Difference between revisions of "Control Point (Game Mode)/fi"

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{{DISPLAYTITLE:Pelimuodot}}
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#Redirect [[Control Point (game mode)/fi]] {{r lang|fi}}
[[Image:Dustbowl s2c2.jpg|thumb|right|300px|cp_dustbowl]]
 
 
 
{{Quotation|'''The Engineer'''|This point ain't gonna cap itself! Get over here!|sound=Engineer_helpmecapture02.wav}}
 
{{hatnote|This article is about the game mode. For the physical objective, see [[Control Point (objective)]].}}
 
 
 
'''Komentopisteet''' ('''CP''') on yksi pelin [[List_of_game_modes/fi|pääpelimuodoista]], sen olevan 4 kartassa alkuperäisestä 6:sta. Pelimuotoon kuuluu virtuaalisten komentopisteiden valtaaminen ja puolustaminen.
 
 
 
== Pelaaminen ==
 
=== Hyökkäys ===
 
Komentopisteitä voi vallata ollessaan tarpeeksi lähellä pistettä. Se, kuinka nopeasti komentopisteen valtaaminen käy riippuu siitä, miten monta pelaajaa sitä yrittää vallata: Kaksi BLU:n pelaajaa valtaa RED:n pisteen nopeammin kuin yksi BLU:n pelaaja valtaisi. [[Scout]] luetellaan kahdeksi pelaajaksi vallattaessa komentopistettä, niin kuin myös [[Soldier]] ja [[Demoman]] käyttäessään [[Pain_Train/fi|Kipukynnystä]]. Komentopisteen valtaamiselle on kuitenkin asetettu minimiaika riippumatta kuinka monta pelaajaa sitä yrittää vallata.
 
 
 
=== Puolustus ===
 
If players from both teams are on the same, unlocked control point, that point is said to be ''contested'', which means no progress is made toward the point changing team control. When players from the offensive team are removed from the point all of their progress is lost gradually over time, not immediately.
 
 
 
=== Reverting capture ===
 
When both teams are trying to capture a neutral point, captures can be '''reverted'''. If a team begins to capture a neutral point and then is driven off before capture is completed, the other team must first "revert" the progress that the first team had made before they can begin to make progress of their own.
 
 
 
=== Limitations ===
 
* [[Disguise]]d [[Spy|Spies]] can only capture control points while disguised as their own team.
 
 
 
* [[Cloak]]ed Spies cannot defend or capture a control point.
 
 
 
* [[ÜberCharge]]d players cannot capture points, but can block enemy captures.
 
 
 
* Scouts under the effects of the [[Bonk! Atomic Punch]] can neither block enemy captures nor capture points themselves.
 
 
 
== Game modes ==
 
{{main|List of game modes}}
 
 
 
[[Image:CP_Yukon_overview.png|thumb|right|300px|cp_yukon]]
 
 
 
=== Symmetric ===
 
'''Symmetric Control Point''' maps play symmetrically. Both teams start with an equal number of controlled points and must [[Capping (competitive)|capture]] all the points on the map to win. Due to its wide range of action, Symmetric Control Point maps place an emphasis on team movement and may be difficult for inexperienced players and those not used to playing in a coordinated group.
 
 
 
Symmetric maps come in two styles:
 
 
 
{| class="wikitable grid"
 
! class="header" | Style
 
! class="header" | Description
 
! class="header" | Examples
 
|-
 
| '''Linear'''
 
| Both teams start with an equal number of two controlled points and a central point that starts out controlled by neither team. At the beginning of the round, each team's control points are locked while the center point is unlocked and can be taken. Once a team takes the center point, the opponent's nearest point unlocks and can now be taken as well. From then on, no more than two points can be unlocked at a time; taking a point locks the point behind it and unlocks the one in front of it if it exists. Control points close to a team's spawn point are captured more quickly by the enemy team. Symmetric control point maps will go into [[Sudden Death]] (or [[Match outcomes#Stalemate|Stalemate]]) if no team captures all the points before time runs out, but if time runs out with a capture in progress, [[Overtime]] will occur, allowing play to extend should a capture be completed.
 
| [[Badlands]], [[Granary_(Control_Point)|Granary]], [[Process]], [[Foundry (Control Point)|Foundry]]
 
|-
 
| '''Domination'''
 
| Both teams start with no controlled points; all points are neutral and unlocked for capture. Once a point is taken by a team the other team can attempt to take it back; all points are available for capture at any time and have equivalent capture times. Domination maps enter Sudden Death or Stalemate if time runs out before a team has taken all the points. They do not enter Overtime; once a team has all three points they win regardless of how much capture progress the other team has.
 
| [[Standin]]
 
|}
 
 
 
=== Attack/Defend ===
 
'''Attack/Defend''' maps, also known as Asymmetric Control Point maps, play asymmetrically, with [[BLU]] attacking, and [[RED]] defending. RED begins with control of all of the points. BLU wins if they capture all of RED's points; RED wins if they prevent BLU from capturing all of the points before the timer expires. Control points may only be captured in a set order (with the exception of some maps, such as [[Gravel Pit]] and [[Steel]]). Points captured by BLU are locked and cannot be taken back by RED, and time is added after each capture. Because of its simpler format that concentrates on one point at a time, Attack/Defend are easier for newcomers to play.
 
 
 
Hyökkäys/puolustus-kartoissa on erilaisia tyylejä:
 
 
 
{| class="wikitable grid"
 
! class="header" | Style
 
! class="header" | Description
 
! class="header" | Examples
 
|-
 
| '''Linear single-stage'''
 
| BLU:n täytyy valloittaa joukko komentopisteitä tietyssä järjestyksessä.
 
| [[Gorge]], [[Mountain Lab]], [[Mann Manor]]
 
|-
 
| '''Linear multi-stage'''
 
| BLU:n täytyy vallata joukko komentopisteitä päästäkseen seuraavalle tasolle. Viimeiselle tasolle pääseminen ja sen komentopisteiden valtaaminen on vasta todellinen voitto. Jos BLU häviää jonkun tason, Kartta palautuu tasolle 1 ja tiimit vaihtavat paikkoja.
 
| [[Dustbowl]], [[Egypt]], [[Snowplow]]
 
|-
 
| '''Pyramidi-tyyli'''
 
| BLU:n täytyy valloittaa kolme komentopistettä. Ensimmäiset kaksi pistettä voidaan valloittaa missä tahansa järjestyksessä. Kun nämä pisteet ovat vallattu, kolmas piste avautuu valloitettavaksi.
 
| [[Gravel Pit]], [[Junction]]
 
|-
 
| '''Centralized-style'''
 
| BLU:n tehtävä on valloittaa pääkomentopiste. There is another set of control points available, one of which is open for capture at a time in a set order. Capturing these auxiliary points makes it easier to capture the final point.
 
| [[Steel]]
 
|-
 
| '''Medieval-style'''
 
| Similar in principle to pyramid-style, with the main difference being that once the final point is unlocked, it must be taken within a specific time limit; otherwise the final point relocks and the initial points reset to RED's ownership. Time is not awarded upon recapturing the initial points.
 
| [[DeGroot Keep]]
 
|-
 
|}
 
 
 
== Strategy ==
 
{{main|Community Control Point strategy}}
 
 
 
== Maps ==
 
{{see also|List of maps}}
 
 
 
Control point maps carry the '''cp_''' prefix; community maps are identified with an italic font.
 
 
 
{{Control point maps}}
 
 
 
== Update history ==
 
{{Update history|'''October 10, 2007''' ([[Team Fortress 2|Initial Game Release]])
 
* Lisätty Komentopisteet-pelimuoto.
 
* Lisätty kartat: Granary, Well, Dustbowl, and Gravel Pit.
 
 
 
'''{{Patch name|2|14|2008}}'''
 
* Added map: Badlands.
 
 
 
'''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])
 
* Added Stopwatch Mode to [[Tournament Mode]] which is automatically used on Attack/Defense maps.
 
* Fixed rare client crash on level change during control point capturing.
 
 
 
'''{{Patch name|6|19|2008}}''' ([[Pyro Update]])
 
* Added map: Fastlane.
 
 
 
'''{{Patch name|8|19|2008}}''' ([[Heavy Update]])
 
* Added map: Steel.
 
 
 
'''{{Patch name|2|24|2009}}''' ([[Scout Update]])
 
* Added map: Egypt and Junction.
 
 
 
'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
 
* Added map: Yukon.
 
 
 
'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
 
* Lisätty kartta: Gorge.
 
 
 
'''{{Patch name|4|28|2010}}'''
 
* Lisätty kartta: Freight.
 
 
 
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
 
* Lisätty kartta: Coldfront.
 
 
 
'''{{Patch name|10|27|2010}}''' ([[Scream Fortress Update]])
 
* Lisätty kartat: Mann Manor and Mountain Lab.
 
 
 
'''{{Patch name|12|17|2010}}''' ([[Australian Christmas]])
 
* Lisätty kartta: DeGroot Keep.
 
 
 
'''{{Patch name|1|19|2011}}'''
 
* Lisätty kartta: 5Gorge.
 
 
 
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
 
* Lisätty kartta: Gullywash.
 
 
 
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
 
* Lisätty kartta: Foundry.
 
 
 
'''{{Patch name|11|29|2012}}'''
 
* Fixed missing materials in the control point HUD on attack/defend maps.
 
 
 
'''{{Patch name|2|14|2013}}'''
 
* Fixed a client crash related to the HUD control point maps.
 
 
 
'''{{Patch name|7|10|2013}}'''
 
* Added maps: Standin and Process.
 
 
 
'''{{Patch name|7|2|2015}}''' ([[Gun Mettle Update]])
 
* Added maps: Powerhouse and Snowplow.
 
 
 
'''{{Patch name|10|28|2015}}''' ([[Scream Fortress 2015]])
 
* Added maps: Gorge Event and Sinshine.
 
 
 
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
 
* Added map: Vanguard.
 
 
 
'''{{Patch name|7|7|2016}}''' ([[Meet Your Match Update]])
 
* Added maps: Sunshine and Metalworks.
 
}}
 
 
 
== See also ==
 
* [[Capping (competitive)]]
 
 
 
{{Maps nav}}
 
 
 
[[Category:Game modes]]
 

Latest revision as of 09:04, 5 January 2022