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| {{Neutral}} This weapon now has a unique team-coloured rocket model <br> | | {{Neutral}} This weapon now has a unique team-coloured rocket model <br> |
| + | {{Neutral}} This weapon now has a unique taunt where the Soldier pauses, shudders, transforms into the [[Soldier (Classic)|Quake Team Fortress Soldier]], then transforms back and shakes his head in confusion <br> |
| |- | | |- |
| | align="center" | [[File:Backpack Beggar's Bazooka.png|120px]]<br> | | | align="center" | [[File:Backpack Beggar's Bazooka.png|120px]]<br> |
Revision as of 20:18, 27 July 2021
This is a place where everyone can share their ideas on how to improve the game of TF2 by sharing ideas about maps, cosmetics, weapons, taunts, action items, game modes, etc. You have the ability to add and edit your own stuff here but you can’t remove other people’s entries, if you notice something of yours is missing then report it. Only I can edit other people’s entries.
Red-X the Soldier's Ideas
This is a free-use page, right?
Weapon Balance Ideas
Scout

Primary
Shortstop
|
Hidden stats are now visible
Alt-fire shove range doubled
Alt-fire shove can now be used to deflect projectiles
Added "While weapon is active, all healing is increased by 25%" attribute
Added "While weapon is active, all knockback is increased by 50%" attribute
|

Primary
Soda Popper
|
There are now two separate charge meters - "Hype" and "Rush"
Hype is now charged by running around rather than doing damage
Added Rush meter, filled by doing damage. When activated, Rush allows Mini-crits for this weapon for 8 seconds
Damage needed to charge Rush meter increased from 350 to 500
Added "No random critical hits" attribute
|

Primary
Baby Face's Blaster
|
Removed "Boost reduced when taking damage" attribute
|

Primary
Back Scatter
|
Added "20% more damage per shot attribute" attribute
|

Secondary
Pistol
|
Increased maximum secondary ammo from 36 to 72
|

Secondary
Winger
|
Increased damage bonus attribute from 15% to 25%
Increased jump height bonus attribute from 25% to 40%
Added "Wearer never takes falling damage when weapon is active" attribute
Added "50% less maximum secondary ammo" attribute (ironically, the weapon still has more auxiliary ammo than it originally did due to Pistol ammo increase - 36 rounds)
Added "No random critical hits" attribute
|

Secondary
Pretty Boy's Pocket Pistol
|
Added "+25 max health on user" attribute
Added "50% less maximum secondary ammo" attribute (ironically, the weapon still has the same auxiliary ammo than it originally did due to Pistol ammo increase - 36 rounds)
|

Melee
Sandman
|
Stun mechanics now work how they originally did, meaning this weapon is no longer completely useless
Stunned enemies now take 75% less damage
|

Melee
Atomizer
|
If triple jump is used when user has less than 11 health, they will be gibbed and a dove will always fly out
Triple jump can now be used regardless of whether or not weapon is active
Reduced weapon deployment speed penalty from 50% to 25%
|

Melee
Three-Rune Blade
|
Gave this weapon unique stats
|

Melee
Sun-on-a-Stick
|
Added "40% chance of causing bleeding on unlit enemies" attribute
Increased fire resistance attribute from 25% to 65%
Added "Removes Jarate, Mad Milk or wetness from an ally by hitting them" attribute
Increased damage penalty from 25% to 35%
|

Melee
Wrap Assassin
|
Increased ball explosion radius by 50%
Reduced damage penalty from 65% to 50%
|

Melee
Unarmed Combat
|
Gave this weapon unique stats
|

Melee
Batsaber
|
Gave this weapon unique stats
This weapon can now be found from random drops, crafted, or purchased from the Mann Co store. Batsabers found from Confidential Collection Cases are given the "Genuine" quality.
|
Soldier
Pyro
Demoman
Heavy

Primary
Minigun
|
Removed all damage and accuracy ramp-up B.S
|

Primary
Iron Curtain
|
Added Limited attribute
Removed all damage and accuracy ramp-up B.S
|

Primary
Natascha
|
Removed all damage and accuracy ramp-up B.S
20% damage resistance buff when spun up now always applies rather than exclusively when the user is under 50% health
Added "While spun-up, all stun effects last 50% longer" attribute
|

Primary
Brass Beast
|
Removed all damage and accuracy ramp-up B.S
20% damage resistance buff when spun up now always applies rather than exclusively when the user is under 50% health
Increased additional damage attribute from 20% to 40%
Reduced movement speed when spun up penalty from 60% to 50%
|

Primary
Tomislav
|
Removed all damage and accuracy ramp-up B.S
Increased spin-up speed bonus from 20% to 40%
Added "20% less damage per shot" attribute
|

Primary
Huo-Long Heater
|
Removed all damage and accuracy ramp-up B.S
The wall of fire generated from this weapon can no longer be jumped over by Spies without being ignited
Added "Mini-crits against enemies ignited by another player" attribute
Increased reduced damage penalty from 10% to 20%
|

Secondary
Sandvich
|
Added "Throwing a Sandvich to a teammate recharges 50% of the Food meter" attribute
|

Secondary
Robo-Sandvich
|
Added the Limited attribute
Added "Throwing a Sandvich to a teammate recharges 50% of the Food meter" attribute
|

Secondary
Dalokohs Bar
|
Added "Throwing a Dalokohs Bar to a teammate fully recharges the Food meter" attribute
Increased the amount of Overheal gained from 50 to 100
Increased the amount of maximum Overheal from the Quick-Fix while under the effects of the Dalokohs Bar and using the Fists of Steel from 395 to 405
|

Secondary
Fishcake
|
Added "Throwing a Fishcake to a teammate fully recharges the Food meter" attribute
Increased the amount of Overheal gained from 50 to 100
Increased the amount of maximum Overheal from the Quick-Fix while under the effects of the Fishcake and using the Fists of Steel from 395 to 405
|

Secondary
Buffalo Steak Sandvich
|
Added "Throwing a Buffalo Steak Sandvich to a teammate recharges 50% of the Food meter" attribute
Increased the movement speed boost while under effects from 30% to 35%
Added "Eating the Buffalo Steak Sandvich restores 100 health" attribute
|

Secondary
Second Banana
|
Added "Throwing a Second Banana to a teammate fully recharges the Food meter" attribute
Added "Throwing a Second Banana to a teammate with less than 25% of their health grants one guaranteed Minigun critical hit" attribute
|

Melee
Fists
|
While using any melee weapon, the user now moves 15% faster
|

Melee
Apoco-Fists
|
While using any melee weapon, the user now moves 15% faster
|

Melee
Killing Gloves of Boxing
|
While using any melee weapon, the user now moves 15% faster
|

Melee
Gloves of Running Urgently
|
Replaced "Maximum health is drained while item is active" attribute with "You are marked for death while item is active and for 3 seconds afterwards" attribute
While using any melee weapon, the user now moves 15% faster
Increased speed boost from 99.6% to 127.6% to accommodate with increased movement speed while using melee weapons
|

Melee
Bread Bite
|
Replaced "Maximum health is drained while item is active" attribute with "You are marked for death while item is active and for 3 seconds afterwards" attribute
While using any melee weapon, the user now moves 15% faster
Increased speed boost from 99.6% to 127.6% to accommodate with increased movement speed while using melee weapons
|

Melee
Warrior's Spirit
|
While using any melee weapon, the user now moves 15% faster
Reduced additional damage taken while active from 30% to 20%
Reduced additional damage dealt from 30% to 20%
|

Melee
Fists of Steel
|
While using any melee weapon, the user now moves 15% faster
Increased ranged damage resistance while active from 40% to 65%
Removed "40% less maximum Overheal on user" attribute
Increased less healing while in use penalty from 40% to 65%
|

Melee
Eviction Notice
|
While using any melee weapon, the user now moves 15% faster
|

Melee
Holiday Punch
|
While using any melee weapon, the user now moves 15% faster
|
Engineer

Primary
Shotgun
|
Increased maximum primary ammo from 32 to 50
|

Primary
Frontier Justice
|
If the user's Sentry Gun is destroyed while they are dead, they will automatically receive revenge crits upon respawn
|

Primary
Pomson 6000
|
Removed "33% smaller clip size" attribute
Added "Projectile penetrates enemies and damage resistances" attribute
Removed "On Hit: Victim loses up to 10% Ubercharge or 20% cloak" attribute
|

Primary
Rescue Ranger
|
Increased maximum primary ammo from 16 to 24
|

Secondary
Wrangler
|
Increased Sentry Gun shield power from 66% to 75%
|

Secondary
Giger Counter
|
Gave this weapon unique stats
This weapon can now be found from random drops, crafted, or purchased from the Mann Co store. Giger Counters found from Confidential Collection Cases are given the "Genuine" quality.
|

Secondary
Short Circuit
|
Increased the range of primary fire by 500%
Increased the size of secondary fire sphere by 95%
Reduced cost of secondary fire from 65 metal to 50 metal
Increased primary fire damage from 10 to 20
Increased secondary fire damage from 15 to 25
Secondary fire now disables enemy buildings for 3 seconds
Secondary fire now does no damage to enemy buldings
|

Secondary
Gunslinger
|
The Gunslinger now replaces the Dispenser with a Mini-Dispenser. The Mini-Dispenser builds at 400% the rate of a regular Dispenser, costs 50 Metal, and supplies health and ammo to allies at a much faster rate, but has less health and does not supply Metal to Engineers. Two Mini-Dispensers can built at once, so long as they are at least 1500 Hammer Units away from each other.
The Gunslinger now replaces the Teleporter with a Mini-Teleporter. The Mini-Teleporter builds at 400% the rate of a regular Teleporter, costs 30 Metal, and recharges at 200% the rate of a regular Teleporter, but has less health and takes 2 seconds for an ally standing on it to be teleported. Four Mini-Teleporters can be built at once so long as they are at least 1500 Hammer Units away from each other, which allows for two Mini-Teleporter systems.
Two Mini-Sentries can now be built at once, so long as they are at least 1500 Hammer Units away from each other
|

Secondary
Southern Hospitality
|
Added "25% longer melee range" attribute
|

Secondary
Jag
|
Removed "33% less damage against buildings" attribute
|
Medic

Primary
Syringe Gun
|
Increased clip size from 40 to 50
Increased maximum primary ammo from 150 to 200
|

Primary
Blutsauger
|
Increased clip size from 40 to 50
Added "25% less maximum primary ammo on user" attribute (due to Syringe Gun increased max ammo, this means the Blutsauger will have the same 150 ammo it did before)
|

Primary
Crusader's Crossbow
|
Increased maximum primary ammo from 38 to 50 to accommodate with Syringe Gun's increased maximum ammo
|

Primary
Overdose
|
Increased clip size from 40 to 50
Increased maximum primary ammo from 150 to 200
Increased damage penalty attribute from 15% to 20%
|

Secondary
Medi Gun
|
Added "Healing allies with less than 25% of their maximum health will increase the ÜberCharge charge rate by 50%" attribute
|

Secondary
Kritzkrieg
|
Added "Healing allies with less than 25% of their maximum health will increase the ÜberCharge charge rate by 50%" attribute
|

Secondary
Quick-Fix
|
Added "Healing allies with less than 25% of their maximum health will increase the ÜberCharge charge rate by 50%" attribute
ÜberCharge now provides Medic and patient with 15% damage resistance to all forms of damage
|

Secondary
Vaccinator
|
Added "Healing allies with less than 25% of their maximum health will increase the ÜberCharge charge rate by 50%" attribute
ÜberCharge now provides Medic and patient with 25% damage resistance to melee damage
|

Melee
Vita-Saw
|
Added "Having this weapon equipped will automatically allow the user to retain 10% of their ÜberCharge upon death regardless of organ count" attribute
|

Melee
Solemn Vow
|
Added "While equipped, user can see enemy Medics' ÜberCharge percentage" attribute
|
Sniper

Primary
Sydney Sleeper
|
Increased faster charge rate from 25% to 45%
|

Primary
Machina
|
Increased additional damage on fully charged shot from 15% to 25%
|

Primary
Shooting Star
|
Gave this weapon unique stats
This weapon can now be found from random drops, crafted, or purchased from the Mann Co store. Giger Counters found from Confidential Collection Cases are given the "Genuine" quality.
|
Spy

Primary
Ambassador
|
Fixed head hitboxes, meaning this weapon is no longer completely useless
Removed "Critical damage is affected by range" penalty
|
Multi-Class
New Weapon Ideas
Well, what can I say? I had to use as many as I could. Apologises to other users.
Scout
Soldier
Pyro
Demoman
Heavy
Engineer

Primary
Spark Shot
|
Workshop link
|
TBD
TBD
|

Primary
Urban Oppression
|
N/A (placeholder image)
|
TBD
TBD
|

Secondary
Blizzard Backpack
|
Workshop link
|
Increases maximum metal amount from 200 to 300
10% of all damage done by the user's Sentry Gun is recovered by the user
Alt-fire when not near a building to charge up and release a freezing blast that freezes all nearby enemies for 5 seconds. After use, must recharge for 30 seconds.
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Secondary
Railgun
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N/A (placeholder Team Fortress 2 Classic model)
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TBD
TBD
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Secondary
Welder's Gun
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Workshop link
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Does not require ammo
Projectile cannot be deflected
Shots have a 40% chance of igniting an enemy Spy and a 25% chance of igniting other enemies
50% larger clip size
300% slower reload speed
50% less damage per shot
25% slower firing speed
Does only 20% damage against buildings
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Melee
The Hand-Me-Down
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N/A (placeholder Team Fortress Classic model)
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TBD
TBD
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PDA
Handy Pardner
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Workshop link
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Replaces the Sentry Gun with the Portable Anti-Infantry Shield, the Dispenser with the Repair Node and the Teleporter with the Amplifier
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Medic
Sniper
Spy
Lolimsogreat's ideas
Weapon rebalances
Soldier