Difference between revisions of "Doe's Doom (mission)"
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{{Mission infobox | {{Mission infobox | ||
− | |mission-name=Doe's Doom | + | |mission-name={{common string|Doe's Doom}} |
+ | |mission-file-name=mvm_decoy_intermediate | ||
|mission-map=[[Decoy]] | |mission-map=[[Decoy]] | ||
+ | |mission-type={{common string|invasion}} | ||
|mission-waves=7 | |mission-waves=7 | ||
− | |mission-diff= | + | |mission-diff={{common string|mission intermediate}} |
|mission-startingmoney=400 | |mission-startingmoney=400 | ||
+ | |mission-maxmoney=7075 | ||
+ | |mission-minrespawn=7 | ||
+ | |mission-maxrespawn=14 | ||
+ | |mission-fixedrespawn={{common string|no}} | ||
+ | |mission-tour=[[Operation Oil Spill Badge|{{common string|Oil Spill}}]] | ||
+ | |mission-busterspawn=5 {{common string|seconds}} | ||
+ | |mission-busterrespawn=27 {{common string|seconds}} | ||
}} | }} | ||
− | '''Doe's | + | '''Doe's Doom''' is an intermediate invasion [[Mann vs. Machine mission|mission]] available on the [[Decoy]] map. |
− | ==Waves== | + | |
+ | __TOC__ | ||
+ | {{clr}} | ||
+ | == Waves == | ||
{{Mvm mission doe's doom}} | {{Mvm mission doe's doom}} | ||
+ | |||
+ | == Basic Strategies == | ||
+ | This mission, like how [[Day of Wreckening (mission)|Day of Wreckening]] introduced the use of Extended [[Concheror]] Soldiers in Intermediate, introduces Extended [[Battalion's Backup|Backup]] Soldiers. Their buff is full prior to spawning and is activated about 3 seconds before the robots drop on the field. This buff causes all robots around them to be immune to [[Critical hits]] and resistant to all other damage from players. | ||
+ | |||
+ | In wave 4 of this mission, Backup Soldiers drop in groups along with 7 [[Flare Gun]] Pyros and a Giant [[Huo-Long Heater|Heater]] Heavy. The Soldiers should be dealt with first in order to be successful in completing this wave. | ||
== Trivia == | == Trivia == | ||
− | *The name of the mission is a reference to the [[Soldier]]'s alias, Jane Doe. <ref name="WAR Comic">[[:File:War16.jpg|WAR! Comic, page 16]]</ref> | + | *The name of the mission is a reference to the [[Soldier]]'s alias, Jane Doe.<ref name="WAR Comic">[[:File:War16.jpg|WAR! Comic, page 16]]</ref> |
== References == | == References == | ||
Line 18: | Line 35: | ||
== See also == | == See also == | ||
* [[Decoy]] | * [[Decoy]] | ||
+ | * [[Day of Wreckening (mission)]] | ||
+ | * [[Cave-in (mission)]] | ||
+ | * [[Quarry (mission)]] | ||
+ | * [[Mean Machines (mission)]] | ||
+ | * [[Mannhunt (mission)]] | ||
+ | |||
+ | {{MvmMissionsNav}} |
Latest revision as of 22:23, 26 November 2021
Doe's Doom | |
---|---|
Basic Information | |
Name: | Doe's Doom |
File name: |
mvm_decoy_intermediate
|
Developer(s): | Valve |
Map: | Decoy |
Mission type: | Invasion |
Waves: | 7 |
Difficulty: | Intermediate |
Starting credits: | 400 |
Maximum possible credits: | 7075 |
Minimum respawn wave time: | 7 |
Maximum respawn wave time: | 14 |
Fixed respawn time: | No |
Tour: | Oil Spill |
Sentry Buster spawn time: | 5 seconds |
Sentry Buster respawn time: | 27 seconds |
Doe's Doom is an intermediate invasion mission available on the Decoy map.
Waves
Sub-wave | Class | Count | Delay(s) | Credits | |||||
---|---|---|---|---|---|---|---|---|---|
Wave 1 (800 Credits) | |||||||||
1A | 1/4 Easy 3/4 Hard |
— Melee only |
5 | 15 | 64 | — | 5 | 400 | |
1B | Expert | — | 1 | 1 | 1 | 8 | 30 | 100 | |
Easy | — | 3 | 12 | 12 | 10 | 7 | 300 | ||
Wave 2 (825 Credits) | |||||||||
2A-1 | 24,000 | — | — | — | 1 | — | — | 200 | |
2A-2 | Easy | — | 5 | 5 | 5 | 15 | 0 | 50 | |
2B | Easy | — | 2 | 10 | 10 | 55 | 3 | 100 | |
Easy | ![]() |
2 | 10 | 10 | 40 | 9 | 150 | ||
2C | Easy | — | 6 | 6 | 6 | 5 | 1 | 150 | |
2D | Easy | — | 4 | 14 | 14 | 20 | 4 | 150 | |
2E | Easy | — | 1 | 1 | 1 | 37 | 1 | 25 | |
Wave 3 (1000 Credits) | |||||||||
3A | |||||||||
Hard | — | 5 | 15 | 30 | — | 7 | 250 | ||
Hard | — | ||||||||
3B-1 | Easy | — | 4 | 10 | 30 | 15 | 5.5 | 200 | |
3B-2 | Easy | 1/2 Flank defenders's right 1/2 Flank defenders's left |
4 | 4 | 8 | 18 | 7 | 50 | |
3C | |||||||||
Easy | Fires continuously | 5 | 15 | 40 | 18 | 4 | 500 | ||
Hard | — | ||||||||
Support | Expert | — | 2 | 2 | ∞ | 90 | 20 | — | |
Wave 4 (600 Credits) | |||||||||
4A | |||||||||
Hard | — | 9 | 9 | 9 | — | — | 100 | ||
Pyro Pusher |
Expert | — | |||||||
Normal | ![]() ![]() | ||||||||
4B-1 | Hard | 1/2 Flank defenders's right 1/2 Flank defenders's left |
1 | 10 | 24 | 1 | 1.5 | 100 | |
4B-2 | |||||||||
Normal | — | 9 | 9 | 9 | 20 | — | 200 | ||
Pyro Pusher |
Expert | — | |||||||
Normal | ![]() ![]() | ||||||||
4C | Hard | 1/2 Flank defenders's right 1/2 Flank defenders's left |
4 | 12 | 24 | — | 4 | 50 | |
Expert | — | 9 | 9 | 18 | 40 | 34 | 150 | ||
Pyro Pusher |
Expert | — | |||||||
Normal | ![]() ![]() | ||||||||
Wave 5 (1000 Credits) | |||||||||
5A-1 | Easy | Fires continuously | 5 | 14 | 14 | — | 6 | 100 | |
5A-2 | Expert | — | 1 | 1 | 1 | — | — | 200 | |
5A-3 | |||||||||
Expert | — | 6 | 6 | 6 | 35 | — | 350 | ||
Quick-Fix Medic |
Normal | ![]() ![]() | |||||||
Easy | Fires continuously | ||||||||
5B | |||||||||
Easy | — | 4 | 12 | 40 | 28 | 8 | 200 | ||
Quick-Fix Medic |
Normal | ![]() ![]() | |||||||
5C | |||||||||
3/4 | Easy | — | 4 | 16 | 40 | 45 | 1 | 150 | |
1/4 | Hard | — | |||||||
Support | Normal | — | 1 | 1 | ∞ | 60 | 20 | — | |
Wave 6 (750 Credits) | |||||||||
6A-1 | Hard | Melee only | 6 | 10 | 55 | — | 4 | 300 | |
6A-2 | Easy | — | 1 | 4 | 10 | 6 | 7 | 150 | |
Easy | 1/2 Flank defenders's right 1/2 Flank defenders's left |
2 | 4 | 16 | 10 | 15 | 150 | ||
6B | Easy | — | 6 | 12 | 12 | 20 | 9 | 150 | |
Support | Normal | — | 2 | 2 | ∞ | 10 | 20 | — | |
Expert | — | 4 | 4 | ∞ | 15 | 20 | — | ||
Wave 7 (1100 Credits) | |||||||||
7 | 20,000 | — | — | — | 1 | — | — | 200 | |
Easy | — | 1 | 5 | 5 | — | 1 | 100 | ||
Easy | 1/2 Flank defenders's right 1/2 Flank defenders's left |
2 | 8 | 8 | 1 | 6 | 200 | ||
20,000 | — | — | — | 1 | 11 | — | 200 | ||
Expert | — | 5 | 10 | 10 | 90 | 50 | 200 | ||
Quick-Fix Medic |
Easy | — | |||||||
Support | Expert | — | 2 | 2 | ∞ | 15 | 35 | — | |
Easy | Melee only | 3 | 12 | ∞ | 60 | 6 | 200 |
Basic Strategies
This mission, like how Day of Wreckening introduced the use of Extended Concheror Soldiers in Intermediate, introduces Extended Backup Soldiers. Their buff is full prior to spawning and is activated about 3 seconds before the robots drop on the field. This buff causes all robots around them to be immune to Critical hits and resistant to all other damage from players.
In wave 4 of this mission, Backup Soldiers drop in groups along with 7 Flare Gun Pyros and a Giant Heater Heavy. The Soldiers should be dealt with first in order to be successful in completing this wave.
Trivia
References
See also
- Decoy
- Day of Wreckening (mission)
- Cave-in (mission)
- Quarry (mission)
- Mean Machines (mission)
- Mannhunt (mission)
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