Difference between revisions of "User:Msmeal18/Ideas"

From Team Fortress Wiki
Jump to: navigation, search
(Heavy)
(Scout)
Line 2,173: Line 2,173:
 
{{Pro}} On hit, applies a knockback effect that propels enemies backwards and the user in the opposite direction if airborne (this can be used to perform a third jump) <br>
 
{{Pro}} On hit, applies a knockback effect that propels enemies backwards and the user in the opposite direction if airborne (this can be used to perform a third jump) <br>
 
{{Pro}} 50% more pellets per shot <br>
 
{{Pro}} 50% more pellets per shot <br>
 +
{{Pro}} 25% faster reload speed <br>
 
{{Con}} Knockback effect is only caused if more than 30 damage is done to the enemy <br>
 
{{Con}} Knockback effect is only caused if more than 30 damage is done to the enemy <br>
 
{{Con}} 66% smaller clip size <br>
 
{{Con}} 66% smaller clip size <br>
 
{{Con}} 25% less damage per shot <br>
 
{{Con}} 25% less damage per shot <br>
 +
{{Con}} No manual reload <br>
 
|-
 
|-
 
| align="center" | [[File:Backpack Bonk! Atomic Punch.png|120px]]<br>
 
| align="center" | [[File:Backpack Bonk! Atomic Punch.png|120px]]<br>

Revision as of 14:32, 23 August 2021

This is a place where everyone can share their ideas on how to improve the game of TF2 by sharing ideas about maps, cosmetics, weapons, taunts, action items, game modes, etc. You have the ability to add and edit your own stuff here but you can’t remove other people’s entries, if you notice something of yours is missing then report it. Only I can edit other people’s entries.

Red-X the Soldier's Ideas

This is a free-use page, right?

Class Balance Ideas

Leaderboard class scout.png Scout

  • Scout's jump height increased from 45 to 75 Hammer Units and Double Jump height increased from 45 Hammer Units to 100 Hammer Units
  • Scouts now deploy and holster all weapons 20% faster
  • Added Scout training

Leaderboard class soldier.png Soldier

  • Soldiers now have a 50% resistance to self-inflicted blast damage (rocket jumping damage is unchanged)

Leaderboard class pyro.png Pyro

  • Pyros now take 20% less damage from direct contact with flames (does not effect afterburn caused by the Gas Passer)
  • Pyros now take 50% less damage from airblasted projectiles
  • Added Pyro training

Leaderboard class demoman.png Demoman

  • Demoman's resistance to self-inflicted blast damage is increased from 25% to 40% (sticky jumping damage is unchanged)

Leaderboard class heavy.png Heavy

  • Heavies now take 40% less knockback from all sources
  • Added Heavy training

Leaderboard class engineer.png Engineer

  • Engineer's maximum health is increased from 125 to 150 (Gunslinger increases this to 175)

Leaderboard class medic.png Medic

  • Medics now regenerate twice the usual rate of health regeneration (6-12 health per second) while healing a injured teammate
  • Added Medic training

Leaderboard class sniper.png Sniper

Weapon Balance Ideas

Scout

Scout Weapons
Weapon Edited Attributes
Backpack Scattergun.png

Primary
Scattergun

Pictogram info.png Added description "I'll zoom in and you'll drop dead in a flash!"

Backpack Force-A-Nature.png

Primary
Force-A-Nature

Pictogram info.png Added description "Any outdoorsman will tell you the most frustrating part of hunting is when a deer simply falls down when shot, and doesn't fly backwards into the forest. Those days are over. Anything this baby hits better PACK A LUNCH, 'cause it is going for a ride!"

Backpack Shortstop.png

Primary
Shortstop

Pictogram info.png Added description "Hard day on the job? Wanna finish it off the right way? This is everything you wanted in a handgun and more. Make it quick and make it easy with some shots to the back."
Pictogram info.png Hidden stats are now visible
Pictogram plus.png Alt-fire shove range doubled
Pictogram plus.png Alt-fire shove can now be used to deflect projectiles
Pictogram plus.png Added "While weapon is active, all healing is increased by 25%" attribute
Pictogram minus.png Added "While weapon is active, all knockback is increased by 50%" attribute

Backpack Soda Popper.png

Primary
Soda Popper

Pictogram info.png There are now two separate charge meters - "Hype" and "Rush"
Pictogram plus.png Hype is now charged by running around rather than doing damage
Pictogram plus.png Added Rush meter, filled by doing damage. When activated, Rush allows Mini-crits for this weapon for 8 seconds
Pictogram minus.png Damage needed to charge Rush meter increased from 350 to 500
Pictogram minus.png Added "No random critical hits" attribute

Backpack Baby Face's Blaster.png

Primary
Baby Face's Blaster

Pictogram plus.png Removed "Boost reduced when taking damage" attribute

Backpack Back Scatter.png

Primary
Back Scatter

Pictogram plus.png Added "20% more damage per shot attribute" attribute

Backpack Pistol.png

Secondary
Pistol

Pictogram info.png Added description "All them bullets are about to go into ya skull."
Pictogram plus.png Increased maximum secondary ammo from 36 to 72

Backpack Winger.png

Secondary
Winger

Pictogram plus.png Increased damage bonus attribute from 15% to 25%
Pictogram plus.png Increased jump height bonus attribute from 25% to 40%
Pictogram plus.png Added "Wearer never takes falling damage when weapon is active" attribute
Pictogram minus.png Added "50% less maximum secondary ammo" attribute (ironically, the weapon still has more auxiliary ammo than it originally did due to Pistol ammo increase - 36 rounds)
Pictogram minus.png Added "No random critical hits" attribute

Backpack Pretty Boy's Pocket Pistol.png

Secondary
Pretty Boy's Pocket Pistol

Pictogram plus.png Added "+25 max health on user" attribute
Pictogram minus.png Added "50% less maximum secondary ammo" attribute (ironically, the weapon still has the same auxiliary ammo than it originally did due to Pistol ammo increase - 36 rounds)

Backpack Bat.png

Melee
Bat

Pictogram info.png Added description "This thing creates the best concussions."
Pictogram plus.png All bats now crit on enemies with 25% of their maximum health

Backpack Sandman.png

Melee
Sandman

Pictogram plus.png Stun mechanics now work how they originally did, meaning this weapon is no longer completely useless
Pictogram plus.png All bats now crit on enemies with 25% of their maximum health
Pictogram minus.png Stunned enemies now take 75% less damage

Backpack Atomizer.png

Melee
Atomizer

Pictogram info.png If triple jump is used when user has less than 11 health, they will be gibbed and a dove will always fly out
Pictogram plus.png Triple jump can now be used regardless of whether or not weapon is active
Pictogram plus.png Reduced weapon deployment speed penalty from 50% to 25%
Pictogram plus.png All bats now crit on enemies with 25% of their maximum health

Backpack Three-Rune Blade.png

Melee
Three-Rune Blade

Pictogram info.png Gave this weapon unique stats
Pictogram plus.png All bats now crit on enemies with 25% of their maximum health

Backpack Sun-on-a-Stick.png

Melee
Sun-on-a-Stick

Pictogram plus.png Added "40% chance of causing bleeding on unlit enemies" attribute
Pictogram plus.png Increased fire resistance attribute from 25% to 65%
Pictogram plus.png Added "Removes Jarate, Mad Milk or wetness from an ally by hitting them" attribute
Pictogram plus.png All bats now crit on enemies with 25% of their maximum health
Pictogram minus.png Increased damage penalty from 25% to 35%

Backpack Wrap Assassin.png

Melee
Wrap Assassin

Pictogram info.png Added description "Who says decorating can't be fun? Oh, yeah ... the guy with the broken glass in his face."
Pictogram plus.png Increased ball explosion radius by 50%
Pictogram plus.png All bats now crit on enemies with 25% of their maximum health
Pictogram plus.png Reduced damage penalty from 65% to 50%

Backpack Unarmed Combat.png

Melee
Unarmed Combat

Pictogram info.png Gave this weapon unique stats
Pictogram plus.png All bats now crit on enemies with 25% of their maximum health

Backpack Batsaber.png

Melee
Batsaber

Pictogram info.png Gave this weapon unique stats
Pictogram info.png This weapon can now be found from random drops, crafted, or purchased from the Mann Co store. Batsabers found from Confidential Collection Cases are given the "Genuine" quality.
Pictogram plus.png All bats now crit on enemies with 25% of their maximum health

Soldier

Soldier Weapons
Weapon Edited Attributes
Backpack Rocket Launcher.png

Primary
Rocket Launcher

Pictogram info.png Added description "Son, take this weapon and frag maggots in Rick's name."

Backpack Direct Hit.png

Primary
Direct Hit

Pictogram info.png Added description "The Eagles are screaming! I am screaming! You are not screaming! You are DEAD! Amen."
Pictogram info.png This weapon now has a unique rocket model

Backpack Black Box.png

Primary
Black Box

Pictogram info.png This weapon now has a unique rocket model
Pictogram info.png Added description "Rockets are a beautiful thing to behold when they're all flying through the sky and not towards your general direction."

Backpack Rocket Jumper.png

Primary
Rocket Jumper

Pictogram info.png Added description "For when you want to take to the skies and don't have enough feet to do so."
Pictogram info.png This weapon now has a unique team-coloured rocket model
Pictogram info.png Added "Cannot be equipped alongside the Gunboats attribute" (since the two weapons cancel each other out)
Pictogram plus.png Added "50% larger clip size" attribute
Pictogram plus.png Decreased reduced knockback penalty from 100% to 90%

Backpack Liberty Launcher.png

Primary
Liberty Launcher

Pictogram info.png This weapon now has a unique team-coloured rocket model

Backpack Cow Mangler 5000.png

Primary
Cow Mangler 5000

Pictogram info.png This weapon can now be painted (the projectile remains team-coloured)
Pictogram plus.png Added "20% more damage per shot" attribute
Pictogram plus.png Added "If equipped alongside the Righteous Bison or any boots or backpack, all ammo packs will instead yield health" attribute

Backpack Original.png

Primary
Original

Pictogram info.png Added description "This weapon will make your enemies QUAKE in their boots."
Pictogram info.png This weapon now has a unique team-coloured rocket model
Pictogram info.png This weapon now has a unique taunt where the Soldier pauses, shudders, transforms into the Quake Team Fortress Soldier, then transforms back and shakes his head in confusion

Backpack Beggar's Bazooka.png

Primary
Beggar's Bazooka

Pictogram info.png This weapon now has a unique rocket model
Pictogram plus.png Removed "20% smaller explosion radius" attribute
Pictogram plus.png Removed "No ammo from Dispensers while active" attribute

Backpack Air Strike.png

Primary
Air Strike

Pictogram plus.png Increased rocket jump resistance attribute from 15% to 40%

Backpack Shotgun.png

Secondary
Shotgun

Pictogram info.png Added description "My shotgun objects to your will to live, maggot!"

Backpack Buff Banner.png

Secondary
Buff Banner

Pictogram plus.png Added "Damage taken charges up the Rage meter at 75% of the rate of dealing damage" attribute
Pictogram plus.png Added "If equipped alongside the Cow Mangler 5000, all ammo packs instead yield health" attribute

Backpack Battalion's Backup.png

Secondary
Battalion's Backup

Pictogram plus.png Added "Damage taken charges up the Rage meter at 50% of the rate of dealing damage" attribute
Pictogram plus.png Added "If equipped alongside the Cow Mangler 5000, all ammo packs instead yield health" attribute
Pictogram plus.png Increased max health bonus attribute from 20 to 50

Backpack Concheror.png

Secondary
Concheror

Pictogram plus.png Added "Damage taken charges up the Rage meter at 40% of the rate of dealing damage" attribute
Pictogram plus.png Added "If equipped alongside the Cow Mangler 5000, all ammo packs instead yield health" attribute
Pictogram minus.png Decreased health regeneration from 4 health per second to 3 health per second

Backpack Mantreads.png

Secondary
Mantreads

Pictogram plus.png Added "User takes 50% less falling damage" attribute
Pictogram plus.png Added "If equipped alongside the Cow Mangler 5000, all ammo packs instead yield health" attribute

Backpack Righteous Bison.png

Secondary
Righteous Bison

Pictogram info.png The hidden attribute "34% smaller clip size" is now visible
Pictogram plus.png  Projectile speed doubled
Pictogram plus.png  Projectile speed now causes knockback and can be used to destroy projectiles
Pictogram plus.png  Increased base weapon damage from 20 to 35
Pictogram plus.png  Added "15% faster movement speed while active" attribute

Backpack Equalizer.png

Melee
Equalizer

Pictogram plus.png Added "Damage resistance increases as user becomes injured" attribute
Pictogram plus.png Increased speed of which melee damage builds up as user becomes injured

Backpack Market Gardener.png

Melee
Market Gardener

Pictogram plus.png Added "50% higher rocket jumping" attribute

Pyro

Pyro Weapons
Weapon Edited Attributes
Backpack Flame Thrower.png

Primary
Flame Thrower

Pictogram plus.png Increased health gained from extinguishing a burning teammate from 20 to 25
Pictogram minus.png Afterburn no longer reduces the effects of healing or resistance rates

Backpack Rainblower.png

Primary
Rainblower

Pictogram plus.png Increased health gained from extinguishing a burning teammate from 20 to 25
Pictogram minus.png Afterburn no longer reduces the effects of healing or resistance rates

Backpack Nostromo Napalmer.png

Primary
Nostromo Napalmer

Pictogram plus.png Increased health gained from extinguishing a burning teammate from 20 to 25
Pictogram minus.png Afterburn no longer reduces the effects of healing or resistance rates

Backpack Backburner.png

Primary
Backburner

Pictogram plus.png Increased health gained from extinguishing a burning teammate from 20 to 25
Pictogram plus.png Added "50% of Airblast cost is automatically refunded if used to extinguish a burning teammate" attribute
Pictogram minus.png Afterburn no longer reduces the effects of healing or resistance rates

Backpack Degreaser.png

Primary
Degreaser

Pictogram plus.png Increased health gained from extinguishing a burning teammate from 20 to 25
Pictogram minus.png Afterburn no longer reduces the effects of healing or resistance rates

Backpack Phlogistinator.png

Primary
Phlogistinator

Pictogram plus.png Added "While under effects of crit boost, user and all nearby allies gain 10% damage resistance" attribute
Pictogram minus.png Added "25% less direct damage caused by flames" attribute
Pictogram minus.png Afterburn no longer reduces the effects of healing or resistance rates

Backpack Dragon's Fury.png

Primary
Dragon's Fury

Pictogram info.png Fixed a bug where a "Pressure" meter would briefly appear when equipping another primary weapon after equipping the Dragon's Fury and touching a resupply cabinet
Pictogram info.png The hidden attribute "No random critical hits" is now visible
Pictogram plus.png Increased health gained from extinguishing a burning teammate from 20 to 25
Pictogram plus.png Increased projectile range by 25%
Pictogram minus.png Reduced additional damage on burning enemies from 300% to 200%
Pictogram minus.png Afterburn no longer reduces the effects of healing or resistance rates

Backpack Shotgun.png

Secondary
Shotgun

Pictogram info.png Added description "Y'all may be flame-retardant, but you sure ain't bulletproof."

Backpack Detonator.png

Secondary
Flare Gun

Pictogram plus.png Increased maximum secondary ammo from 16 to 20
Pictogram minus.png Afterburn no longer reduces the effects of healing or resistance rates

Backpack Detonator.png

Secondary
Detonator

Pictogram info.png Flares can now stick to walls and ceilings, but not floors, and be detonated later for 25% reduced damage. Up to 3 flares can be planted this way.
Pictogram plus.png Flare jumping knockback is vastly increased
Pictogram plus.png Increased maximum secondary ammo from 16 to 20
Pictogram minus.png Afterburn no longer reduces the effects of healing or resistance rates

Backpack Manmelter.png

Secondary
Manmelter

Pictogram plus.png Increased radius of alt-fire vacuum by 50%
Pictogram plus.png Alt-fire vacuum can now be used to absorb up to 3 projectiles and release them back for 50% reduced damage
Pictogram plus.png Alt-fire vacuum can now be used to pull a enemy towards you and stun them while doing so
Pictogram plus.png Increased health gained from extinguishing a burning teammate from 20 to 25
Pictogram minus.png Afterburn no longer reduces the effects of healing or resistance rates

Backpack Scorch Shot.png

Secondary
Scorch Shot

Pictogram plus.png Flare jumping knockback is vastly increased
Pictogram plus.png Added "25% larger flare explosion radius" attribute
Pictogram minus.png Increased damage penalty from 35% to 45%
Pictogram minus.png Afterburn no longer reduces the effects of healing or resistance rates

Backpack Thermal Thruster.png

Secondary
Thermal Thruster

Pictogram info.png Replaced boost charges with a "Fuel" meter, allowing the user to keep gliding and floating after performing the secondary jump so long as Fuel is available
Pictogram info.png  The unused Pyroland skin of this weapon can now be used as a style

Backpack Gas Passer.png

Secondary
Gas Passer

Pictogram info.png Fixed a bug where Soldiers and Demomen using the Rocket Jumper or Sticky Jumper would self-ignite while blast jumping while doused in gasoline
Pictogram plus.png Reduced damage needed to charge "Gas" meter from 750 to 500
Pictogram plus.png Reduced time needed to charge "Gas" meter from 60 seconds to 48 seconds

Backpack Homewrecker.png

Melee
Homewrecker

Pictogram plus.png This weapon can now be used to repair friendly buildings by expending primary ammo
Pictogram minus.png Increased damage penalty against enemy players from 25% to 50%

Backpack Maul.png

Melee
Maul

Pictogram plus.png This weapon can now be used to repair friendly buildings by expending primary ammo
Pictogram minus.png Increased damage penalty against enemy players from 25% to 50%

Backpack Sharpened Volcano Fragment.png

Melee
Sharpened Volcano Fragment

Pictogram plus.png Added "+25 maximum health on user" attribute
Pictogram plus.png Added "40% faster melee swing speed" attribute
Pictogram plus.png Added "Removes Jarate, Mad Milk or wetness from an ally by hitting them" attribute
Pictogram plus.png The damage penalty of this weapon only applies to non-burning enemies, enemy Pyros, and when underwater
Pictogram minus.png Afterburn no longer reduces the effects of healing or resistance rates

Backpack Hot Hand.png

Melee
Hot Hand

Pictogram plus.png Added "50% faster melee swing speed" attribute
Pictogram plus.png Increased duration of speed boost from 1 second to 2.5 seconds

Demoman

Demoman Weapons
Weapon Edited Attributes
Backpack Grenade Launcher.png

Primary
Grenade Launcher

Pictogram info.png Added description "Leave it to me, lad."
Pictogram plus.png Increased maximum primary ammo from 16 to 20

Backpack Loch-n-Load.png

Primary
Loch-n-Load

Pictogram plus.png Increased maximum primary ammo from 16 to 20
Pictogram plus.png Removed "25% smaller explosion radius" attribute
Pictogram plus.png Added "Grenade cannot be airblasted" attribute
Pictogram plus.png Replaced "20% extra damage against buildings" attribute with "25% extra damage" attribute

Backpack Ali Baba's Wee Booties.png

Primary
Ali Baba's Wee Booties

Pictogram plus.png Increased maximum health bonus from 25 to 50
Pictogram minus.png Added "60% less secondary ammo on user" attribute

Backpack Bootlegger.png

Primary
Bootlegger

Pictogram info.png Added description "Amaze your friends! Impress women! Walk with a limp for life! It's amazing, fascinating and grotesque!"
Pictogram plus.png Increased maximum health bonus from 25 to 50
Pictogram minus.png Added "60% less secondary ammo on user" attribute

Backpack Loose Cannon.png

Primary
Loose Cannon

Pictogram info.png Added description "You arr a pirate!"
Pictogram plus.png Increased maximum primary ammo from 16 to 20

Backpack Iron Bomber.png

Primary
Iron Bomber

Pictogram info.png Added description "With four times more barrels, you can shove four times more deadly explosives up your enemies' respective bottoms!"
Pictogram plus.png Increased maximum primary ammo from 16 to 20

Backpack Stickybomb Launcher.png

Secondary
Stickybomb Launcher

Pictogram plus.png Increased maximum secondary ammo from 24 to 32

Backpack Chargin' Targe.png

Secondary
Chargin' Targe

Pictogram info.png This weapon is now paintable
Pictogram plus.png Increased explosive damage resistance from 30% to 50%
Pictogram plus.png Increased fire damage resistance from 50% to 75%
Pictogram plus.png Added "Immunity to afterburn on user" attribute
Pictogram plus.png Added "20% bullet damage resistance" attribute
Pictogram minus.png Added "40% less primary ammo on user" attribute

Backpack Scottish Resistance.png

Secondary
Scottish Resistance

Pictogram plus.png Increased maximum secondary ammo from 36 to 50
Pictogram plus.png Increased amount of Stickybombs that can be placed at a time from 14 to 16
Pictogram minus.png Added "15% less damage" attribute

Backpack Splendid Screen.png

Secondary
Splendid Screen

Pictogram plus.png Increased explosive damage resistance from 20% to 40%
Pictogram plus.png Increased fire damage resistance from 20% to 50%
Pictogram plus.png Added "10% bullet damage resistance" attribute
Pictogram minus.png Added "40% less primary ammo on user" attribute

Backpack Sticky Jumper.png

Secondary
Sticky Jumper

Pictogram plus.png Increased maximum secondary ammo from 72 to 90
Pictogram plus.png Decreased maximum stickybomb penalty from -6 to -5
Pictogram plus.png Decreased reduced knockback penalty from 100% to 90%

Backpack Quickiebomb Launcher.png

Secondary
Quickiebomb Launcher

Pictogram plus.png Increased maximum secondary ammo from 24 to 30
Pictogram minus.png Increased reduced damage penalty from 15% to 25%

Backpack Eyelander.png

Melee
Eyelander

Pictogram info.png The evil spirits within this weapon now talk more frequently
Pictogram plus.png Increased maximum head count from 4 to 5
Pictogram minus.png The Eyelander now mocks the user when they take damage with maximum heads

Backpack Horseless Headless Horsemann's Headtaker.png

Melee
Horseless Headless Horsemann's Headtaker

Pictogram info.png The evil spirits within this weapon now talk more frequently
Pictogram info.png The Horseless Headless Horsemann's Headtaker will begin to glow purple when the user has maximum heads
Pictogram info.png The eye particle effect on this weapon is changed from green to purple
Pictogram plus.png Increased maximum head count from 4 to 5
Pictogram minus.png The Horseless Headless Horsemann's Headtaker now mocks the user when they take damage with maximum heads

Backpack Nessie's Nine Iron.png

Melee
Nessie's Nine Iron

Pictogram info.png The evil spirits within this weapon now talk more frequently
Pictogram info.png Added description "Evil spirits desperate for a home will go for anything, won't they?"
Pictogram info.png The eye particle effect on this weapon is changed from green to red
Pictogram plus.png Increased maximum head count from 4 to 5
Pictogram minus.png The Nessie's Nine Iron now mocks the user when they take damage with maximum heads

Backpack Ullapool Caber.png

Melee
Ullapool Caber

Pictogram info.png Fixed a bug where aunting with any action taunts that use props while using the Ullapool Caber would cause the user to taunt with the Ullapool Caber instead
Pictogram info.png Upon gibbing an enemy, the user will play a voice line used for explosive kills
Pictogram plus.png Removed "20% slower swing speed" attribute
Pictogram plus.png Reduced weapon switch speed penalty from 100% to 70%
Pictogram plus.png Increased explosion base damage from 75 to 90

Backpack Claidheamh Mòr.png

Melee
Claidheamh Mòr

Pictogram info.png Replaced "15% damage vulnerability on user" attribute with "-15 maximum health on user" attribute
Pictogram plus.png Increased charge duration bonus from 0.5 seconds to 0.8 seconds
Pictogram minus.png Added "Cannot be equipped alongside a Stickybomb Launcher" attribute

Backpack Persian Persuader.png

Melee
Persian Persuader

Pictogram plus.png Ammo packs collected now give the user the same amount of ammo as would be given while using the stock Grenade Launcher
Pictogram plus.png Decreased maximum primary ammo penalty from 80% to 50%
Pictogram minus.png Added "Cannot be equipped alongside a Stickybomb Launcher" attribute

Heavy

Heavy Weapons
Weapon Edited Attributes
Backpack Minigun.png

Primary
Minigun

Pictogram info.png Added description "Sasha calls for the blood of teeny-men."
Pictogram plus.png Removed all damage and accuracy ramp-up B.S

Backpack Iron Curtain.png

Primary
Iron Curtain

Pictogram info.png Added Limited attribute
Pictogram plus.png Removed all damage and accuracy ramp-up B.S

Backpack Natascha.png

Primary
Natascha

Pictogram plus.png Removed all damage and accuracy ramp-up B.S
Pictogram plus.png 20% damage resistance buff when spun up now always applies rather than exclusively when the user is under 50% health
Pictogram minus.png Added "While spun-up, all stun effects last 50% longer" attribute

Backpack Brass Beast.png

Primary
Brass Beast

Pictogram plus.png Removed all damage and accuracy ramp-up B.S
Pictogram plus.png 20% damage resistance buff when spun up now always applies rather than exclusively when the user is under 50% health
Pictogram plus.png Increased additional damage attribute from 20% to 40%
Pictogram plus.png Reduced movement speed when spun up penalty from 60% to 50%

Backpack Tomislav.png

Primary
Tomislav

Pictogram plus.png Removed all damage and accuracy ramp-up B.S
Pictogram plus.png Increased spin-up speed bonus from 20% to 40%
Pictogram minus.png Added "20% less damage per shot" attribute

Backpack Huo-Long Heater.png

Primary
Huo-Long Heater

Pictogram plus.png Removed all damage and accuracy ramp-up B.S
Pictogram plus.png The wall of fire generated from this weapon can no longer be jumped over by Spies without being ignited
Pictogram plus.png Added "Mini-crits against enemies ignited by another player" attribute
Pictogram minus.png Increased reduced damage penalty from 10% to 20%

Backpack Shotgun.png

Secondary
Shotgun

Pictogram info.png Added description "Da, Heavy can make do with this."

Backpack Sandvich.png

Secondary
Sandvich

Pictogram plus.png Added "Throwing a Sandvich to a teammate recharges 50% of the Food meter" attribute

Backpack Robo-Sandvich.png

Secondary
Robo-Sandvich

Pictogram info.png Added the Limited attribute
Pictogram plus.png Added "Throwing a Sandvich to a teammate recharges 50% of the Food meter" attribute

Backpack Dalokohs Bar.png

Secondary
Dalokohs Bar

Pictogram plus.png Added "Throwing a Dalokohs Bar to a teammate fully recharges the Food meter" attribute
Pictogram plus.png Increased the amount of Overheal gained from 50 to 100
Pictogram plus.png Increased the amount of maximum Overheal from the Quick-Fix while under the effects of the Dalokohs Bar and using the Fists of Steel from 395 to 405

Backpack Fishcake.png

Secondary
Fishcake

Pictogram plus.png Added "Throwing a Fishcake to a teammate fully recharges the Food meter" attribute
Pictogram plus.png Increased the amount of Overheal gained from 50 to 100
Pictogram plus.png Increased the amount of maximum Overheal from the Quick-Fix while under the effects of the Fishcake and using the Fists of Steel from 395 to 405

Backpack Buffalo Steak Sandvich.png

Secondary
Buffalo Steak Sandvich

Pictogram plus.png Added "Throwing a Buffalo Steak Sandvich to a teammate recharges 50% of the Food meter" attribute
Pictogram plus.png Increased the movement speed boost while under effects from 30% to 35%
Pictogram plus.png Added "Eating the Buffalo Steak Sandvich restores 100 health" attribute

Backpack Second Banana.png

Secondary
Second Banana

Pictogram plus.png Added "Throwing a Second Banana to a teammate fully recharges the Food meter" attribute
Pictogram plus.png Added "Throwing a Second Banana to a teammate with less than 25% of their health grants one guaranteed Minigun critical hit" attribute

Backpack Fists.png

Melee
Fists

Pictogram info.png Added description "Not every baby-man is worth a $200 bullet, you know!"
Pictogram plus.png While using any melee weapon, the user now moves 15% faster

Backpack Apoco-Fists.png

Melee
Apoco-Fists

Pictogram plus.png While using any melee weapon, the user now moves 15% faster

Backpack Killing Gloves of Boxing.png

Melee
Killing Gloves of Boxing

Pictogram plus.png While using any melee weapon, the user now moves 15% faster

Backpack Gloves of Running Urgently.png

Melee
Gloves of Running Urgently

Pictogram info.png Replaced "Maximum health is drained while item is active" attribute with "You are marked for death while item is active and for 3 seconds afterwards" attribute
Pictogram plus.png While using any melee weapon, the user now moves 15% faster
Pictogram plus.png Increased speed boost from 99.6% to 127.6% to accommodate with increased movement speed while using melee weapons

Backpack Bread Bite.png

Melee
Bread Bite

Pictogram info.png Replaced "Maximum health is drained while item is active" attribute with "You are marked for death while item is active and for 3 seconds afterwards" attribute
Pictogram plus.png While using any melee weapon, the user now moves 15% faster
Pictogram plus.png Increased speed boost from 99.6% to 127.6% to accommodate with increased movement speed while using melee weapons

Backpack Warrior's Spirit.png

Melee
Warrior's Spirit

Pictogram plus.png While using any melee weapon, the user now moves 15% faster
Pictogram plus.png Reduced additional damage taken while active from 30% to 20%
Pictogram minus.png Reduced additional damage dealt from 30% to 20%

Backpack Fists of Steel.png

Melee
Fists of Steel

Pictogram plus.png While using any melee weapon, the user now moves 15% faster
Pictogram plus.png Increased ranged damage resistance while active from 40% to 65%
Pictogram plus.png Removed "40% less maximum Overheal on user" attribute
Pictogram minus.png Increased less healing while in use penalty from 40% to 65%

Backpack Eviction Notice.png

Melee
Eviction Notice

Pictogram plus.png While using any melee weapon, the user now moves 15% faster

Backpack Holiday Punch.png

Melee
Holiday Punch

Pictogram plus.png While using any melee weapon, the user now moves 15% faster

Engineer

Engineer Weapons
Weapon Edited Attributes
Backpack Shotgun.png

Primary
Shotgun

Pictogram info.png Added description "Sometimes, you gotta do things yourself."
Pictogram plus.png Increased maximum primary ammo from 32 to 50

Backpack Frontier Justice.png

Primary
Frontier Justice

Pictogram plus.png If the user's Sentry Gun is destroyed while they are dead, they will automatically receive revenge crits upon respawn

Backpack Pomson 6000.png

Primary
Pomson 6000

Pictogram plus.png Removed "33% smaller clip size" attribute
Pictogram plus.png Added "Projectile penetrates enemies and damage resistances" attribute
Pictogram minus.png Removed "On Hit: Victim loses up to 10% Ubercharge or 20% cloak" attribute

Backpack Rescue Ranger.png

Primary
Rescue Ranger

Pictogram plus.png Increased maximum primary ammo from 16 to 24

Backpack Pistol.png

Secondary
Pistol

Pictogram info.png Added description "Start dancin', boy."

Backpack Wrangler.png

Secondary
Wrangler

Pictogram plus.png Increased Sentry Gun shield power from 66% to 75%

Backpack Giger Counter.png

Secondary
Giger Counter

Pictogram info.png Gave this weapon unique stats
Pictogram info.png This weapon can now be found from random drops, crafted, or purchased from the Mann Co store. Giger Counters found from Confidential Collection Cases are given the "Genuine" quality.

Backpack Short Circuit.png

Secondary
Short Circuit

Pictogram plus.png Increased the range of primary fire by 500%
Pictogram plus.png Increased the size of secondary fire sphere by 95%
Pictogram plus.png Reduced cost of secondary fire from 65 metal to 50 metal
Pictogram plus.png Increased primary fire damage from 10 to 20
Pictogram plus.png Increased secondary fire damage from 15 to 25
Pictogram plus.png Secondary fire now disables enemy buildings for 3 seconds
Pictogram minus.png Secondary fire now does no damage to enemy buldings

Backpack Wrench.png

Melee
Wrench

Pictogram info.png Added description "Screwing in bolts, fixin' pipes, bashing skulls in ... a thousand applications in one tool."

Backpack Gunslinger.png

Melee
Gunslinger

Pictogram info.png The Gunslinger now replaces the Dispenser with a Mini-Dispenser. The Mini-Dispenser builds at 400% the rate of a regular Dispenser, costs 50 Metal, and supplies health and ammo to allies at a much faster rate, but has less health and does not supply Metal to Engineers. Two Mini-Dispensers can built at once, so long as they are at least 1500 Hammer Units away from each other.
Pictogram info.png The Gunslinger now replaces the Teleporter with a Mini-Teleporter. The Mini-Teleporter builds at 400% the rate of a regular Teleporter, costs 30 Metal, and recharges at 200% the rate of a regular Teleporter, but has less health and takes 2 seconds for an ally standing on it to be teleported. Four Mini-Teleporters can be built at once so long as they are at least 1500 Hammer Units away from each other, which allows for two Mini-Teleporter systems.
Pictogram plus.png Two Mini-Sentries can now be built at once, so long as they are at least 1500 Hammer Units away from each other

Backpack Southern Hospitality.png

Melee
Southern Hospitality

Pictogram plus.png Added "25% longer melee range" attribute

Backpack Jag.png

Melee
Jag

Pictogram plus.png Removed "33% less damage against buildings" attribute

Medic

Medic Weapons
Weapon Edited Attributes
Backpack Syringe Gun.png

Primary
Syringe Gun

Pictogram plus.png Increased clip size from 40 to 50
Pictogram plus.png Increased maximum primary ammo from 150 to 200

Backpack Blutsauger.png

Primary
Blutsauger

Pictogram plus.png Increased clip size from 40 to 50
Pictogram minus.png Added "25% less maximum primary ammo on user" attribute (due to Syringe Gun increased max ammo, this means the Blutsauger will have the same 150 ammo it did before)

Backpack Crusader's Crossbow.png

Primary
Crusader's Crossbow

Pictogram plus.png Increased maximum primary ammo from 38 to 50 to accommodate with Syringe Gun's increased maximum ammo

Backpack Overdose.png

Primary
Overdose

Pictogram plus.png Increased clip size from 40 to 50
Pictogram plus.png Increased maximum primary ammo from 150 to 200
Pictogram minus.png Increased damage penalty attribute from 15% to 20%

Backpack Medi Gun.png

Secondary
Medi Gun

Pictogram plus.png Added "Healing allies with less than 25% of their maximum health will increase the ÜberCharge charge rate by 50%" attribute

Backpack Kritzkrieg.png

Secondary
Kritzkrieg

Pictogram plus.png Added "Healing allies with less than 25% of their maximum health will increase the ÜberCharge charge rate by 50%" attribute

Backpack Quick-Fix.png

Secondary
Quick-Fix

Pictogram plus.png Added "Healing allies with less than 25% of their maximum health will increase the ÜberCharge charge rate by 50%" attribute
Pictogram plus.png ÜberCharge now provides Medic and patient with 15% damage resistance to all forms of damage

Backpack Vaccinator.png

Secondary
Vaccinator

Pictogram plus.png Added "Healing allies with less than 25% of their maximum health will increase the ÜberCharge charge rate by 50%" attribute
Pictogram plus.png ÜberCharge now provides Medic and patient with 25% damage resistance to melee damage

Backpack Vita-Saw.png

Melee
Vita-Saw

Pictogram plus.png Added "Having this weapon equipped will automatically allow the user to retain 10% of their ÜberCharge upon death regardless of organ count" attribute

Backpack Solemn Vow.png

Melee
Solemn Vow

Pictogram plus.png Added "While equipped, user can see enemy Medics' ÜberCharge percentage" attribute

Sniper

Sniper Weapons
Weapon Edited Attributes
Backpack Sydney Sleeper.png

Primary
Sydney Sleeper

Pictogram plus.png Increased faster charge rate from 25% to 45%

Backpack Machina.png

Primary
Machina

Pictogram plus.png Increased additional damage on fully charged shot from 15% to 25%

Backpack Shooting Star.png

Primary
Shooting Star

Pictogram info.png Added description "One shot from this and it's see you, space cowboy!"
Pictogram info.png Gave this weapon unique stats:

  • Pictogram plus.png Does not require ammo
  • Pictogram plus.png Shots charged above 50% ignite enemies
  • Pictogram plus.png While scoped, press reload key to receive a alert to any nearby enemies and disguised Spies. This ability needs to recharge for 15 seconds after usage and does not reveal cloaked Spies.
  • Pictogram minus.png Fires slow-moving bullets (roughly twice the speed of a Rocket Launcher projectile)
  • Pictogram minus.png Headshots are mini-crits rather than critical hits
  • Pictogram minus.png 25% less damage per shot
  • Pictogram minus.png Does not operate underwater

Pictogram info.png This weapon now has a unique team-coloured projectile
Pictogram info.png This weapon can now be found from random drops, crafted, or purchased from the Mann Co store. Shooting Stars found from Confidential Collection Cases are given the "Genuine" quality.

Backpack Bazaar Bargain.png

Primary
Bazaar Bargain

Pictogram plus.png Reduced base charge rate penalty from 50% to 40%

Backpack Hitman's Heatmaker.png

Primary
Hitman's Heatmaker

Pictogram plus.png Increased Focus time from 10 seconds to 12 seconds

Backpack Classic.png

Primary
Classic

Pictogram info.png Completely changed weapon stats. New stats are:

  • Pictogram info.png Press Alt-Fire (MOUSE2) to switch between Sniper mode and Automatic mode
  • Pictogram info.png Sniper mode stats:
    • Pictogram info.png Can be charged by holding down primary fire key
    • Pictogram plus.png Crits on headshot
    • Pictogram plus.png No reload necessary
    • Pictogram plus.png Charging a shot only slows user down by 25%
    • Pictogram plus.png Slowdown effects of zooming in only apply when charging
    • Pictogram plus.png Bodyshots cause a enemy to be slowed for 3 seconds
    • Pictogram minus.png Does not automatically charge when zoomed-in
    • Pictogram minus.png Cannot headshot unless fully charged
    • Pictogram minus.png Bodyshots do 40% less damage
    • Pictogram minus.png Shots leave a dim, clear line behind them
    • Pictogram minus.png Used five rounds per shot
  • Pictogram info.png Automatic mode stats:
    • Pictogram plus.png 300% faster firing speed
    • Pictogram plus.png No reload necessary
    • Pictogram minus.png 65% less damage per shot
    • Pictogram minus.png Cannot zoom in
    • Pictogram minus.png No headshots
  • Pictogram plus.png 300% extra maximum primary ammo
  • Pictogram minus.png Cannot be fired in mid-air
Backpack SMG.png

Secondary
Submachine Gun

Pictogram plus.png Increased base damage per shot from 8 to 10
Pictogram plus.png Increased maximum secondary ammo from 75 to 125

Backpack Jarate.png

Secondary
Jarate

Pictogram plus.png Replaced "Extinguishing teammates reduces cooldown by 20%" attribute with "Extinguishing a burning teammate recharges the Jarate meter by 50%" attribute
Pictogram plus.png Added "Extinguishing multiple burning teammates in one Jarate fully recharges the Jarate meter" attribute

Backpack Razorback.png

Secondary
Razorback

Pictogram plus.png The shield on the user's back can no longer be seen by enemies, meaning this weapon is no longer completely useless

Backpack Darwin's Danger Shield.png

Secondary
Darwin's Danger Shield

Pictogram plus.png Added "+15 maximum health on user" attribute

Backpack Cleaner's Carbine.png

Secondary
Cleaner's Carbine

Pictogram plus.png Increased base damage per shot from 8 to 10
Pictogram plus.png Increased maximum secondary ammo from 75 to 125
Pictogram plus.png CRIKEY now provides full crits instead of mini-crits
Pictogram minus.png CRIKEY now prevents users from switching weapons until the effect has ended

Backpack Shahanshah.png

Melee
Shahanshah

Pictogram plus.png Increased damage increase when user is below 50% health from 25% to 65%

Spy

Spy Weapons
Weapon Edited Attributes
Backpack Revolver.png

Primary
Revolver

Pictogram info.png Added description "For when stealth is no longer an option."

Backpack Ambassador.png

Primary
Ambassador

Pictogram info.png Added description "There are two kinds of men in this world: the kind lying on the ground with blood pouring out of a hole in their heads, and the kind holding the Ambassador."
Pictogram plus.png Fixed head hitboxes, meaning this weapon is no longer completely useless
Pictogram plus.png Removed "Critical damage is affected by range" penalty

Backpack L'Etranger.png

Primary
L'Etranger

Pictogram info.png Added description "A masterwork of 20th century existentialist philosophy."
Pictogram plus.png Increased improved cloaking duration from 40% to 60%
Pictogram plus.png Increased amount of cloak gained on hit from 15% to 25%
Pictogram plus.png Added "Cloak is fully recharged on kill" attribute
Pictogram minus.png Increased damage penalty from 20% to 30%

Backpack Enforcer.png

Primary
Enforcer

Pictogram info.png Added description "Now I know jus' what ya thinkin', "But how am I supposed to dish out some-a that mob-style justice without a proper tool?" Well, that's where this little beauty comes in."
Pictogram plus.png Replaced "20% damage bonus while disguised" attribute with "40% more damage per shot" attribute

Backpack Red-Tape Recorder.png

Secondary
Red-Tape Recorder

Pictogram plus.png Added "25 extra maximum health on user" attribute
Pictogram plus.png Added "On sapping a building, creates a energy field that disables all nearby enemy buildings for 1 second" attribute

Backpack Black Rose.png

Melee
Black Rose

Pictogram plus.png This item can now be found, crafted or purchased from the Mann Co store, since Alliance of Valiant Arms has shut down. Any Black Rose acquired beforehand will receive the "Unusual" effect with a unique effect resembling the Alliance of Valiant Arms logo.

Backpack Big Earner.png

Melee
Big Earner

Pictogram plus.png Increased cloak recharged on kill from 30% to 50%
Pictogram plus.png Reduced maximum health penalty from 25 less maximum health to 15 less maximum health

Backpack Spy-cicle.png

Melee
Spy-cicle

Pictogram plus.png Increased duration of fireproof effects upon weapon melting from 1 second to 3 seconds
Pictogram plus.png Reduced time needed for this weapon to recharge from 15 seconds to 12 seconds

Backpack Cloak and Dagger.png

PDA
Cloak and Dagger

Pictogram plus.png Added "25% faster movement speed while cloaked" attribute

Backpack Dead Ringer.png

PDA
Dead Ringer

Pictogram info.png Feign death can no longer be triggered by falling
Pictogram plus.png The 65% damage resistance now applies to the entire cloaked duration rather than just the first three seconds
Pictogram plus.png Feign death can now be activated upon being backstabbed
Pictogram plus.png Ammo boxes and Dispensers now recharge this weapon, but only when the user is uncloaked

Multi-Class

Multi-Class Weapons
Weapon Edited Attributes
Backpack Gunboats.png

Primary/Secondary
Gunboats

Pictogram info.png This weapon can now be used by the Demoman
Pictogram plus.png Increased self-damage resistance from 65% to 75%
Pictogram plus.png Added "25% resistance to explosive damage" attribute
Pictogram plus.png Equipping this item now allows the user to survive the Kamikaze taunt with 75 health remaining
Pictogram plus.png Added "If equipped alongside the Cow Mangler 5000 or any shield, all ammo packs instead yield health" attribute

Backpack C.A.P.P.E.R.png

Secondary
C.A.P.P.E.R

Pictogram info.png Added description "It's the Captain's Advanced Pulsetron Particle Electromagnetic Raygun! As seen in the movie, and only slightly altered with alien power sources! WARNING: Not for children under 3 years. Batteries not included."
Pictogram info.png Gave this weapon unique stats:

  • Pictogram plus.png Does not require ammo
  • Pictogram plus.png Fires a laser that can ricochet off surfaces up to 5 times and penetrates enemies
  • Pictogram plus.png 100% larger clip size
  • Pictogram minus.png The projectile deals 10% less damage per ricochet
  • Pictogram minus.png Deals only 20% damage against buildings
  • Pictogram minus.png No random critical hits
  • Pictogram minus.png Cannot be crit-boosted - mini-crits where it would normally crit

Pictogram info.png This weapon can now be found from random drops, crafted, or purchased from the Mann Co store. C.A.P.P.E.Rs found from Confidential Collection Cases are given the "Genuine" quality.

Backpack Pain Train.png

Melee
Pain Train

Pictogram info.png This weapon can now be used by the Pyro
Pictogram plus.png Added "20% extra speed while carrying the Intelligence or PASS Time Jack" attribute

New Weapon Ideas

Well, what can I say? I had to use as many as I could. Apologises to other users.

Scout

Scout Weapons
Weapon Workshop Link Stats
Boston bulldog.png

Primary
Boston Bulldog

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Jump Action Shotgun.png

Primary
Brigand's Blunderbuss

Workshop link

Pictogram info.png  "A Blunderbuss?! What is this, 1868?"
Pictogram info.png  Usable in Medieval Mode
Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Bubbyboytoo CW Corkscrew.png

Primary
Corkscrew

Workshop link

Pictogram info.png  "WARNING: This weapon is usually used by robots, which do not feel pain. So don't cry like a baby when you touch the 4000° Kelvin ammo."
Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Bubbyboytoo CW Industrialist.png

Primary
Industrialist

Workshop link

Pictogram info.png  "First you revolutionize manufacturing robots, then you revolutionize destroying them."
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Aw-Lever rifle.png

Primary
Perceptionist

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

120px

Primary
Psuedonailgun

Workshop link

Pictogram info.png  "Despite what your knowledge of guns is currently telling you, this is not actually a submachinegun or a nailgun. It's kind of ... both."
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Short Term Solution.png

Primary
Short-Term Solution

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

120px

Primary
Shotgun Bride

N/A

Pictogram plus.png  TBD
Pictogram minus.png  TBD

120px

Primary
Solid Slugger

Workshop link

Pictogram info.png  "This gun was crafted from scraps with the intention of being used for hunting large game, like elephants, kangaroos, and sandwich munching Russians."
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Backpack Specialist.png

Primary
Specialist

Workshop link

Pictogram info.png  "A hardcore gun for even hardercorer Scouts, first used by famed front-linebacker, George "The Babe" Ruthless. During game four of the 1918 World Series, George shot the entirety of the Chicago Cubs dead, winning the regional tournament and taking home the Stanley Cup for the Boston Red Sox."
Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Bubbyboytoo CW Speedster's Scatter.png

Primary
Speedster's Silenced Scatter

Workshop link

Pictogram info.png  "Shhh! Scout's got something to say, so silence both your enemies and your guns."
Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Bubbyboytoo CW Thumper.png

Primary
Thumper

Workshop link

Pictogram info.png  "Fill the enemy with more holes than the plot of your favourite television series!"
Pictogram plus.png  TBD
Pictogram minus.png  TBD

120px

Secondary
Conventional

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Piemanmoo Backpack Leapin Ade.png

Secondary
Leapin-Ade

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Aw-Unknown-Crowbar.png

Melee
Break-In

N/A (placeholder image)

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Soldier

Soldier Weapons
Weapon Workshop Link Stats
120px

Primary
Dragon Hunter

Workshop link

Pictogram info.png  Usable in Medieval Mode
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Backpack Black Box.png

Primary
Red Glare

N/A (placeholder image)

Pictogram info.png  "A devastating weapon - one only someone like President George Washington himself could have invented!"
Pictogram plus.png  50% more damage per shot
Pictogram plus.png  50% larger explosion radius
Pictogram minus.png  75% smaller clip size
Pictogram minus.png  50% slower reload time

Backpack Rocket Launcher.png

Primary
Rich Mann's Rocketgun

N/A (placeholder image)

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Steel Slayer.png

Primary
Steel Slayer

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Backpack Rocket Launcher.png

Primary
Successor

N/A (placeholder image, would look like the Quake Champions Rocket Launcher)

Pictogram info.png  Given to Quake Champions players
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Trench Buster.png

Primary
Trench Buster

Workshop link

Pictogram info.png  ""
Pictogram plus.png  40% faster projectile speed
Pictogram plus.png  50% faster firing speed
Pictogram plus.png  25% faster reload speed
Pictogram minus.png  Rockets automatically explode after a medium distance (roughly 1200 hammer units)
Pictogram minus.png  20% less damage per shot
Pictogram minus.png  50% smaller clip size

Aw-Old Abe.png

Secondary
Old Abe

N/A

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Winter Warmth.png

Secondary
Winter Warmth

Workshop link

Pictogram info.png  "Even a hardened military man like Soldier can't resist some Hot Dalokohs on a snowy wintery afternoon."
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Pyro

Pyro Weapons
Weapon Workshop Link Stats
Backpack Afterburner.png

Primary
Afterburner

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

AW2 mysterious flamethrower.png

Primary
Atomic Arson

N/A (placeholder image)

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Compact Combustor.png

Primary
Compactor Combustor

Workshop link

Pictogram info.png  "Out of options? Dig this antique out of the closet and hope to high hell it still works!"
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Firkin Flamer.png

Primary
Firkin Flamer

Workshop link

Pictogram info.png "Everyone said I shouldn't use wood to build my flamethrower, but I did it anyway! Who's laughing now?!"
Pictogram info.png Can be used in Medieval Mode
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Improvised Imblazer.png

Primary
Improvised Imblazer

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Bubbyboytoo CW Makeshift Mutilator.png

Primary
Makeshift Mutilator

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Bubbyboytoo CW Solar Scorcher.png

Primary
Solar Scorcher

N/A

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Push Over.png

Primary
Winter Warmer

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Bubbyboytoo CW Wrath of Wan Hu.png

Primary
Wrath of Wan Hu

Workshop link

Pictogram info.png  "Ancient flame tech meets modern throwing tech!"
Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Bubbyboytoo CW Blaze Blast.png

Secondary
Blaze Blaster

Workshop link

Pictogram info.png  "The kind of heat your enemies don't expect you to be packing."
Pictogram plus.png  TBD
Pictogram minus.png  TBD

120px

Secondary
Brittle Pistol

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

120px

Secondary
Calefactor

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Pearce 75.png

Secondary
Pearce 75

N/A

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Bubbyboytoo CW Shaolin Scorcher.png

Secondary
Shaolin Scorcher

Workshop link

Pictogram info.png  "Legends say that the primitive army of Nuòkù was destroyed and wiped from history's pages because of the revolutionary power of this firearm. You've never heard of the army of Nuòkù, you say?"
Pictogram plus.png  TBD
Pictogram minus.png  TBD

120px

Secondary
Sharp Shooter

Workshop link

Pictogram info.png  Occupies both Secondary and Melee weapon slots
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Backpack Spitfire.png

Secondary
Spitfire

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Wreck Ignition.png

Secondary
Wreck Ignition

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Backpack Baleful Beacon.png

Melee
Baleful Beacon

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Bubbyboytoo CW Barbarian Basher.png

Melee
Barbarian Basher

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

120px

Melee
Battering Bronco

Workshop link

Pictogram info.png  "Sugarcoated twice, Bludgeoning you thrice."
Pictogram plus.png  TBD
Pictogram minus.png  TBD

120px

Melee
Endless Carnage

N/A

Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Bubbyboytoo CW Guan Dao.png

Melee
Guan Dao

Workshop link

Pictogram info.png  "Let this blade, sharp as a dragon's tooth, heavy as an elder ox, split your foes in twain!"
Pictogram plus.png  TBD
Pictogram minus.png  TBD

120px

Melee
Ice Breaker

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Merry Go Round.png

Melee
Merry-Go-Round

Workshop link

Pictogram info.png  "Rest in pieces, dear victim."
Pictogram plus.png  200% extra melee damage
Pictogram plus.png  100% faster swing speed
Pictogram minus.png  Uses 25 primary ammo per attack
Pictogram minus.png  Continuously uses 5 primary ammo per second while active weapon
Pictogram minus.png  50% slower weapon switch speed

User Bubbyboytoo CW Sealbreaker.png

Melee
Sealbreaker

Workshop link

Pictogram info.png  "Oh, they're using DOORS to avoid a horrible death? Tear those puny barricades down with an axe that can break anything! Note: there are things this axe cannot break."
Pictogram plus.png  TBD
Pictogram minus.png  TBD

120px

Melee
Sharp Shooter

Workshop link

Pictogram info.png  Occupies both Secondary and Melee weapon slots
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Demoman

Demoman Weapons
Weapon Workshop Link Stats
120px

Primary
Drunkard's Wrath

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Backpack Quickiebomb Launcher.png

Secondary
Slippybomb Launcher

N/A (placeholder image)

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Heavy

Heavy Weapons
Weapon Workshop Link Stats
Backpack Assault Cannon.png

Primary
Assault Cannon

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

120px

Primary
Bio Breaker

Workshop link

Pictogram info.png  "My drill is the drill that will pierce your chest!"
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Bulletproof Battery.png

Primary
Bulletproof Battery

Workshop link

Pictogram info.png  "They always said the best defence is a good offense... but no-one ever said you couldn't have both!"
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Tank Goodness.PNG

Primary
Festive Furnace

Workshop link

Pictogram info.png  "This minigun was made to punish tiny baby men that were mean this year. Load it up with coal and give them the gift they deserve!"
Pictogram plus.png  TBD
Pictogram minus.png  TBD

User Jboby1 Goalkeeper.png

Primary
Goalkeeper

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

120px

Primary
Graphite Perisher

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Heavy Artillery.PNG

Primary
Heavy Artillery

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Aw-Maxine.png

Primary
Maxine

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Putt Dispenser.png

Primary
Putt Dispenser

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

120px

Primary
Ququmannz's Wrath

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Tomislavold.png

Primary
Tomislavold

N/A (based on Tomislav concept art)

Pictogram plus.png  TBD
Pictogram minus.png  TBD

120px

Secondary
Full Throttle

Workshop link

Pictogram info.png  "I'm not puttin' my lips on that."
Pictogram plus.png  TBD
Pictogram minus.png  TBD

120px

Secondary
Gingerbread Mann

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Aw-Electroshocker.png

Secondary
Shock Therapy

N/A

Pictogram info.png  Adds a "Defibrillator" meter to the HUD, charging up on doing damage (meter is filled at 600 damage). If user is killed when meter is filled, after 3 seconds the user will be automatically revived in a electrical shock that stuns all nearby enemies. Upon being revived, user gains invulnerability and mini-crits for 5 seconds.

120px

Secondary
Sub-Sandvich

Workshop link

Pictogram info.png  "Tasty and terrifying!"
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Backpack Purity Fist.png

Melee
Falcon Fist

N/A (placeholder image)

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Fists of Steel old red.png

Melee
Gunmetal Gauntlets

N/A (placeholder image)

Pictogram plus.png  TBD
Pictogram minus.png  TBD

120px

Melee
Hydraulic Hammers

Workshop link

Pictogram info.png  "My punches are augmented."
Pictogram plus.png  TBD
Pictogram minus.png  TBD

120px

Melee
Jaw of Steel

Workshop link

Pictogram info.png  "Have you ever looked at your hands and felt a void? Like there was something missing? It was probably SHARK HANDS! Strap a pair on, and now you can hand it to them straight with your favourite sharks!"
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Lead pipe.PNG

Melee
Lead Pipe

N/A

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Aw-Unknown-Fists.png

Melee
Punchin' Judy

N/A (placeholder image)

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Engineer

Engineer Weapons
Weapon Workshop Link Stats
User jboby1 megavolt.png

Primary
Spark Shot

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Backpack Frontier Justice.png

Primary
Urban Oppression

N/A (placeholder image)

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Aw-Blizzard Builder.png

Secondary
Blizzard Backpack (Concept 1)

Workshop link

Pictogram plus.png  Increases maximum metal amount from 200 to 300
Pictogram plus.png  10% of all damage done by the user's Sentry Gun is recovered by the user
Pictogram plus.png  Alt-fire when not near a building to charge up and release a freezing blast that freezes all nearby enemies for 5 seconds. After use, must recharge for 30 seconds.

Item icon Coilgun.png

Secondary
Railgun

N/A (placeholder Team Fortress 2 Classic model)

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Welder Gun.png

Secondary
Welder's Gun

Workshop link

Pictogram plus.png  Does not require ammo
Pictogram plus.png  Projectile cannot be deflected
Pictogram plus.png  Shots have a 40% chance of igniting an enemy Spy and a 25% chance of igniting other enemies
Pictogram plus.png  50% larger clip size
Pictogram minus.png  300% slower reload speed
Pictogram minus.png  50% less damage per shot
Pictogram minus.png  25% slower firing speed
Pictogram minus.png  Does only 20% damage against buildings

Aw-Blizzard Builder.png

Melee
Blizzard Backpack (Concept 2)

Workshop link

Pictogram info.png  While using this weapon, the user has no melee weapon, but unlimited Pistol ammunition to compensate. Buildings are repaired by the user doing damage to enemies with their primary and secondary weapons, and upgraded via their functions - a Sentry Gun will upgrade by doing damage to enemies (300 damage to upgrade to level 2, and 675 damage to upgrade to level 3), a Dispenser will upgrade by healing allies (400 health to upgrade to level 2, and 1000 health to upgrade to level 3), and a Teleporter will upgrade by teleporting allies (2 teleports to upgrade to level 2, and 5 teleports to upgrade to level 3 - the builder teleporting themselves won't count).
Pictogram plus.png  Increases maximum metal amount from 200 to 300
Pictogram plus.png  25 extra maximum health on user
Pictogram plus.png  Increased maximum primary ammo from 38 to 66
Pictogram plus.png  User can automatically remove Sappers from a building by walking up to it
Pictogram minus.png  Buildings cannot be repaired or upgraded manually
Pictogram minus.png  Decreases maximum movement speed from 100% to 90%
Pictogram minus.png  Cannot be equipped alongside the Wrangler

TFC p wrench.png

Melee
The Hand-Me-Down

N/A (placeholder Team Fortress Classic model)

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Backpack Handy Pardner.png

PDA
Handy Pardner

Workshop link

Pictogram info.png  Replaces the Sentry Gun with the Portable Anti-Infantry Shield, the Dispenser with the Repair Node and the Teleporter with the Amplifier

Medic

Medic Weapons
Weapon Workshop Link Stats
CardiacArrest BLU.png

Melee
Cardiac Arrest

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

FvN krankensage.png

Melee
Krankensage

N/A

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Sniper

Sniper Weapons
Weapon Workshop Link Stats
Didgeridoom.PNG

Primary
Digeridoom

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Item icon Poacher's Pride.png

Primary
Poacher's Pride

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Backpack Viewfinder.png

Primary
Viewfinder

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Spy

Spy Weapons
Weapon Workshop Link Stats
Deadly Rose.png

Primary
Deadly Rose

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

French Resolution.png

Primary
French Resolution

Workshop link

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Tactical Revolver.png

Primary
Wire Tap

Workshop link

Pictogram info.png  "They laughed at my silenced revolver. I laughed at their silenced corpses."
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Backpack Inside Jab.png

Primary
Inside Jab

Workshop link

Pictogram info.png  Occupies both Primary and Melee weapon slots
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Backpack Inside Jab.png

Melee
Inside Jab

Workshop link

Pictogram info.png  Occupies both Primary and Melee weapon slots
Pictogram plus.png  TBD
Pictogram minus.png  TBD

Blueprints

Raid

My idea for the scrapped Raid gamemode would play out more like an offensive version of Mann vs. Machine. A team of up to 18 players (the team can only have two of each class) are attempting to push a Payload through hordes of robots. After certain points, they reach a miniature warehouse, where the doors shut to keep them safe and they can spend the credits they earn on upgrades. Unlike in regular Payload games, the Payload cart has a limited amount of health (around 2500-10000) and can be destroyed by the robots, but regenerates health over time at a rate of 25-75 health per second and can be repaired by a Engineer. It also heals like a Level 3 Dispenser rather than a Level 1 one, but doesn't give out Metal, and has a platform behind it where players can stand or even place buildings. Once the Payload is delivered to the objective point, all players are given 60 to 90 seconds to escape the blast zone back to a warehouse or spawn - anyone left in the zone afterwards will be killed instantly. The team loses if the Payload cart is destroyed, if they're all killed in the explosion, or if they take too long to get the cart to a warehouse. Whenever the Payload gets to a warehouse safe point, the timer resets and doesn't start again until after all players give the ready or if a player is ready and 150 seconds have passed, like in regular Mann vs. Machine. There's no bonus from getting all the credits dropped by the robots and upgrades are generally more expensive due to the larger amounts of robots, but each class begins the game with three specific upgrades:

  • Scout: +10% Movement Speed, +20% Jump Height, and +10% Attack Speed for melee weapons
  • Soldier: +30% Crit Resistance, Level 1 Rocket Specialist, and +20% Reload Speed for shotguns and Righteous Bison or +25% Buff Duration for banners
  • Pyro: +25% Fire Resistance, +25% Damage for primary weapons, and +25% Airblast Force or +25% Burn Damage for Phlogistinator
  • Demoman: +25% Blast Resistance, +2 Clip Size for primary weapons, and -30% Push Force On Wearer
  • Heavy: +25% Bullet Resistance, +1 Projectile Penetration, and +50% Clip Size for shotguns or +15% Recharge Rate for lunchbox items
  • Engineer: +5 Metal Regeneration, +100% Dispenser Range, and +20% Reload Speed for primary weapons
  • Medic: +2 Health Regeneration, Mad Milk Syringes, and Level 1 Healing Mastery
  • Sniper: Explosive Headshot for sniper rifles or +25% Damage for Huntsman, +50% Ammo Capacity for submachine guns or -35% Speed On Target for Jarate, and +25 Health On Kill for melee weapons
  • Spy: +50% Clip Size for revolvers, Level 1 Robot Sapper Power, and Level 1 Armor Penetration for melee weapons

Hordes of robots will actively attempt to defend points, deploying Engineers and Snipers to protect chokepoints and warehouses. Every so often, the game will automatically send out a horde of 30 melee-only Scout Robots which don't drop credits. There are no Tanks, and a Sentry Buster will only spawn if a Engineer has kept his buildings in one spot for more than 20-60 seconds, encouraging players to keep moving. A Giant Robot will appear as the final boss of a wave that the team must face, and will typically spawn with a few Medic Robots on it.

Weapons I Want to See Added in Team Fortress 2 Classic

Yeah, I'm that pathetic.

Scout

Scout Weapons
Weapon Edited Attributes
Backpack Force-A-Nature.png

Primary
Force-A-Nature

Pictogram plus.png  On hit, applies a knockback effect that propels enemies backwards and the user in the opposite direction if airborne (this can be used to perform a third jump)
Pictogram plus.png  50% more pellets per shot
Pictogram plus.png  25% faster reload speed
Pictogram minus.png  Knockback effect is only caused if more than 30 damage is done to the enemy
Pictogram minus.png  66% smaller clip size
Pictogram minus.png  25% less damage per shot
Pictogram minus.png  No manual reload

Backpack Bonk! Atomic Punch.png

Secondary
Bonk! Atomic Punch

Pictogram info.png  Effects last for 10 seconds and take 24 seconds to recharge
Pictogram info.png  Adds a backpack similar to the Caffeine Cooler to the Scout's back, replacing his messenger bag and its strap
Pictogram plus.png  Drink to become invulnerable to all damage, but unable to attack, for 10 seconds
Pictogram minus.png  After invulnerability wears off, user suffers 25% slowdown effect for 6 seconds

Backpack Bonk Batter's Backup.png

Secondary
Backpack (weapon) (placeholder image)

Pictogram info.png  Press Alt-fire (MOUSE3 while using the Sandman as active weapon) while within 75 Hammer Units of a health or ammo pickup to collect it and add it to the backpack, so long as the user has maximum health and primary ammo. This cannot be done while a ally is within a similar distance. Up to three health or ammo pickups can be stored at a time. Press MOUSE3 (E while using the Sandman as active weapon) to deploy a stored pickup on the battlefield for allies to pick up. If the user is killed, they will drop all pickups they had stored.

Painted Digit Divulger UNPAINTED Leather Closed.png

Melee
Catcher's Mitt (placeholder image)

Pictogram plus.png  Press Alt-fire to hold up the Catcher's Mitt for 2 seconds. While the Catcher's Mitt is held, it can be used to catch one projectile (rockets, flares, grenades, shells or Huntsman arrows, but not syringes) and store it. Alt-fire can then be pressed again to throw the projectile back, doing 25% less damage than it would have originally done.
Pictogram plus.png  50% faster swing speed
Pictogram minus.png  You are marked for death while weapon is in use and for 3 seconds after switching weapons
Pictogram minus.png  25% less damage per swing

Backpack Sandman.png

Melee
Sandman

Pictogram plus.png  Press Alt-fire to throw a baseball that stuns enemies for 2-7 seconds, depending on how far ball was launched. Ball does more damage and stun time the longer it is fired.
Pictogram plus.png  100% more damage per swing
Pictogram minus.png  25 less maximum health on user

Soldier

Soldier Weapons
Weapon Edited Attributes
Backpack Direct Hit.png

Primary
Direct Hit

Pictogram plus.png  75% faster projectile speed
Pictogram plus.png  25% more damage per shot
Pictogram plus.png  Mini-crits on enemies sent into the air by attacks
Pictogram minus.png  75% smaller splash damage radius

Backpack Buff Banner.png

Secondary
Buff Banner

Pictogram info.png  Charges a Rage meter via dealing damage, taking 500 damage to fully charge the Rage meter. Once the Rage meter is filled, activating the battlecry provides the user and all nearby teammates with guaranteed Mini-Crits and 20% resistance to all forms of damage for 12 seconds
Pictogram plus.png  25% weapon switch speed on user
Pictogram plus.png  Increases maximum primary ammo from 20 to 36

Backpack Equalizer.png

Melee
Equalizer

Pictogram plus.png  Damage and movement speed while in use increase as the user become injured
Pictogram minus.png  90% less healing from Medics and 75% less healing from Dispensers and health packs while in use

120px

Melee
Crowbar

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Pyro

Pyro Weapons
Weapon Edited Attributes
Backpack Backburner.png

Primary
Backburner (placeholder image, would have a unique model)

Pictogram plus.png  Mini-crits on enemies when fired from behind
Pictogram plus.png  25 more maximum health on user
Pictogram minus.png  No airblast
Pictogram minus.png  25% less maximum primary ammo on user

Aw-sunburner.png

Primary
Sunburn (placeholder image, would have a unique model)

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Napalm tfc.png

Secondary
Napalm Grenade (placeholder image, probably would use the unused model)

Pictogram info.png  Primary fire throws the Napalm Grenade, which explodes after one second into a patch of physical flames. These flames damage and ignite enemies who touch them (except enemy Pyros, who will still be damaged). The patch of flames is roughly 30% bigger than a Rocket Launcher explosion's radius and lasts for 12 seconds before dissipating.
Pictogram plus.png  Up to four Napalm Grenade can be carried at a time
Pictogram plus.png  Explosion crits on enemies that are already ignited
Pictogram minus.png  25% less afterburn damage compared to Flamethrowers and Flare Gun
Pictogram minus.png  50% shorter afterburn duration compared to Flamethrowers and Flare Gun
Pictogram minus.png  Napalm Grenades have a recharge time of 60 seconds

Tf2 brandingiron.png

Melee
Branding Iron (placeholder image)

Pictogram plus.png  Ignites enemies on damage
Pictogram plus.png  Damage marks enemies, allowing the user and allies to see their outline through walls and other obstructions for 10 seconds
Pictogram minus.png  25% less damage per swing
Pictogram minus.png  50% slower swing speed

Backpack Axtinguisher.png

Melee
Axtinguisher

Pictogram plus.png  Crits on burning enemies and extinguishes them
Pictogram minus.png  50% slower weapon switch speed
Pictogram minus.png  40% less damage per swing

Demoman

Demoman Weapons
Weapon Edited Attributes
Backpack Grenade Launcher.png

Primary
Pipebomb Launcher (placeholder image)

Pictogram plus.png  Up to 6 grenades can be launched and left on the ground as a form of trap
Pictogram plus.png  25% larger explosion radius
Pictogram minus.png  Grenades only detonate manually
Pictogram minus.png  Grenades cannot stick to surfaces like Stickybombs can
Pictogram minus.png  40% less damage per shot

Beer stein.PNG

Melee
Beer Stein (placeholder image)

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Backpack Eyelander.pngBackpack Chargin' Targe.png

Melee
Eyelander

Pictogram plus.png  Alt-fire while this weapon is active to charge forward at 250% speed for 1.5 seconds, doing damage to enemies in front of the user and allowing for mini-crit strikes
Pictogram plus.png  On melee kill, collect the enemy's head, increasing maximum health by 15 points and movement speed by 10% (caps at 4 heads)
Pictogram plus.png  30% longer melee range
Pictogram minus.png  25 less maximum health on user
Pictogram minus.png  40% slower weapon switch speed

Heavy

Heavy Weapons
Weapon Edited Attributes
Backpack Natascha.png

Primary
Natascha

Pictogram plus.png  On hit, slows down enemy for 2 seconds
Pictogram plus.png  50% more maximum primary ammo on user
Pictogram minus.png  25% less damage per shot
Pictogram minus.png  40% slower spin-up time

Backpack Natascha.png

Primary
Ludmila (placeholder image, would have a unique model)

Pictogram plus.png  Does not require ammo
Pictogram plus.png  On hit, user gains 25 health
Pictogram plus.png  50% more accurate
Pictogram minus.png  Per shot, user loses 20 health
Pictogram minus.png  50% less damage per shot
Pictogram minus.png  25% less bullets per shot

Backpack Bolshevik Biker.pngBackpack Borscht Belt.png

Secondary
Papa's Protection (placeholder image)

Pictogram plus.png  100 extra maximum health on user
Pictogram plus.png  100% extra maximum primary ammo on user
Pictogram plus.png  30% extra bullet and fire resistance on user
Pictogram plus.png  20% extra explosive resistance resistance on user
Pictogram plus.png  50% extra melee resistance on user
Pictogram minus.png  25% slower movement speed on user
Pictogram minus.png  User cannot move while primary weapon is spun-up

Backpack Killing Gloves of Boxing.png

Melee
Killing Gloves of Boxing

Pictogram plus.png  On kill, user recovers 50 health and gains 5 guaranteed critical hits
Pictogram minus.png  20% slower swing speed
Pictogram minus.png  User automatically taunts after kill

Lead pipe.PNG

Melee
Lead Pipe

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Engineer

Engineer Weapons
Weapon Edited Attributes
Backpack Frontier Justice.png

Primary
Frontier Justice

Pictogram plus.png  Gain a guaranteed critical hit for this weapon for every assist kill you make with your Sentry Gun and 2 guaranteed critical hits for every solo kill made by your Sentry Gun
Pictogram plus.png  Gain a Boost for every 500 health healed by your Dispenser (the user healing themselves does not count). Press Alt-Fire while using this weapon to expend a Boost, recovering 25 health and granting a 20% speed boost for 3 seconds.
Pictogram plus.png  Gain a Instant Teleport for every time your Teleporter is used 5 times (the user teleporting themselves does not count). Taunt while using this weapon to expend a Instant Teleport and immediatly teleport back to your Sentry Gun or to respawn if there is no Sentry Gun.
Pictogram minus.png  50% smaller clip size
Pictogram minus.png  25% less maximum Metal on user
Pictogram minus.png  Crits, Boosts and Instant Teleports are all lost on death

User jboby1 megavolt.png

Primary
Spark Shot

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Backpack Wrangler.png

Secondary
Wrangler

Pictogram plus.png  While active, user takes manual control of their Sentry Gun
Pictogram plus.png  While wrangled, Sentry Gun has unlimited range and a laser pointer
Pictogram plus.png  While wrangled, Sentry Gun gains double firing speed and a shield that absorbs 75% of all incoming damage
Pictogram minus.png  While wrangled, all repairs and ammo resupplied to Sentry Gun is reduced by 75%
Pictogram minus.png  While wrangled, Sentry Gun does not automatically aim at enemies
Pictogram minus.png  When switching from this weapon to another, wrangled Sentry Gun deactivates but remains shielded for 3 seconds

Backpack Gunslinger.png

Melee
Gunslinger

Pictogram info.png  Replaces the Sentry Gun with two Combat Mini-Sentries, the Dispenser with two Mini-Dispensers, and the two Teleporters with four Mini-Teleporters
Pictogram info.png  Comparison of Mini-Sentries to Level 1 Sentry Gun:

  • Pictogram plus.png  200% faster build time
  • Pictogram plus.png  25% less Metal required
  • Pictogram plus.png  50% faster turning and firing speed
  • Pictogram plus.png  Two Mini-Sentries can be built at a time
  • Pictogram minus.png  Cannot be upgraded
  • Pictogram minus.png  50% less damage per shot
  • Pictogram minus.png  40% less health
  • Pictogram minus.png  The two Mini-Sentries must be built at least 900 Hammer Units away from each other

Pictogram info.png  Comparison of Mini-Dispensers to Level 1 Dispenser:

  • Pictogram plus.png  200% faster build time
  • Pictogram plus.png  40% less Metal required
  • Pictogram plus.png  50% faster health resupplying
  • Pictogram plus.png  Two Mini-Dispensers can be built at a time
  • Pictogram minus.png  Cannot be upgraded
  • Pictogram minus.png  40% less health
  • Pictogram minus.png  50% slower ammo resupplying
  • Pictogram minus.png  Does not dispenser Metal
  • Pictogram minus.png  The two Mini-Dispensers must be built at least 900 Hammer Units away from each other

Pictogram info.png  Comparison of Mini-Teleporters to Level 1 Teleporter:

  • Pictogram plus.png  200% faster build time
  • Pictogram plus.png  40% less Metal required
  • Pictogram plus.png  80% faster recharge speed
  • Pictogram plus.png  Two Mini-Teleporter Entrances and two Mini-Teleporter Exits can be built at a time
  • Pictogram minus.png  Cannot be upgraded
  • Pictogram minus.png  40% less health
  • Pictogram minus.png  100% longer teleport time
  • Pictogram minus.png  The two Mini-Teleporter Entrances and two Mini-Teleporter Exits must be built at least 900 Hammer Units away from each other

Pictogram plus.png  25 more maximum health on user
Pictogram plus.png  Third consecutive hit on a enemy always crits

Backpack Jag.png

Melee
P.D.Q. (placeholder image, would have a unique model)

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Medic

Medic Weapons
Weapon Edited Attributes
Backpack Blutsauger.png

Primary
Blutsauger

Pictogram plus.png  On hit, gain 5 health
Pictogram minus.png  No health regeneration while in use and for 3 seconds after switching weapons
Pictogram minus.png  Slows user's health regeneration to 1 health per second

Backpack Overdose.png

Primary
Overdose

Pictogram plus.png  User speed increases as Übercharge increases
Pictogram minus.png  15% less damage per shot
Pictogram minus.png  50% smaller clip size

Backpack Quick-Fix.png

Secondary
Quick-Fix

Pictogram info.png  Übercharge grants both user and patient constant healing at three times the rate of the standard Quick-Fix beam, complete knockback immunity, and 40% resistance to all incoming damage
Pictogram info.png  User matches movement speed and mirrors the explosive jumps of the patient
Pictogram plus.png  50% faster healing rate
Pictogram plus.png  10% faster Übercharge rate
Pictogram minus.png  50% less Overheal

Sniper

Sniper Weapons
Weapon Edited Attributes
Backpack Jarate.png

Secondary
Jarate

Pictogram info.png  Primary fire throws the Jarate, dousing enemies. Doused enemies take mini-crits on hit, and a doused Spy's cloak is nullified. Jarate explosions can also extinguish burning teammates, restoring 20 health for the user. Once used, has a recharge time of 20 seconds (will be reduced to 10 if used to extinguish burning teammates).

Backpack Razorback.png

Secondary
Razorback

Pictogram plus.png  Blocks a single backstab attempt, temporarily "shocking" the Spy, preventing him from switching weapons or attacking
Pictogram plus.png  25% extra bullet resistance when in use
Pictogram minus.png  When broken, does not recharge and must be collected again from a Resupply Locker
Pictogram minus.png  25% extra fire vulnerability when in use

Aw-kangaroo catcher.png

Melee
Boomerang

Pictogram info.png  Primary fire throws the Boomerang forward, damaging enemies it hits. After a moderate distance (roughly 900 hammer units), the Boomerang will return to the thrower unless it is obstructed, which will make it break (it will also break if it hits four enemies in a single flight). Once broken, has a recharge time of 15 seconds.

Spy

Spy Weapons
Weapon Edited Attributes
Backpack Ambassador.png

Primary
Ambassador

Pictogram plus.png  Crits on headshots or in the back at close range
Pictogram minus.png  After every shot, has a cooldown period where it cannot crit
Pictogram minus.png  25% slower firing speed
Pictogram minus.png  20% less damage per shot

Mirv.png

Secondary
Dynamite Sapper (placeholder image)

Pictogram plus.png  Once attached to a building, begins a 5-second countdown before exploding, killing any enemy within the explosion radius (user is unaffected)
Pictogram minus.png  100% less Sapper health
Pictogram minus.png  Once attached to a building, must recharge for 10 seconds before being used again

Shredder.png

Secondary
Shredder

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Backpack Black Rose.png

Melee
Black Rose

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Backpack Sharp Dresser.png

Melee
Sharp Dresser

Pictogram plus.png  TBD
Pictogram minus.png  TBD

Backpack Cloak and Dagger.png

PDA
Cloak and Dagger

Pictogram plus.png  While standing still, cloaks user indefinitely and slowly refills cloak meter
Pictogram plus.png  100% faster cloak recharge rate
Pictogram minus.png  50% faster cloak drain rate
Pictogram minus.png  Cloak meter can not be refilled by ammo boxes while invisible

Firesuit large.png

PDA
Fire Retardant Suit

Pictogram plus.png  User is immune to afterburn while disguised
Pictogram plus.png  75% resistance to incoming fire damage
Pictogram plus.png  25% resistance to incoming bullet and explosive damage
Pictogram minus.png  No cloaking on user
Pictogram minus.png  100% slower weapon switch speed on user

Pre-Existing Weapon Changes

  • The Nailgun's clip size is increased from 25 to 40, and its maximum primary ammo has been increased from 125 to 200.
  • The RPG's explosion radius is increased by 40%, but its damage bonus is decreased from 30% to 20%.
  • The Mine Layer's mines now partially camouflage themselves when left alone for more than 3 seconds.
  • The Sandvich now heals the user for 200 health rather than 120 health.
  • The Coilgun's damage is increased from 25-75 to 40-120 and its maximum secondary ammo is increased from 16 to 24, but its clip size is decreased from 8 to 6.
  • The Tranquiliser Gun now slows enemies down by 40% rather than 33%, and its projectile now travels further.
  • The Invisibility Watch now provides the user with a 20% resistance to all damage while cloaked.
  • Several weapons have new taunts:
    • The RPG uses the live Cow Mangler 5000's taunt.
    • The Shotgun used by the Soldier now uses its live counterpart's taunt.
    • The Flare Gun now uses the Execution kill taunt.
    • The Mine Layer uses the live Scottish Resistance's taunt.
    • The Sandvich now can be used to taunt, which will do the same as when using primary fire.
    • The Coilgun uses the unused taunt where the Engineer simply takes out and plays the guitar.
    • The Shock Therapy has a unique taunt where the Medic examines the weapon, presses his finger against the tesla coils, shakes as he is electrocuted, then shakes his head and returns to normal.
    • The Hunting Revolver uses the I See You taunt.
    • The Tranquiliser Gun has a unique taunt where the Spy taps the side of the weapon and then chuckles.

Lolimsogreat's ideas

Weapon rebalances

Soldier

Soldier Weapons
Weapon Edited Attributes
Backpack Buff Banner.png

Secondary
Buff Banner

Pictogram plus.png  Added a passive "15% faster reload speed"
Pictogram plus.png  Added a passive "25% faster weapon switch speed"
Pictogram plus.png  Decreased the amount of damage required to charge the banner from 600 to 500.

Denied's ideas

Too much to put here.