% of their maximum health will increase the ÜberCharge charge rate by 50%" attribute

Backpack Quick-Fix.png

Secondary
Quick-Fix

Pictogram plus.png  Added "Healing allies with less than 25% of their maximum health will increase the ÜberCharge charge rate by 50%" attribute
Pictogram plus.png  ÜberCharge now provides Medic and patient with 15% damage resistance to all forms of damage

Backpack Vaccinator.png

Secondary
Vaccinator

Pictogram plus.png  Added "Healing allies with less than 25% of their maximum health will increase the ÜberCharge charge rate by 50%" attribute
Pictogram plus.png  ÜberCharge now provides Medic and patient with 25% damage resistance to melee damage

New Weapon Ideas

Well, what can I say? I had to use as many as I could. Apologises to other users.

Scout

Scout Weapons
Weapon Workshop Link Stats
Boston bulldog.png

Primary
Boston Bulldog

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Jump Action Shotgun.png

Primary
Brigand's Blunderbuss

Workshop link

Pictogram info.png  Usable in Medieval Mode
Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Bubbyboytoo CW Corkscrew.png

Primary
Corkscrew

Workshop link

Pictogram info.png  "WARNING: This weapon is usually used by robots, which do not feel pain. So don't cry like a baby when you touch the 4000° Kelvin ammo."
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Aw-Lever rifle.png

Primary
Perceptionist

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

120px

Primary
Psuedonailgun

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Short Term Solution.png

Primary
Short-Term Solution

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

120px

Primary
Shotgun Bride

N/A

Pictogram plus.png  TBD
Pictogram minus.png  TBD

120px

Primary
Solid Slugger

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Backpack Specialist.png

Primary
Specialist

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

120px

Secondary
Conventional

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Piemanmoo Backpack Leapin Ade.png

Secondary
Leapin-Ade

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Aw-Unknown-Crowbar.png

Melee
Break-In

N/A (placeholder image)

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Soldier

Soldier Weapons
Weapon Workshop Link Stats
120px

Primary
Dragon Hunter

Workshop link

Pictogram info.png  Usable in Medieval Mode
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Backpack Rocket Launcher.png

Primary
Rich Mann's Rocketgun

N/A (placeholder image)

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Steel Slayer.png

Primary
Steel Slayer

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Backpack Rocket Launcher.png

Primary
Successor

N/A (placeholder image, would look like the Quake Champions Rocket Launcher)

Pictogram info.png  Given to Quake Champions players
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Trench Buster.png

Primary
Trench Buster

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Aw-Old Abe.png

Secondary
Old Abe

N/A

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Pyro

Pyro Weapons
Weapon Workshop Link Stats
Backpack Afterburner.png

Primary
Afterburner

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

AW2 mysterious flamethrower.png

Primary
Atomic Arson

N/A (placeholder image

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Compact Combustor.png

Primary
Compactor Combustor

Workshop link

Pictogram info.png  "Out of options? Dig this antique out of the closet and hope to high hell it still works!"
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Firkin Flamer.png

Primary
Firkin Flamer

Workshop link

Pictogram info.png "Everyone said I shouldn't use wood to build my flamethrower, but I did it anyway! Who's laughing now?!"
Pictogram info.png Can be used in Medieval Mode
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Improvised Imblazer.png

Primary
Improvised Imblazer

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Push Over.png

Primary
Winter Warmer

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

120px

Secondary
Brittle Pistol

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

120px

Secondary
Calefactor

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Pearce 75.png

Secondary
Pearce 75

N/A

Pictogram plus.png  TBD
Pictogram minus.png  TBD

120px

Secondary
Sharp Shooter

Workshop link

Pictogram info.png  Occupies both Secondary and Melee weapon slots
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Backpack Spitfire.png

Secondary
Spitfire

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Wreck Ignition.png

Secondary
Wreck Ignition

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Backpack Baleful Beacon.png

Melee
Baleful Beacon

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

120px

Melee
Battering Bronco

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

120px

Melee
Endless Carnage

N/A

Pictogram plus.png  TBD
Pictogram minus.png  TBD

120px

Melee
Ice Breaker

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Merry Go Round.png

Melee
Merry-Go-Round

Workshop link

Pictogram info.png  "Rest in pieces, dear victim."
Pictogram plus.png  200% extra melee damage
Pictogram plus.png  100% faster swing speed
Pictogram minus.png  Uses 25 primary ammo per attack
Pictogram minus.png  Continuously uses 5 primary ammo per second while active weapon
Pictogram minus.png  50% slower weapon switch speed

120px

Melee
Sharp Shooter

Workshop link

Pictogram info.png  Occupies both Secondary and Melee weapon slots
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Demoman

Demoman Weapons
Weapon Workshop Link Stats
120px

Secondary
Drunkard Wrath

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Heavy

Heavy Weapons
Weapon Workshop Link Stats
Backpack Assault Cannon.png

Primary
Assault Cannon

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

120px

Primary
Bio Breaker

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Bulletproof Battery.png

Primary
Bulletproof Battery

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Tank Goodness.PNG

Primary
Festive Furnace

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Jboby1 Goalkeeper.png

Primary
Goalkeeper

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

120px

Primary
Graphite Perisher

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Heavy Artillery.PNG

Primary
Heavy Artillery

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Aw-Maxine.png

Primary
Maxine

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Putt Dispenser.png

Primary
Putt Dispenser

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

120px

Primary
Ququmannz's Wrath

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Tomislavold.png

Primary
Tomislavold

N/A (based on Tomislav concept art)

Pictogram plus.png  TBD
Pictogram minus.png  TBD

120px

Secondary
Full Throttle

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

120px

Secondary
Gingerbread Mann

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Aw-Electroshocker.png

Secondary
Shock Therapy

N/A

Pictogram info.png  Adds a "Defibrillator" meter to the HUD, charging up on doing damage (meter is filled at 600 damage). If user is killed when meter is filled, after 3 seconds the user will be automatically revived in a electrical shock that stuns all nearby enemies. Upon being revived, user gains invulnerability and mini-crits for 5 seconds.

120px

Secondary
Sub-Sandvich

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Backpack Purity Fist.png

Melee
Falcon Fist

N/A (placeholder image)

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Fists of Steel old red.png

Melee
Gunmetal Gauntlets

N/A (placeholder image)

Pictogram plus.png  TBD
Pictogram minus.png  TBD

120px

Melee
Hydraulic Hammers

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

120px

Melee
Jaw of Steel

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Lead pipe.PNG

Melee
Lead Pipe

N/A

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Aw-Unknown-Fists.png

Melee
Punchin' Judy

N/A (placeholder image)

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Engineer

Engineer Weapons
Weapon Workshop Link Stats
User jboby1 megavolt.png

Primary
Spark Shot

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Backpack Frontier Justice.png

Primary
Urban Oppression

N/A (placeholder image)

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Aw-Blizzard Builder.png

Secondary
Blizzard Backpack

Workshop link

Pictogram plus.png  Increases maximum metal amount from 200 to 300
Pictogram plus.png  10% of all damage done by the user's Sentry Gun is recovered by the user
Pictogram plus.png  Alt-fire when not near a building to charge up and release a freezing blast that freezes all nearby enemies for 5 seconds. After use, must recharge for 30 seconds.

Item icon Coilgun.png

Secondary
Railgun

N/A (placeholder Team Fortress 2 Classic model)

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Welder Gun.png

Secondary
Welder's Gun

Workshop link

Pictogram plus.png  Does not require ammo
Pictogram plus.png  Projectile cannot be deflected
Pictogram plus.png  Shots have a 40% chance of igniting an enemy Spy and a 25% chance of igniting other enemies
Pictogram plus.png  50% larger clip size
Pictogram minus.png  300% slower reload speed
Pictogram minus.png  50% less damage per shot
Pictogram minus.png  25% slower firing speed
Pictogram minus.png  Does only 20% damage against buildings

TFC p wrench.png

Melee
The Hand-Me-Down

N/A (placeholder Team Fortress Classic model)

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Backpack Handy Pardner.png

PDA
Handy Pardner

Workshop link

Pictogram info.png  Replaces the Sentry Gun with the Portable Anti-Infantry Shield, the Dispenser with the Repair Node and the Teleporter with the Amplifier

Medic

Medic Weapons
Weapon Workshop Link Stats
CardiacArrest BLU.png

Melee
Cardiac Arrest

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Sniper

Sniper Weapons
Weapon Workshop Link Stats
Backpack Viewfinder.png

Primary
Viewfinder

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Item icon Poacher's Pride.png

Primary
Poacher's Pride

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Spy

Spy Weapons
Weapon Workshop Link Stats
French Resolution.png

Primary
French Resolution

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Backpack Inside Jab.png

Primary
Inside Jab

Workshop link

Pictogram info.png  Occupies both Primary and Melee weapon slots
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Backpack Inside Jab.png

Melee
Inside Jab

Workshop link

Pictogram info.png  Occupies both Primary and Melee weapon slots
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Lolimsogreat's ideas

Weapon rebalances

Soldier

Soldier Weapons
Weapon Edited Attributes
Backpack Buff Banner.png

Secondary
Buff Banner

Pictogram plus.png  Added a passive "15% faster reload speed"
Pictogram plus.png  Added a passive "15% faster weapon switch speed"
Pictogram plus.png  Decreased the amount of damage required to charge the banner from 600 to 500.